Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Archmage |
Level / Exp | 31 / 74% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 15 (base 11) |
Magic | 65 (base 60) |
Willpower | 68 (base 60) |
Cunning | 19 (base 11) |
Resources
Life | 380/382 |
Mana | 193/459 |
Healing Factor | 1.15 |
Regeneration | 0.2875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 11.474916692362 |
See Invisible | 26.669775510658 |
Offense: Mainhand
Damage | 25 |
Accuracy | 4 |
Crit Chance | 6% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57.535223787109 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 41.066666666667 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 5 (32%) |
Defense | 7 |
Ranged Defense | 10 |
Fatigue | 0 |
Physical Save | 17.75 |
Spell Save | 40.516666666667 |
Mental Save | 38.725 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 23% |
Bleed Resistance | 60% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 830% over 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 78.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Arcane | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Power |
talent | Disruption Shield |
talent | Keen Senses |
talent | Arcane Shield |
talent | Shielding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes resistances: +6% lightning / +7% temporal A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Tool | supercharged yew wand of conjuration [power 325] (15 cooldown) supercharged yew wand of conjuration [power 325] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 162-325), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | mule's gold ring of lightning (+24%) mule's gold ring of lightning (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +24% lightning Changes damage: +12% lightning Maximum encumbrance: +26 Rings can have magical properties. |
On fingers | psionicist's gold ring psionicist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +8 Rings can have magical properties. |
Around waist | spiritwalker's rough leather belt of the mystic spiritwalker's rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Mag Mental save: +6 Mana each turn: +0.14 Maximum mana: +24.00 Spellpower: +3 A belt that goes around your waist. |
In main hand | earthen yew magestaff of fate (20-24 power, 4 apr, cold element) earthen yew magestaff of fate (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +2% Changes damage: +20% cold Talent granted: +1 Command Staff Physical save: +9 Spell save: +9 Mental save: +7 Spellpower: +9 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
On hands | blighted hardened leather gloves of magic (+3) (0 def, 2 armour) blighted hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 blight Changes stats: +3 Mag Changes resistances: +6% blight Changes damage: +5% arcane / +5% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | verdant cashmere robe (2 def, 0 armour) verdant cashmere robe (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Con Changes damage: +5% nature Poison immunity: +23% Disease immunity: +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Spell save: +6 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet of healing gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Cut immunity: +60% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
reinforced leather armour of Toknor (4 def, 7 armour) reinforced leather armour of Toknor (4 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 Armour: +7 Defense: +4 Fatigue: +8% Critical mult.: +13.00% A suit of armour made of leather. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Konvan the Cornac Archmage level 30
77th Pyre 122nd year of Ascendancy at 11:42 see stats
By Konvan the Cornac Archmage level 24
76th Pyre 122nd year of Ascendancy at 06:16 see stats
By Konvan the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 23:20 see stats
By Konvan the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 20:30 see stats
By Konvan the Cornac Archmage level 30
77th Pyre 122nd year of Ascendancy at 04:23 see stats
Log
Konvan receives 67 healing from Temporal Restoration Field.
Konvan picks up (b.): reinforced leather armour of Toknor (4 def, 7 armour).
Talent Phase Door is ready to use.
Konvan receives 67 healing from Temporal Restoration Field.
Talent Time Shield is ready to use.
Talent Illuminate is ready to use.
Konvan receives 67 healing from Temporal Restoration Field.
Konvan drops on the floor: insulating linen wizard hat of nature (+6%) (1 def, 0 armour).
Talent Arcane Vortex is ready to use.
The fabric of time around Konvan returns to normal.
Talent Aegis is ready to use.
Talent Congeal Time is ready to use.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Konvan deactivates Arcane Power.
Konvan activates Arcane Power.
Konvan deactivates Keen Senses.
Konvan activates Keen Senses.
Konvan deactivates Arcane Shield.
Konvan activates Arcane Shield.
Konvan deactivates Shielding.
Konvan activates Shielding.
Talent Displacement Shield is ready to use.