












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 6 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:08 / 1 |
Primary Stats
| Strength | 65 (base 12) |
| Dexterity | 40 (base 12) |
| Constitution | 39 (base 12) |
| Magic | 63 (base 14) |
| Willpower | 69 (base 18) |
| Cunning | 57 (base 22) |
Resources
| Life | -49/358 |
| Stamina | 235/262 |
| Psi | 159/159 |
| Healing Factor | 1.3262543368031 |
| Regeneration | 2.984072257807 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 34 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 45 |
| Crit Chance | 25% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +12% |
| Mind | +5% |
Offense: Damage Penetration
| Blight | +30% |
| Arcane | +20% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 28 (44.574340358689%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 1.1710401681608 |
| Physical Save | 53 |
| Spell Save | 33 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 69%( 70%) |
| Cold | + 50%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 15%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 35%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Confusion Resistance | 44% |
| Disarm Resistance | 20% |
| Silence Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Artifice | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.40 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Gleamsin (170% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 Power: 171% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 31 * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +8 light When wielded/worn: Changes stats: +19 Str / +19 Dex / +35 Mag / +35 Wil / +21 Cun / +26 Con Changes resistances: +3% mind Changes resistances penetration: +10% mind Changes damage: +12% light Spellpower: +21 (+7 eff.) Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
| Quiver | pouch of iron shots (14/14, 114% power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 114% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 Shots are used with slings to pummel your foes to death. |
| Light source | survivor's brass lantern of focusInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Physical save: +6 (+2 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Huralar (18 def, 14 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +18 (+6 eff.) Fatigue: +5% Changes stats: +24 Str / +1 Mag Changes resistances: +6% temporal / +18% cold / +7% all Changes resistances penetration: +20% arcane Physical save: +15 (+5 eff.) Disarm immunity: +20% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 637.8 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| Tool | iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | pair of voratun boots 'Betoralaith' (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 8 arcane Changes stats: +4 Mag / +4 Wil / +5 Cun / +1 Con Changes resistances penetration: +10% blight Physical save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Silence immunity: +44% Confusion immunity: +44% Stun/Freeze immunity: +47% Mana when firing critical spell: +1.00 Maximum vim: +20.00 Spellpower: +20 (+7 eff.) Damage Shield penetration: +20% It can be used to blink to a nearby random location (rad 14) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| In main hand | arcing iron longsword of massacre (114% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 114% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage Sharp, long, and deadly. |
| On hands | rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 93% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Isalaith (115% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +9.0% Attack speed: 100% Damage (radius 2) on crit: +12 physical When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +25% lightning / +25% fire / +6% acid / +25% cold Talent masteries: +0.20 Cursed / Dark sustenance +0.40 Psionic / Voracity +0.20 Psionic / Absorption Talent granted: +1 Attune Mindstar Physical save: +18 (+6 eff.) Knockback immunity: +20% Life regen: +2.00 Hate per kill: +5.00 Psi per kill: +5.00 Only die when reaching: -40.00 life Mindpower: +20 (+7 eff.) Mental crit. chance: +5% It can be used to inflict 120.75 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Poloma' (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun Changes resistances: +59% acid Changes resistances penetration: +20% blight Mana when firing critical spell: +2.47 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +70.00 Spell crit. chance: +4% A suit of armour made of leather. This item has been sent to the Item's Vault. |
Inventory
manasurge rune (regen 600% over 10 turns; mana 30; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (45 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stralite battleaxe 'Belihor' (154% power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Damage when hit (Melee): 2 mind Changes stats: +2 Str Changes resistances penetration: +5% arcane Critical mult.: +10.00% Mana each turn: +0.08 Mental crit. chance: +3% See invisible: +9 Massive two-handed battleaxes. |
Aruda (148% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+10 eff.) Armour penetration: +14 Physical power: +15 (+5 eff.) Changes stats: +11 Str / +13 Dex / +11 Mag / +12 Wil / +11 Cun / +20 Con Changes resistances: +9% temporal Changes resistances penetration: +30% physical Changes damage: +12% arcane Reduces incoming crit damage: 10.00% Spell save: +9 (+4 eff.) Disarm immunity: +35% Mana when firing critical spell: +2.47 See invisible: +6 Sharp, short and deadly. This item has been sent to the Item's Vault. |
iron dagger (102% power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron greatsword (116% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 116% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
mossy mindstar (77% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of life (72% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.60 Maximum life: +10.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% fire / +5% cold A pair of boots made of leather. |
rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
iron shield (0 def, 2 armour, 102% power, 19 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 102% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +19 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Slipery the Cornac Wanderer level 4
78th Pyre 122nd year of Ascendancy at 11:36 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Slipery the Cornac Wanderer level 6
78th Pyre 122nd year of Ascendancy at 16:07 see stats
Log
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Glorena the zombie bunny resonates with the damage.
Slipery's Beyond the Flesh performs a melee critical strike against Zombie bunny!
Zombie bunny's is vulnerable to attacks and effects!
Bleeding from Glorena the zombie bunny hits Slipery for 23 physical damage.
Thorn Grab from Glorena the zombie bunny hits Slipery for 5 nature damage.
Slipery's Beyond the Flesh hits Zombie bunny for 28 mind, 9 light (37 total damage).
Slipery's Beyond the Flesh hits Zombie bunny for 31 mind damage.
Slipery's Beyond the Flesh hits Zombie bunny for 23 mind, 9 light (32 total damage).
Slipery's Beyond the Flesh hits Turtle for 23 mind, 9 light (32 total damage).
Slipery's Beyond the Flesh hits Glorena the zombie bunny for 19 mind, 9 light (28 total damage).
Slipery's Beyond the Flesh hits Zombie bunny for 53 physical, 0 light (53 total damage).
Zombie bunny misses Slipery.
Slipery's Beyond the Flesh killed Zombie bunny!
Cute little bunny hops around.
Turtle is protected by a layer of thick leaves.
Zombie bunny is protected by a layer of thick leaves.
Slipery performs a melee critical strike against Ritch flamespitter!
Slipery performs a melee critical strike against Ritch flamespitter!
Turtle uses Shell Shield.
Turtle takes cover under its shell.
Slipery hits Turtle for 11 physical damage.
Slipery hits Ritch flamespitter for 64 physical, 0 nature, 0 physical (64 total damage).
Slipery hits Zombie bunny for 12 physical damage.
Slipery hits Glorena the zombie bunny for 0 physical damage.
Slipery hits Zombie bunny for 0 physical damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits Slipery for 41 fire damage.
Slipery the level 6 cornac wanderer was toasted to death by a ritch flamespitter on level 1 of Pikataclysm.
























































