Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 19 / 49% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:40 / 23Killed by thief at level 8 on the 4th Mirth 122nd year of Ascendancy at 21:41 Killed by cutpurse at level 12 on the 4th Dusk 122nd year of Ascendancy at 12:40 Killed by Aluelka the thalore at level 13 on the 8th Dusk 122nd year of Ascendancy at 07:55 Killed by Aryth the blue ooze at level 13 on the 9th Dusk 122nd year of Ascendancy at 12:36 Killed by shadow at level 13 on the 10th Dusk 122nd year of Ascendancy at 03:51 Killed by bandit at level 16 on the 55th Dusk 122nd year of Ascendancy at 05:25 Killed by Negonadr the human at level 17 on the 58th Dusk 122nd year of Ascendancy at 01:41 Killed by Salathra the shadowblade at level 18 on the 17th Haze 122nd year of Ascendancy at 01:24 Killed by Gemira the Guardian at level 18 on the 17th Haze 122nd year of Ascendancy at 19:55 Killed by Gemira the Guardian at level 18 on the 18th Haze 122nd year of Ascendancy at 10:19 Killed by slaver at level 18 on the 40th Haze 122nd year of Ascendancy at 22:56 Killed by elven corruptor at level 19 on the 65th Haze 122nd year of Ascendancy at 02:06 Killed by elven cultist at level 19 on the 65th Haze 122nd year of Ascendancy at 10:52 Killed by elven mage at level 19 on the 66th Haze 122nd year of Ascendancy at 01:48 Killed by Grand Corruptor at level 19 on the 66th Haze 122nd year of Ascendancy at 08:22 Killed by Grand Corruptor at level 19 on the 66th Haze 122nd year of Ascendancy at 10:23 Killed by Grand Corruptor at level 19 on the 66th Haze 122nd year of Ascendancy at 13:09 Killed by Grand Corruptor at level 19 on the 66th Haze 122nd year of Ascendancy at 14:50 Killed by Fingolfin at level 19 on the 66th Haze 122nd year of Ascendancy at 16:04 Killed by Grand Corruptor at level 19 on the 66th Haze 122nd year of Ascendancy at 18:24 Killed by Grand Corruptor at level 19 on the 66th Haze 122nd year of Ascendancy at 20:55 Killed by Grand Corruptor at level 19 on the 67th Haze 122nd year of Ascendancy at 00:04 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 16 (base 11) |
Constitution | 10.986817471818 (base 28) |
Magic | 46 (base 40) |
Willpower | 52 (base 29) |
Cunning | 38 (base 11) |
Resources
Life | -44/256 |
Mana | 87/296 |
Healing Factor | 1.5579938670915 |
Regeneration | 8.5951751199569 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +83.333333333333% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 38 |
Accuracy | 10 |
Crit Chance | 19% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51.201890453776 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 39.8 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Blight | +10% |
Physical | +6% |
Cold | +15% |
All | 0% |
Light | +10% |
Mind | +6% |
Arcane | +20% |
Fire | +13% |
Nature | +20% |
Offense: Damage Penetration
Nature | +30% |
Arcane | +20% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 17.1 |
Ranged Defense | 17.1 |
Fatigue | 7 |
Physical Save | 28.047693057568 |
Spell Save | 34.15 |
Mental Save | 38.75 |
Defense: Resistances
Light | + 30%( 70%) |
All | 0%( 70%) |
Blight | + 36%( 80%) |
Physical | + 5%( 70%) |
Cold | + 40%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 37 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 309 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 39 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 784% over 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Arcane Shield |
talent | Shielding |
talent | Arcane Power |
detrimental effect | The target is on fire, taking 24.96 fire damage per turn. Burning |
beneficial effect | The mana surge engulfs the target, regenerating 4.70 mana per turn. Surging mana |
beneficial effect | The target is recovering 1 life each turn and its healing modifier has been increased by 3%. Recovery |
detrimental effect | The target is hexed. Each time it uses an ability it takes 90.84 fire damage, and talent cooldowns are increased by 56% plus 1 turn. Burning Hex |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Reduces global action speed by 20%. Slow |
beneficial effect | The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces. Spellblaze Scar |
detrimental effect | The target is infected by a disease, reducing its constitution by 22 and doing 49.29 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 34. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed length of troll intestine. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 58 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +5 Rings can have magical properties. |
