Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 31 / 50% |
Size | medium |
Lifes / Deaths | Killed by Gloredatira the rogue at level 18 on the 62nd Haze 122nd year of Ascendancy at 08:55 0 / 7Killed by Polerin the fire drake hatchling at level 20 on the 74th Regrowth 123rd year of Ascendancy at 21:49 Killed by Ivywyn the orc pyromancer at level 22 on the 78th Regrowth 123rd year of Ascendancy at 11:43 Killed by Glorimira the multi-hued crystal at level 22 on the 78th Regrowth 123rd year of Ascendancy at 13:58 Killed by Cyriwen the corrupted protoplasmic controller at level 30 on the 57th Dusk 123rd year of Ascendancy at 11:48 Killed by radiant horror at level 31 on the 18th Haze 123rd year of Ascendancy at 08:51 Killed by Amia at level 31 on the 18th Haze 123rd year of Ascendancy at 09:55 |
Primary Stats
Strength | 23 (base 16) |
Dexterity | 117 (base 60) |
Constitution | 13 (base 10) |
Magic | 29 (base 25) |
Willpower | 17 (base 10) |
Cunning | 77 (base 44) |
Resources
Life | 470/470 |
Mana | 245/315 |
Stamina | 294/314 |
Healing Factor | 1.1283363011316 |
Regeneration | 0.2820840752829 |
Speed
Mental | +4.9960036108132E-12% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | +4.9960036108132E-12% |
Global | +107% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 40.391578486422 |
See Invisible | 40.391578486422 |
Offense: Mainhand
Damage | 120 |
Accuracy | 84 |
Crit Chance | 59% |
APR | 60 |
Speed | 1.00 |
Offense: Offhand
Damage | 90 |
Accuracy | 84 |
Crit Chance | 61% |
APR | 60 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 31% |
Speed | 0.99999999999995 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Nature | +12% |
Acid | +5% |
Light | +10% |
Darkness | +16% |
Cold | +5% |
Lightning | +6% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Nature | +40% |
Mind | +35% |
Fire | +44% |
All | +25% |
Defense: Base
Armour (hardiness) | 32 (51.69962066283%) |
Defense | 97 |
Ranged Defense | 97 |
Fatigue | 0 |
Physical Save | 12 |
Spell Save | 24 |
Mental Save | 40 |
Defense: Resistances
Acid | + 7%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 18%( 70%) |
All | 0%( 70%) |
Darkness | + 42%( 70%) |
Light | + 30%( 70%) |
Temporal | + 27%( 70%) |
Mind | + 3%( 70%) |
Lightning | + 19%( 70%) |
Fire | + 13%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 44% |
Poison Resistance | 20% |
Confusion Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 449 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 708% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 109. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed giant spider spinneret. * You've found the needed electric eel tail. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Poredhemina (0 def, 9 armour) Poredhemina (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +2 Con dps ---------- Phys.crit +6.0% Phys.pwr +4 (+1 eff.) Apr +6 ----- def ----- Armour +9 ---------- misc Stam/turn +0.70 Max.stam +52.00 Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Xylralle the Curepassion (3 def, 6 armour) Xylralle the Curepassion (3 def, 6 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +6 Str +11 Dex dps ---------- Crit.mult +15.00% Acc +15 (+3 eff.) Apr +6 On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +12% lightning +15% temporal +6% nature A pointy cloth hat, very wizardly... |
On hands | Velysemira (0 def, 3 armour) Velysemira (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Cun +5 Dex dps ---------- Melee+ 15 darkness Dmg.mod +6% darkness Res.pen +10% mind Acc +18 (+4 eff.) Apr +14 ----- def ----- Armour +3 Resists +23% darkness +3% mind Crit.chn- 5.00% Spell.save +12 (+6 eff.) Poison- +20% ---------- misc Hate/m.crit +1.00 Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Silewe the Cystsmasher [power 500] (13 cooldown) Silewe the Cystsmasher [power 500] (13 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Resists +3% nature Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | sneakthief's steel ring of misery sneakthief's steel ring of misery0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Dex dps ---------- Melee+ 12 physical Ranged+ 5 physical Acc +7 (+2 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 21 On Hit (Ranged): * 11% chance to reduce all saves and defense by 21 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around neck | steel amulet 'Hathuruirodig' steel amulet 'Hathuruirodig'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Phys.crit +4.0% Spell.crit +5% Phys.pwr +20 (+6 eff.) Spell.pwr +4 (+2 eff.) Dmg.mod +5% acid +5% fire +5% cold +6% lightning Apr +2 ---------- misc Stam/turn +3.00 Max.stam +30.00 Amulets make your neck look great! |
