Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando magebow class v18 1.3.1Steamtech UI 1.1.4 Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 200 / 3534% |
Size | huge |
Lifes / Deaths | Killed by elven tempest at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:20 / 15Killed by greater gwelgoroth at level 17 on the 6th Dusk 122nd year of Ascendancy at 06:37 Killed by Cindeda the thalore at level 18 on the 17th Dusk 122nd year of Ascendancy at 11:45 Killed by Cindeda the thalore at level 18 on the 17th Dusk 122nd year of Ascendancy at 12:32 Killed by Usnelgu the dwarf at level 18 on the 17th Dusk 122nd year of Ascendancy at 13:39 Killed by Silesenn the large white snake at level 38 on the 43rd Dusk 122nd year of Ascendancy at 12:33 Killed by Silesenn the large white snake's temporal clone at level 39 on the 43rd Dusk 122nd year of Ascendancy at 15:15 Killed by minotaur at level 49 on the 44th Dusk 122nd year of Ascendancy at 06:00 Killed by Eilinyrerin the entrenched horror at level 71 on the 47th Dusk 122nd year of Ascendancy at 12:54 Killed by Bethyra the orc fighter at level 79 on the 49th Dusk 122nd year of Ascendancy at 11:24 Killed by Bethyra the orc fighter at level 79 on the 49th Dusk 122nd year of Ascendancy at 12:15 Killed by Bethyra the orc fighter at level 79 on the 49th Dusk 122nd year of Ascendancy at 13:09 Killed by Bethyra the orc fighter at level 79 on the 49th Dusk 122nd year of Ascendancy at 14:05 Killed by Lana at level 200 on the 5th Allure 123rd year of Ascendancy at 05:18 Killed by Lana at level 200 on the 5th Allure 123rd year of Ascendancy at 06:25 |
Primary Stats
Strength | 433 (base 210) |
Dexterity | 193 (base 21) |
Constitution | 302.86857733458 (base 102) |
Magic | 341 (base 210) |
Willpower | 251 (base 32) |
Cunning | 461 (base 200) |
Resources
Mana | 2971/2971 |
Vim | 581/581 |
Life | 10663/10663 |
Positive | 573/577 |
Stamina | 1402/1402 |
Healing Factor | 2.2904347826086 |
Regeneration | 189.6218312116 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 30 |
Infravision | 34 |
See Stealth | 47 |
See Invisible | 38 |
Offense: Mainhand
Damage | 1977 |
Accuracy | 173 |
Crit Chance | 514% |
APR | 1265 |
Speed | 1.00 |
Offense: Spell
Spellpower | 196.94273184784 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 169.73333333333 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +24% |
Offense: Damage Penetration
All | +100% |
Defense: Base
Armour (hardiness) | 197.53360439221 (72.51724137931%) |
Defense | 107.84166666667 |
Ranged Defense | 112.175 |
Fatigue | 0 |
Physical Save | 154.00675025839 |
Spell Save | 147.97947378756 |
Mental Save | 173.53731003339 |
Defense: Resistances
All | + 44%( 76%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 0% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 87% |
Bleed Resistance | 87% |
Teleport Resistance | 25% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1080 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 86.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 88) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any undead around. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1964 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Celestial / Crusader | 1.00 |
| 20/5 |
| 10/5 |
| 20/5 |
| 20/5 |
Technique / Magical combat | 1.20 |
| 16/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 8/5 |
| 8/5 |
| 3/5 |
Celestial / Sunlight | 1.00 |
| 20/5 |
| 20/5 |
| 10/5 |
| 20/5 |
Celestial / Combat | 1.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Corruption / Brutality | 1.00 |
| 19/5 |
| 19/5 |
| 19/5 |
| 19/5 |
Celestial / Radiance | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Generic Talents
Corruption / Demonic strength | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Combat training | 1.60 |
| 20/5 |
| 19/5 |
| 19/5 |
| 19/5 |
| 0/5 |
Corruption / Blood magic | 1.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Mage warden | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 16/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 12/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 20/5 |
| 20/5 |
| 17/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Share the Pain |
talent | Daunting Presence |
talent | Weapon of Light |
