| Steamtech / Gunslinging | 1.30 |
Effective talent level: 3.9
Use mode: Activated
Steam cost: 6
Range: 6
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You have learned to fire while moving.
In one motion, you fire your double steamguns (100% weapon damage, 1 tile range penalty) and may then move to an adjacent tile (unless pinned to the ground or immobilized).
This talent can be activated for up to 3 consecutive turns before it goes on cooldown, and takes time according to your steamtech speed or movement speed (if you move), whichever is slower.
When Strafe ends you may instantly reload between 5 and 7 ammo (based on the number of strafes you performed and your ammo capacity). Strafe
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 12
Range: 7
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You deliberately fire a missing shot at a target, startling it for 3 turns.
If the target fails a mental save it instinctively recoils two steps back.
The next shot that hits the startled creature will deal 150% more damage. Startling Shot
| 0/5 |
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 25
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Your cunning and dexterity allow you to fire incredible trick shots that can hit multiple targets.
You precisely aim your trick shot to ricochet amongst foes you can see so that whenever it hits something solid (creature or solid wall), it will bounce towards the next closest foe.
It may ricochet up to 1 times (or until it misses) within range 5 of your first target and will not target the same foe twice.
Your shot deals 60% weapon damage on its first strike, but loses 69% damage and 0(80%) accuracy with each bounce. Trick Shot
| 0/5 |
| Technique / Combat techniques | 1.50 |
Effective talent level: 7.5
Use mode: Activated
Stamina cost: 24.4
Range: 11
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away. Rush
| 5/5 |
Effective talent level: 1.5
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 22 and critical chance by 11%.
The effects will increase with your Dexterity. Precise Strikes
| 1/5 |
Effective talent level: 1.5
Use mode: Activated
Stamina cost: 11.1
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to focus your blows to hit your target, granting +49 accuracy and allowing you to attack creatures you cannot see without penalty for the next 2 turns. Perfect Strike
| 1/5 |
Effective talent level: 7.5
Use mode: Activated
Stamina cost: 27.8
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 61% for 5 turns. Blinding Speed
| 5/5 |
| Cunning / Stealth | 1.30 |
Effective talent level: 6.5
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 65, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 4. Stealth
| 5/5 |
Effective talent level: 1.3
Use mode: Passive
Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
Shadowstrikes do +20.77% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits. Shadowstrike
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 22.2
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position.
You estimate your current chance to hide as 100.0%. Hide in Plain Sight
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden.
Success is more likely against fewer opponents and is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it.
You estimate your current chance to maintain stealth as 100.0%. Unseen Actions
| 0/5 |
| Steamtech / Automation | 1.30 |
Effective talent level: 2.6
Use mode: Activated
Steam cost: 25
Range: 6
Cooldown: 12
Travel Speed: 500% of base
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Sends a pulse detonator to the target. Upon arrival it explodes in radius 4 cone, dealing 270.53 physical damage, knocking back foes by 3 and dazing them for 3 turns.
Damage increases with your steampower. Pulse Detonator
| 2/5 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 40
Range: 8
Cooldown: 15
Travel Speed: 600% of base
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Sends a lightly electrified net of radius 2 toward a target, all creatures caught inside will be pinned in place for 5 turns.
While the electricity is not enough to do damage it does shock their body, reducing all resistances by 34%. Net Projector
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Steam cost: 25
Range: 6
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: For 4 turns many small saws circle around the target in radius 2, making any creature caught inside bleed for 163.61 physical damage.
Damage increases with your steampower. Sawfield
| 1/5 |
| Steamtech / Bullets mastery | 1.50 |
Effective talent level: 7.5
Use mode: Activated
Steam cost: 30
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: By sending a stream of hot steam over your bullets you overheat them. For the next 9 turns, each bullet will set the target ablaze, making it burn for 306.18 fire damage over 5 turns (most of your shooting talents fire two bullets at once).
Damage will increase with Steampower.
Only one bullet enhancement can be used at once. Overheat Bullets
| 5/5 |
| 5/5 |
Effective talent level: 7.5
Use mode: Activated
Steam cost: 30
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: You swap your bullets for more massive ones for 9 turns.
When striking a creature, these bullets have a 58% chance of knocking it back 3 tiles and a 38% chance of stunning it for 3 turns.
The chances to knockback and stun increase with your Steampower.
Only one bullet enhancement can be used at once. Percussive Bullets
| 5/5 |
Effective talent level: 7.5
Use mode: Activated
Steam cost: 40
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: You coat your bullets with flammable materials, for the next 9 turns each bullet will explode when it hits its target, dealing 253.30 fire damage to all foes within radius 2 (most of your shooting talents fire two bullets at once).
Damage will increase with Steampower.
Only one bullet enhancement can be used at once. Combustive Bullets
| 5/5 |
| Cunning / Poisons | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: Learn how to coat your melee weapons, sling and bow ammo with poison. Each level, you will learn a new kind of poison:
Level 1: Deadly Poison
Level 2: Numbing Poison
Level 3: Insidious Poison
Level 4: Crippling Poison
Level 5: Stoning Poison
New poisons can also be learned from special teachers in the world.
Also increases the effectiveness of your poisons by 0%. (The effect varies for each poison.)
Coating your weapons in poisons does not break stealth.
You may only have two poisons active at once.
Every time you hit a creature with one of your weapons, you have a 20% chance to randomly apply one of your active poisons.
The chance to apply a poison lowers if the target is already poisoned. Vile Poisons
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 7.8
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: You hit your target, doing nature damage depending on the number of poisons on the target:
- 0 poisons: 50%
- 1 poisons: 110%
- 2 poisons: 170%
- 3 poisons: 230%
If you wield a bow or sling you shoot instead.
