










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 14 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 14 on the 38th Dusk 122nd year of Ascendancy at 21:03 / 1 |
Primary Stats
| Strength | 42 (base 40) |
| Dexterity | 14 (base 11) |
| Constitution | 31 (base 30) |
| Magic | 8 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -5/579 |
| Stamina | 108/139 |
| Psi | 98/98 |
| Healing Factor | 1.2667164179104 |
| Regeneration | 82.83871089733 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 44 |
| Crit Chance | 55% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Light | +8% |
| Darkness | +5% |
| Cold | +12% |
| Mind | +6% |
| Fire | +6% |
| Acid | +3% |
Offense: Damage Penetration
| Lightning | +5% |
| Cold | +15% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 24.883307766991 (81.030927835052%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 4 |
| Physical Save | 30 |
| Spell Save | 18 |
| Mental Save | 21 |
Defense: Resistances
| Nature | + 15%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 9%( 70%) |
| Darkness | + 11%( 70%) |
| Blight | + 15%( 70%) |
| Cold | + 13%( 70%) |
| Fire | + 9%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Stun Resistance | 66% |
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.44 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Skate |
| beneficial effect | Increases critical hit chance by 44%. Berserker Rage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target has 34 increased life regeneration. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| beneficial effect | The thrill of combat improves the target's maximum life by 3%, life regeneration by 2.07, and stamina regeneration by 0.41. Bloodbath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Skate (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed snow giant kidney. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. invigorating pair of iron boots of invasion (0 def, 3 armour) (On feet)]invigorating pair of iron boots of invasion (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Physical power: +3 (+1 eff.) (-) Armour: +3 (-) Fatigue: -2% (-) Changes resistances penetration: +6%(-) physical Stamina each turn: +0.30 (-) Maximum life: +30.00 (-) Movement speed: +10% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. scorching brass lantern of focus (Light source)]scorching brass lantern of focus Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11(-) fire Changes stats: +4(-) Wil Changes resistances: +5%(-) fire Changes damage: +6%(-) mind Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Gloworder (0 def, 1 armour) (On head)]Gloworder (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 10 arcane resource burn * 20% chance to reduce all saves and defense by 11 Damage (Melee): 0(-10) item manaburn arcane / 0(-20) item expose Changes resistances: +9%(-) cold Changes damage: +3%(-) light Physical save: +10 (+5 eff.) (-) A cap made of leather. |
| Tool | [vs. iron torque of mindblast [power 50] (15 cooldown) (Tool)]iron torque of mindblast [power 50] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 53 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)]copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% (-) Life regen: +2.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)]psionicist's copper ring of lightning (+20%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% lightning Changes damage: +10% lightning Mental save: +6 (+3 eff.) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Stormfront (30-45 power, 15 apr) (In main hand)]Stormfront (30-45 power, 15 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +15 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15(-) lightning / +15(-) cold When wielded/worn: Changes damage: +12%(-) lightning / +12%(-) cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
| On hands | [vs. Magmablow the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Magmablow the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) (-) Armour: +2 (-) Fatigue: +3% (-) Damage (Melee): 7(-) light / 7(-) darkness Changes resistances: +5%(-) light / +7%(-) darkness Changes damage: +6%(-) fire / +5%(-) light / +5%(-) darkness Physical save: +6 (+3 eff.) (-) Spell save: +9 (+9 eff.) (-) Mental save: +8 (+6 eff.) (-) Disarm immunity: +21% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. cleansing iron mail armour of Eyal (2 def, 4 armour) (Main armor)]cleansing iron mail armour of Eyal (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +11%(-) nature / +11%(-) blight Life regen: +2.00 (-) Maximum life: +23.00 (-) Healing mod.: +11% (-) A suit of armour made of mail. |
| Cloak | [vs. linen cloak 'Frostpiercer' (1 def, 0 armour) (Cloak)]linen cloak 'Frostpiercer' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 2(-) cold Changes resistances penetration: +5%(-) lightning / +15%(-) cold Changes damage: +3%(-) acid Maximum life: +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet of mastery (0.14 Technique / Berserker's strength) (Around neck)]copper amulet of mastery (0.14 Technique / Berserker's strength) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent masteries: +0.14(-) Technique / Berserker's strength Amulets can have magical properties. |
Inventory
