Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Cursed |
Level / Exp | 12 / 50% |
Size | big |
Lifes / Deaths | Killed by whats good my zigurs's Inner Demon at level 12 on the 15th Dusk 122nd year of Ascendancy at 04:08 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 41 (base 37) |
Dexterity | 9 (base 10) |
Constitution | 16 (base 10) |
Magic | 8 (base 10) |
Willpower | 36 (base 28) |
Cunning | 17 (base 10) |
Resources
Life | -44/506 |
Hate | 45/100 |
Healing Factor | 0.75817898719528 |
Regeneration | 0.18954474679882 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 43 |
Accuracy | 3 |
Crit Chance | 9% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 3 |
Crit Chance | 12% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Mind | +19% |
All | 0% |
Offense: Damage Penetration
Cold | +20% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 27.08934837382 (81.151787968034%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 23 |
Physical Save | 19 |
Spell Save | 15 |
Mental Save | 25 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 3%( 70%) |
All | 0%( 70%) |
Physical | + 1%( 70%) |
Lightning | + 8%( 70%) |
Light | + 17%( 70%) |
Temporal | + 9%( 70%) |
Mind | + 19%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 18%( 70%) |
Nature | + 54%( 70%) |
Defense: Immunities
Stun Resistance | 80% |
Confusion Resistance | 38% |
Fear Resistance | 28% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Unrechak the Pyrelash (0 def, 1 armour) Unrechak the Pyrelash (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 46% * 10 arcane resource burn Changes resistances: +5% lightning / +6% temporal / +9% acid / +3% fire Changes resistances penetration: +10% cold A pair of boots made of leather. |
Light source | brass lantern 'Deepsrip' brass lantern 'Deepsrip'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 17% Changes stats: +3 Cun / +4 Wil Changes resistances penetration: +5% nature Changes damage: +5% mind Reduces incoming crit damage: 15.00% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xona the rough leather cap (Madness) (10 def, 1 armour) Xona the rough leather cap (Madness) (10 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +1% Changes resistances: +11% light / +10% darkness Confusion immunity: +10% Only die when reaching: -40.00 life Maximum life: +40.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Madness A cap made of leather. |
On hands | Nightbliss (15 def, 1 armour) Nightbliss (15 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +15 (+8 eff.) Damage (Melee): 6 mind Changes resistances: +3% fire / +6% mind / +6% darkness Changes damage: +4% mind When used to modify unarmed attacks: Power: 90% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 1). Damage (radius 2) on crit: +6 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | iron pickaxe 'Dagilen' (dig speed 29 turns) iron pickaxe 'Dagilen' (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +15 (+8 eff.) Damage when hit (Melee): 2 blight Changes stats: +1 Str Changes resistances: +3% light Maximum life: +40.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Duskhunger DuskhungerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 darkness / 2 mind Changes resistances: +1% physical / +10% mind / +6% darkness Changes damage: +10% mind Maximum stamina: +30.00 Mental crit. chance: +1% Rings make your fingers look great! |
Around neck | cleansing copper amulet cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +10% blight Poison immunity: +20% Disease immunity: +21% Amulets make your neck look great! |
In main hand | hateful steel mace of crippling (Madness) (110% power, 3 apr) hateful steel mace of crippling (Madness) (110% power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 110% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +6 darkness Damage against: +5% Living When wielded/worn: Physical crit. chance: +6.0% Curse of Madness Blunt and deadly. |
Around waist | Aerovena AerovenaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Changes resistances: +3% lightning / +3% fire / +3% light / +3% nature Stun/Freeze immunity: +20% Maximum life: +32.00 A belt that goes around your waist. |
In off hand | iron waraxe 'Murkclash' (Madness) (105% power, 2 apr) iron waraxe 'Murkclash' (Madness) (105% power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 nature Damage (radius 1) on hit: +16 darkness When wielded/worn: Armour: +4 Changes resistances: +3% cold / +5% arcane / +3% mind Maximum life: +20.00 Curse of Madness One-handed war axes. |
Cloak | Rotking the linen cloak (Corpses) (1 def, 0 armour) Rotking the linen cloak (Corpses) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 9% Changes resistances: +3% nature Changes damage: +12% lightning Maximum life: +30.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Sleetsage (Nightmares) (0 def, 7 armour) Sleetsage (Nightmares) (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +4 Wil / +4 Cun / +4 Con Changes resistances: +3% blight / +9% fire / +3% temporal Changes resistances penetration: +10% cold Mental save: +12 (+6 eff.) Infravision radius: +1 Curse of Nightmares A suit of armour made of metal plates. |
Inventory
iron battleaxe (Shrouds) (109% power, 1 apr) iron battleaxe (Shrouds) (109% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 109% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. |
iron greatmaul 'Glykira' (Shrouds) (117% power, 1 apr) iron greatmaul 'Glykira' (Shrouds) (117% power, 1 apr)Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 117% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Damage when hit (Melee): 2 mind Changes resistances: +3% temporal Spell save: +3 (+3 eff.) Confusion immunity: +20% Curse of Shrouds Massive two-handed mauls. |
