Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 30 / 49% |
Size | medium |
Lifes / Deaths | Killed by Velyyawen the cutpurse at level 26 on the 16th Shortage 122nd year of Ascendancy at 10:48 2 / 4Killed by Xira the elven warrior at level 29 on the 22nd Shortage 122nd year of Ascendancy at 01:56 Killed by Eilinylrata the elven tempest at level 30 on the 22nd Shortage 122nd year of Ascendancy at 09:20 Killed by Glorywyn the mean looking elven guard at level 30 on the 22nd Shortage 122nd year of Ascendancy at 10:45 |
Primary Stats
Strength | 20 (base 13) |
Dexterity | 31 (base 10) |
Constitution | 23 (base 15) |
Magic | 92 (base 60) |
Willpower | 36 (base 10) |
Cunning | 69 (base 54) |
Resources
Life | 537/848 |
Mana | 512/512 |
Insanity | 7/100 |
Healing Factor | 1.1099022211821 |
Regeneration | 0.27747555529552 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 42.975641342752 |
See Invisible | 42.975641342752 |
Offense: Mainhand
Damage | 150 |
Accuracy | 64 |
Crit Chance | 40% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Blight | +23% |
Arcane | +9% |
Mind | +3% |
All | 0% |
Lightning | +6% |
Light | +15% |
Physical | +13% |
Fire | +11% |
Darkness | +73% |
Offense: Damage Penetration
Darkness | +17% |
Temporal | +5% |
Blight | +5% |
Arcane | +5% |
Physical | +13% |
Defense: Base
Armour (hardiness) | 63.77154943904 (35.65183292883%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 32 |
Mental Save | 44 |
Defense: Resistances
Darkness | + 76%( 76%) |
Light | + 56%( 76%) |
Temporal | + 59%( 76%) |
Cold | + 47%( 76%) |
Fire | + 55%( 76%) |
Mind | + 49%( 76%) |
All | + 44%( 76%) |
Defense: Immunities
Stun Resistance | 52% |
Confusion Resistance | 54% |
Instadeath Resistance | 100% |
Poison Resistance | 0% |
Blind Resistance | 23% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 250 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 937% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 479 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Demented / Disfigured face | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Defensive Posture |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Polorita the cave bear. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed vial of wight ectoplasm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed green worm. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed chunk of ghoul flesh. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Duathelusher the pair of hardened leather boots (0 def, 3 armour) Duathelusher the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Mag +4 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +9% darkness ----- def ----- Armour +3 Fatigue -6% Resists +7% fire +3% darkness +5% cold Phys.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Max.HP +33.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
Light source | Siliremina Siliremina1.0 T3 lite [Rare] Nature While equipped: Stats +4 Con +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +29.00% Phys.pwr +8 (+1 eff.) ----- def ----- Armour +6 Die.at -40.00 life ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | drakeskin leather cap 'Hevon' (4 def, 11 armour) drakeskin leather cap 'Hevon' (4 def, 11 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +7 Wil dps ---------- Spell.crit +4% Spell.pwr +15 (+4 eff.) S.pwr/crit +2 Dmg.mod +14% blight +9% arcane Melee Ret 6 arcane ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +5% Resists +3% all Phys.save +31 (+10 eff.) A cap made of leather. |
Tool | Blazeparry the stralite torque of mindblast [power 270] (13 cooldown) Blazeparry the stralite torque of mindblast [power 270] (13 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal +3% fire Blast the opponent's mind dealing 278 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 23% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Ce'Nomille' steel ring 'Ce'Nomille'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +12% darkness +3% mind Res.pen +5% blight Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Fatigue -5% Resists +24% darkness ---------- misc Max.enc +24 Rings make your fingers look great! |
On fingers | sneakthief's gold ring of misery sneakthief's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +5 Dex dps ---------- Melee+ 9 physical Ranged+ 21 physical Acc +8 (+2 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 28 On Hit (Ranged): * 13% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around waist | hardened leather belt 'Xerotta' hardened leather belt 'Xerotta'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +10 Dex +9 Mag +8 Wil dps ---------- Spell.crit +5% Acc +30 (+8 eff.) ----- def ----- Defense +30 (+9 eff.) ---------- misc Infravis +2 A belt that goes around your waist. |
In main hand | Baluduhell the elven-wood vilestaff (129% power, 5 apr, darkness element) Baluduhell the elven-wood vilestaff (129% power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +10% Phys.pwr +9 (+2 eff.) Spell.pwr +21 (+5 eff.) Dmg.mod +25% darkness Res.pen +5% arcane Phasing +20% Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +9 Defense +19 (+6 eff.) ---------- misc Max.mana +40.00 Light +4 Wards +3 darkness Talents +3 Ward +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 1.