Darkman the level 16 Yeek Necromancer by phobetor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp16 / 93%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity11 (base 10)
Constitution22 (base 24)
Magic48 (base 42)
Willpower33 (base 15)
Cunning19 (base 11)

Resources

Life217/217
Mana320/320
Positive94/95
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+104%

Vision

Sight10
Lite3
Infravision7
See Stealth10
See Invisible10

Offense: Mainhand

Damage22
Accuracy11
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower39.5
Crit Chance16%
Speed1

Offense: Mind

Mindpower28.85
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense6.35
Ranged Defense9.35
Fatigue0
Physical Save28.15
Spell Save35.175
Mental Save28.69450726779

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance46%
Confusion Resistance100%
Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance20%
Blind Resistance30%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
2/5
1/5
1/5
1/5
Spell / Nightfall1.30
5/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
1/5
1/5
1/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival0.90
3/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
3/5
1/5
Race / Yeek1.00
1/5
3/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
done
done
active
done
done
active
active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Darkman the Yeek Necromancer level 9
3rd Summertide 122nd year of Ascendancy at 19:58
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Darkman the Yeek Necromancer level 10
7th Flare 122nd year of Ascendancy at 06:09
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Darkman the Yeek Necromancer level 13
7th Dusk 122nd year of Ascendancy at 02:08
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Darkman the Yeek Necromancer level 9
6th Flare 122nd year of Ascendancy at 15:46
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Darkman the Yeek Necromancer level 14
11st Dusk 122nd year of Ascendancy at 12:32
see stats

Log

Something hits Darkman for 25 physical, 6 blight, 7 cold, , 10 physical (48 total damage).
Darkman hits Something for 8 darkness, 3 light, 8 darkness, 3 light (24 total damage).
Rogue uses Infusion: Wild.

Rogue lessens the pain.


Darkman casts Create Minions.

Shadowblade casts Shadowstep.

The spell fizzles!

Thief deactivates Stealth.

Thief hits Darkman for 22 physical, 11 physical (33 total damage).
Thief hits Skeleton warrior for 25 physical, 7 lightning, 13 physical, 4 nature, 8 temporal (59 total damage).
Thief hits Darkman for 27 lightning damage.
Darkman hits Thief for 9 darkness, 4 light, 9 darkness, 4 light (28 total damage).
Darkman the level 16 yeek necromancer was struck to death by a thief on level 1 of Unknown tunnels.
You have 1 life(s) left.
Darkman deactivates Blurred Mortality.

Darkman is firmly planted in reality.

Darkman stops regenerating health quickly.

Darkman deactivates Necrotic Aura.

Darkman has finished recovering.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Thief killed Darkman!

Saving done.

Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.

Saving game...