
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 29 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 11 on the 30th Dusk 122nd year of Ascendancy at 02:59 / 39Killed by Minotaur of the Labyrinth at level 12 on the 39th Dusk 122nd year of Ascendancy at 03:56 Killed by thief at level 12 on the 39th Dusk 122nd year of Ascendancy at 04:50 Killed by Ce'Nywyn the bandit lord at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:06 Killed by Xanumina the snow giant at level 17 on the 23rd Haze 122nd year of Ascendancy at 16:36 Killed by cold drake at level 17 on the 24th Haze 122nd year of Ascendancy at 09:25 Killed by snow giant boulder thrower at level 17 on the 26th Haze 122nd year of Ascendancy at 13:51 Killed by fire drake at level 17 on the 26th Haze 122nd year of Ascendancy at 14:22 Killed by fire drake at level 18 on the 27th Haze 122nd year of Ascendancy at 16:06 Killed by luminous horror at level 18 on the 33rd Haze 122nd year of Ascendancy at 05:20 Killed by minotaur at level 19 on the 33rd Haze 122nd year of Ascendancy at 22:48 Killed by skeleton archer at level 20 on the 9th Allure 123rd year of Ascendancy at 02:29 Killed by skeleton warrior at level 20 on the 9th Allure 123rd year of Ascendancy at 18:23 Killed by Urkis, the High Tempest at level 21 on the 12nd Regrowth 123rd year of Ascendancy at 12:04 Killed by Urkis, the High Tempest at level 21 on the 12nd Regrowth 123rd year of Ascendancy at 13:35 Killed by rimebark at level 21 on the 12nd Regrowth 123rd year of Ascendancy at 15:16 Killed by storm wyrm at level 22 on the 14th Regrowth 123rd year of Ascendancy at 22:35 Killed by fire drake at level 22 on the 16th Regrowth 123rd year of Ascendancy at 23:40 Killed by ogre mauler at level 23 on the 6th Pyre 123rd year of Ascendancy at 20:37 Killed by ogre rune-spinner at level 24 on the 11st Pyre 123rd year of Ascendancy at 02:05 Killed by Abeekond the thalore at level 25 on the 16th Pyre 123rd year of Ascendancy at 14:01 Killed by Eilinora the lesser vampire at level 26 on the 20th Pyre 123rd year of Ascendancy at 12:14 Killed by Eilinora the lesser vampire at level 26 on the 20th Pyre 123rd year of Ascendancy at 13:44 Killed by Eilinora the lesser vampire at level 26 on the 20th Pyre 123rd year of Ascendancy at 17:55 Killed by armoured skeleton warrior at level 26 on the 20th Pyre 123rd year of Ascendancy at 21:12 Killed by Eilinora the lesser vampire at level 26 on the 20th Pyre 123rd year of Ascendancy at 23:25 Killed by Eilinora the lesser vampire at level 26 on the 22nd Pyre 123rd year of Ascendancy at 10:56 Killed by Osath the shalore at level 26 on the 29th Pyre 123rd year of Ascendancy at 09:50 Killed by Eilinora the lesser vampire at level 26 on the 51st Pyre 123rd year of Ascendancy at 01:06 Killed by Eilinora the lesser vampire at level 26 on the 51st Pyre 123rd year of Ascendancy at 05:04 Killed by lesser vampire at level 27 on the 52nd Pyre 123rd year of Ascendancy at 20:46 Killed by Adekira the lesser vampire at level 27 on the 53rd Pyre 123rd year of Ascendancy at 11:48 Killed by Adekira the lesser vampire at level 27 on the 53rd Pyre 123rd year of Ascendancy at 16:48 Killed by champion of Urh'Rok at level 28 on the 58th Pyre 123rd year of Ascendancy at 23:01 Killed by fire wyrm at level 28 on the 59th Pyre 123rd year of Ascendancy at 01:21 Killed by fire drake at level 28 on the 59th Pyre 123rd year of Ascendancy at 02:43 Killed by fire wyrm at level 28 on the 59th Pyre 123rd year of Ascendancy at 06:08 Killed by Belydana the ghoulking at level 28 on the 60th Pyre 123rd year of Ascendancy at 13:55 Killed by fire wyrm at level 29 on the 3rd Dusk 123rd year of Ascendancy at 20:43 |
Primary Stats
| Strength | 17 (base 17) |
| Dexterity | 15 (base 11) |
| Constitution | 26 (base 26) |
| Magic | 13 (base 10) |
| Willpower | 79 (base 46) |
| Cunning | 73 (base 46) |
Resources
| Life | 570/570 |
| Mana | 518/518 |
| Equilibrium | 40 |
| Psi | 169/169 |
| Healing Factor | 1.3299646195493 |
| Regeneration | 5.6523496330844 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +37% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| ESP Range | 4 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 47 |
| Crit Chance | 24% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 47 |
| Crit Chance | 26% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Light | +12% |
| Fire | +28% |
| Cold | +28% |
| Physical | +8% |
| Mind | +19% |
| All | 0% |
Offense: Damage Penetration
| Fire | +12% |
| Cold | +12% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 11 |
| Physical Save | 24 |
| Spell Save | 38 |
| Mental Save | 60 |
Defense: Resistances
| Nature | + 14%( 70%) |
| Acid | + 9%( 70%) |
| Light | + 40%( 70%) |
| Cold | + 28%( 70%) |
| Mind | + 7%( 70%) |
| Lightning | + 14%( 70%) |
| Fire | + 40%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 86% |
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 338 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Wild-gift / Summoning (utility) | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Summoning (advanced) | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Summoning (distance) | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.40 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Meditation |
| talent | Master Summoner |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