talent | Searing Sight |
talent | Second Life |
talent | Weapon of Wrath |
talent | Abyssal Shield |
talent | Righteous Strength |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by Isinn the large white snake. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 896. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of squid ink. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xanilesera the Stokeblight (63 def, 14 armour) Xanilesera the Stokeblight (63 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Armour: +14 Defense: +63 (+10 eff.) Ranged Defense: +20 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 4 fire Changes stats: +26 Str / +8 Mag / +6 Wil / +11 Cun / +41 Con Changes resistances: +21% darkness / +30% temporal Changes resistances penetration: +20% darkness / +20% temporal / +20% arcane / +10% physical Changes damage: +3% fire / +9% arcane / +10% physical Critical mult.: +10.00% Physical save: +65 (+8 eff.) Spell save: +27 (+3 eff.) Mental save: +64 (+7 eff.) Silence immunity: +49% Confusion immunity: +48% Stun/Freeze immunity: +41% Stamina each turn: +1.30 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Maximum stamina: +40.00 Maximum vim: +20.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Lowers spell cool-downs by: 10% Mindpower: +6 (+1 eff.) Infravision radius: +3 Movement speed: +20% Defense after a teleport: +21 Resist all after a teleport: +16% New effects duration reduction after a teleport: +27% Size category: +1 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Grinetogar GrinetogarInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +28 Physical crit. chance: +3.0% Defense: +15 (+2 eff.) Damage when hit (Melee): 12 temporal Changes stats: +1 Str / +2 Dex / +26 Con Changes resistances: +73% blight Changes resistances penetration: +10% temporal / +30% all Maximum encumbrance: +30 Physical save: +46 (+6 eff.) Spell save: +20 (+2 eff.) Mental save: +47 (+5 eff.) Life regen: +30.50 Stamina each turn: +0.40 Maximum life: +71.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +12% Light radius: +22 See stealth: +22 See invisible: +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Nimbussear (9 def, 4 armour) Nimbussear (9 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +9 (+2 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * 60% chance to daze Changes stats: +57 Cun / +69 Wil Changes resistances: +37% lightning / +8% temporal / +87% darkness / +23% fire / +8% nature / +6% acid / +30% physical / +11% blight / +53% cold / +37% mind / +8% light Changes resistances penetration: +10% lightning Changes damage: +26% lightning / +37% physical / +55% darkness / +20% cold / +40% mind / +20% arcane Reduces incoming crit damage: 10.00% Physical save: +45 (+6 eff.) Mental save: +98 (+10 eff.) Poison immunity: +20% Confusion immunity: -40% Fear immunity: -40% Knockback immunity: +10% Teleport immunity: +25% Life regen: +6.00 Psi each turn: +0.40 Maximum mana: +110.00 Maximum hate: +30.00 Maximum psi: +76.00 Mindpower: +80 (+9 eff.) Mental crit. chance: +41% Damage Shield Power: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1296 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Blazevile (dig speed 2 turns) Blazevile (dig speed 2 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +30 Physical crit. chance: +28.0% Physical power: +10 (+1 eff.) Armour: +5 Defense: +8 (+1 eff.) Fatigue: -27% Effects on melee hit: * 30% chance to disease * 30% chance to daze Damage when hit (Melee): 16 lightning / 8 fire Changes stats: +49 Str / +4 Dex / +10 Mag / +18 Wil / +6 Cun Changes resistances: +8% physical / +15% nature / +5% arcane Changes resistances penetration: +15% arcane / +15% lightning Changes damage: +12% lightning / +10% nature / +12% blight / +45% fire / +6% arcane / +30% mind Mental save: +30 (+3 eff.) Maximum mana: +120.00 Spell crit. chance: +20% Lowers spell cool-downs by: 10% Mental crit. chance: +30% Infravision radius: +7 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Erarim the Morningbrace Erarim the MorningbracePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +90 (+9 eff.) Armour penetration: +34 Physical power: +70 (+6 eff.) Defense: +33 (+6 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 