Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Berserker |
Level / Exp | 45 / 92% |
Size | medium |
Lifes / Deaths | Killed by Norgos, the Guardian at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:09 / 99Killed by patchwork troll at level 8 on the 5th Mirth 122nd year of Ascendancy at 22:16 Killed by patchwork troll at level 8 on the 5th Mirth 122nd year of Ascendancy at 23:23 Killed by patchwork troll at level 11 on the 3rd Flare 122nd year of Ascendancy at 16:35 Killed by patchwork troll at level 11 on the 3rd Flare 122nd year of Ascendancy at 17:17 Killed by Thingul at level 12 on the 2nd Dusk 122nd year of Ascendancy at 03:58 Killed by Islayann the golem at level 14 on the 62nd Dusk 122nd year of Ascendancy at 18:43 Killed by Ce'Nudana the lesser vampire at level 15 on the 69th Dusk 122nd year of Ascendancy at 11:43 Killed by Dycon the human at level 17 on the 76th Haze 122nd year of Ascendancy at 11:41 Killed by Chronolith Twin at level 18 on the 6th Regrowth 123rd year of Ascendancy at 00:25 Killed by Chronolith Clone at level 18 on the 6th Regrowth 123rd year of Ascendancy at 02:00 Killed by Chronolith Twin at level 18 on the 6th Regrowth 123rd year of Ascendancy at 03:07 Killed by Chronolith Twin at level 18 on the 6th Regrowth 123rd year of Ascendancy at 04:36 Killed by Ce'Nokira the elder vampire at level 19 on the 19th Regrowth 123rd year of Ascendancy at 02:17 Killed by Ce'Nokira the elder vampire at level 19 on the 19th Regrowth 123rd year of Ascendancy at 03:51 Killed by Urkis, the High Tempest at level 19 on the 30th Regrowth 123rd year of Ascendancy at 14:10 Killed by storm drake hatchling at level 20 on the 30th Regrowth 123rd year of Ascendancy at 18:59 Killed by Bethura the orc necromancer at level 20 on the 38th Regrowth 123rd year of Ascendancy at 05:44 Killed by Siluldathra the animated mummy wrappings at level 20 on the 39th Regrowth 123rd year of Ascendancy at 03:11 Killed by Greater Mummy Lord at level 20 on the 40th Regrowth 123rd year of Ascendancy at 11:54 Killed by Nereta the ancient elven mummy at level 20 on the 40th Regrowth 123rd year of Ascendancy at 19:31 Killed by shadow at level 20 on the 40th Regrowth 123rd year of Ascendancy at 20:23 Killed by elven cultist at level 21 on the 64th Regrowth 123rd year of Ascendancy at 10:15 Killed by armoured skeleton warrior at level 21 on the 66th Regrowth 123rd year of Ascendancy at 14:08 Killed by wretchling at level 21 on the 66th Regrowth 123rd year of Ascendancy at 20:18 Killed by ghoulking at level 21 on the 67th Regrowth 123rd year of Ascendancy at 03:07 Killed by skeleton warrior at level 21 on the 68th Regrowth 123rd year of Ascendancy at 06:40 Killed by armoured skeleton warrior at level 22 on the 69th Regrowth 123rd year of Ascendancy at 18:32 Killed by luminous horror at level 22 on the 71st Regrowth 123rd year of Ascendancy at 19:24 Killed by skeleton warrior at level 23 on the 75th Regrowth 123rd year of Ascendancy at 11:35 Killed by The Master at level 24 on the 80th Regrowth 123rd year of Ascendancy at 07:40 Killed by The Master at level 24 on the 80th Regrowth 123rd year of Ascendancy at 17:40 Killed by skeleton mage at level 24 on the 80th Regrowth 123rd year of Ascendancy at 18:46 Killed by skeleton mage at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 00:09 Killed by Ce'Nunne the forest wight at level 24 on the 1st Pyre 123rd year of Ascendancy at 10:05 Killed by fire imp at level 24 on the 3rd Pyre 123rd year of Ascendancy at 03:57 Killed by Eilinitira the elven blood mage at level 24 on the 3rd Pyre 123rd year of Ascendancy at 12:15 Killed by elven blood mage at level 25 on the 4th Pyre 123rd year of Ascendancy at 08:31 Killed by elven cultist at level 25 on the 4th Pyre 123rd year of Ascendancy at 09:36 Killed by Beliwe the elven warrior at level 25 on the 4th Pyre 123rd year of Ascendancy at 23:06 Killed by elven tempest at level 25 on the 5th Pyre 123rd year of Ascendancy at 00:35 Killed by Beliwe the elven warrior at level 25 on the 5th Pyre 123rd year of Ascendancy at 04:42 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 5th Pyre 123rd year of Ascendancy at 07:14 Killed by elven blood mage at level 25 on the 5th Pyre 123rd year of Ascendancy at 10:53 Killed by runed bone giant at level 25 on the 9th Pyre 123rd year of Ascendancy at 07:13 Killed by runed bone giant at level 25 on the 9th Pyre 123rd year of Ascendancy at 20:36 Killed by skeleton warrior at level 26 on the 10th Pyre 123rd year of Ascendancy at 12:44 Killed by The Master at level 26 on the 69th Pyre 123rd year of Ascendancy at 11:55 Killed by The Master at level 26 on the 69th Pyre 123rd year of Ascendancy at 12:26 Killed by The Master at level 26 on the 69th Pyre 123rd year of Ascendancy at 14:02 Killed by skeleton master archer at level 26 on the 69th Pyre 123rd