Escort the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell) | active |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 81. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of squid ink. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Silence immunity: +26% Confusion immunity: +23% Stun/Freeze immunity: +26% Movement speed: +20% A pair of boots made of leather. |
| Light source | alchemist's lamp of illusionInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +12 (+6 eff.) Spell save: +11 (+4 eff.) Mental save: +13 (+3 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 81.19 mind damage and cripples the target's higher mental functions, reducing cunning by 16 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | stralite ring 'Starjustice'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +10 (+5 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to daze at end of turn Damage when hit (Melee): 8 light Changes resistances: +24% light / +3% lightning Changes damage: +12% light Stun/Freeze immunity: +34% Life regen: +1.00 Light radius: +2 Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| On fingers | solipsist's gold ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +6 Wil Stun/Freeze immunity: +26% Life regen: +2.80 Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| Around neck | Earthen BeadsRequires: - Level 15 Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 32 power out of 40/40) : Effective talent level: 2.4 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 340 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. This item has been sent to the Item's Vault. |
| In main hand | Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 13 power out of 16/16) : Effective talent level: 5.6 Power cost: 13 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 21 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Around waist | spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +3 Mag / +3 Cun / +7 Lck Trap disarming bonus: +10 Stealth bonus: +8 Mana each turn: +0.10 Maximum mana: +25.00 Infravision radius: +3 A belt that goes around your waist. |
| In off hand | Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% cold / +20% fire Changes resistances penetration: +12% cold / +12% fire Changes damage: +20% cold / +20% fire Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
| Cloak | wyrmwaxed cashmere cloak of fog (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +5% acid / +13% light / +18% fire / +7% lightning / +5% cold Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glintward (3 def, 6 armour) =keeper=Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +4 Cun / +3 Wil Changes resistances: +3% mind Changes damage: +9% mind Mental save: +19 (+5 eff.) Light radius: +3 A suit of armour made of leather. |
Inventory
healing infusion of the psychic (heal 217)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 234 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
clarifying stralite amulet of perfection (0.31 Wild-gift / Harmony,0.31 Wild-gift / Summoning (utility))Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% mind Talent masteries: +0.31 Wild-gift / Harmony +0.31 Wild-gift / Summoning (utility) Confusion immunity: +28% Amulets can have magical properties. |
steel amulet of mastery (0.17 Wild-gift / Summoning (advanced)) =keeper=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.17 Wild-gift / Summoning (advanced) Amulets can have magical properties. |
vitalizing gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Physical save: +10 (+5 eff.) Blindness immunity: +15% Life regen: +1.80 Maximum life: +40.00 Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Glarepanic the stralite battleaxe (43.5-65.25 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +16 nature / +17 temporal Burst (radius 2) on crit: +12 light When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +5% light / +17% nature / +13% darkness / +10% arcane / +10% mind Changes damage: +3% light Light radius: +2 Massive two-handed battleaxes. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 16 power out of 20/20) : Effective talent level: 2.0 Power cost: 16 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 24.55 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. This item has been sent to the Item's Vault. |
Veluganor the living mindstar (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Armour: +2 Maximum encumbrance: +20 Spell save: +9 (+3 eff.) Knockback immunity: +15% Mindpower: +17 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
coruscating voratun steamsaw of crippling (41.5-62.25 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.5 - 62.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +95 On weapon crit: * cripple the target Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +8.0% Armour: +6 Defense: +10 (+5 eff.) Fatigue: +12% Damage when hit (Melee): 10 fire Changes stats: +3 Str Changes resistances: +13% fire Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
troll-hide hardened leather armour of Eyal (3 def, 6 armour) =keeper=Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +4.80 Maximum life: +40.00 Healing mod.: +23% A suit of armour made of leather. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 79 power out of 100/100. The very essence of bearness! |