8 lightning / 12 temporal / 4 light Changes stats: +20 Str / +39 Dex / +23 Mag / +16 Wil / +62 Cun / +26 Con Changes resistances: +3% lightning Changes resistances penetration: +25% lightning / +10% nature / +20% light Changes damage: +3% temporal / +12% nature / +15% all Physical save: +18 (+2 eff.) Spell save: +38 (+5 eff.) Mental save: +31 (+3 eff.) Blindness immunity: +50% Confusion immunity: +48% Stun/Freeze immunity: +89% Life regen: +10.80 Hate when firing a critical mind attack: +3.00 Maximum life: +87.00 Maximum stamina: +36.00 Maximum hate: +15.00 Spellpower: +80 (+8 eff.) Mindpower: +54 (+6 eff.) Light radius: +5 Infravision radius: +6 See stealth: +25 See invisible: +15 Healing mod.: +26% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Islilranor IslilranorPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +75 (+8 eff.) Armour penetration: +41 Physical power: +35 (+3 eff.) Defense: +38 (+6 eff.) Damage when hit (Melee): 12 blight Changes stats: +16 Str / +25 Dex / +7 Mag / +23 Wil / +38 Cun / +16 Con Changes resistances: +33% nature / +31% blight Changes damage: +15% blight / +15% arcane / +7% all Physical save: +18 (+2 eff.) Mental save: +11 (+1 eff.) Poison immunity: +63% Disease immunity: +66% Silence immunity: +38% Disarm immunity: +107% Confusion immunity: +38% Pinning immunity: +110% Stun/Freeze immunity: +38% Knockback immunity: +114% Life regen: +4.40 Mana each turn: +0.18 Maximum life: +190.00 Maximum stamina: +20.00 Spellpower: +25 (+2 eff.) Mindpower: +34 (+4 eff.) Healing mod.: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Lustresever the drakeskin leather belt Lustresever the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +24 (+2 eff.) Armour: +42 Defense: +29 (+5 eff.) Fatigue: -10% Effects on melee hit: * 70% chance to blind * 15% chance to inflict damage reduction Damage when hit (Melee): 8 light / 8 fire Changes stats: +12 Dex / +30 Mag / +12 Wil / +12 Cun / +20 Lck Changes resistances: +6% lightning / +3% fire / +6% light Changes resistances penetration: +15% lightning / +20% physical / +20% fire Changes damage: +6% lightning / +22% physical / +3% darkness Reduced damage from: +118% Summoned Critical mult.: +26.00% Trap disarming bonus: +60 Stealth bonus: +29 Maximum encumbrance: +57 Physical save: +50 (+6 eff.) Spell save: +15 (+2 eff.) Mental save: +37 (+4 eff.) Mana each turn: +1.76 Maximum mana: +170.00 Spellpower: +36 (+4 eff.) Spell crit. chance: +11% Light radius: +1 Infravision radius: +12 Size category: +1 It can be used to create a temporary shield that absorbs 404 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | Urysta the Squalorkiller (120.5-180.75 power, 25 apr) Urysta the Squalorkiller (120.5-180.75 power, 25 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 120.5 - 180.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 69% chance to disease * 25% chance for lightning to arc to a second target * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +94% Damage (Melee): +69 blight / +28 lightning Burst (radius 2) on crit: +16 nature When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +54 Physical crit. chance: +167.0% Physical power: +56 (+5 eff.) Defense: +21 (+4 eff.) Changes stats: +12 Str / +2 Con Changes resistances penetration: +20% physical / +21% mind / +21% darkness Changes damage: +54% physical Critical mult.: +56.00% Physical save: +6 (+1 eff.) Disease immunity: +43% Disarm immunity: +70% Stamina when hit: +4.00 Equilibrium when hit: +0.12 Psi when hit: +0.12 Hate when firing a critical mind attack: +1.00 Maximum life: +10.00 Maximum hate: +2.00 Mindpower: +8 (+1 eff.) Massive two-handed battleaxes. |