year of Ascendancy at 22:26 Killed by vampire lord at level 26 on the 69th Pyre 123rd year of Ascendancy at 23:12 Killed by Adalena the bloated horror at level 26 on the 77th Pyre 123rd year of Ascendancy at 06:31 Killed by vampire lord at level 27 on the 23rd Dusk 123rd year of Ascendancy at 08:30 Killed by skeleton mage at level 27 on the 23rd Dusk 123rd year of Ascendancy at 11:30 Killed by skeleton warrior at level 27 on the 23rd Dusk 123rd year of Ascendancy at 13:31 Killed by skeleton master archer at level 27 on the 24th Dusk 123rd year of Ascendancy at 00:47 Killed by skeleton warrior at level 27 on the 24th Dusk 123rd year of Ascendancy at 20:17 Killed by Aeranor the orc warrior at level 28 on the 43rd Dusk 123rd year of Ascendancy at 16:30 Killed by orc archer at level 29 on the 46th Dusk 123rd year of Ascendancy at 14:45 Killed by orc corruptor at level 30 on the 72nd Dusk 123rd year of Ascendancy at 21:28 Killed by orc blood mage at level 31 on the 1st Time of Equilibrium 123rd year of Ascendancy at 18:47 Killed by skeleton warrior at level 31 on the 11st Haze 123rd year of Ascendancy at 23:30 Killed by Thingul at level 31 on the 17th Haze 123rd year of Ascendancy at 14:49 Killed by orc soldier at level 31 on the 19th Haze 123rd year of Ascendancy at 07:00 Killed by orc high pyromancer at level 31 on the 19th Haze 123rd year of Ascendancy at 08:19 Killed by skeleton mage at level 31 on the 28th Haze 123rd year of Ascendancy at 17:33 Killed by skeleton mage at level 31 on the 28th Haze 123rd year of Ascendancy at 19:02 Killed by orc corruptor at level 39 on the 66th Regrowth 124th year of Ascendancy at 09:49 Killed by orc corruptor at level 40 on the 1st Pyre 124th year of Ascendancy at 13:50 Killed by skeleton mage at level 40 on the 1st Pyre 124th year of Ascendancy at 14:58 Killed by skeleton warrior at level 40 on the 4th Pyre 124th year of Ascendancy at 05:27 Killed by ghoul at level 40 on the 4th Pyre 124th year of Ascendancy at 07:03 Killed by orc necromancer at level 41 on the 4th Pyre 124th year of Ascendancy at 12:37 Killed by orc necromancer at level 41 on the 4th Pyre 124th year of Ascendancy at 14:21 Killed by orc necromancer at level 41 on the 4th Pyre 124th year of Ascendancy at 16:48 Killed by orc necromancer at level 41 on the 4th Pyre 124th year of Ascendancy at 23:20 Killed by Emothra the orc berserker at level 41 on the 46th Pyre 124th year of Ascendancy at 18:13 Killed by Cyrykira the orc berserker at level 41 on the 46th Pyre 124th year of Ascendancy at 21:46 Killed by Rtro the Crusher at level 42 on the 49th Pyre 124th year of Ascendancy at 06:57 Killed by Voreyatira the Neverdead at level 42 on the 49th Pyre 124th year of Ascendancy at 12:59 Killed by Voreyatira the Neverdead at level 42 on the 49th Pyre 124th year of Ascendancy at 15:03 Killed by Voreyatira the Neverdead at level 43 on the 10th Mirth 124th year of Ascendancy at 10:15 Killed by Voreyatira the Neverdead at level 43 on the 10th Mirth 124th year of Ascendancy at 12:20 Killed by Voreyatira the Neverdead at level 43 on the 1st Summertide 124th year of Ascendancy at 00:36 Killed by Voreyatira the Neverdead at level 43 on the 1st Summertide 124th year of Ascendancy at 02:57 Killed by Neot the uruivellas at level 43 on the 3rd Summertide 124th year of Ascendancy at 07:17 Killed by Layothra the orc elite fighter at level 43 on the 3rd Summertide 124th year of Ascendancy at 19:20 Killed by ruin banshee at level 44 on the 1st Flare 124th year of Ascendancy at 19:13 Killed by orc pyromancer at level 44 on the 1st Flare 124th year of Ascendancy at 21:01 Killed by Gloratha the luminous horror at level 44 on the 2nd Flare 124th year of Ascendancy at 15:43 Killed by Siladalera the orc elite fighter at level 44 on the 4th Flare 124th year of Ascendancy at 20:39 Killed by Elandar at level 45 on the 7th Flare 124th year of Ascendancy at 18:30 Killed by Elandar at level 45 on the 7th Flare 124th year of Ascendancy at 20:16 Killed by daelach at level 45 on the 7th Flare 124th year of Ascendancy at 21:45 Killed by Elandar at level 45 on the 8th Flare 124th year of Ascendancy at 00:01 Killed by Elandar at level 45 on the 8th Flare 124th year of Ascendancy at 01:53 Killed by Elandar at level 45 on the 8th Flare 124th year of Ascendancy at 03:19 Killed by Elandar at level 45 on the 8th Flare 124th year of Ascendancy at 04:53 |
Primary Stats
Strength | 99 (base 60) |
Dexterity | 51 (base 32) |
Constitution | 89 (base 60) |
Magic | 24 (base 10) |
Willpower | 45 (base 17) |
Cunning | 48 (base 28) |
Resources
Life | 1540/1540 |
Mana | 499/499 |
Stamina | 359/359 |
Equilibrium | 0 |
Healing Factor | 1.88 |
Regeneration | 11.656 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 15 |
Offense: Mainhand
Damage | 206 |
Accuracy | 59 |
