Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 30 / 95% |
Size | medium |
Lifes / Deaths | Killed by Arylekira the thief at level 24 on the 4th Decay 122nd year of Ascendancy at 00:34 0 / 7Killed by Adytha the large brown snake at level 24 on the 10th Decay 122nd year of Ascendancy at 18:18 Killed by Voroda the cave bear at level 24 on the 1st Wintertide 123rd year of Ascendancy at 23:56 Killed by Eilinowe the faeros at level 25 on the 8th Allure 123rd year of Ascendancy at 00:19 Killed by Silesenor the corrupted acidic digestor's temporal clone at level 30 on the 29th Regrowth 123rd year of Ascendancy at 12:01 Killed by Ivyba the corrupted acidic digestor at level 30 on the 29th Regrowth 123rd year of Ascendancy at 15:22 Killed by corrupted corrupted plasmic disruptor at level 30 on the 29th Regrowth 123rd year of Ascendancy at 18:25 |
Primary Stats
Strength | 25 (base 17) |
Dexterity | 28 (base 10) |
Constitution | 33 (base 24) |
Magic | 64 (base 60) |
Willpower | 40 (base 36) |
Cunning | 20 (base 12) |
Resources
Life | -314/978 |
Paradox | 522 |
Healing Factor | 1.6389294477289 |
Regeneration | 28.271532973323 |
Speed
Mental | -2.4913404672589E-11% |
Attack | -2.4913404672589E-11% |
Movement | +2.9753977059954E-12% |
Spell | -2.4913404672589E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 33 |
Accuracy | 35 |
Crit Chance | 19% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 17% |
Speed | 1.0000000000002 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 12% |
Speed | 1.0000000000002 |
Offense: Damage Bonus
Physical | +3% |
Darkness | +15% |
Temporal | +36% |
All | 0% |
Offense: Damage Penetration
Darkness | +45% |
Temporal | +25% |
Arcane | +35% |
Physical | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 10.999999999999 (30%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 14 |
Physical Save | 26 |
Spell Save | 34 |
Mental Save | 20 |
Defense: Resistances
Physical | + 13%( 70%) |
Lightning | + 15%( 70%) |
Nature | + 16%( 70%) |
Temporal | + 36%( 70%) |
Fire | + 14%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 24%( 70%) |
All | + 8%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Confusion Resistance | 20% |
Poison Resistance | 40% |
Blind Resistance | 10% |
Silence Resistance | 33% |
Teleport Resistance | 20% |
Pinning Resistance | 23% |
Disarm Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 499% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.46 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost defiler from death by Voroda the cave bear. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Eliratira the large brown snake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Hallabran . Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Bethyrassra' (10 def, 1 armour) pair of rough leather boots 'Bethyrassra' (10 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +1 Defense: +10 (+4 eff.) Changes stats: +1 Str / +1 Dex / +1 Con Changes damage: +6% temporal Silence immunity: +23% Confusion immunity: +20% Stun/Freeze immunity: +23% Stamina each turn: +3.00 A pair of boots made of leather. |
Light source | brass lantern 'Nahell' brass lantern 'Nahell'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 temporal Changes stats: +1 Wil / +2 Mag Changes resistances: +5% cold / +6% temporal Spell save: +9 (+4 eff.) Light radius: +3 Defense after a teleport: +26 Resist all after a teleport: +25% New effects duration reduction after a teleport: +26% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Obsidiansever' (0 def, 4 armour) dwarven-steel helm 'Obsidiansever' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 45% Damage when hit (Melee): 4 darkness Changes stats: +7 Str / +8 Dex / +4 Cun Changes resistances penetration: +25% darkness Changes damage: +6% darkness It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 117.1 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Emelaseminn the Duathelreaper (dig speed 24 turns) Emelaseminn the Duathelreaper (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +9% darkness Poison immunity: +20% Only die when reaching: -20.00 life Maximum life: +60.00 Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Veluletta VelulettaInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Damage (Melee): 7 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 19 Damage (Ranged): 8 physical Changes stats: +3 Cun / +3 Con Changes resistances: +9% nature / +1% physical Physical save: +6 (+3 eff.) Silence immunity: +10% Disarm immunity: +23% Pinning immunity: +23% Knockback immunity: +20% Hate when firing a critical mind attack: +1.00 Maximum life: +26.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | steel ring 'Polerema' steel ring 'Polerema'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% temporal / +2% physical Blindness immunity: +10% Poison immunity: +20% Life regen: +9.00 Vim when firing critical spell: +2.00 Only die when reaching: -80.00 life Maximum life: +55.00 Maximum vim: +20.00 Healing mod.: +13% Rings make your fingers look great! |
