Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 23 / 4% |
Size | medium |
Lifes / Deaths | Killed by Elybeth the giant spider at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:58 / 66Killed by Bill the Stone Troll at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:39 Killed by Wrathroot at level 10 on the 3rd Summertide 122nd year of Ascendancy at 09:01 Killed by Minotaur of the Labyrinth at level 11 on the 5th Flare 122nd year of Ascendancy at 05:15 Killed by Minotaur of the Labyrinth at level 11 on the 5th Flare 122nd year of Ascendancy at 07:06 Killed by Silubeth the rogue at level 11 on the 5th Flare 122nd year of Ascendancy at 08:31 Killed by slaver at level 11 on the 38th Dusk 122nd year of Ascendancy at 18:07 Killed by slaver at level 11 on the 38th Dusk 122nd year of Ascendancy at 19:17 Killed by Doma the human at level 12 on the 49th Dusk 122nd year of Ascendancy at 05:55 Killed by Lahemor the Bringer of Doom at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:30 Killed by Lahemor the Bringer of Doom at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:12 Killed by Lahemor the Bringer of Doom at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:12 Killed by Lahemor the Bringer of Doom at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:02 Killed by gwelgoroth at level 14 on the 22nd Haze 122nd year of Ascendancy at 21:35 Killed by spire dragon at level 14 on the 25th Haze 122nd year of Ascendancy at 13:57 Killed by sabertooth tiger at level 14 on the 26th Haze 122nd year of Ascendancy at 10:37 Killed by fire drake at level 14 on the 26th Haze 122nd year of Ascendancy at 13:39 Killed by ultimate telugoroth at level 15 on the 27th Haze 122nd year of Ascendancy at 04:48 Killed by fiery orc wyrmic at level 15 on the 44th Haze 122nd year of Ascendancy at 21:05 Killed by Lahemor the Bringer of Doom at level 16 on the 66th Haze 122nd year of Ascendancy at 08:50 Killed by Lahemor the Bringer of Doom at level 16 on the 66th Haze 122nd year of Ascendancy at 10:08 Killed by Lahemor the Bringer of Doom at level 16 on the 66th Haze 122nd year of Ascendancy at 13:20 Killed by ancient elven mummy at level 16 on the 6th Allure 123rd year of Ascendancy at 12:24 Killed by storm drake at level 16 on the 6th Allure 123rd year of Ascendancy at 17:07 Killed by Beann the Invoker at level 16 on the 7th Allure 123rd year of Ascendancy at 17:36 Killed by Beann the Invoker at level 16 on the 8th Allure 123rd year of Ascendancy at 04:13 Killed by Beann the Invoker at level 16 on the 8th Allure 123rd year of Ascendancy at 05:15 Killed by Quinoa at level 17 on the 27th Regrowth 123rd year of Ascendancy at 23:37 Killed by Rantha the Worm at level 18 on the 57th Regrowth 123rd year of Ascendancy at 05:28 Killed by Sidhaas the Bringer of Doom at level 18 on the 57th Regrowth 123rd year of Ascendancy at 11:39 Killed by Subject Z at level 19 on the 78th Regrowth 123rd year of Ascendancy at 23:33 Killed by Subject Z at level 19 on the 79th Regrowth 123rd year of Ascendancy at 01:05 Killed by Subject Z at level 19 on the 79th Regrowth 123rd year of Ascendancy at 03:25 Killed by Lahemor the Bringer of Doom at level 20 on the 9th Pyre 123rd year of Ascendancy at 22:34 Killed by Lahemor the Bringer of Doom at level 20 on the 10th Pyre 123rd year of Ascendancy at 00:48 Killed by Lahemor the Bringer of Doom at level 20 on the 10th Pyre 123rd year of Ascendancy at 06:47 Killed by Lahemor the Bringer of Doom at level 20 on the 10th Pyre 123rd year of Ascendancy at 08:18 Killed by Lahemor the Bringer of Doom at level 20 on the 10th Pyre 123rd year of Ascendancy at 19:17 Killed by Urkis, the High Tempest at level 20 on the 15th Pyre 123rd year of Ascendancy at 07:01 Killed by Urkis, the High Tempest at level 20 on the 15th Pyre 123rd year of Ascendancy at 09:13 Killed by Urkis, the High Tempest at level 20 on the 15th Pyre 123rd year of Ascendancy at 12:49 Killed by Urkis, the High Tempest at level 20 on the 15th Pyre 123rd year of Ascendancy at 14:07 Killed by Urkis, the High Tempest at level 20 on the 15th Pyre 123rd year of Ascendancy at 15:41 Killed by Urkis, the High Tempest at level 20 on the 15th Pyre 123rd year of Ascendancy at 17:15 Killed by Belimina the oozing horror at level 20 on the 34th Pyre 123rd year of Ascendancy at 18:53 Killed by bloated horror at level 20 on the 34th Pyre 123rd