On hands | iron gauntlets 'Flashsweeper' (0 def, 17 armour) iron gauntlets 'Flashsweeper' (0 def, 17 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +21 Armour: +17 Armour Hardiness: +7% Damage (Melee): 5 acid / 8 darkness / 16 light / 13 arcane / 5 fire / 5 cold / 7 mind / 5 lightning Damage when hit (Melee): 4 arcane / 4 lightning Changes stats: +3 Str / +15 Dex / +18 Mag / +14 Wil / +20 Cun / +7 Con Changes resistances: +12% lightning / +6% physical / +26% light / +6% mind / +18% arcane / +26% darkness Changes resistances penetration: +5% arcane / +5% blight Changes damage: +5% darkness / +6% arcane / +10% light / +4% mind Talent cooldown: Double Strike (-1 turn) Critical mult.: +10.00% Physical save: +7 (+1 eff.) Spell save: +3 (+0 eff.) Mental save: +14 (+2 eff.) Vim when firing critical spell: +1.00 Maximum life: +96.00 Infravision radius: +6 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 72 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Iveseth the Ichorgash (5 def, 0 armour) Iveseth the Ichorgash (5 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +4 Defense: +5 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes stats: +6 Str / +5 Dex / +24 Mag / +8 Wil / +22 Cun / +17 Con Changes resistances: +12% lightning / +126% darkness / +50% fire / +38% acid / +37% physical / +12% blight / +51% cold / +91% mind / +10% light Changes resistances penetration: +30% temporal / +31% darkness / +5% nature / +20% mind / +70% physical Changes damage: +9% lightning / +34% temporal / +107% darkness / +30% fire / +40% nature / +26% acid / +101% physical / +29% cold / +53% mind / +35% light Talent cooldown: Refit Golem (-11 turns) Critical mult.: +20.00% Physical save: +56 (+7 eff.) Spell save: +78 (+10 eff.) Mental save: +151 (+16 eff.) Poison immunity: +100% Disease immunity: +100% Mana each turn: +0.29 Psi each turn: +1.40 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Only die when reaching: -80.00 life Maximum stamina: +20.00 Maximum hate: +23.00 Maximum psi: +24.00 Spellpower: +18 (+2 eff.) Spell crit. chance: +20% Mindpower: +40 (+4 eff.) Mental crit. chance: +24% Healing mod.: +15% Reduces paradox anomalies(equivalent to willpower): +31 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Daywinter the cashmere cloak (30 def, 8 armour) Daywinter the cashmere cloak (30 def, 8 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +68 (+7 eff.) Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +4 (+0 eff.) Armour: +8 Defense: +30 (+5 eff.) Fatigue: -22% Damage when hit (Melee): 12 physical Changes stats: +13 Str / +17 Dex / +5 Wil / +16 Cun / +14 Con Changes resistances: +24% acid / +1% physical / +18% light / +24% lightning / +41% fire / +24% cold / +9% arcane / +13% darkness Changes resistances penetration: +10% acid / +14% darkness / +10% light Changes damage: +17% darkness / +6% physical Talent mastery: +0.40 Technique / Combat training Reduces incoming crit damage: 15.00% Stealth bonus: +22 Physical save: +52 (+6 eff.) Spell save: +0 (+0 eff.) Mental save: +41 (+5 eff.) Life regen: +0.80 Stamina each turn: +1.00 Mana each turn: -0.26 Only die when reaching: -100.00 life Maximum life: +258.00 Maximum stamina: +46.00 Mental crit. chance: +7% Light radius: +2 Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Infernowhisper the stralite amulet Infernowhisper the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +4 (+0 eff.) Armour: +7 Defense: +8 (+1 eff.) Fatigue: -34% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 13% chance to blind Changes stats: +36 Str / +52 Dex / +5 Mag / +45 Wil / +16 Cun / +18 Con Changes resistances cap: +6% all Changes resistances penetration: +5% fire Changes damage: +13% blight / +13% fire / +13% light / +13% darkness Talent mastery: +0.24 Celestial / Sun Critical mult.: +28.00% Physical save: +41 (+5 eff.) Spell save: +22 (+3 eff.) Mental save: +20 (+2 eff.) Life regen: +9.90 Stamina each turn: +3.10 Mana each turn: +0.50 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +15 Maximum life: +20.00 Maximum mana: +52.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +2% Movement speed: +20% Healing mod.: +20% Amulets can have magical properties. |
Inventory
Galirerig the voratun ring Galirerig the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +56 (+6 eff.) Physical power: +36 (+3 eff.) Defense: +50 (+8 eff.) Fatigue: -4% Effects on melee hit: * 40% chance to cause random gloom Damage (Melee): 45 bleed Effects on ranged hit: * 40% chance to cause random gloom Damage (Ranged): 50 bleed Damage when hit (Melee): 8 arcane Changes stats: +1 Str / +10 Dex / +8 Mag / +16 Wil / +52 Cun / +5 Con Changes resistances: +19% blight / +3% physical / +20% mind Changes damage: +19% blight / +20% mind / +16% all Critical mult.: +6.00% Reduces incoming crit damage: 20.00% Physical save: +6 (+1 eff.) Spell save: +20 (+2 eff.) Life regen: +0.40 Stamina each turn: +0.40 Hate when firing a critical mind attack: +6.00 Maximum life: +30.00 Maximum stamina: +27.00 Maximum hate: +28.00 Spellpower: +50 (+5 eff.) Mindpower: +63 (+7 eff.) Movement speed: +50% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