Around waist | hardened leather belt 'Torylin' hardened leather belt 'Torylin'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +8% lightning / +9% temporal / +2% physical Changes resistances penetration: +25% temporal / +20% physical Changes damage: +3% physical Only die when reaching: -40.00 life A belt that goes around your waist. |
In main hand | Sootransom the dragonbone starstaff (30-36 power, 6 apr, temporal element) Sootransom the dragonbone starstaff (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +20% darkness / +35% arcane Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +10.00% Maximum hate: +10.00 Maximum psi: +50.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
On hands | dwarven-steel gauntlets 'Elimissra' (0 def, 2 armour) dwarven-steel gauntlets 'Elimissra' (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +19 (+7 eff.) Armour: +2 Fatigue: +3% Changes stats: +4 Dex Reduces incoming crit damage: 10.00% Disease immunity: +20% Teleport immunity: +20% Life regen: +4.00 Only die when reaching: -80.00 life Maximum life: +100.00 Healing mod.: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | cured leather armour 'Singeblow' (26 def, 4 armour) cured leather armour 'Singeblow' (26 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +26 (+9 eff.) Fatigue: +7% Changes stats: +4 Dex / +5 Con Changes resistances: +6% fire Physical save: +6 (+3 eff.) Life regen: +4.00 Stamina each turn: +2.00 Maximum life: +30.00 Healing mod.: +13% A suit of armour made of leather. |
Cloak | Stormstalker (1 def, 0 armour) Stormstalker (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 lightning Changes resistances: +3% temporal Spell save: +3 (+1 eff.) Disease immunity: +20% Maximum life: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Duathelswift DuathelswiftCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes resistances: +12% cold Talent masteries: +0.16 Chronomancy / Gravity +0.16 Chronomancy / Timeline Threading Reduces incoming crit damage: 10.00% Only die when reaching: -80.00 life Maximum life: +80.00 Amulets make your neck look great! |
Inventory
heroism infusion of the wizard (die at -653; dur 7; cd 29) heroism infusion of the wizard (die at -653; dur 7; cd 29)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -653 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1306 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. movement infusion (speed 510%; cd 16)movement infusion (speed 510%; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; physical, nature, blight, cold, mind, arcane) Prismatic Rune (6 turns; physical, nature, blight, cold, mind, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 nature, 3 blight, 4 cold, 4 mind, 4 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the wizard (damage 219; dur 4; cd 20)acid wave rune of the wizard (damage 219; dur 4; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 218.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 23; cd 11) blink rune of the duelist (range 5; phase 23; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 19; cd 11) blink rune of the titan (range 5; phase 19; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 119; cd 13) teleportation rune of the wizard (range 119; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 119 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+7 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-6 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Glitterrune GlitterruneInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 34% Changes stats: +3 Con Changes resistances: +3% acid Changes resistances penetration: +10% light / +15% acid Amulets make your neck look great! |
Gurissra the gold amulet Gurissra the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Wil Reduces incoming crit damage: 10.00% Physical save: +14 (+7 eff.) Spell save: +12 (+6 eff.) Mental save: +13 (+7 eff.) Infravision radius: +2 See invisible: +3 Amulets make your neck look great! |
copper amulet 'Brenosasin' copper amulet 'Brenosasin'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% lightning Changes resistances penetration: +15% acid Changes damage: +3% mind Critical mult.: +5.00% Mental save: +6 (+3 eff.) Stun/Freeze immunity: +24% Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Amulets make your neck look great! |