In main hand | Xanida the Blackwaker (42-55 power, 9 apr) Xanida the Blackwaker (42-55 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 42.0 - 54.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 physical On Hit.r1 +20 mind On Hit: * 20% chance to reduce damage dealt by 17% While equipped: Stats +7 Dex dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +13 (+3 eff.) Resists +9% darkness Disarm- +44% ---------- misc Max.vim +30.00 Sharp, short and deadly. |
Around waist | hardened leather belt 'Xyrin' hardened leather belt 'Xyrin'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Wil +1 Con dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +7% acid +13% fire +18% cold +5% arcane +7% lightning A belt that goes around your waist. |
In off hand | blazebringer's voratun dagger (37-48 power, 9 apr) blazebringer's voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +43 fire While equipped: dps ---------- All.spd +7% Res.pen +19% fire Sharp, short and deadly. |
Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +6 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Resists +10% darkness +12% temporal Def/telep +10 Res/telep +11% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | duelist's drakeskin leather armour of the wind (35 def, 14 armour) duelist's drakeskin leather armour of the wind (35 def, 14 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Phys.crit +6.0% Apr +12 ----- def ----- Armour +14 Defense +35 (+6 eff.) Fatigue +8% ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 46 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
regeneration infusion (heal 60; 13 cd) regeneration infusion (heal 60; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental; dur 4; cd 14) wild infusion (res 18%; mental; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; arcane, physical, mind, cold) Prismatic Rune (6 turns; arcane, physical, mind, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 arcane, 4 physical, 3 mind, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 14; cd 10) blink rune (range 4; phase 14; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+11 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Glaminn Glaminn0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Defense +25 (+5 eff.) Fatigue -6% Resists +12% blight +5% arcane +12% mind HP.reg +3.00 Disease- +10% Cut- +20% Amulets make your neck look great! |
Zubibeth the gold ring Zubibeth the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +3 Wil dps ---------- Spell.pwr +20 (+9 eff.) Dmg.mod +6% blight +6% temporal Res.pen +25% acid Melee Ret 4 temporal ----- def ----- Defense +12 (+2 eff.) Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Salowyn (32-42 power, 9 apr) Salowyn (32-42 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 32.0 - 41.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +12 fire On Hit: * Create an explosion dealing 59 lightning damage (1/turn) While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Dmg.mod +14% lightning Res.pen +17% lightning Acc +18 (+4 eff.) ----- def ----- Resists +3% light Max.HP +40.00 Heal.mod +5% Disease- +20% Silence- +20% Pinning- +10% Sharp, short and deadly. |
dwarven-steel dagger 'Cracklebrawn' (20-27 power, 7 apr) dwarven-steel dagger 'Cracklebrawn' (20-27 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 20.5 - 26.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 blight +8 lightning On Hit.r1 +8 lightning +8 mind On Crit.r2 +20 mind On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% lightning ----- def ----- Resists +15% blight Sharp, short and deadly. |
enhanced dwarven-steel greatsword of crippling (37-59 power, 2 apr) enhanced dwarven-steel greatsword of crippling (37-59 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Nature/Master Power 37.0 - 59.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +12 Str +9 Dex +9 Mag +7 Wil +9 Cun +5 Con dps ---------- Phys.crit +16.0% Massive two-handed swords. |
yew magestaff (20-24 power, 4 apr, cold element) yew magestaff (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-silk robe 'Glaredredge' (0 def, 0 armour) elven-silk robe 'Glaredredge' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Str +5 Con dps ---------- Mind.crit +3% Spell.pwr +17 (+8 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +20% physical +47% darkness +8% all Res.pen +16% darkness +19% physical Melee Ret 2 light ----- def ----- Resists +3% light +37% darkness +15% all ---------- misc Max.hate +15.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+10 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cleansing hardened leather cap of trickery (0 def, 3 armour) cleansing hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego+] Disrupt/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% Resists +7% nature +7% blight A cap made of leather. |
