Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 21 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 42 (base 39) |
| Dexterity | 15 (base 12) |
| Constitution | 35 (base 27) |
| Magic | 20 (base 12) |
| Willpower | 13 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 314/556 |
| Mana | 195/195 |
| Stamina | 161/168 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 49 |
| Crit Chance | 2% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.3 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.38 (100%) |
| Defense | 9.75 |
| Ranged Defense | 9.75 |
| Fatigue | 12 |
| Physical Save | 33.054372365144 |
| Spell Save | 23.632133834683 |
| Mental Save | 22.160721601017 |
Defense: Resistances
| All | + 15%(100%) |
Defense: Immunities
| Stun Resistance | 80% |
| Stoning Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Socketed Gems | 2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | 3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
| In main hand | This item will automatically be transmogrified when you leave the level. Zubinne the Brightmarrow (41.5-62.25 power, 14 apr)Zubinne the Brightmarrow (41.5-62.25 power, 14 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Physical crit. chance: +1.5% Attack speed: 100% Damage Shield penetration (this weapon only): +23% When wielded/worn: Armour: +4 Changes resistances: +3% fire Changes resistances penetration: +5% light Massive two-handed mauls. |
| Main armor | This item will automatically be transmogrified when you leave the level. Revenant (8 def, 20 armour)Revenant (8 def, 20 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 Spell save: +12 Mental save: +12 Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
dwarven-steel mace 'Oozeenvy' (27-37.8 power, 4 apr) dwarven-steel mace 'Oozeenvy' (27-37.8 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +8% acid / +10% cold / +13% fire / +3% nature / +9% lightning Changes damage: +3% nature Spell save: +9 Blunt and deadly. |
Leladuyon (8 def, 8 armour, 112 block) Leladuyon (8 def, 8 armour, 112 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +6% light / +6% blight Talent granted: +3 Block Physical save: +10 Handheld deflection devices. |
Achievements
Log
Cold drake hatchling hits Iceblock for 35 physical, 3 cold (38 total damage).
Collanlda casts Healing Light.
Collanlda receives 130 healing.
Dire wolf uses Knockback.
Dire wolf resists the knockback!
Dire wolf hits Iceblock for 40 physical damage.
Collanlda shrugs off the effect 'Frozen'!
Cold drake hatchling shrugs off the effect 'Frozen'!
Rantha the Worm's ice storm area effect hits Collanlda for 25 cold damage.
Rantha the Worm's ice storm area effect hits Jingles (servant of Collanlda) for 18 cold damage.
Rantha the Worm's ice storm area effect hits Cold drake hatchling for 0 cold damage.
Rantha the Worm's ice storm area effect hits Rattlesnake for 25 cold damage.
Rantha the Worm's ice storm area effect hits Cold drake hatchling for 0 cold damage.
Jingles (servant of Collanlda) seems less dangerous.
Jingles (servant of Collanlda) uses Crush.
Dire wolf is free from the ice.
Dire wolf howls
Cold drake hatchling is free from the ice.
Rantha the Worm breathes ice!
Character control switched to Jingles (servant of Collanlda).
Rantha the Worm hits Collanlda for 167 cold damage.
Rantha the Worm hits Jingles (servant of Collanlda) for 119 cold damage.
Rantha the Worm killed Collanlda!
Rantha the Worm's ice storm area effect hits Jingles (servant of Collanlda) for 18 cold damage.
Rantha the Worm's ice storm area effect hits Cold drake hatchling for 0 cold damage.
Rantha the Worm's ice storm area effect hits Rattlesnake for 25 cold damage.
Rantha the Worm's ice storm area effect hits Cold drake hatchling for 0 cold damage.
Talent Taunt is ready to use.