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 113.18 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Eilinasekira (0 def, 19 armour) Eilinasekira (0 def, 19 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 14 fire Dmg.mod +11% fire Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Armour +19 Fatigue +5% Resists +10% fire +9% mind +15% temporal Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | fearwoven silk robe of Linaniil (0 def, 0 armour) fearwoven silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +7% Mind.crit +3% Spell.pwr +22 (+5 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +5% darkness +13% physical Res.pen +9% darkness +13% physical ----- def ----- Resists +13% all ---------- misc Mana/turn +0.16 Max.mana +88.00 Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | shadow cashmere cloak of mindcraft (2 def, 0 armour) shadow cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +13% darkness Res.pen +8% darkness ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Prismpower Prismpower0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +15% light +6% lightning Melee Ret 6 temporal ----- def ----- Armour +7 Defense +8 (+3 eff.) Resists +6% temporal +22% light +20% darkness Res.Cap +6% all Phys.save +17 (+5 eff.) Mind.save +9 (+3 eff.) Blind- +23% Confus- +22% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; physical, light, fire, mind, nature) Prismatic Rune (6 turns; physical, light, fire, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 3 fire, 4 mind, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (294.00 temporal damage, removed from time 4 turns) Rune of the Rift (294.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 294.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Thunderkill the gold amulet Thunderkill the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +15% physical Acc +10 (+3 eff.) Apr +2 Melee Ret 2 lightning ----- def ----- Defense +15 (+5 eff.) Resists +13% mind Confus- +22% ---------- misc Light +1 Amulets make your neck look great! |
chilling voratun dagger of projection (148% power, 9 apr) chilling voratun dagger of projection (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Psionic Power 149% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +7 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
enhanced steel dagger (108% power, 6 apr) enhanced steel dagger (108% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 108% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +5 Mag +6 Wil +5 Cun +5 Con Sharp, short and deadly. |
stralite dagger 'Chargewar' (135% power, 9 apr) stralite dagger 'Chargewar' (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 135% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +20 mind On Hit: * 20% chance to reduce all saves and defense by 28 On Crit: * Splash the target with acid dealing 194 damage over 5 turns and reducing armor and accuracy by 25 While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% arcane ----- def ----- Resists +27% lightning Sharp, short and deadly. |
The Black Spike (159% power, 20 apr) The Black Spike (159% power, 20 apr)3.0 T5 longsword 1H weapon Reqs Str 40 [Unique] Arcane Power 160% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
reinforced leather sling 'Durasus' reinforced leather sling 'Durasus'4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +13 acid +20 mind On Hit.r1 +16 acid While equipped: dps ---------- Dmg.mod +16% acid Res.pen +25% mind ----- def ----- Resists +15% temporal Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Max.HP +60.00 Slings are used to hurl stones or metal shots at your foes. |
Branyblek the Crackletrencher (136% power, 6 apr, lightning element) Branyblek the Crackletrencher (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +36.00% Spell.pwr +30 (+7 eff.) Melee+ 25 fire Dmg.mod +30% lightning Res.pen +10% lightning Phasing +23% Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Armour +8 Defense +31 (+9 eff.) Shield.pwr +16% ---------- misc See.Invis +14 Wards +2 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Plague-Fire Sceptre (127% power, 4 apr, physical element) Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 175% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+7 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 13 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Ravendash the elven-wood magestaff (129% power, 5 apr, cold element) Ravendash the elven-wood magestaff (129% power, 5 apr, cold element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +6% darkness +25% cold Res.pen +10% darkness ----- def ----- Armour +10 Resists +15% acid +9% temporal +12% blight Crit.chn- 10.00% ---------- misc Mana/turn +0.34 Max.mana +86.00 Max.P.En +20.00 Max.N.En +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Relgaregoldir (129% power, 5 apr, fire element) Relgaregoldir (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +14 Con dps ---------- Spell.crit +4% Spell.pwr +28 (+7 eff.) Dmg.mod +3% temporal +18% mind +25% fire Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Hardiness +10% Phys.save +10 (+3 eff.) HP.reg +3.40 Heal.mod +41% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew vilestaff of illumination (120% power, 4 apr, darkness element) magewarrior's short yew vilestaff of illumination (120% power, 4 apr, darkness element)5.0 T3 staff 1H weapon [Ego+] Nature/Master Power 121% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +7 (+1 eff.) Spell.pwr +17 (+4 eff.) Dmg.mod +20% darkness Acc +5 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 152.42 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Blackrage the hardened leather belt Blackrage the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +10% darkness Melee Ret 10 darkness ----- def ----- Spell.save +8 (+4 eff.) Die.at -60.00 life ---------- misc Light +2 Size +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of transcendence spiritwalker's hardened leather belt of transcendence1.0 T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Mana/turn +0.13 Max.mana +34.00 A belt that goes around your waist. |