dwarven-steel helm 'Korerim' (15 def, 4 armour) dwarven-steel helm 'Korerim' (15 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +4 Wil dps ---------- Phys.pwr +18 (+6 eff.) Dmg.mod +6% physical Res.pen +25% physical ----- def ----- Armour +4 Defense +15 (+3 eff.) Fatigue +4% Resists +5% physical Phys.save +7 (+7 eff.) ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cysttrencher (9 def, 6 armour) Cysttrencher (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% nature +24% mind Res.pen +20% mind ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +31.00 ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 A suit of armour made of leather. |
searing drakeskin leather armour of command (35 def, 13 armour) searing drakeskin leather armour of command (35 def, 13 armour)9.0 T5 light armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 17 acid 15 fire Melee Ret 12 acid 10 fire ----- def ----- Armour +13 Defense +35 (+6 eff.) Fatigue +8% Resists +20% acid +25% fire Mind.save +16 (+5 eff.) A suit of armour made of leather. |
268 alchemist agate 268 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe (dig speed 32 turns) dwarven-steel pickaxe (dig speed 32 turns)3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Olydehor' (dig speed 23 turns) dwarven-steel pickaxe 'Olydehor' (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +4 Wil dps ---------- Phys.crit +2.0% Dmg.mod +12% physical Melee Ret 2 physical ----- def ----- Resists +10% darkness Affinity +15% darkness Die.at -60.00 life ---------- misc Infravis +5 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Aereba [power 200] (13 cooldown) Aereba [power 200] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Melee Ret 2 mind 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 * 20% chance to reduce all saves and defense by 21 ----- def ----- Die.at -80.00 life Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+9 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+9 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Amia the Shalore Shadowblade level 30
42nd Dusk 123rd year of Ascendancy at 10:23 see stats
By Amia the Shalore Shadowblade level 10
1st Dusk 122nd year of Ascendancy at 21:35 see stats
By Amia the Shalore Shadowblade level 22
78th Regrowth 123rd year of Ascendancy at 09:13 see stats
By Amia the Shalore Shadowblade level 28
25th Dusk 123rd year of Ascendancy at 20:25 see stats
By Amia the Shalore Shadowblade level 29
29th Dusk 123rd year of Ascendancy at 01:06 see stats
By Amia the Shalore Shadowblade level 10
1st Dusk 122nd year of Ascendancy at 21:34 see stats
By Amia the Shalore Shadowblade level 20
31st Regrowth 123rd year of Ascendancy at 11:52 see stats
By Amia the Shalore Shadowblade level 30
42nd Dusk 123rd year of Ascendancy at 04:21 see stats
By Amia the Shalore Shadowblade level 19
62nd Haze 122nd year of Ascendancy at 17:33 see stats
By Amia the Shalore Shadowblade level 30
58th Dusk 123rd year of Ascendancy at 01:38 see stats
By Amia the Shalore Shadowblade level 10
38th Dusk 122nd year of Ascendancy at 12:06 see stats
By Amia the Shalore Shadowblade level 10
17th Dusk 122nd year of Ascendancy at 02:40 see stats
By Amia the Shalore Shadowblade level 22
78th Regrowth 123rd year of Ascendancy at 08:59 see stats
By Amia the Shalore Shadowblade level 17
56th Haze 122nd year of Ascendancy at 12:29 see stats
By Amia the Shalore Shadowblade level 31
18th Haze 123rd year of Ascendancy at 09:55 see stats
Log
Amia is knocked back!
Something hits Amia for 27 fire, 15 light, 21 physical (63 total damage).
Something hits Amia for 103 physical damage.
Something hits Amia for 94 light damage.
Something hits Amia for 34 fire, 133 light (168 total damage).
Something hits Amia for 95 physical damage.
Amia the level 31 shalore shadowblade was purified to death by a radiant horror on level 1 of Dreadfell.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Amia!
Saving game...
Talent Shadow Feed is ready to use.
Talent Shadow Combat is ready to use.
Amia activates Shadow Feed.
Talent Rune: Shielding is ready to use.
Amia activates Shadow Combat.
Talent Rune: Shatter Afflictions is ready to use.
Talent Infusion: Healing is ready to use.
Talent Flurry is ready to use.
Talent Phase Door is ready to use.
Talent Infusion: Movement is ready to use.
Talent Evasion is ready to use.
Talent Shadowguard is ready to use.
Saving done.
Talent Grace of the Eternals is ready to use.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!