Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 37 / 61% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 51 (base 41) |
Dexterity | 8 (base 10) |
Constitution | 63 (base 60) |
Magic | 19 (base 14) |
Willpower | 53 (base 45) |
Cunning | 24 (base 10) |
Resources
Life | 639/1174 |
Mana | 531/531 |
Equilibrium | 30 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
Offense: Mainhand
Damage | 124 |
Accuracy | 39 |
Crit Chance | 14% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 50 |
Accuracy | 39 |
Crit Chance | 13% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 36.35 |
Crit Chance | 5% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 58 (94.462686567164%) |
Defense | 39.15 |
Ranged Defense | 46.766666666667 |
Fatigue | 55 |
Physical Save | 42.633333333333 |
Spell Save | 27.6 |
Mental Save | 32.475 |
Defense: Resistances
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.39 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shards |
talent | Stone Vines |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour) stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Physical save: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | miner's dwarven-steel pickaxe (dig speed 22 turns) miner's dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring of warding voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +28% acid / +16% fire / +20% lightning / +20% cold Rings can have magical properties. |
On fingers | rogue's gold ring of pilfering rogue's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +9 Defense: +18 Changes stats: +5 Cun Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | archmage's gold amulet of perfection (0.19 Spell / Stone alchemy,0.19 Wild-gift / Call of the wild) archmage's gold amulet of perfection (0.19 Spell / Stone alchemy,0.19 Wild-gift / Call of the wild)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes damage: +6% acid / +6% fire / +7% cold / +6% lightning Talent masteries: +0.19 Spell / Stone alchemy +0.19 Wild-gift / Call of the wild Spellpower: +5 Spell crit. chance: +5% Amulets can have magical properties. |
In main hand | warded voratun shield of crushing (12 def, 3 armour, 75.5 dam, 204 block) warded voratun shield of crushing (12 def, 3 armour, 75.5 dam, 204 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.5 - 90.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +204 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Maximum wards: +2 lightning / +1 temporal / +4 blight / +3 fire / +3 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
On hands | heroic dwarven-steel gauntlets of magic (+4) (0 def, 7 armour) heroic dwarven-steel gauntlets of magic (+4) (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Changes stats: +4 Mag Changes damage: +5% arcane Mental save: +8 Maximum life: +52.00 Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | shocking stralite shield of earthen fury (10 def, 12 armour, 43 dam, 143.5 block) shocking stralite shield of earthen fury (10 def, 12 armour, 43 dam, 143.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 43.0 - 51.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +143 On weapon hit: * 15% chance to daze * deal bonus physical damage equal to your armor When wielded/worn: Armour: +12 Armour Hardiness: +7% Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 6 lightning Damage when hit (Melee): 13 lightning Changes resistances: +14% physical Talent granted: +4 Block Handheld deflection devices. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 41 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | prismatic stralite plate armour of implacability (7 def, 17 armour) prismatic stralite plate armour of implacability (7 def, 17 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Defense: +7 Fatigue: +21% Changes resistances: +14% light / +12% darkness Physical save: +8 A suit of armour made of metal plates. |
Inventory
sun infusion (rad 8; power 22; turns 3; dispells darkness) sun infusion (rad 8; power 22; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
grounding gold amulet of cunning (+5) grounding gold amulet of cunning (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +15% lightning Stun/Freeze immunity: +28% Amulets can have magical properties. |
restful voratun amulet of perfection (0.38 Spell / Eldritch shield,0.38 Cunning / Survival) restful voratun amulet of perfection (0.38 Spell / Eldritch shield,0.38 Cunning / Survival)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Talent masteries: +0.38 Spell / Eldritch shield +0.38 Cunning / Survival Life regen: +1.30 Amulets can have magical properties. |
warrior's steel ring of blight (+11%) warrior's steel ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +11% blight Changes damage: +11% blight Rings can have magical properties. |
Newly picked up Gloomwaker the voratun battleaxe (59.5-89.25 power, 4 apr)Gloomwaker the voratun battleaxe (59.5-89.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 insidious poison / +20 lightning / +7 mind / +4 darkness When wielded/worn: Changes resistances: +6% lightning / +9% light It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
Newly picked up Balancebreaker (2 def, 6 armour)Balancebreaker (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +15% temporal / +6% nature Mental save: +14 A suit of armour made of mail. |
radiant voratun plate armour of implacability (9 def, 24 armour) radiant voratun plate armour of implacability (9 def, 24 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +18% Damage when hit (Melee): 8 light Changes stats: +4 Wil Changes resistances: +28% blight / +28% darkness Physical save: +9 Light radius: +2 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
striking dragonbone wand of conjuration [power 439] (10 cooldown) striking dragonbone wand of conjuration [power 439] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Strike It can be used to fire a bolt of a random element (dam 219-439), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By lithomonster the Dwarf Stone Warden level 21
18th Voratun 122nd year of Ascendancy at 06:26 see stats
By lithomonster the Dwarf Stone Warden level 33
21st Voratun 122nd year of Ascendancy at 19:08 see stats
By lithomonster the Dwarf Stone Warden level 10
16th Voratun 122nd year of Ascendancy at 23:25 see stats
By lithomonster the Dwarf Stone Warden level 20
18th Voratun 122nd year of Ascendancy at 00:58 see stats
By lithomonster the Dwarf Stone Warden level 30
20th Voratun 122nd year of Ascendancy at 16:36 see stats
By lithomonster the Dwarf Stone Warden level 37
23rd Voratun 122nd year of Ascendancy at 04:42 see stats
Log
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena!
Stone Vine from Lithomonster hits Rej Arkatis for 20 physical, 21 arcane (42 total damage).
Bleeding from Crystaline Half (lithomonster) hits Rej Arkatis for 70 physical damage.
Bleeding from Crystaline Half (lithomonster) killed Rej Arkatis!
There is an item here: Gloomwaker the voratun battleaxe (59.5-89.25 power, 4 apr)
There is an item here: Balancebreaker (2 def, 6 armour)
You pickup 0.85 gold pieces.
Stone Half (lithomonster) is no longer protecting anyone.
Crystaline Half (lithomonster) is less protected.
Talent Dwarven Unity is ready to use.
Lithomonster is less protected.
Your summoned Crystaline Half (lithomonster) disappears.
Your summoned Stone Half (lithomonster) disappears.
You pickup 2.00 gold pieces.
Talent Eldritch Stone is ready to use.
There is an item here: Gloomwaker the voratun battleaxe (59.5-89.25 power, 4 apr)
There is an item here: Balancebreaker (2 def, 6 armour)
Lithomonster picks up (e.): Balancebreaker (2 def, 6 armour).
Lithomonster picks up (e.): Gloomwaker the voratun battleaxe (59.5-89.25 power, 4 apr).
Talent Elemental Split is ready to use.
There is nowhere left to explore.
There is nowhere left to explore.