cashmere cloak 'Splendourglean' (2 def, 0 armour) cashmere cloak 'Splendourglean' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +25% darkness +15% light +15% nature Melee Ret 6 light 4 nature ----- def ----- Defense +2 (+1 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazefury the pair of dwarven-steel boots (0 def, 4 armour) Blazefury the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Armour +4 Fatigue -4% Resists +24% lightning Phys.save +11 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arthoderan the Corpsebutcher (0 def, 3 armour) Arthoderan the Corpsebutcher (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +27% mind Res.pen +10% mind +25% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +3 Fatigue +5% Resists +12% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Manarerak' (0 def, 2 armour) dwarven-steel gauntlets 'Manarerak' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +3 Dex dps ---------- Melee+ 7 acid Dmg.mod +5% acid Acc +24 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% darkness +7% acid Crit.chn- 15.00% Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
catburglar's dwarven-steel helm of dexterity (+12) (0 def, 4 armour) catburglar's dwarven-steel helm of dexterity (+12) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +12 Dex ----- def ----- Armour +4 Fatigue +4% Resists +15% darkness ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable voratun mail armour of Eyal (5 def, 23 armour) impenetrable voratun mail armour of Eyal (5 def, 23 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature/Master While equipped: ----- def ----- Armour +23 Defense +5 (+2 eff.) Fatigue +12% Max.HP +44.00 HP.reg +8.00 Heal.mod +14% A suit of armour made of mail. |
Tuludar (9 def, 6 armour) Tuludar (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Mind.crit +1% Crit.mult +5.00% ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +7% physical Phys.save +17 (+5 eff.) Mind.save +12 (+4 eff.) Max.HP +79.00 HP.reg +13.30 Heal.mod +28% A suit of armour made of leather. |
radiant reinforced leather armour of alacrity (12 def, 7 armour) radiant reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +3 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +18% blight +17% darkness ---------- misc Light +2 A suit of armour made of leather. |
reinforced leather armour of the hero (12 def, 7 armour) reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +7 Str +5 Dex +5 Mag +7 Wil +6 Cun ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +31.00 A suit of armour made of leather. |
icy voratun shield of shrapnel (0 def, 10 armour, 211 block) icy voratun shield of shrapnel (0 def, 10 armour, 211 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 21 cold On shield block: * Cause enemies within radius 6 to bleed for 315 physical damage over 5 turns (1/turn) Melee Ret 18 ice ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
168 alchemist agate 168 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emoremira (dig speed 16 turns) Emoremira (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Crit.mult +10.00% Acc +10 (+3 eff.) ----- def ----- Armour +12 Defense +6 (+2 eff.) Resists +7% physical ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Xanyyada the Blazeire Xanyyada the Blazeire1.0 T3 lite [Rare] Nature While equipped: Stats +2 Str +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +15% lightning Max.HP +54.00 ---------- misc Light +4 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vronrr the Drem Writhing One level 25
16th Shortage 122nd year of Ascendancy at 03:09 see stats
By Vronrr the Drem Writhing One level 10
3rd Profit 122nd year of Ascendancy at 18:07 see stats
By Vronrr the Drem Writhing One level 26
16th Shortage 122nd year of Ascendancy at 07:28 see stats
By Vronrr the Drem Writhing One level 24
2nd Shortage 122nd year of Ascendancy at 04:55 see stats
By Vronrr the Drem Writhing One level 10
3rd Profit 122nd year of Ascendancy at 18:05 see stats
By Vronrr the Drem Writhing One level 20
25th Dearth 122nd year of Ascendancy at 18:05 see stats
By Vronrr the Drem Writhing One level 30
22nd Shortage 122nd year of Ascendancy at 02:37 see stats
By Vronrr the Drem Writhing One level 22
45th Dearth 122nd year of Ascendancy at 12:08 see stats
By Vronrr the Drem Writhing One level 22
30th Loss 122nd year of Ascendancy at 06:40 see stats
By Vronrr the Drem Writhing One level 15
38th Profit 122nd year of Ascendancy at 09:25 see stats
By Vronrr the Drem Writhing One level 10
27th Profit 122nd year of Ascendancy at 04:39 see stats
By Vronrr the Drem Writhing One level 13
32nd Profit 122nd year of Ascendancy at 11:31 see stats
By Vronrr the Drem Writhing One level 24
2nd Shortage 122nd year of Ascendancy at 02:33 see stats
By Vronrr the Drem Writhing One level 16
6th Wealth 122nd year of Ascendancy at 16:54 see stats
Log
Vronrr no longer seems to be in sync with his ally.
Talent Carrion Feet is ready to use.
Talent Pustulent Fulmination is ready to use.
Talent Infusion: Healing is ready to use.
Talent Worm that Walks is ready to use.
Vronrr uses Infusion: Healing.
Vronrr receives 277 healing from Infusion: Healing.
Onilug casts Drain.
Ran for 4 turns (stop reason: taken damage).
Onilug hits Vronrr for 238 blight damage.
Vronrr casts Carrion Feet.
Vronrr is no longer surging arcane power.
Talent Lash Out is ready to use.
Talent Rune: Shielding is ready to use.
Vronrr casts Rune: Shielding.
A shield forms around Vronrr.
Talent Rune: Shatter Afflictions is ready to use.
Talent Dissolved Face is ready to use.
Vronrr links closer to his ally!
Worm that walks (servant of Vronrr) links closer to his ally!
Worm that walks (servant of Vronrr) activates Worm that Walks Link.
Worm that walks (servant of Vronrr) activates Ruin.
The shield around Vronrr crumbles.
Talent Tendrils Eruption is ready to use.