Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 27 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 40 (base 34) |
Dexterity | 20 (base 12) |
Constitution | 35 (base 25) |
Magic | 39 (base 31) |
Willpower | 21 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | 686/686 |
Mana | 229/229 |
Stamina | 206/206 |
Positive | 0/128 |
Healing Factor | 1.4 |
Regeneration | 1.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 72 |
Accuracy | 46 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 29.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 21.55 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 27.56 (94.030927835052%) |
Defense | 18.5 |
Ranged Defense | 24.25 |
Fatigue | 38 |
Physical Save | 27.883890694755 |
Spell Save | 23.714385774193 |
Mental Save | 26.562921213175 |
Defense: Resistances
All | + 13%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 331 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 184 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 132.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 51.33 to 154.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Socketed Gems | agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Socketed Gems | agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
In off hand | This item will automatically be transmogrified when you leave the level. crackling stralite shield of radiance (10 def, 2 armour, 137 block)crackling stralite shield of radiance (10 def, 2 armour, 137 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+6 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 12% chance to daze * 10% chance to blind Changes stats: +2 Dex / +2 Mag / +4 Con Changes resistances: +11% lightning / +13% light Talent granted: +4 Block Handheld deflection devices. |
Main armor | enlightening dwarven-steel plate armour (5 def, 11 armour) enlightening dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes stats: +4 Str / +4 Dex / +4 Mag / +9 Wil / +9 Cun / +4 Con Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
In main hand | This item will automatically be transmogrified when you leave the level. Glildama (148% power, 5 apr)Glildama (148% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes damage: +9% arcane / +18% temporal Blunt and deadly. |
Inventory
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Schweitzer deactivates Defensive Posture.
Schweitzer activates Defensive Posture.
Schweitzer deactivates Acid Infusion.
Schweitzer activates Acid Infusion.
Resting starts...
Rested for 8 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Schweitzer deactivates Defensive Posture.
Schweitzer activates Defensive Posture.
Schweitzer deactivates Acid Infusion.
Schweitzer activates Acid Infusion.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Character control switched to Golem (servant of Schweitzer).
Saving done.
Golem (servant of Schweitzer) deactivates Reflective Skin.
Golem (servant of Schweitzer) activates Reflective Skin.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Golem (servant of Schweitzer) deactivates Reflective Skin.
Schweitzer deactivates Defensive Posture.
Schweitzer deactivates Acid Infusion.