Two Gun Tasia the level 10 Halfling Gunslinger by Bluebiscuit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassGunslinger
Level / Exp10 / 33%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity37 (base 31)
Constitution15 (base 11)
Magic10 (base 10)
Willpower14 (base 10)
Cunning28 (base 21)

Resources

Life234/234
Steam100/100
Healing Factor1.1460311219418
Regeneration0.28650778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision8
See Stealth20
See Invisible20

Offense: Mainhand

Damage22
Accuracy35
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage22
Accuracy35
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+9%
Light+10%
Nature+11%

Defense: Base

Armour (hardiness)16 (30%)
Defense22
Ranged Defense22
Fatigue7
Physical Save17
Spell Save16
Mental Save21

Defense: Resistances

Light+ 30%( 70%)
Nature+ 10%( 70%)
Blight+ 6%( 70%)
Cold+ 17%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Blind Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
2/5
1/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
1/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Two Gun Tasia the Halfling Gunslinger level 10
8th Mirth 122nd year of Ascendancy at 19:17
see stats

Log

You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.71 gold from the melting of
brass lantern of clarity.
You gain 1.16 gold from the melting of
quiver of elm arrows of erosion (12/12, 12-17 power, 5 apr).
You gain 0.75 gold from the melting of
rough leather hat of constitution (+3) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.64 gold from the melting of
insulating pair of iron boots (0 def, 3 armour).
You gain 2.19 gold from the melting of
elm vilestaff of warding (10-12 power, 2 apr, acid element).
You gain 1.41 gold from the melting of
earthen elm magestaff (10-12 power, 2 apr, cold element).
You gain 8.51 gold from the melting of
Urtherand the Flameterror (10-12 power, 2 apr, cold element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.93 gold from the melting of
horrifying mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 6.72 gold from the melting of
elm longbow 'Pyrewing'.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron battleaxe (14-20 power, 1 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.


There is a Passageway into Norgos' Lair here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

There is a way to the previous level here (press '' or right click to use).
Saving done.