Crit Chance | 43% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 40.566666666667 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Nature | +16% |
Fire | +20% |
Physical | +22% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Fire | +25% |
Defense: Base
Armour (hardiness) | 85.92 (69%) |
Defense | 24.675 |
Ranged Defense | 24.675 |
Fatigue | 17 |
Physical Save | 68.98125 |
Spell Save | 41.091666666667 |
Mental Save | 50.225 |
Defense: Resistances
Fire | + 56%( 70%) |
Lightning | + 39%( 70%) |
Nature | + 63%( 70%) |
Acid | + 39%( 70%) |
Blight | + 63%( 70%) |
Physical | + 25%( 70%) |
Cold | + 70%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 604 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed weapons | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Two-handed maiming | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by giant acid ant. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Saluminor the vampire. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by white wolf. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by giant army ant. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 671. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 16.76 cold damage and 17.78 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid See invisible: +15 This jeweled crown shimmers with colors. |
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 202.05 fire damage, and flames will be left dealing a further 47.05 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 80% Damage when this weapon hits: +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Hathabar (9 def, 46 armour) Hathabar (9 def, 46 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Armour: +46 Defense: +9 Fatigue: +26% Changes stats: +6 Wil / +6 Cun / +4 Con Damage when the wearer is hit: 18 physical Changes resistances: +11% physical / +13% fire / +13% cold / +13% lightning / +13% acid Critical mult.: +10.00% Mental save: +21 Psi each turn: +0.30 Mindpower: +4 A suit of armour made of metal plates. |
Cloak | restorative cashmere cloak of the hunt (2 def, 0 armour) restorative cashmere cloak of the hunt (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -6% Changes resistances: +7% nature / +7% blight Life regen: +0.80 Maximum life: +65.00 Healing mod.: +18% It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 2.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.6 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 320.59 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 23%; cure magical)wild infusion (resist 23%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 23% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the wizard (225 fire damage)heat beam rune of the wizard (225 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 225.84 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 12; power 37; dur 7)phase door rune (range 12; power 37; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 29; dur 6)phase door rune (range 10; power 29; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 7; power 22; dur 5) phase door rune (range 7; power 22; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 11; power 26; dur 4) phase door rune (range 11; power 26; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Shield offense +0.30 Technique / Archery prowess +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Warcries +0.30 Technique / Archery training +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Squalorblood SqualorbloodCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Fatigue: -6% Changes stats: +7 Str / +2 Cun / +6 Con Damage when the wearer hits(melee): 6 mind Damage when the wearer is hit: 4 mind Changes resistances penetration: +10% nature Changes damage: +3% mind Maximum encumbrance: +25 Hate when firing a critical mind attack: +2.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. |
psionicist's stralite ring of life psionicist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Mental save: +12 Life regen: +1.00 Maximum life: +67.00 Healing mod.: +18% Rings can have magical properties. |
rogue's stralite ring of life rogue's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 Changes stats: +5 Cun Life regen: +1.40 Maximum life: +70.00 Healing mod.: +14% Rings can have magical properties. |