copper ring 'Shockblack' copper ring 'Shockblack'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +7 (+1 eff.) Armour: +6 Defense: +7 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 12 lightning Changes stats: +5 Str / +4 Mag / +5 Wil / +9 Cun / +6 Con Changes resistances: +9% acid / +12% cold / +6% lightning / +6% blight Changes damage: +6% acid Maximum encumbrance: +24 Spell save: +3 (+0 eff.) Blindness immunity: +10% Silence immunity: +26% Disarm immunity: +46% Pinning immunity: +23% Stun/Freeze immunity: +26% Knockback immunity: +26% Life regen: +1.60 Mana each turn: +0.15 Maximum life: +26.00 Spellpower: +7 (+1 eff.) Mindpower: +7 (+1 eff.) Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Toreharakhad the Blindspiker Toreharakhad the BlindspikerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +18 (+2 eff.) Defense: +17 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 mind / 8 light Changes stats: +5 Str / +25 Dex / +5 Mag / +10 Wil / +26 Cun / +7 Con / +32 Lck Changes resistances: +8% acid / +8% fire / +8% cold / +18% mind / +8% lightning Reduced damage from: +33% Summoned Critical mult.: +21.00% Trap disarming bonus: +74 Stealth bonus: +50 Physical save: +38 (+5 eff.) Spell save: +27 (+3 eff.) Mental save: +37 (+4 eff.) Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +3.00 Maximum life: +48.00 Maximum hate: +6.00 Spell crit. chance: +5% Mindpower: +39 (+4 eff.) Mental crit. chance: +7% Infravision radius: +20 Size category: +1 A belt that goes around your waist. |
Branykaltholdir the elven-silk cloak (3 def, 0 armour) Branykaltholdir the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Str / +1 Mag / +4 Con Changes resistances: +18% nature / +18% blight Critical mult.: +10.00% Physical save: +38 (+5 eff.) Spell save: +18 (+2 eff.) Mental save: +39 (+4 eff.) Life regen: +2.10 Mana each turn: +0.04 Vim when firing critical spell: +3.00 Only die when reaching: -150.00 life Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fulysaleg (0 def, 15 armour) Fulysaleg (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +15 Fatigue: -6% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 12 physical Changes stats: +10 Mag / +11 Wil / +11 Cun / +12 Con Changes resistances: +1% physical Changes resistances penetration: +10% temporal Changes damage: +9% temporal Maximum encumbrance: +70 Physical save: +65 (+8 eff.) Mental save: +49 (+5 eff.) Silence immunity: +130% Confusion immunity: +149% Stun/Freeze immunity: +138% Stamina each turn: +3.00 Mana each turn: +1.30 Maximum life: +20.00 Maximum mana: +150.00 Maximum stamina: +74.00 Spell crit. chance: +12% Infravision radius: +3 Movement speed: +40% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather cap 'Blastobsidian' (21 def, 17 armour) hardened leather cap 'Blastobsidian' (21 def, 17 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +17 Defense: +21 (+4 eff.) Fatigue: +3% Effects on melee hit: * 15% chance to blind * 56% chance to daze Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 8 lightning / 8 physical Changes stats: +18 Str / +8 Dex / +6 Wil / +7 Cun / +5 Con Changes resistances: +3% lightning / +11% physical / +33% cold / +14% nature / +10% all Changes resistances penetration: +10% nature / +20% lightning Changes damage: +3% nature / +3% lightning Allows you to breathe in: water Physical save: +51 (+6 eff.) Spell save: +8 (+1 eff.) Maximum life: +82.00 Light radius: +2 Healing mod.: +22% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 15185.2 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