gold amulet 'Torostir' gold amulet 'Torostir'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +13 (+5 eff.) Changes stats: +7 Lck Changes resistances: +5% arcane Spell save: +9 (+4 eff.) Poison immunity: +20% Confusion immunity: +10% Healing mod.: +20% Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-6 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Uresin UresinPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +8 (+4 eff.) Changes stats: +6 Dex / +2 Mag / +6 Cun Changes resistances: +9% lightning / +3% nature Spell save: +4 (+2 eff.) Spellpower: +10 (+3 eff.) Mindpower: +7 (+3 eff.) Healing mod.: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
Velydaserin the stralite ring Velydaserin the stralite ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+5 eff.) Fatigue: -6% Damage when hit (Melee): 4 blight Changes stats: +2 Wil Changes resistances penetration: +20% blight Changes damage: +6% all Maximum encumbrance: +24 Physical save: +12 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Maximum psi: +30.00 Spellpower: +11 (+4 eff.) Mindpower: +13 (+6 eff.) Mental crit. chance: +2% Rings make your fingers look great! |
copper ring 'Woedream' copper ring 'Woedream'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +3% darkness Changes resistances penetration: +5% mind / +25% temporal Changes damage: +6% darkness / +12% mind Maximum encumbrance: +21 Rings make your fingers look great! |
pixie's gold ring pixie's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
steel ring 'Torcharc' steel ring 'Torcharc'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +3 Mag / +3 Cun / +2 Con Changes resistances: +2% physical / +3% fire Blindness immunity: +20% Spellpower: +10 (+3 eff.) Mindpower: +6 (+3 eff.) Infravision radius: +4 See stealth: +7 See invisible: +8 Rings make your fingers look great! |
warrior's gold ring of sensing warrior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +12 Changes stats: +6 Str Blindness immunity: +26% Infravision radius: +4 See stealth: +5 See invisible: +8 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Gledhenn' (38-49 power, 9 apr)voratun dagger 'Gledhenn' (38-49 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +24 (+8 eff.) Armour penetration: +12 Armour: +8 Changes resistances penetration: +15% all Physical save: +18 (+9 eff.) Spell save: +18 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Light radius: +3 See invisible: +18 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warden's drakeskin leather sling of recursionwarden's drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Ammo reloads per turn: +3 Changes stats: +7 Mag Changes resistances penetration: +8% temporal / +12% physical Changes damage: +7% temporal / +11% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
Flamewake (20-24 power, 4 apr, temporal element) Flamewake (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes resistances: +15% temporal Changes resistances penetration: +5% fire Changes damage: +9% fire / +20% temporal Talent granted: +1 Command Staff Spell save: +3 (+1 eff.) Life regen: +0.70 Spellpower: +15 (+5 eff.) Spell crit. chance: +3% Healing mod.: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of amnesia (32-44 power, 5 apr)quick stralite waraxe of amnesia (32-44 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +5 Dex Combat speed: +10% One-handed war axes. |
Hifang the hardened leather belt Hifang the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Changes stats: +5 Dex / +4 Cun / +7 Lck Changes resistances: +9% temporal Changes resistances penetration: +5% arcane Trap disarming bonus: +14 Stealth bonus: +7 Spell save: +8 (+4 eff.) Maximum life: +36.00 Maximum vim: +20.00 Infravision radius: +4 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Size category: +1 A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Nerivena NerivenaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Damage when hit (Melee): 2 physical Changes stats: +3 Str Changes resistances: +5% lightning / +6% temporal A belt that goes around your waist. |
Rhifang RhifangInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +1 Dex / +1 Con Changes resistances: +6% lightning / +5% temporal Changes damage: +3% physical Critical mult.: +10.00% Maximum stamina: +10.00 A belt that goes around your waist. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+7 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Fulodunablek (2 def, 0 armour) Fulodunablek (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: +2 Dex / +4 Wil / +5 Cun Changes resistances: +12% darkness / +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloridawyn (0 def, 1 armour) Gloridawyn (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 mind Changes stats: +4 Str / +1 Wil / +3 Con Changes resistances: +9% mind Changes damage: +6% acid / +6% physical Critical mult.: +5.00% Size category: +1 A pair of boots made of leather. |
