








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Anorithil |
| Level / Exp | 30 / 38% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 26 (base 17) |
| Magic | 73 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 50 (base 52) |
Resources
| Life | 763/763 |
| Positive | 107/107 |
| Negative | 82/82 |
| Healing Factor | 1.1224489795918 |
| Regeneration | 0.28061224489796 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +47.287223522566% |
| Spell | +16.75317399617% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 5 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 38% |
| Speed | 0.85650776400546 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +51% |
| Light | +12% |
| Arcane | +6% |
| Fire | +12% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 4 |
| Physical Save | 28 |
| Spell Save | 42 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Darkness | + 35%( 70%) |
| Cold | + 18%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 18%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.3 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.3 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 279.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Sunlight | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Twilight | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.84 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Celestial / Hymns | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Hymn Nocturnalist |
| talent | Hymn of Shadows |
| talent | Jumpgate |
| talent | Corona |
| talent | Chant of Resistance |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| On hands | hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +11 (+5 eff.) A cap made of leather. |
| Tool | soothing elven-wood wand of lightning storm [power 338] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 67 lightning damage and will be dazed for 1 turn (338 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Heal for 60. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +7 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
| On fingers | savior's gold ring of darkness (+30%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +30% darkness Changes damage: +15% darkness Physical save: +9 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Rings can have magical properties. |
| Around neck | enraging stralite amulet of mastery (0.24 Celestial / Light)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+4 eff.) Changes damage: +6% physical Talent mastery: +0.24 Celestial / Light Combat speed: +10% Amulets can have magical properties. |
| In main hand | potent yew starstaff of power (127% power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 127% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% darkness Talent granted: +1 Command Staff Spellpower: +21 (+7 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +6 (+2 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
stabilizing steel amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +24% Amulets can have magical properties. |
truestriking dwarven-steel mace of rage (129% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 130% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+15 eff.) Armour penetration: +8 Changes stats: +4 Str Changes resistances penetration: +7% physical Changes damage: +7% physical Blunt and deadly. |
rough leather sling of flare (1/1)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 It can be used to activate talent Flare (costing 25 power out of 25/25) : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 6 turns. Enemies within the illuminated area lose 8 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. Slings are used to hurl stones or metal shots at your foes. |
radiant stralite plate armour (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +3 Wil Changes resistances: +15% blight / +19% darkness Light radius: +2 A suit of armour made of metal plates. |
113 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
soothing elm wand of lightning storm [power 110] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating elven-wood wand of lightning storm [power 326] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 65 lightning damage and will be dazed for 1 turn (326 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 40% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Almost Master of Arena (Roguelike)
Became the new master of the arena in 30-wave mode.By RRRRRRRRRRRRRRRRRRRRRRRRR the Ghoul Anorithil level 29
77th Pyre 122nd year of Ascendancy at 06:23 see stats
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By RRRRRRRRRRRRRRRRRRRRRRRRR the Ghoul Anorithil level 20
76th Pyre 122nd year of Ascendancy at 00:38 see stats
Level 10 (Roguelike)
Got a character to level 10.By RRRRRRRRRRRRRRRRRRRRRRRRR the Ghoul Anorithil level 10
74th Pyre 122nd year of Ascendancy at 21:15 see stats
Level 20 (Roguelike)
Got a character to level 20.By RRRRRRRRRRRRRRRRRRRRRRRRR the Ghoul Anorithil level 20
75th Pyre 122nd year of Ascendancy at 21:26 see stats
Level 30 (Roguelike)
Got a character to level 30.By RRRRRRRRRRRRRRRRRRRRRRRRR the Ghoul Anorithil level 30
77th Pyre 122nd year of Ascendancy at 06:23 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By RRRRRRRRRRRRRRRRRRRRRRRRR the Ghoul Anorithil level 28
77th Pyre 122nd year of Ascendancy at 03:02 see stats
Log
There is nothing to pick up here.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Jumpgate
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Hymn of Shadows.
RRRRRRRRRRRRRRRRRRRRRRRRR activates Hymn of Shadows.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Corona.
RRRRRRRRRRRRRRRRRRRRRRRRR activates Corona.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Hymn Nocturnalist.
RRRRRRRRRRRRRRRRRRRRRRRRR activates Hymn Nocturnalist.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Chant of Resistance.
RRRRRRRRRRRRRRRRRRRRRRRRR activates Chant of Resistance.
RRRRRRRRRRRRRRRRRRRRRRRRR wears (replacing soothing elm wand of lightning storm [power 110] (3/15 cooldown)): soothing elven-wood wand of lightning storm [power 338] (15 cooldown).
Resting starts...
Rested for 28 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Jumpgate.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Hymn Nocturnalist.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Hymn of Shadows.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Corona.
RRRRRRRRRRRRRRRRRRRRRRRRR deactivates Chant of Resistance.























