iron greatmaul of massacre (Madness) (129% power, 1 apr) iron greatmaul of massacre (Madness) (129% power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 130% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Curse of Madness Massive two-handed mauls. |
iron waraxe 'Tidesorrow' (Madness) (104% power, 2 apr) iron waraxe 'Tidesorrow' (Madness) (104% power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 6% chance to slow global speed by 46% Damage (Melee): +8 cold Damage (radius 1) on hit: +12 mind When wielded/worn: Changes stats: +5 Str / +2 Con Curse of Madness One-handed war axes. |
monstrous rough leather belt of burglary monstrous rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Cun / +3 Con / +5 Lck Trap disarming bonus: +7 Stealth bonus: +5 Physical save: +6 (+3 eff.) Infravision radius: +3 Size category: +1 A belt that goes around your waist. |
regal kruk cloak of Eldoral (Madness) (0 def, 0 armour) regal kruk cloak of Eldoral (Madness) (0 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Wil / +2 Cun Mental save: +5 (+2 eff.) Curse of Madness A stylish kruk-style cloak, to look awesome. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str When used to modify unarmed attacks: Power: 104% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding iron helm of constitution (+2) (Nightmares) (0 def, 3 armour) grounding iron helm of constitution (+2) (Nightmares) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +5% lightning / +5% temporal Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Balybers' (Madness) (0 def, 3 armour) iron helm 'Balybers' (Madness) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+15 eff.) Armour penetration: +2 Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +1 Mag Changes resistances: +6% cold Allows you to breathe in: water Infravision radius: +1 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour (Corpses) (2 def, 11 armour) impenetrable iron mail armour (Corpses) (2 def, 11 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Corpses A suit of armour made of mail. |
iron mail armour (Misfortune) (2 def, 4 armour) iron mail armour (Misfortune) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Misfortune A suit of armour made of mail. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
124 alchemist agate 124 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Elenidurak the iron torque of gale force [power 110] (15 cooldown) Elenidurak the iron torque of gale force [power 110] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes damage: +18% mind Critical mult.: +5.00% Maximum hate: +2.00 Mindpower: +5 (+2 eff.) It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By whats good my zigurs the Krog Cursed level 10
10th Mirth 122nd year of Ascendancy at 03:46 see stats
By whats good my zigurs the Krog Cursed level 8
1st Mirth 122nd year of Ascendancy at 08:36 see stats
Log
Melee retaliation hits Whats good my zigurs's Inner Demon for 1 blight, 1 mind, 1 darkness (3 total damage).
Whats good my zigurs's Inner Demon has recovered from poor sleep.
Whats good my zigurs's Inner Demon speeds up.
Whats good my zigurs's Inner Demon is no longer dominated.
Whats good my zigurs's Inner Demon is fully armored again.
Whats good my zigurs's Inner Demon is no longer weakened.
Whats good my zigurs's Inner Demon is freed from the demons.
Whats good my zigurs's Inner Demon manifests!
Whats good my zigurs's Inner Demon is weakened by the gloom.
Whats good my zigurs's Inner Demon misses whats good my zigurs.
Whats good my zigurs's Inner Demon misses whats good my zigurs.
Whats good my zigurs's Inner Demon begins rampaging!
Whats good my zigurs's Inner Demon feels pain again.
Whats good my zigurs's Inner Demon feels pain again.
Whats good my zigurs's Inner Demon has recovered from poor sleep.
Restless Night from Gloridhessra the large brown snake hits Whats good my zigurs's Inner Demon for 11 mind damage.
Restless Night from Gloridhessra the large brown snake hits whats good my zigurs for 10 mind damage.
Gloridhessra the large brown snake is being stalked by whats good my zigurs!
Gloridhessra the large brown snake converts some damage to Psi!
whats good my zigurs hits Gloridhessra the large brown snake for 21 to psi, 29 physical, 2 to psi, 2 darkness, 0 arcane, 1 to psi, 1 mind, 10 to psi, 13 nature, 11 to psi, 15 physical, 2 to psi, 2 nature, 0 arcane, 2 to psi, 3 mind, 10 to psi, 13 nature, 5 to psi, 6 darkness (148 total damage).
whats good my zigurs hits Whats good my zigurs's Inner Demon for 11 darkness damage.
Whats good my zigurs's Inner Demon misses whats good my zigurs.
Whats good my zigurs's Inner Demon misses whats good my zigurs.
Whats good my zigurs shrugs off the effect 'Numbing Darkness'!
whats good my zigurs is no longer being stalked by Whats good my zigurs's Inner Demon.
Whats good my zigurs's Inner Demon hits whats good my zigurs for 29 physical, 2 darkness, 0 arcane, 4 mind, 6 nature, 20 physical, 1 nature, 0 arcane, 2 mind, 6 nature (70 total damage).
Melee retaliation hits Whats good my zigurs's Inner Demon for 1 blight, 1 mind, 1 darkness, 1 blight, 2 mind, 1 darkness (8 total damage).
whats good my zigurs the level 12 krog cursed was splurged to death by a whats good my zigurs's Inner Demon on level 1 of Scintillating Caves.
Gloridhessra the large brown snake is no longer being stalked by whats good my zigurs.