Matethdin the level 8 Shalore Summoner by ahamedx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp8 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower31 (base 23)
Cunning32 (base 27)

Resources

Life167/167
Equilibrium0
Healing Factor1.1858559214745
Regeneration0.29646398036863

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth10
See Invisible10

Offense: Mainhand

Damage6
Accuracy22
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy22
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower32.75
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense3.7
Ranged Defense3.7
Fatigue7
Physical Save16
Spell Save23.525
Mental Save40.600702891295

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 18 turns (stop reason: didn't move).

You don't see how to get there...

There is an item here:
iron plate armour of acid resistance (3 def, 7 armour)
Ran for 13 turns (stop reason: object seen).


You don't see how to get there...

You don't see how to get there...

There is an item here:
Rhundil (6 def, 2 armour, 38 block)
Ran for 5 turns (stop reason: object seen).


There is an item here:
elm wand of trap destruction [power 19] (15 cooldown)
Ran for 3 turns (stop reason: object seen).


Matethdin casts Rune: Phase Door.

Matethdin is out of phase.


Space around you starts to dissolve...


Resting starts...

Matethdin is no longer out of phase.

Talent Rune: Phase Door is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 35 turns (stop reason: saving).

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Matethdin meditates on nature.