Hornet Stingers (18/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye =keeper=Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Emeludhera the elven-wood totem of thorny skin [power 69] (21 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Dex / +4 Con Maximum wards: +2 acid / +2 nature / +3 light Changes resistances penetration: +5% physical Talents granted: +1 Ward +1 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 21 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Layiwyn' [power 89] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +10% mind Heals friendly targets nearby when you use a nature summon: +20 It can be used to harden the skin for 7 turns increasing armour by 89 and armour hardiness by 70%, putting all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By swiftndeed3 the Cornac Summoner level 23
6th Pyre 123rd year of Ascendancy at 00:22 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By swiftndeed3 the Cornac Summoner level 23
55th Regrowth 123rd year of Ascendancy at 02:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By swiftndeed3 the Cornac Summoner level 10
4th Dusk 122nd year of Ascendancy at 09:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By swiftndeed3 the Cornac Summoner level 19
62nd Haze 122nd year of Ascendancy at 09:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By swiftndeed3 the Cornac Summoner level 21
12nd Regrowth 123rd year of Ascendancy at 16:35 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By swiftndeed3 the Cornac Summoner level 26
33rd Pyre 123rd year of Ascendancy at 13:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By swiftndeed3 the Cornac Summoner level 16
67th Dusk 122nd year of Ascendancy at 16:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By swiftndeed3 the Cornac Summoner level 10
10th Mirth 122nd year of Ascendancy at 18:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By swiftndeed3 the Cornac Summoner level 20
7th Allure 123rd year of Ascendancy at 12:27 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By swiftndeed3 the Cornac Summoner level 19
62nd Haze 122nd year of Ascendancy at 22:47 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By swiftndeed3 the Cornac Summoner level 19
46th Haze 122nd year of Ascendancy at 23:01 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By swiftndeed3 the Cornac Summoner level 18
27th Haze 122nd year of Ascendancy at 16:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By swiftndeed3 the Cornac Summoner level 23
6th Pyre 123rd year of Ascendancy at 20:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By swiftndeed3 the Cornac Summoner level 13
41st Dusk 122nd year of Ascendancy at 19:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By swiftndeed3 the Cornac Summoner level 16
70th Dusk 122nd year of Ascendancy at 21:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By swiftndeed3 the Cornac Summoner level 23
52nd Regrowth 123rd year of Ascendancy at 15:35 see stats
Log
You gain 9.50 gold from the transmogrification of infernal elven-wood vilestaff of warding (25-30 power, 5 apr, darkness element).
You gain 7.38 gold from the transmogrification of cruel elven-wood vilestaff of breaching (25-30 power, 5 apr, fire element).
You gain 5.51 gold from the transmogrification of manaburning steel mace of the leech (12-16.8 power, 3 apr).
You gain 3.16 gold from the transmogrification of insidious dwarven-steel longsword of purging (24-33.6 power, 4 apr).
You gain 3.44 gold from the transmogrification of caustic steel longsword (17.5-24.5 power, 3 apr).
You gain 3.20 gold from the transmogrification of throat-seeking elven-wood longbow.
You gain 6.15 gold from the transmogrification of glacial elven-wood longbow of dexterity (+4).
You gain 3.25 gold from the transmogrification of elven-wood longbow of recursion.
You gain 7.40 gold from the transmogrification of warbringer's steel greatsword of erosion (24-38.4 power, 2 apr).
You gain 5.92 gold from the transmogrification of quick stralite greatsword of erosion (47.5-76 power, 3 apr).
You gain 6.21 gold from the transmogrification of inquisitor's dwarven-steel greatsword of torment (35-56 power, 2 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatmaul (42-63 power, 2 apr).
You gain 4.37 gold from the transmogrification of arcing dwarven-steel greatmaul of crippling (43-64.5 power, 2 apr).
You gain 4.77 gold from the transmogrification of titan's gold ring of tenacity.
You gain 2.30 gold from the transmogrification of vision rune of the sneak (radius 11; dur 19; see undead).
You gain 1.57 gold from the transmogrification of shielding rune (absorb 193 for 3 turns).
You gain 1.45 gold from the transmogrification of shielding rune (absorb 151 for 5 turns).
You gain 1.09 gold from the transmogrification of manasurge rune of the sneak (892% regen over 10 turns; 45 instant mana).
You gain 1.63 gold from the transmogrification of heat beam rune (81 fire damage).
You gain 2.54 gold from the transmogrification of acid wave rune of the warrior (104 acid damage; disarm 5 turns with power 30).
You gain 7.39 gold from the transmogrification of heroism infusion of the psychic (+16 for 10 turns, die at -746).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
Swiftndeed3 deactivates Elemental Harmony.
Swiftndeed3 meditates on nature.
Swiftndeed3 deactivates Premonition.
Swiftndeed3 deactivates Master Summoner.
















































