year of Ascendancy at 22:33 Killed by luminous horror at level 20 on the 35th Pyre 123rd year of Ascendancy at 01:40 Killed by Belimina the oozing horror at level 20 on the 35th Pyre 123rd year of Ascendancy at 13:21 Killed by gwelgoroth at level 21 on the 49th Pyre 123rd year of Ascendancy at 13:01 Killed by elven corruptor at level 21 on the 51st Pyre 123rd year of Ascendancy at 11:23 Killed by Grand Corruptor at level 21 on the 51st Pyre 123rd year of Ascendancy at 17:25 Killed by Grand Corruptor at level 21 on the 51st Pyre 123rd year of Ascendancy at 18:54 Killed by elven mage at level 21 on the 51st Pyre 123rd year of Ascendancy at 20:51 Killed by Grand Corruptor at level 21 on the 51st Pyre 123rd year of Ascendancy at 23:16 Killed by Grand Corruptor at level 21 on the 52nd Pyre 123rd year of Ascendancy at 00:58 Killed by Quinoa at level 21 on the 52nd Pyre 123rd year of Ascendancy at 03:50 Killed by Protector Myssil at level 21 on the 52nd Pyre 123rd year of Ascendancy at 04:56 Killed by Protector Myssil at level 21 on the 52nd Pyre 123rd year of Ascendancy at 06:31 Killed by Protector Myssil at level 21 on the 52nd Pyre 123rd year of Ascendancy at 10:21 Killed by ultimate telugoroth at level 21 on the 63rd Pyre 123rd year of Ascendancy at 02:33 Killed by Rantha the Abomination at level 21 on the 64th Pyre 123rd year of Ascendancy at 07:36 Killed by Urkis, the High Tempest at level 22 on the 10th Mirth 123rd year of Ascendancy at 07:20 Killed by Urkis, the High Tempest at level 22 on the 10th Mirth 123rd year of Ascendancy at 09:16 Killed by Urkis, the High Tempest at level 22 on the 10th Mirth 123rd year of Ascendancy at 11:00 Killed by Urkis, the High Tempest at level 22 on the 10th Mirth 123rd year of Ascendancy at 12:31 Killed by Urkis, the High Tempest at level 22 on the 10th Mirth 123rd year of Ascendancy at 14:19 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 40 (base 34) |
Magic | 50 (base 45) |
Willpower | 44 (base 30) |
Cunning | 22 (base 12) |
Resources
Life | 365/365 |
Mana | 164/164 |
Positive | 0/116 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 34 |
Accuracy | 8 |
Crit Chance | 8% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52.666666666667 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 29.8 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Cold | +20% |
Lightning | +24% |
Acid | +20% |
Temporal | +14% |
Physical | +27% |
Arcane | +41% |
Fire | +25% |
All | +2% |
Offense: Damage Penetration
Lightning | +20% |
Blight | +6% |
Arcane | +15% |
Fire | +6% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 12 (50%) |
Defense | 6.4 |
Ranged Defense | 6.4 |
Fatigue | 0 |
Physical Save | 23.9 |
Spell Save | 37.45 |
Mental Save | 27.05 |
Defense: Resistances
Physical | + 30%( 70%) |
Nature | -6%( 70%) |
Cold | -5%( 70%) |
Blight | + 6%( 70%) |
Arcane | -5%( 70%) |
Fire | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 30% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 371.64 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 258 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Spell / Air | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
talent | Hurricane |
talent | Tempest |
talent | Arcane Power |
talent | Spellcraft |
talent | Arcane Shield |
talent | Shielding |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have -226 minutes and 32 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Quinoa. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 11. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 28.06 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
On head | eldritch linen wizard hat (1 def, 0 armour) eldritch linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mana each turn: +0.80 Mana when hit: +0.90 Maximum mana: +40.00 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Grinigund of detection [power 8] (15 cooldown) Grinigund of detection [power 8] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 8 arcane Changes resistances penetration: +15% arcane Changes damage: +21% arcane It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