savior's stralite ring of life savior's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +9 Spell save: +7 Mental save: +7 Life regen: +1.20 Maximum life: +61.00 Healing mod.: +14% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's voratun ring of wardingsneakthief's voratun ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Cun / +7 Dex Changes resistances: +24% fire / +27% cold / +19% lightning / +30% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe of massacre (74-111 power, 4 apr)caustic voratun battleaxe of massacre (74-111 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 74.0 - 111.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 60% acid blind When wielded/worn: Changes resistances penetration: +11% acid Life regen: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of ruin (55-82.5 power, 4 apr)voratun battleaxe of ruin (55-82.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +15.0% Critical mult.: +20.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. icy voratun dagger of the mystic (38-49.4 power, 9 apr)icy voratun dagger of the mystic (38-49.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +13 ice When wielded/worn: Changes stats: +3 Mag / +6 Wil Spellpower: +10 Sharp, short and deadly. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage when this weapon hits: +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword of nature (62.5-100 power, 4 apr)glacial voratun greatsword of nature (62.5-100 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 60% nature / 50% ice When wielded/worn: Armour: +15 Changes resistances: +9% all Changes resistances penetration: +9% nature / +15% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. runic dragonbone longbowrunic dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Changes stats: +6 Mag Changes damage: +11% arcane Spellpower: +9 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Glimmerwrecker (65-91 power, 6 apr)Glimmerwrecker (65-91 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 65.0 - 91.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +13 gravity Burst (radius 1) on hit: +4 light When wielded/worn: Changes resistances: +9% light Changes resistances penetration: +15% mind Changes damage: +10% physical / +3% light Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of the leech (42.5-59.5 power, 6 apr)warbringer's voratun longsword of the leech (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +20 slime When wielded/worn: Physical power: +9 Changes stats: +5 Con Damage when the wearer is hit: 18 slime Changes resistances penetration: +12% physical Disarm immunity: +24% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace (44.5-62.3 power, 6 apr)elemental voratun mace (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 20% fire / 22% cold / 21% lightning / 22% acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace of the mystic (44.5-62.3 power, 6 apr)voratun mace of the mystic (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +6 Wil Spellpower: +10 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's drakeskin leather sling of true flightpsychic's drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +12 Physical crit. chance: +12.0% Changes stats: +5 Cun / +3 Wil Mindpower: +10 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone vilestaff of power (30-36 power, 6 apr, blight damage)blighted dragonbone vilestaff of power (30-36 power, 6 apr, blight damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +18.00 Spellpower: +19 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of blasting (30-36 power, 6 apr, arcane damage)dragonbone magestaff of blasting (30-36 power, 6 apr, arcane damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% It can be used to projects damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff (30-36 power, 6 apr, temporal damage)dragonbone starstaff (30-36 power, 6 apr, temporal damage) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, acid damage)ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, acid damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 Changes damage: +30% acid Talent granted: +1 Command Staff Mana each turn: +0.19 Spellpower: +23 Spell crit. chance: +5% Damage Shield penetration: +41% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. orichalcum trident (50-80 power, 16 apr)orichalcum trident (50-80 power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Weephunter (38-53.2 power, 6 apr)Weephunter (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage against: +10% Undead / +5% Dragon / +15% Horror When wielded/worn: Changes stats: +3 Cun / +1 Dex Damage when the wearer hits(melee): 4 nature Changes damage: +3% nature See invisible: +6 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balancing drakeskin leather belt of unlifebalancing drakeskin leather belt of unlife Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +8 Physical crit. chance: +5.0% Changes stats: +6 Cun / +5 Dex Changes resistances: +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather beltdrakeskin leather belt 1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of chaos (5 def, 0 armour)stargazer's elven-silk robe of chaos (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +3 Cun Changes resistances: +9% physical / -13% arcane / +10% fire / -14% cold / -12% nature / +12% blight Changes resistances