uuuuuuuuuuuuuuuuuh the level 13 Orc Annihilator by Kirk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceOrc
ClassAnnihilator
Level / Exp13 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity35 (base 27)
Constitution14 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning48 (base 39)

Resources

Life-41/276
Steam77/100
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage25
Accuracy39
Crit Chance17%
APR8
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance12%
Speed1

Offense: Mind

Mindpower27
Crit Chance21%
Speed1

Offense: Damage Bonus

Nature+11%
Lightning+15%

Defense: Base

Armour (hardiness)22.522593642275 (63.098591549296%)
Defense24
Ranged Defense24
Fatigue23
Physical Save25
Spell Save11
Mental Save25

Defense: Resistances

Nature+ 22%( 70%)
Lightning+ 15%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
2/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
0/5
0/5
Steamtech / Artillery1.30
2/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
0/5
0/5
Steamtech / Turrets1.30
4/5
1/5
3/5
1/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
2/5
Steamtech / Engineering1.20
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
active
done
active
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By uuuuuuuuuuuuuuuuuh the Orc Annihilator level 10
16th Retaking 124th year of Ascendancy at 17:27
see stats

Log

Your summoned flame turret disappears.
Talent Flame Turret is ready to use.
Rested for 42 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 46 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Sun-mage recruit casts
Firebeam.
Sun-mage recruit's spell attains critical power!
Ran for 2 turns (stop reason: taken damage).

Sun-mage recruit hits uuuuuuuuuuuuuuuuuh for 46 fire damage.

Uuuuuuuuuuuuuuuuuh uses
Flame Turret.
Uuuuuuuuuuuuuuuuuh's Rocket Pod hits Sun-mage recruit for
22 fire, 13 physical (35 total damage).
Sun-mage recruit casts
Searing Light.
Sun-mage recruit's spell attains critical power!
Sun-mage recruit hits uuuuuuuuuuuuuuuuuh for 136 light damage.

Sun-mage recruit's light area effect hits
uuuuuuuuuuuuuuuuuh for 68 light damage.
Flame turret uses
Flamethrower.
Flame turret hits Sun-mage recruit for 136 fire damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Saving game...