On fingers | Chamorarion ChamorarionPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mana each turn: +0.12 Maximum mana: +60.00 Spell crit. chance: +6% Rings can have magical properties. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Gravitational Staff (30-36 power, 8 apr, gravity pin damage) Gravitational Staff (30-36 power, 8 apr, gravity pin damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.6 Power cost: 14 out of 14/14. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 89.68 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 40.16 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | dispeller's woollen robe of chaos (0 def, 0 armour) dispeller's woollen robe of chaos (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +5% physical / -5% arcane / +5% fire / -5% cold / -6% nature / +6% blight Changes resistances penetration: +5% physical / +6% fire / +6% blight Physical save: +11 Spell save: +22 Mental save: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.6 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 140.40 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | wanderer's steel amulet of seduction wanderer's steel amulet of seductionCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Cun / +4 Con Stamina when hit: +0.30 Mana when hit: +0.40 Equilibrium when hit: +0.70 Psi when hit: +0.30 Hate when hit: +0.10 It can be used to forces nearby enemies to attack you (rad 7), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Inventory
manasurge rune (628% regen over 10 turns; 31 instant mana) manasurge rune (628% regen over 10 turns; 31 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 628% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cruel yew magestaff of wizardry (20-24 power, 4 apr, lightning damage) cruel yew magestaff of wizardry (20-24 power, 4 apr, lightning damage)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +2 Wil Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +10.00% Maximum mana: +38.00 Spellpower: +14 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 1.8 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 18% chance to completely evade them for 9 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 38 turns) miner's iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Infravision radius: +2 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. Type: misc / rock Awesome rock!!! |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 331/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Quinoa the Shalore Archmage level 17
28th Regrowth 123rd year of Ascendancy at 11:57 see stats
By Quinoa the Shalore Archmage level 18
57th Regrowth 123rd year of Ascendancy at 13:49 see stats
By Quinoa the Shalore Archmage level 12
55th Dusk 122nd year of Ascendancy at 16:04 see stats
By Quinoa the Shalore Archmage level 16
7th Allure 123rd year of Ascendancy at 22:26 see stats
By Quinoa the Shalore Archmage level 22
10th Mirth 123rd year of Ascendancy at 14:19 see stats
By Quinoa the Shalore Archmage level 21
36th Pyre 123rd year of Ascendancy at 04:49 see stats
By Quinoa the Shalore Archmage level 10
2nd Summertide 122nd year of Ascendancy at 15:54 see stats
By Quinoa the Shalore Archmage level 20
79th Regrowth 123rd year of Ascendancy at 09:27 see stats
By Quinoa the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:19 see stats
By Quinoa the Shalore Archmage level 11
8th Flare 122nd year of Ascendancy at 18:09 see stats
By Quinoa the Shalore Archmage level 22
9th Mirth 123rd year of Ascendancy at 05:25 see stats
By Quinoa the Shalore Archmage level 19
79th Regrowth 123rd year of Ascendancy at 03:25 see stats
By Quinoa the Shalore Archmage level 15
30th Haze 122nd year of Ascendancy at 10:32 see stats
Log
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
Connection to online server lost, trying to reconnect.
You gain 4.24 gold from the transmogrification of wanderer's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 17.17 gold from the transmogrification of Ragachik (0 def, 0 armour).
You gain 5.97 gold from the transmogrification of marshal's linen cloak of mindcraft (1 def, 0 armour).
Connection to online server established.
You are no longer encumbered.
You gain 12.50 gold from the transmogrification of Behemoth Hide (4 def, 6 armour).
You gain 12.50 gold from the transmogrification of Silk Current (12 def, 0 armour).
You gain 7.03 gold from the transmogrification of spiritwalker's hardened leather belt of burglary.
You gain 1.27 gold from the transmogrification of protective rough leather belt of carrying.
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.