On fingers | gold ring 'Olimarion' gold ring 'Olimarion'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes damage: +6% mind Stun/Freeze immunity: +20% Life regen: +1.10 Mental crit. chance: +1% Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
On hands | restful rough leather gloves of strength (+3) (0 def, 1 armour) restful rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Changes stats: +3 Str Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | focusing linen robe of life (0 def, 0 armour) focusing linen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Wil / +4 Mag Changes resistances: +6% blight Life regen: +1.80 Mana each turn: +0.10 Psi each turn: +0.10 Maximum life: +40.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Around neck | Blazebore the gold amulet Blazebore the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances penetration: +20% arcane Changes damage: +3% fire Physical save: +15 Spell save: +14 Mental save: +14 Amulets can have magical properties. |
Inventory
shielding rune of the wizard (absorb 234 for 4 turns) shielding rune of the wizard (absorb 234 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 37 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 234 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. stabilizing steel amuletstabilizing steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +17% temporal Pinning immunity: +24% Knockback immunity: +22% Amulets can have magical properties. |
Yvura the Venomtrencher (20-24 power, 4 apr, cold damage) Yvura the Venomtrencher (20-24 power, 4 apr, cold damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 arcane When wielded/worn: Changes resistances penetration: +5% nature Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning / +6% nature Talent granted: +1 Command Staff Spellpower: +14 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
68 alchemist agate 68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By Fingolfin the Shalore Archmage level 17
73rd Dusk 122nd year of Ascendancy at 06:09 see stats
By Fingolfin the Shalore Archmage level 17
73rd Dusk 122nd year of Ascendancy at 02:51 see stats
By Fingolfin the Shalore Archmage level 17
73rd Dusk 122nd year of Ascendancy at 05:03 see stats
By Fingolfin the Shalore Archmage level 10
3rd Flare 122nd year of Ascendancy at 17:14 see stats
By Fingolfin the Shalore Archmage level 5
74th Pyre 122nd year of Ascendancy at 21:41 see stats
By Fingolfin the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:19 see stats
By Fingolfin the Shalore Archmage level 18
2nd Haze 122nd year of Ascendancy at 05:14 see stats
By Fingolfin the Shalore Archmage level 10
3rd Flare 122nd year of Ascendancy at 17:16 see stats
By Fingolfin the Shalore Archmage level 17
73rd Dusk 122nd year of Ascendancy at 06:09 see stats
By Fingolfin the Shalore Archmage level 18
41st Haze 122nd year of Ascendancy at 16:06 see stats
By Fingolfin the Shalore Archmage level 18
41st Haze 122nd year of Ascendancy at 02:18 see stats
By Fingolfin the Shalore Archmage level 16
56th Dusk 122nd year of Ascendancy at 04:13 see stats
Log
A part of Grand Corruptor's bone shield regenerates.
Burning Shock from Fingolfin hits Grand Corruptor for (22 to bones), 0 fire (0 total damage).
Grand Corruptor casts Blood Boil.
Fingolfin slows down.
Fingolfin teleports some damage to Grand Corruptor!
Grand Corruptor hits Grand Corruptor for (33 to bones), 33 teleported (34 total damage).
Grand Corruptor hits Fingolfin for (33 teleported), 0 blight (0 total damage).
Fingolfin teleports some damage to Grand Corruptor!
Rotting Disease from Grand Corruptor hits Grand Corruptor for 13 teleported damage.
Rotting Disease from Grand Corruptor hits Fingolfin for (13 teleported), 0 blight (0 total damage).
Fingolfin casts Fireflash.
Grand Corruptor hits Fingolfin for 33 fire damage.
Grand Corruptor casts Rune: Heat Beam.
Fingolfin is on fire!
Grand Corruptor is not stunned anymore.
Burning Shock from Fingolfin hits Grand Corruptor for 22 fire damage.
Fingolfin teleports some damage to Grand Corruptor!
Rotting Disease from Grand Corruptor hits Fingolfin for 37 blight damage.
Burning from Grand Corruptor hits Grand Corruptor for 30 teleported damage.
Burning from Grand Corruptor hits Fingolfin for (30 teleported), 0 fire (0 total damage).
Fingolfin casts Manathrust.
Fingolfin's spell attains critical power!
Fingolfin is recovering from the damage!
Grand Corruptor hits Fingolfin for 112 fire damage.
Fingolfin's Fireflash hits Grand Corruptor for 54 fire damage.
Fingolfin hits Grand Corruptor for 382 arcane damage.
Grand Corruptor casts Blood Grasp.
The fabric of space around Fingolfin stabilizes to normal.