Venomous Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16.7
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Reduces the duration of all poisons on the target by 50%, but increases their damage by 117%.
The effect increases with your Cunning. Empower Poisons
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Using small steam motors to enhance your movements, you are able to slip past up to 0 foes in a line.
After passing the targets, you will quickly run 0 tiles away. Slip Away
| 0/5 |
Effective talent level: 2.6
Use mode: Sustained
Drains steam: 4
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: The thrill of the hunt invigorates you. For each foe in radius 5 around you, you gain 20% movement speed (up to 100%).
Current bonus: 0%. Agile Gunner
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: In an awesome feat of agility and technological prowess, you toss both of your steamguns in the air, causing them to spin madly for 3 turns.
Each turn, they will fire twice at random targets in range, dealing 100% weapon damage.
While the guns are airborne, you are disarmed and cannot attack.
The spectacle is so distracting that your foes have a hard time concentrating on you, increasing all of your resistances by -5%. Awesome Toss
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: While your foes are distracted by your Awesome Toss, you use powerful steam motors to jump into the air and kick a target 1 tiles away.
The impact is so great that it ripples outwards, slowing all creatures in radius 3 by -20% for 4 turns while the reaction force propels you 0 tiles backwards. Dazzling Jump
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Avoidance | 1.30 |
Effective talent level: 2.6
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You tessellate your cloak with small pieces of metal, providing 20 damage reduction against all attacks.
The myriad metal scraps also help against incoming projectiles, providing a 30% chance of deflecting them to a nearby spot. Automated Cloak Tessellation
| 2/5 |
Effective talent level: 2.6
Use mode: Activated
Steam cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: With a gesture of your cloak, you drop a small incendiary device in front of you, creating a wall of thick steam of 5 length that burns creatures passing it for 267.63 fire damage and blocks sight for 5 turns.
At level 5 the action is so perfect that your foes even lose track of you entirely.
Damage increases with your steampower. Cloak Gesture
| 2/5 |
Effective talent level: 2.6
Use mode: Sustained
Drains steam: 2
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Your cloak is lined with an automated health system that activate when no enemies are visible.
When it triggers, you will be healed for 148 life.
At talent level 3, it will also remove one detrimental physical effect.
The system can only trigger once every 7 turns. Embedded Restoration Systems
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 45
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 10 stealth power for 10 turns.
Stealth power increases with your steampower. Cloaking Device
| 0/5 |
| Cunning / Lethality | 1.30 |
Effective talent level: 3.9
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 6.24% greater chance to be critical hits, and your critical hits do 20.8% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16.7
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You hit your target, doing 80% damage. If your attack hits, you gain 3 armour penetration for 0 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 27.8
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: For 3 turns, you put all your will into your blows, adding 43 physical power to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16.7
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Combat (111% of a turn)
Description: Project a noisy lure for 1 turns that attracts all creatures in a radius 0 to it.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
Use of this talent will not break stealth. Lure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.1
Range: 10
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: Combat (111% of a turn)
Description: Throws a vial of sticky smoke that explodes in radius 0 on your foes, reducing their vision range by 1 for 5 turns.
Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
Use of this will not break stealth. Sticky Smoke
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
Effective talent level: 6.5
Use mode: Activated
Stamina cost: 16.7
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: Attack with your offhand weapon for 161% damage. If the attack hits, the target is stunned for 8 turns, and you hit it with your mainhand weapon doing 161% damage.
The stun chance increases with your Accuracy. Dual Strike
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 33.3
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: Attack your foes in a frontal arc, doing 100% weapon damage and making your targets bleed for 0 each turn for 0 turns.
The bleed damage increases with your main hand weapon damage and Dexterity. Sweep
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.50 |
| 5/5 |
Effective talent level: 1.5
Use mode: Passive
Description: You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 27.
The Defense bonus scales with your Dexterity.At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).
(You currently have a 0% chance to deflect up to 0 damage (0% of your offhand weapon damage) from approximately 1.9 melee attacks (based on your Cunning) each turn.) Dual Weapon Defense
| 1/5 |
Effective talent level: 1.5
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to hit the right spot, increasing your armor penetration by 13 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 1/5 |
Effective talent level: 7.5
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: When dual wielding, increases attack speed by 55%, but drains stamina quickly (-6 stamina/turn). Momentum
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 11.1
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: You hit your target doing 20% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 0 turns.
Stun chance increase with your Accuracy.
If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn. Dirty Fighting
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16.7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: Using a series of tricks and maneuvers, you switch places with your target.
Switching places will confuse your foes, granting you Evasion (50%) for 0 turns.
While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger. Switch Place
| 0/5 |
Effective talent level: 2.6
Use mode: Activated
Stamina cost: 22.2
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Weapon (111% of a turn)
Description: You hit your target, doing 165% damage. If your attack connects, the target is crippled for 5 turns, losing 47% melee, spellcasting and mind speed.
The chance to land the status improves with Accuracy, and the status power improves with Cunning. Cripple
| 2/5 |
| Steamtech / Gunner training | 1.30 |
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 25
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: In an overpowering display of marksmanship, you fire your steamgun(s) twice in rapid succession.
Each shot (targeted separately) deals 20% damage and stuns its target for 0 turns.
The stun chance increases with your Steampower. Double Shots
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 40
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You fire a special, electrically charged shot with your steamgun(s) at a spot within range.
When each shot reaches its target, it bursts into electrified shrapnel within radius 2, which shocks each target hit and deals 60% weapon damage as lightning.
Shocked targets lose up to 1 non-magical effects (for the first shot that hits).
This talent does not use ammo. Static Shot
| 0/5 |