Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 9 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 14 (base 14) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 229/229 |
Mana | 132/132 |
Stamina | 124/124 |
Healing Factor | 1.3 |
Regeneration | 0.325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 27 |
Accuracy | 39 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 21.01 (79.952380952381%) |
Defense | 6.7 |
Ranged Defense | 10.7 |
Fatigue | 18 |
Physical Save | 10.747074822605 |
Spell Save | 19.997880019323 |
Mental Save | 8.214841500466 |
Defense: Resistances
All | + 10%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | reinforced iron shield of cold resistance (+16%) (4 def, 7 armour, 41 block) reinforced iron shield of cold resistance (+16%) (4 def, 7 armour, 41 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices. |
Main armor | This item will automatically be transmogrified when you leave the level. spiked iron mail armour of spell shielding (2 def, 4 armour)spiked iron mail armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +6% arcane Spell save: +11 (+6 eff.) A suit of armour made of mail. |
In main hand | This item will automatically be transmogrified when you leave the level. arcing iron waraxe of projection (107% power, 2 apr)arcing iron waraxe of projection (107% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +6 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
Inventory
Achievements
Log
Underground thick vegetation turns into floor.
Schweitzer uses Dig.
Digging starts...
Dug for 39 turns.
Underground thick vegetation turns into floor.
There is a ladder to the previous level here (press '' or right click to use).
Schweitzer picks up (a.): arcing iron waraxe of projection (107% power, 2 apr).
Schweitzer casts Interact with the Golem.
Golem (servant of Schweitzer) wears (replacing balanced iron longsword of erosion (103% power, 2 apr)): arcing iron waraxe of projection (107% power, 2 apr).
Character control switched to Golem (servant of Schweitzer).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: detrimental status effect).
Golem (servant of Schweitzer) is out of sight of its master; direct control will break!.
There is a ladder to the previous level here (press '' or right click to use).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: detrimental status effect).
Golem (servant of Schweitzer) is out of sight of its master; direct control will break!.
You don't see how to get there...
There is a ladder to the previous level here (press '' or right click to use).
Schweitzer deactivates Acid Infusion.