Yvasema (4 def, 5 armour) Yvasema (4 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +5 Defense: +4 (+2 eff.) Changes stats: +7 Mag Changes damage: +7% acid / +8% blight Critical mult.: +20.00% Disease immunity: +40% Stamina each turn: +1.90 Maximum stamina: +60.00 Spellpower: +6 (+2 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Kindlerain (20 def, 1 armour) Kindlerain (20 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Defense: +20 (+7 eff.) Changes stats: +2 Str / +4 Dex / +2 Mag / +2 Cun Changes resistances: +6% light / +6% darkness Changes resistances penetration: +15% fire Physical save: +9 (+4 eff.) Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 66.42 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mardyndil the Lightningrace (0 def, 11 armour) Mardyndil the Lightningrace (0 def, 11 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +11 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): 10 darkness Changes resistances: +10% darkness / +6% lightning Changes resistances penetration: +10% lightning / +15% blight Changes damage: +6% darkness Mental save: +15 (+8 eff.) Maximum life: +94.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Islamira' (0 def, 1 armour) rough leather gloves 'Islamira' (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes resistances: +9% mind / +3% acid Changes damage: +3% arcane Teleport immunity: +20% Life regen: +2.00 Maximum life: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 Changes stats: +3 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blasttickler the linen wizard hat (11 def, 0 armour) Blasttickler the linen wizard hat (11 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Physical power: +15 (+8 eff.) Defense: +11 (+4 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +16% lightning Changes damage: +23% lightning Maximum stamina: +20.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of ire (0 def, 5 armour)bladed voratun helm of ire (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Str / +4 Con Physical save: +10 (+5 eff.) Mental save: +10 (+5 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 117.1 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Porubretira' (10 def, 1 armour) rough leather cap 'Porubretira' (10 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +1 Defense: +10 (+4 eff.) Fatigue: +1% Changes stats: +3 Mag Changes resistances: +5% cold Allows you to breathe in: water Mana when firing critical spell: +2.00 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Glorivea the Cinderire (5 def, 16 armour)Glorivea the Cinderire (5 def, 16 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +15 (+8 eff.) Armour: +16 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +3 Str / +6 Wil Changes resistances: +30% blight / +15% cold / +29% darkness Changes damage: +9% cold / +30% fire Stamina each turn: +3.00 Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of command (30 def, 15 armour)cleansing drakeskin leather armour of command (30 def, 15 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +30 (+10 eff.) Fatigue: +8% Changes stats: +5 Cun Changes resistances: +14% nature / +17% blight Mental save: +23 (+12 eff.) A suit of armour made of leather. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
351 alchemist agate 351 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe 'Cobrahacker' (dig speed 24 turns)voratun pickaxe 'Cobrahacker' (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes stats: +7 Str / +4 Con Changes resistances: +21% fire / +20% darkness / +20% nature Changes resistances penetration: +10% nature Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flamesquall the elm totem of healing [power 122] (15 cooldown) Flamesquall the elm totem of healing [power 122] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +6% fire Changes resistances penetration: +5% lightning Changes damage: +6% lightning / +15% fire It can be used to heal yourself and all friendly characters within 10 spaces for 122 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Midur the Bleakfear [power 110] (15 cooldown) Midur the Bleakfear [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +9% darkness / +3% temporal Changes resistances penetration: +5% lightning It can be used to sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Heal for 32. