Well the level 3 Dwarf Wyrmic by Bluebiscuit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp3 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower19 (base 16)
Cunning10 (base 10)

Resources

Life143/159
Equilibrium0
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy12
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save15
Spell Save13
Mental Save14

Defense: Resistances

Acid+ 20%( 70%)
Lightning+ 1%( 70%)
Physical 0%( 70%)
Cold+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
On fingers
Main armor
Light source
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent Swallow is ready to use.
Today is the 20th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Resilience of the Dwarves is ready to use.
Rested for 64 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (degenerated skeleton warrior)).


Degenerated skeleton warrior misses Well.

Well hits Degenerated skeleton warrior for 25 physical, 7 fire (32 total damage).
Degenerated skeleton warrior hits Well for 12 physical damage.
Well hits Degenerated skeleton warrior for 10 physical damage.

Well misses Degenerated skeleton warrior.
Degenerated skeleton warrior hits Well for 14 physical damage.
Well hits Degenerated skeleton warrior for 10 physical damage.

Well hits Degenerated skeleton warrior for 21 physical damage.
Well killed Degenerated skeleton warrior!

You pickup 0.85 gold pieces.


Well wears:
copper ring of corrosion (+20%).