steel plate armour 'Xeriwyn' (13 def, 48 armour) steel plate armour 'Xeriwyn' (13 def, 48 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical power: +12 (+1 eff.) Armour: +48 Defense: +13 (+2 eff.) Fatigue: +13% Damage when hit (Melee): 8 light / 14 physical Changes stats: +14 Str / +26 Wil / +27 Cun / +17 Con Changes resistances: +36% acid / +18% physical / +15% darkness / +18% lightning / +18% blight / +57% cold / +9% mind / +39% fire Grants telepathy: All Talent cooldown: Rush (-10 turns) Allows you to breathe in: water Physical save: +41 (+5 eff.) Mental save: +79 (+9 eff.) Disarm immunity: +52% Stun/Freeze immunity: +56% Knockback immunity: +56% Life regen: +4.60 Stamina each turn: +0.20 Equilibrium when hit: +0.08 Only die when reaching: -60.00 life Maximum life: +215.00 Light radius: +2 Healing mod.: +33% Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1123 alchemist agate 1123 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lana the Shalore Adventurer level 200
5th Allure 123rd year of Ascendancy at 09:33 see stats
By Lana the Shalore Adventurer level 165
48th Haze 122nd year of Ascendancy at 08:19 see stats
By Lana the Shalore Adventurer level 200
2nd Wintertide 123rd year of Ascendancy at 17:27 see stats
By Lana the Shalore Adventurer level 165
33rd Haze 122nd year of Ascendancy at 08:24 see stats
By Lana the Shalore Adventurer level 102
52nd Dusk 122nd year of Ascendancy at 00:52 see stats
By Lana the Shalore Adventurer level 190
2nd Decay 122nd year of Ascendancy at 22:45 see stats
By Lana the Shalore Adventurer level 165
48th Haze 122nd year of Ascendancy at 08:19 see stats
By Lana the Shalore Adventurer level 34
41st Dusk 122nd year of Ascendancy at 16:20 see stats
By Lana the Shalore Adventurer level 75
48th Dusk 122nd year of Ascendancy at 03:13 see stats
By Lana the Shalore Adventurer level 10
4th Flare 122nd year of Ascendancy at 13:33 see stats
By Lana the Shalore Adventurer level 20
34th Dusk 122nd year of Ascendancy at 02:16 see stats
By Lana the Shalore Adventurer level 30
40th Dusk 122nd year of Ascendancy at 18:21 see stats
By Lana the Shalore Adventurer level 40
43rd Dusk 122nd year of Ascendancy at 18:17 see stats
By Lana the Shalore Adventurer level 50
44th Dusk 122nd year of Ascendancy at 07:45 see stats
By Lana the Shalore Adventurer level 84
49th Dusk 122nd year of Ascendancy at 21:46 see stats
By Lana the Shalore Adventurer level 16
10th Flare 122nd year of Ascendancy at 12:19 see stats
By Lana the Shalore Adventurer level 42
43rd Dusk 122nd year of Ascendancy at 22:14 see stats
By Lana the Shalore Adventurer level 33
41st Dusk 122nd year of Ascendancy at 16:13 see stats
By Lana the Shalore Adventurer level 200
5th Allure 123rd year of Ascendancy at 05:18 see stats
By Lana the Shalore Adventurer level 148
19th Haze 122nd year of Ascendancy at 01:22 see stats
By Lana the Shalore Adventurer level 45
44th Dusk 122nd year of Ascendancy at 04:27 see stats
By Lana the Shalore Adventurer level 200
5th Allure 123rd year of Ascendancy at 09:33 see stats
By Lana the Shalore Adventurer level 200
3rd Decay 122nd year of Ascendancy at 06:33 see stats
By Lana the Shalore Adventurer level 56
45th Dusk 122nd year of Ascendancy at 01:54 see stats
By Lana the Shalore Adventurer level 189
2nd Decay 122nd year of Ascendancy at 04:38 see stats
By Lana the Shalore Adventurer level 145
79th Dusk 122nd year of Ascendancy at 15:51 see stats
By Lana the Shalore Adventurer level 94
50th Dusk 122nd year of Ascendancy at 20:58 see stats
By Lana the Shalore Adventurer level 44
44th Dusk 122nd year of Ascendancy at 02:57 see stats
By Lana the Shalore Adventurer level 117
53rd Dusk 122nd year of Ascendancy at 17:03 see stats
Log
Lore found: gravestone
Lore found: gravestone
Lore found: Lost Memories (2)
Lore found: demon statue: forge giant
Lore found: closing the void farportal
Lore found: fifth mural painting
Lore found: gravestone
Lore found: demon statue: Draebor, the Imp
Lore found: gravestone
Lore found: lost farportal
Lore found: gravestone
Lore found: demon statue: Corrupted Daelach
Lore found: A creased letter
Lore found: All Hail King Tolak the Fair!
Lore found: gravestone
Lore found: demon statue: dúathedlen
Lore found: gravestone
Lore found: seventh mural painting
Lore found: gravestone
Lore found: Mocking Note
Lana deactivates Weapon of Light.
Lana deactivates Arcane Feed.
Lana deactivates Daunting Presence.
Lana deactivates Second Life.
Lana deactivates Searing Sight.
Lana deactivates Righteous Strength.
Lana deactivates Share the Pain.
Lana deactivates Arcane Combat.
Lana deactivates Abyssal Shield.
Lana deactivates Weapon of Wrath.