












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 11 / 46% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 77 (base 22) |
| Dexterity | 63 (base 30) |
| Constitution | 63 (base 22) |
| Magic | 41 (base 34) |
| Willpower | 33 (base 24) |
| Cunning | 60 (base 27) |
Resources
| Life | 805/801 |
| Insanity | 100/100 |
| Stamina | 151/192 |
| Steam | 200/200 |
| Healing Factor | 1.8407773288915 |
| Regeneration | 86.514830318376 |
Speed
| Mental | +53.453236701675% |
| Attack | 0% |
| Movement | +94.56810093233% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 12 |
| See Stealth | 84.944719044403 |
| See Invisible | 87.944719044403 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 71 |
| Crit Chance | 62% |
| APR | 21 |
| Speed | 0.65 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 34% |
| Speed | 1 |
| Cooldown Reduction | 50 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +30% |
| Lightning | +36% |
| Darkness | +39% |
| Cold | +27% |
| Blight | +36% |
| Physical | +34% |
| Fire | +38% |
| All | +24% |
Offense: Damage Penetration
| Acid | +15% |
| Temporal | +10% |
| Cold | +5% |
| Lightning | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 60 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 61 |
| Mental Save | 43 |
Defense: Resistances
| Blight | + 47%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 55%( 70%) |
| All | + 45%( 70%) |
| Darkness | + 50%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 50%( 70%) |
| Physical | + 56%( 70%) |
| Mind | + 50%( 70%) |
| Fire | + 61%( 70%) |
| Lightning | + 47%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 41% |
| Poison Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Demented / Horrific body | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Slow death | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Tentacles | 2.00 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Scourge drake | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Disfigured face | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Poisons | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Controlled horrors | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Steamtech / Avoidance | 2.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Mecharachnid | 2.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Friend of the worm | 2.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Blacksmith | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Demented / Calamity | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Steamtech / Chemistry | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Scoundrel | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Race / Ogre | 1.80 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Lethality | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Molten Iron Blood |
| talent | Blade Flurry |
| talent | Jinxed Touch |
| talent | Apply Poison |
| talent | Chaos Orbs |
| talent | Automated Cloak Tessellation |
| talent | Crippling Poison |
| talent | Numbing Poison |
| talent | Embedded Restoration Systems |
| beneficial effect | The target is surrounded by a magical shield, absorbing 373/373 damage before it crumbles. Damage Shield |
| beneficial effect | 8 stacks, +24% to all damage dealt. Chaos Orbs |
| beneficial effect | The target has 14 increased saves and defense, 10% increased critical chance, and 5% chance to avoid all damage. 7 Jinx |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots 'Boltripper' (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Changes stats: +5 Dex / +3 Wil / +5 Cun / +8 Lck Changes resistances penetration: +10% lightning / +10% mind Changes damage: +12% lightning Stealth bonus: +6 Physical save: +19 (+5 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% A pair of boots made of leather. |
| Light source | brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% light Changes damage: +6% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 4 cooldown : Effective talent level: 4.0 Power cost: 4 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 183.76 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed iron helm of knowledge (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +4 Str / +4 Cun / +4 Wil Silence immunity: +50% Mindpower: +4 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 354.5 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Betossra the ash wand of lightning storm [power 254] (4/10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +4 Defense: +10 (+3 eff.) Damage when hit (Melee): 2 physical Changes stats: +2 Str It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 69 lightning damage and will be dazed for 1 turn (345 total damage) Activation puts all charms on cooldown for 10 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | AdedaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +3% lightning / +3% blight Changes resistances penetration: +10% acid Mental save: +6 (+2 eff.) Silence immunity: +20% Confusion immunity: +21% Only die when reaching: -60.00 life Maximum life: +40.00 Rings make your fingers look great! |
| On fingers | copper ring 'Aerura'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Damage when hit (Melee): 8 mind Changes resistances: +9% mind Mental save: +7 (+2 eff.) Confusion immunity: +20% Rings make your fingers look great! |
| Around waist | balancing rough leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Fatigue: -20% Changes stats: +9 Dex / +9 Cun / +8 Lck Trap disarming bonus: +7 Stealth bonus: +7 Maximum encumbrance: +50 Mental crit. chance: +6% Infravision radius: +4 A belt that goes around your waist. |
| In main hand | steel waraxe 'Glacierworm' (105% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 79 acid damage (1/turn) * injects a simple virus dealing 77 blight damage on hit and lowering the victims highest stat On weapon crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 Damage (Melee): +5 light Damage (radius 1) on hit: +8 cold / +4 temporal Damage against: +9% Undead When wielded/worn: Damage when hit (Melee): 6 cold Changes resistances penetration: +5% acid / +10% temporal Changes damage: +6% acid One-handed war axes. |
| On hands | Kheliromigund the hardened leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +3 Armour: +3 Changes stats: +8 Dex / +3 Con Changes resistances: +3% darkness Physical save: +13 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +32% Stamina each turn: +1.00 See invisible: +3 Healing mod.: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Behemoth Hide (5 def, 8 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +7 Str / +4 Con Maximum encumbrance: +20 Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Knockback immunity: +50% Life regen: +12.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | linen cloak 'Demonvengeance' (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 51% * 20 arcane resource burn Changes resistances: +6% darkness / +3% fire / +5% arcane / +12% cold Changes damage: +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging copper amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes damage: +6% blight / +5% physical / +7% fire Critical mult.: +11.00% Spellpower: +6 (+2 eff.) Combat speed: +10% Amulets make your neck look great! |
Inventory
Stormfront (136% power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
This item will automatically be transmogrified when you leave the level.balanced steel dagger (104% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+2 eff.) Disarm immunity: +25% Sharp, short and deadly. |