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Neriwyn the elm wand of shielding [power 128] (20 cooldown) Neriwyn the elm wand of shielding [power 128] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +3 Wil Maximum wards: +3 blight / +3 temporal / +3 darkness / +3 lightning Changes damage: +12% blight Talent granted: +1 Ward Mana when firing critical spell: +2.00 Maximum vim: +20.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to create a shield absorbing up to 128 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone wand of conjuration [power 565] (20 cooldown)overpowered dragonbone wand of conjuration [power 565] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 565 acid damage Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. piercing elven-wood wand of conjuration [power 270] (15 cooldown)piercing elven-wood wand of conjuration [power 270] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 270 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Hallabran the Shalore Paradox Mage level 17
59th Dusk 122nd year of Ascendancy at 09:06 see stats
By Hallabran the Shalore Paradox Mage level 22
23rd Haze 122nd year of Ascendancy at 05:52 see stats
By Hallabran the Shalore Paradox Mage level 10
3rd Flare 122nd year of Ascendancy at 08:14 see stats
By Hallabran the Shalore Paradox Mage level 20
70th Dusk 122nd year of Ascendancy at 03:50 see stats
By Hallabran the Shalore Paradox Mage level 30
22nd Regrowth 123rd year of Ascendancy at 16:33 see stats
By Hallabran the Shalore Paradox Mage level 22
14th Haze 122nd year of Ascendancy at 03:05 see stats
By Hallabran the Shalore Paradox Mage level 26
10th Allure 123rd year of Ascendancy at 08:15 see stats
By Hallabran the Shalore Paradox Mage level 9
9th Mirth 122nd year of Ascendancy at 01:47 see stats
By Hallabran the Shalore Paradox Mage level 12
10th Flare 122nd year of Ascendancy at 12:59 see stats
By Hallabran the Shalore Paradox Mage level 29
15th Regrowth 123rd year of Ascendancy at 21:49 see stats
By Hallabran the Shalore Paradox Mage level 22
23rd Haze 122nd year of Ascendancy at 20:36 see stats
By Hallabran the Shalore Paradox Mage level 16
15th Dusk 122nd year of Ascendancy at 03:20 see stats
By Hallabran the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 22:18 see stats
Log
Hallabran uses Infusion: Regeneration.
Hallabran starts regenerating health quickly.
The gastric wave is upon you!
Corrupted protoplasmic controller is no longer invigorated.
Hallabran converts damage to paradox!
Webs of Fate hits Bloated ooze for 6 acid damage.
Corrupted protoplasmic controller's Acidfire cloud hits Hallabran for (20 webs of fate), (16 converted), 37 acid (37 total damage).
Silesenor the corrupted acidic digestor activates Hymn of Perseverance.
Silesenor the corrupted acidic digestor deactivates Hymn of Shadows.
Attenuate from Hallabran hits Corrupted corrupted plasmic disruptor for 22 temporal damage.
Silesenor the corrupted acidic digestor's spell attains critical power!
Silesenor the corrupted acidic digestor channels a cone of light energy through his dragonbone starstaff!
Hallabran converts damage to paradox!
Corrupted protoplasmic controller shares damage with his oozes!
Webs of Fate hits Corrupted corrupted plasmic disruptor for 4 light damage.
Silesenor the corrupted acidic digestor hits Hallabran for (28 webs of fate), (23 converted), 53 light (53 total damage).
Silesenor the corrupted acidic digestor hits Corrupted protoplasmic controller for 50 light damage.
Corrupted protoplasmic controller misses Hallabran .
Corrupted corrupted plasmic disruptor uses Stunning Blow.
Corrupted corrupted plasmic disruptor performs a melee critical strike against Hallabran !
Hallabran has temporarily forgotten Dig for 4 turns!
Hallabran resists the stunning blow!
Hallabran resists the stunning blow!
Hallabran converts damage to paradox!
Melee retaliation hits Corrupted corrupted plasmic disruptor for 0 lightning, 1 temporal, 1 darkness, 1 arcane, 0 lightning, 1 temporal, 1 darkness, 1 arcane (7 total damage).
Webs of Fate hits Silesenor the corrupted acidic digestor for 25 physical damage.
Webs of Fate hits Corrupted corrupted plasmic disruptor for 16 physical damage.
Corrupted corrupted plasmic disruptor hits Hallabran for (109 webs of fate), (88 converted), 204 physical, (71 webs of fate), (57 converted), 133 physical (337 total damage).
Hallabran the level 30 shalore paradox mage was battered to death by corrupted corrupted plasmic disruptor on level 1 of The Godfeaster.