[vs. Infusion: Healing (on body)]healing infusion (heal 41; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12(-1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 41(-9) then cleanse 1 wound, poison and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing (on body)]healing infusion of the sneak (heal 60; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60(+10) then cleanse 1 wound, poison and disease effect. Its effects scale with your +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 448%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 448%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the warrior (res 24%; mental; dur 3; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11(-4) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +mental and -physical effect and reduce all damage taken by 24%(+10%) for 3(-1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. copper amulet of mastery (0.14 Technique / Berserker's strength) (Around neck)]grounding copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% lightning Talent mastery: +0.00(-0.14) Technique / Berserker's strength Stun/Freeze immunity: +21% Amulets can have magical properties. |
[vs. copper ring of perseverance (On fingers, 1 of 2)]Nighttide Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +15 (+5 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 10% Changes resistances: +20% fire Changes damage: +10% fire Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-2.00) Maximum stamina: +10.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of perseverance (On fingers, 1 of 2)]copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% (+1%) Life regen: +1.00 (-1.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of perseverance (On fingers, 1 of 2)]rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of perseverance (On fingers, 1 of 2)]titan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]iron battleaxe of massacre (21.5-32.25 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.5 - 32.3(-8.5 - -12.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 (-14) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) On weapon crit: - inflicts either shocked or wet, chosen at random Damage (Melee): +0(-15) lightning / +0(-15) cold When wielded/worn: Changes damage: +0%(-12%) lightning / +0%(-12%) cold Massive two-handed battleaxes. |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]iron greatmaul of paradox (16.5-24.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8(-13.5 - -20.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-14) Crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) On weapon crit: - inflicts either shocked or wet, chosen at random Damage (Melee): +0(-15) lightning / +7 temporal / +0(-15) cold When wielded/worn: Changes resistances: +7% temporal Changes damage: +0%(-12%) lightning / +0%(-12%) cold Massive two-handed mauls. |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. plaguebringer's steel mace (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3(-15.5 - -24.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-12) Crit. chance: +1.0% (-4.0%) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 5 On weapon crit: - inflicts either shocked or wet, chosen at random Damage (Melee): +7 blight / +0(-15) cold / +0(-15) lightning When wielded/worn: Changes damage: +0%(-12%) lightning / +0%(-12%) cold Disease immunity: +14% Blunt and deadly. |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming dwarven-steel waraxe of paradox (21-29.4 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4(-9.0 - -15.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 (-11) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) On weapon crit: - inflicts either shocked or wet, chosen at random Damage (Melee): +0(-15) lightning / +8 temporal / +0(-15) cold Damage (radius 1) on hit: +7 fire When wielded/worn: Changes resistances: +7% temporal Changes damage: +0%(-12%) lightning / +0%(-12%) cold One-handed war axes. |
[vs. cleansing iron mail armour of Eyal (2 def, 4 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +12 (+12 eff.) (+10 (+10 eff.)) Fatigue: +0% (-12%) Damage when hit (Melee): 10 cold Changes resistances: +0%(-11%) blight / +15% cold / +0%(-11%) nature / +7% all Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Ice Life regen: +0.00 (-2.00) Maximum life: +0.00 (-23.00) Spellpower: +5 (+2 eff.) Movement speed: +15% Healing mod.: +0% (-11%) Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. cleansing iron mail armour of Eyal (2 def, 4 armour) (Main armor)]Vestments of the Conclave (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +0% (-12%) Changes stats: +6 Mag Changes resistances: +0%(-11%) blight / +0%(-11%) nature / +9% all Changes damage: +15% arcane Life regen: +0.00 (-2.00) Maximum life: +0.00 (-23.00) Spellpower: +15 (+6 eff.) Spell crit. chance: +15% Healing mod.: +0% (-11%) An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
[vs. Mighty Girdle (Around waist)]rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Maximum encumbrance: +0 (-70) Mental save: +6 (+3 eff.) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
[vs. linen cloak 'Frostpiercer' (1 def, 0 armour) (Cloak)]linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 0(-2) cold Changes stats: +2 Wil / +1 Mag Changes resistances penetration: +0%(-5%) lightning / +0%(-15%) cold Changes damage: +0%(-3%) acid Maximum life: +0.00 (-30.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. invigorating pair of iron boots of invasion (0 def, 3 armour) (On feet)]Mayildamina the pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Armour: +1 (-2) Fatigue: +0% (+2%) Changes stats: +2 Mag / +1 Wil / +2 Cun / +3 Con Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +0%(-6%) physical Stamina each turn: +0.00 (-0.30) Maximum life: +0.00 (-30.00) Movement speed: +0% (-10%) A pair of boots made of leather. |
