





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 50 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 60 (base 43) |
Dexterity | 27 (base 20) |
Constitution | 26 (base 15) |
Magic | 74 (base 60) |
Willpower | 23 (base 10) |
Cunning | 47 (base 24) |
Resources
Life | 1154/1154 |
Hate | 110/110 |
Vim | 226/226 |
Healing Factor | 0.42165862549544 |
Regeneration | 11.384782888377 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +49.545105411694% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | -4 |
Infravision | 13 |
See Invisible | 30 |
Offense: Mainhand
Damage | 107 |
Accuracy | 75 |
Crit Chance | 18% |
APR | 27 |
Speed | 1.25 |
Offense: Offhand
Damage | 59 |
Accuracy | 75 |
Crit Chance | 14% |
APR | 13 |
Speed | 1.25 |
Offense: Spell
Spellpower | 76 |
Crit Chance | 12% |
Speed | 1.25 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Physical | -44% |
Lightning | -42% |
Light | -39% |
Temporal | -33% |
Blight | -42% |
Arcane | -42% |
Nature | -42% |
All | -54% |
Offense: Damage Penetration
Physical | +17% |
Acid | +5% |
Nature | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 61 (88.568973732692%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 15 |
Physical Save | 49 |
Spell Save | 47 |
Mental Save | 17 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Cold | + 40%(100%) |
All | + 25%(100%) |
Darkness | + 40%(100%) |
Temporal | + 27%(100%) |
Lightning | + 30%(100%) |
Mind | + 56%(100%) |
Fire | + 6%(100%) |
Nature | + 30%(100%) |
Defense: Immunities
Fear Resistance | 100% |
Stun Resistance | 100% |
Confusion Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 88.69 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Corruption / Plague | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | ![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Apr +2 Melee Ret 8 acid ----- def ----- Resists +6% nature Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.03 Heal yourself and all friendly characters within 10 spaces for 512 Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. 100% to increase all damage by 28% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun +6 Str dps ---------- Melee+ 9 physical Ranged+ 13 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 23 On Hit (Ranged): * 15% chance to reduce all saves and defense by 23 ----- def ----- Armour +12 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Max.HP +72.00 HP.reg +11.00 Heal.mod +14% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +6% all ----- def ----- Max.HP +72.00 HP.reg +17.00 Heal.mod +15% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Melee+ 31 light Ranged+ 22 light Dmg.mod +15% light Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +12% blight +10% physical Res.pen +5% acid +10% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +6% acid +6% blight Phys.save +17 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Main armor | ![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +35 Defense +25 (+11 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+5 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
In off hand | ![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 5 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 33 On Crit: * Splash the target with acid dealing 203 damage over 5 turns and reducing armor and accuracy by 26 While equipped: dps ---------- Dmg.mod +12% nature +21% temporal Res.pen +5% nature +7% physical Acc +9 (+2 eff.) Apr +5 ----- def ----- Resists +3% temporal Disease- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
In main hand | ![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +7.0% Atk.spd 100% Phasing +15% On Crit.r2 +8 lightning +4 arcane While equipped: Stats +6 Str +7 Dex +8 Mag +7 Wil +11 Cun +4 Con dps ---------- Dmg.mod +12% lightning +12% arcane ----- def ----- Resists +6% lightning One-handed war axes. |
Inventory
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +5 Dex dps ---------- Res.pen +15% fire Melee Ret 8 darkness ----- def ----- Crit.chn- 10.00% Max.HP +35.00 Disarm- +29% Pinning- +37% Knockbk- +28% ---------- misc Infravis +1 See.Invis +6 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +30% ---------- misc Infravis +4 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +23% Pinning- +28% Knockbk- +24% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +7% blight +6% nature +22% lightning Poison- +12% Disease- +18% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +19% acid +20% fire +15% lightning +14% cold Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% nature ----- def ----- Armour +4 Resists +22% nature Rings make your fingers look great! |
![]() 3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 94 temporal damage and slows enemies in radius 6 of the target by 104% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() 3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Nature Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 blight +10 nature On Hit: 20% Epidemic 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 33 * Create an explosion dealing 122 cold damage (1/turn) While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% arcane +10% cold Res.pen +11% cold Melee Ret 4 lightning ----- def ----- Spell.save +9 (+3 eff.) Disease- +16% ---------- misc Mana/s.crit +1.00 One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Arcane/Psionic Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 122 cold damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +17% cold Res.pen +14% cold One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +28 nature +12 mind On Hit.r1 +8 nature On Crit.r2 +8 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 122 damage While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Dmg.mod +12% nature Res.pen +10% mind Acc +20 (+4 eff.) One-handed war axes. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Defense +19 (+9 eff.) Resists +12% temporal +9% mind +6% nature Stealth +10 HP.reg +4.00 Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +3 Dex +4 Cun +5 Lck ----- def ----- Armour +8 Defense +7 (+3 eff.) Phys.save +16 (+5 eff.) Stealth +7 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +6% cold +11% darkness +15% blight ---------- misc Light +1 Breathe water A suit of armour made of mail. |
![]() 9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +9 Dex +13 Wil +16 Cun dps ---------- Dmg.mod +9% fire ----- def ----- Armour +8 Defense +29 (+12 eff.) Fatigue +8% Resists +3% light +12% nature +5% arcane Phys.save +14 (+5 eff.) Mind.save +36 (+19 eff.) A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+6 eff.) ----- def ----- Armour +50 Defense +40 (+16 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+11 eff.) Spell.save +35 (+12 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+14 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() 0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-18 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 534 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: dialog is displayed).
You gain 12.33 gold from the transmogrification of magewarrior's short dragonbone magestaff of breaching (30-36 power, 6 apr, cold element).
You gain 9.45 gold from the transmogrification of blooming living mindstar of venom (17-19 power, 40 apr, mind damage).
You gain 7.26 gold from the transmogrification of voratun mace of enduring (48-67 power, 6 apr).
You gain 7.54 gold from the transmogrification of plaguebringer's stralite mace of phasing (36-51 power, 21 apr).
You gain 5.63 gold from the transmogrification of elemental voratun battleaxe of massacre (80-119 power, 4 apr).
There is a way to the previous level here (press '' or right click to use).
Saving game...
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 7th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving done.
Saving game...
You transfer Umbral Razor (25-32 power, 10 apr) from the online item's vault.
Saving done.
Character control switched to worm that walks (servant of Lini-lite).
Lini-lite activates Chant of Resistance.
Lini-lite activates Chaos Orbs.
You transfer Ureslak's Femur (52-73 power, 5 apr) to the online item's vault.
Saving done.