elemental iron dagger of corruption (100% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 1). On weapon hit: * Create an explosion dealing 79 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +7% lightning Changes damage: +6% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.manaburning steel dagger of massacre (119% power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 120% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn Sharp, short and deadly. |
plaguebringer's iron dagger of rage (98% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +6 blight When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +2 Str Changes damage: +6% physical Disease immunity: +12% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Blindspawner (138% power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 138% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 51% * 10% chance to reduce damage dealt by 20% Damage (Melee): +4 darkness Damage (radius 1) on hit: +16 lightning When wielded/worn: Stamina each turn: +3.00 Only die when reaching: -80.00 life Massive two-handed mauls. |
Icegrind the steel longsword (138% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 138% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 cold / +5 temporal When wielded/worn: Changes resistances: +9% temporal Changes resistances penetration: +5% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.blooming vined mindstar of life (87% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.70 Maximum life: +14.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +15 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.nature's mossy mindstar of balance (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Talent granted: +1 Attune Mindstar Physical save: +3 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +2 (+1 eff.) Disease immunity: +10% Equilibrium when hit: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.vined mindstar of clarity (87% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mental save: +3 (+1 eff.) Maximum psi: +10.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Eclipsewinter the ash magestaff (111% power, 3 apr, fire element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 51% Changes resistances: +9% cold Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% fire Talent granted: +1 Command Staff Spell save: +6 (+2 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
warden's iron steamgun of true flightRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +6.0% Ammo reloads per turn: +2 Changes stats: +2 Mag Changes resistances penetration: +5% temporal / +5% physical Changes damage: +6% temporal / +5% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Physical save: +5 (+1 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.rough leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +6 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
resilient linen cloak of battle (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
scholar's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +3 (+1 eff.) Movement speed: +25% A pair of boots made of leather. |
Arthedig the Brightstreak (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Con Changes resistances penetration: +20% light / +20% lightning Changes damage: +3% lightning Physical save: +10 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +22% Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.cleansing rough leather cap (0 def, 1 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% nature / +6% blight A cap made of leather. |
fortifying steel mail armour of Eyal (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +3 Str / +2 Con Life regen: +2.00 Maximum life: +62.00 Healing mod.: +12% A suit of armour made of mail. |
iron mail armour of delving (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +5 Str Changes resistances: +10% darkness / +5% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 7 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.cleansing cured leather armour of acid resistance (6 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +17% acid / +11% nature / +12% blight A suit of armour made of leather. |
rejuvenating iron plate armour of Eyal (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Life regen: +4.80 Stamina each turn: +0.70 Maximum life: +23.00 Healing mod.: +10% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.exposing steel shield of the stars (0 def, 4 armour, 41.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 6% chance to reduce all saves and defense by 24 Effects when hit in melee: * 12% chance to reduce all saves and defense by 24 Changes stats: +1 Cun / +1 Mag Changes resistances: +12% light / +13% darkness Changes damage: +11% light / +11% darkness Talent granted: +1 Block Handheld deflection devices. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
crystalomancer's iron pickaxe (dig speed 39 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Mag Maximum mana: +21.00 Spell crit. chance: +4% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 94 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.piercing steel torque of clear mind [power 2] (4/12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 12 turns. When used: * Increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Ithkul the Ogre Writhing One level 10
43rd Regrowth 123rd year of Ascendancy at 13:18 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Ithkul the Ogre Writhing One level 5
5th Dusk 122nd year of Ascendancy at 05:16 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Ithkul the Ogre Writhing One level 6
5th Dusk 122nd year of Ascendancy at 05:27 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Ithkul the Ogre Writhing One level 6
73rd Haze 122nd year of Ascendancy at 22:26 see stats
Log
Ithkul picks up (r.): cleansing cured leather armour of acid resistance (6 def, 4 armour).
Ithkul picks up (g.): nature's mossy mindstar of balance (72% power, 12 apr, nature damage).
Ithkul picks up (B.): piercing steel torque of clear mind [power 2] (12 cooldown).
Ithkul picks up (r.): cleansing rough leather cap (0 def, 1 armour).
Ithkul picks up (t.): Behemoth Hide (4 def, 6 armour).
Ithkul picks up (h.): vined mindstar of clarity (87% power, 18 apr, nature damage).
Ithkul picks up (g.): blooming vined mindstar of life (87% power, 18 apr, nature damage).
Lore found: Behemoth Hide
You can read all your collected lore in the game menu, by pressing Escape.
Worm that walks (servant of Ithkul) receives 4 healing from Carrion worm mass's wormblight area effect.
Ithkul receives 11 healing from Carrion worm mass's wormblight area effect.
Ithkul wears (replacing fortifying steel mail armour of Eyal (2 def, 6 armour) ): Behemoth Hide (4 def, 6 armour).
You detach amazing second skin from your fortifying steel mail armour of Eyal (2 def, 6 armour).
You attach amazing second skin to your Behemoth Hide (5 def, 8 armour) .
Ithkul receives 10 healing from Carrion worm mass's wormblight area effect.
Worm that walks (servant of Ithkul) receives 4 healing from Carrion worm mass's wormblight area effect.
Ithkul calms down.
Talent Shed Skin is ready to use.
Worm that walks (servant of Ithkul) stops regenerating health quickly.
Ithkul wears (replacing Icegrind the steel longsword (138% power, 3 apr) ): steel waraxe 'Glacierworm' (105% power, 3 apr).
You detach perfect viral injector from your Icegrind the steel longsword (138% power, 3 apr).
You attach perfect viral injector to your steel waraxe 'Glacierworm' (105% power, 3 apr) .
Ithkul wears (replacing Arthedig the Brightstreak (0 def, 2 armour)): Kheliromigund the hardened leather gloves (0 def, 2 armour).
Ithkul deactivates his cloak's restoration systems.








































































































