penetration: +16% physical / +15% fire / +17% blight Changes damage: +7% darkness / +16% light Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)Requires: - Talent Armour Training Powered by unknown forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +4 Defense: +2 Fatigue: +8% Changes damage: +15% blight Life regen: -0.20 Spellpower: +10 Spell crit. chance: +9% It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 77.60 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of tirelessness (0 def, 5 armour)pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Stamina each turn: +0.80 Maximum stamina: +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. reinforced pair of drakeskin leather boots of heaving (0 def, 12 armour)reinforced pair of drakeskin leather boots of heaving (0 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +5% Changes stats: +6 Str Changes resistances: +12% fire / +12% cold / +11% lightning / +15% acid It can be used to activate talent Heave, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The knockback chance increases with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. stalker's pair of drakeskin leather boots of evasion (12 def, 5 armour)stalker's pair of drakeskin leather boots of evasion (12 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +12 Fatigue: +5% Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them for 9 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather gloves of the starseeker (0 def, 3 armour)steady drakeskin leather gloves of the starseeker (0 def, 3 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour: +3 Changes stats: +5 Cun / +5 Mag Changes resistances: +8% darkness / +8% light Physical save: +7 Mental save: +9 Infravision radius: +2 When used to modify unarmed attacks: Base power: 24.0 - 26.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +9 Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 60% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Circle of Blazing Light (10% chance level 5). Damage when this weapon hits: +10 darkness / +8 light It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.00 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 43.23 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of trickery (0 def, 5 armour)thaloren drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +5 Dex / +2 Wil / +5 Cun Mental save: +8 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Stormbone (5 def, 10 armour)Stormbone (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when the wearer hits(melee): 8 lightning / 10 light Changes resistances: +6% light Changes resistances penetration: +10% blight Changes damage: +6% lightning A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of delving (5 def, 8 armour)cleansing drakeskin leather armour of delving (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +9 Str Changes resistances: +17% nature / +19% blight Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 % chance to cause a gloom effect Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2.50 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 11 Defense and your attacks will gain 22% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of implacability (9 def, 24 armour)enlightening voratun plate armour of implacability (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +17% Changes stats: +4 Cun / +4 Wil Physical save: +12 Mental save: +25 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spellplated voratun shield (12 def, 3 armour, 194.5 block)spellplated voratun shield (12 def, 3 armour, 194.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Wil Talent granted: +5 Block Spell save: +14 Mental save: +13 Handheld deflection devices |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
258 alchemist agate 258 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
19 emerald 19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Gloommaim the dwarven lanternGloommaim the dwarven lantern Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 4 light / 27 dreamforge Damage when the wearer is hit: 19 dreamforge Changes resistances: +12% acid Changes damage: +9% darkness / +12% acid Physical save: +11 Light radius: +4 See stealth: +16 See invisible: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Gorydin GorydinCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical power: +8 Fatigue: -2% Changes stats: +2 Str Changes damage: +6% mind / +12% physical Physical save: +6 Light radius: +4 Healing mod.: +5% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
44 alchemist bloodstone 44 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. voratun torque of clear mind [power 4] (20 cooldown)voratun torque of clear mind [power 4] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. volcanic dragonbone wand of conjuration [power 523] (6 cooldown)volcanic dragonbone wand of conjuration [power 523] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Volcano It can be used to fire a bolt of a random element (dam 261-523), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