[vs. invigorating pair of iron boots of invasion (0 def, 3 armour) (On feet)]traveler's pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Armour: +3 (-) Fatigue: -2% (-) Changes resistances penetration: +0%(-6%) physical Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Stamina each turn: +0.30 (-) Maximum life: +0.00 (-30.00) Maximum stamina: +11.00 Movement speed: +0% (-10%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Magmablow the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Armour: +0 (-2) Fatigue: +0% (-3%) Damage (Melee): 0(-7) light / 0(-7) darkness Changes stats: +4 Cun / +4 Wil Changes resistances: +0%(-7%) darkness / +10% nature / +0%(-5%) light Changes damage: +0%(-5%) darkness / +0%(-6%) fire / +5% nature / +0%(-5%) light Talent mastery: +0.20 Wild-gift / Slime Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-9 (-9 eff.)) Mental save: +0 (+0 eff.) (-8 (-6 eff.)) Poison immunity: +20% Disarm immunity: +0% (-21%) Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. Magmablow the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Armour: +1 (-1) Fatigue: +1% (-2%) Damage (Melee): 0(-7) light / 0(-7) darkness Changes resistances: +0%(-5%) light / +0%(-7%) darkness Changes damage: +0%(-6%) fire / +0%(-5%) light / +0%(-5%) darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-9 (-9 eff.)) Mental save: +0 (+0 eff.) (-8 (-6 eff.)) Disarm immunity: +0% (-21%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Magmablow the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Physical power: +6 (+2 eff.) Armour: +1 (-1) Fatigue: +1% (-2%) Damage (Melee): 0(-7) light / 0(-7) darkness Changes stats: +2 Str Changes resistances: +0%(-5%) light / +0%(-7%) darkness Changes damage: +0%(-6%) fire / +0%(-5%) light / +0%(-5%) darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-9 (-9 eff.)) Mental save: +0 (+0 eff.) (-8 (-6 eff.)) Disarm immunity: +0% (-21%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Gloworder (0 def, 1 armour) (On head)]bladed iron helm of strength (+5) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +5% (+4%) Damage (Melee): 0(-10) item manaburn arcane / 0(-20) item expose Changes stats: +5 Str Changes resistances: +0%(-9%) cold Changes damage: +0%(-3%) light Physical save: +0 (+0 eff.) (-10 (-5 eff.)) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 109.8 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Gloworder (0 def, 1 armour) (On head)]iron helm of dexterity (+2) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +5% (+4%) Damage (Melee): 0(-10) item manaburn arcane / 0(-20) item expose Changes stats: +2 Dex Changes resistances: +0%(-9%) cold Changes damage: +0%(-3%) light Physical save: +0 (+0 eff.) (-10 (-5 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. scorching brass lantern of focus (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Damage when hit (Melee): 0(-11) fire Changes stats: +0(-4) Wil Changes resistances: +30% light / +0%(-5%) fire Changes damage: +10% light / +0%(-6%) mind Light radius: +5 (+2) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. iron torque of mindblast [power 50] (15 cooldown) (Tool)]iron pickaxe of the Iron Throne (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +20.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron torque of mindblast [power 50] (15 cooldown) (Tool)]iron torque of gale force [power 60] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 6 spaces and dealing 60 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of mindblast [power 50] (15 cooldown) (Tool)]overpowered iron torque of gale force [power 85] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 6 spaces and dealing 85 physical damage Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of mindblast [power 50] (15 cooldown) (Tool)]cleansing elm wand of lightning storm [power 72] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 17 lightning damage and will be dazed for 1 turn (87 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Lucy Killmurder the Thalore Berserker level 10
3rd Summertide 122nd year of Ascendancy at 17:45 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Lucy Killmurder the Thalore Berserker level 11
2nd Dusk 122nd year of Ascendancy at 10:04 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Lucy Killmurder the Thalore Berserker level 8
3rd Mirth 122nd year of Ascendancy at 05:22 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Lucy Killmurder the Thalore Berserker level 8
5th Mirth 122nd year of Ascendancy at 22:02 see stats
Log
Luminous horror casts Searing Light.
Luminous horror hits Lucy Killmurder for 25 fire, 69 light (94 total damage).
Lucy Killmurder uses Death Dance.
Lucy Killmurder performs a melee critical strike against Luminous horror!
The shield around luminous horror crumbles.
Luminous horror shrugs off the effect 'Exposed'!
Lucy Killmurder revels in the spilt blood and grows stronger!
Luminous horror is dazed!
Luminous horror starts to bleed.
The shield around luminous horror crumbles.
Luminous horror's is vulnerable to attacks and effects!
Luminous horror is dazed!
Luminous horror starts to bleed.
The shield around luminous horror crumbles.
Luminous horror starts to bleed.
Luminous horror casts Firebeam.
Luminous horror is not dazed anymore.
Luminous horror casts Firebeam.
Luminous horror HEALS from light damage!
Luminous horror HEALS from light damage!
Luminous horror HEALS from fire damage!
Luminous horror HEALS from light damage!
Luminous horror hits Lucy Killmurder for 25 fire damage.
Lucy Killmurder hits Luminous horror for (87 absorbed), 0 physical, (12 absorbed), 0 lightning, (12 absorbed), 0 cold, (6 absorbed), 0 arcane, (1 absorbed), 6 darkness, 0 light, 4 healing (6 total damage) [4 healing].
Lucy Killmurder hits Luminous horror for (21 absorbed), 98 physical, 12 lightning, 12 cold, 6 arcane, 7 darkness, 0 light, 4 healing (136 total damage) [4 healing].
Lucy Killmurder hits Luminous horror for (119 absorbed), 40 physical, 12 lightning, 12 cold, 6 arcane, 7 darkness, 0 light, 4 healing (77 total damage) [4 healing].
Melee retaliation hits Luminous horror for 2 cold, 0 fire, 6 healing (2 total damage) [6 healing].
Luminous horror hits Lucy Killmurder for 8 fire, 4 light (12 total damage).
Saving game...









































