15 amber 15 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Thingul the Thalore Berserker level 28
40th Dusk 123rd year of Ascendancy at 17:27 see stats
By Thingul the Thalore Berserker level 36
31st Regrowth 124th year of Ascendancy at 03:36 see stats
By Thingul the Thalore Berserker level 31
76th Dusk 123rd year of Ascendancy at 23:13 see stats
By Thingul the Thalore Berserker level 31
19th Haze 123rd year of Ascendancy at 23:27 see stats
By Thingul the Thalore Berserker level 35
8th Regrowth 124th year of Ascendancy at 02:46 see stats
By Thingul the Thalore Berserker level 30
73rd Dusk 123rd year of Ascendancy at 19:23 see stats
By Thingul the Thalore Berserker level 15
71st Dusk 122nd year of Ascendancy at 16:15 see stats
By Thingul the Thalore Berserker level 17
22nd Haze 122nd year of Ascendancy at 13:32 see stats
By Thingul the Thalore Berserker level 39
68th Regrowth 124th year of Ascendancy at 02:26 see stats
By Thingul the Thalore Berserker level 35
16th Regrowth 124th year of Ascendancy at 19:09 see stats
By Thingul the Thalore Berserker level 29
48th Dusk 123rd year of Ascendancy at 02:33 see stats
By Thingul the Thalore Berserker level 15
72nd Dusk 122nd year of Ascendancy at 00:34 see stats
By Thingul the Thalore Berserker level 17
1st Allure 123rd year of Ascendancy at 20:43 see stats
By Thingul the Thalore Berserker level 19
30th Regrowth 123rd year of Ascendancy at 16:26 see stats
By Thingul the Thalore Berserker level 24
1st Pyre 123rd year of Ascendancy at 05:40 see stats
By Thingul the Thalore Berserker level 35
16th Regrowth 124th year of Ascendancy at 11:34 see stats
By Thingul the Thalore Berserker level 27
78th Pyre 123rd year of Ascendancy at 02:51 see stats
By Thingul the Thalore Berserker level 10
3rd Summertide 122nd year of Ascendancy at 09:08 see stats
By Thingul the Thalore Berserker level 20
30th Regrowth 123rd year of Ascendancy at 16:26 see stats
By Thingul the Thalore Berserker level 30
48th Dusk 123rd year of Ascendancy at 06:57 see stats
By Thingul the Thalore Berserker level 40
74th Regrowth 124th year of Ascendancy at 22:06 see stats
By Thingul the Thalore Berserker level 42
47th Pyre 124th year of Ascendancy at 22:34 see stats
By Thingul the Thalore Berserker level 37
53rd Regrowth 124th year of Ascendancy at 09:46 see stats
By Thingul the Thalore Berserker level 13
10th Dusk 122nd year of Ascendancy at 08:57 see stats
By Thingul the Thalore Berserker level 25
6th Pyre 123rd year of Ascendancy at 14:53 see stats
By Thingul the Thalore Berserker level 37
53rd Regrowth 124th year of Ascendancy at 00:26 see stats
By Thingul the Thalore Berserker level 27
79th Pyre 123rd year of Ascendancy at 02:10 see stats
By Thingul the Thalore Berserker level 29
48th Dusk 123rd year of Ascendancy at 06:48 see stats
By Thingul the Thalore Berserker level 42
47th Pyre 124th year of Ascendancy at 11:49 see stats
By Thingul the Thalore Berserker level 24
1st Pyre 123rd year of Ascendancy at 09:15 see stats
By Thingul the Thalore Berserker level 27
79th Pyre 123rd year of Ascendancy at 02:10 see stats
By Thingul the Thalore Berserker level 17
59th Haze 122nd year of Ascendancy at 15:57 see stats
By Thingul the Thalore Berserker level 32
57th Haze 123rd year of Ascendancy at 19:04 see stats
By Thingul the Thalore Berserker level 24
1st Time of Balance 123rd year of Ascendancy at 19:59 see stats
By Thingul the Thalore Berserker level 16
7th Haze 122nd year of Ascendancy at 00:51 see stats
By Thingul the Thalore Berserker level 27
24th Dusk 123rd year of Ascendancy at 23:26 see stats
Log
Thingul hits Iceblock for 10 fire damage.
Thingul hits Iceblock for 10 lightning damage.
Thingul hits Iceblock for 119 cold damage.
Thingul is free from the acid.
Thingul resists the punch!
Elandar hits Thingul for 70 physical damage.
Elandar casts Manathrust.
Elandar hits Thingul for 250 arcane damage.
Elandar killed Thingul!
Thingul the level 45 thalore berserker was energised to death by a Elandar on level 11 of High Peak.
Thingul deactivates Elemental Harmony.
Thingul's skin returns to normal.
Thingul is free from the ice.
Thingul has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Talent Infusion: Regeneration is ready to use.
Talent Death Dance is ready to use.
Talent Death Blow is ready to use.
Talent Daunting Presence is ready to use.
Saving done.
You switch your weapons to: Khulmanar's Wrath (70-105 power, 8 apr).
Talent Warshout is ready to use.
You switch your weapons to: voratun greatsword 'Saluda' (82.5-132 power, 4 apr).
You switch your weapons to: Khulmanar's Wrath (70-105 power, 8 apr).