










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 33 / 58% |
Size | big |
Lifes / Deaths | Killed by Kollr at level 32 on the 78th Pyre 122nd year of Ascendancy at 17:59 6 / 1 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 15 (base 15) |
Magic | 71 (base 60) |
Willpower | 66 (base 60) |
Cunning | 15 (base 10) |
Resources
Life | -34/597 |
Paradox | 552 |
Healing Factor | 1.0405405405405 |
Regeneration | 0.26013513513513 |
Speed
Mental | +52.60739178594% |
Attack | +52.60739178594% |
Movement | 0% |
Spell | +52.60739178594% |
Global | +137.24023572412% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 37 |
Accuracy | 39 |
Crit Chance | 9% |
APR | 5 |
Speed | 0.66 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 16% |
Speed | 0.65527625385452 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 8% |
Speed | 0.65527625385452 |
Offense: Damage Bonus
Darkness | +28% |
Physical | +41% |
Arcane | +26% |
All | +16% |
Nature | +28% |
Offense: Damage Penetration
Physical | +38% |
All | +25% |
Defense: Base
Armour (hardiness) | 16.839261347047 (30%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 53 |
Mental Save | 51 |
Defense: Resistances
Darkness | + 29%( 70%) |
Nature | + 34%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 19% |
Bleed Resistance | 19% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Matter Weaving |
talent | Reality Smearing |
talent | Disintegration |
beneficial effect | Improves/gives invisibility (power 21), reducing damage dealt by 0%. Invisibility |
beneficial effect | The target's accuracy and power have been increased by 30. 6 Fateweaver |
detrimental effect | Damage received in the past is returned as 12.32 paradox damage per turn. Reality Smearing |
beneficial effect | Increases attack, spell, and mind speed by 53%. 3 Time Dilation |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 30, and granting a 7% chance to ignore critical hits. Precognition |
beneficial effect | Displacing 27% of all damage on to a random enemy. Webs of Fate |
beneficial effect | Increases global action speed by 37%. Speed |
beneficial effect | The target's defense and saves have been increased by 42. 6 Spin |
beneficial effect | The target has a 52% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Light source | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +18% darkness Changes damage: +10% arcane / +12% darkness Maximum mana: +10.00 A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 113 lightning damage and will be dazed for 1 turn (566 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 27% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +4 Mag Spellpower: +8 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Changes resistances: +24% nature Changes damage: +12% nature Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% physical Changes damage: +25% physical Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +19.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% all Changes damage: +16% all Mental save: +25 (+9 eff.) Spellpower: +11 (+3 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +3 Wil Spell save: +5 (+1 eff.) Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() conjurer's voratun ring of tenacity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +6 Wil Disarm immunity: +35% Pinning immunity: +34% Knockback immunity: +45% Maximum life: +23.00 Spellpower: +12 (+3 eff.) Rings can have magical properties. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +8 (+2 eff.) Maximum wards: +3 light Changes damage: +34% light Talents granted: +3 Ward +1 Command Staff Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() evasive dragonbone wand of lightning storm [power 458] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 106 lightning damage and will be dazed for 1 turn (531 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 35% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Kollr the Shalore Paradox Mage level 19
76th Pyre 122nd year of Ascendancy at 01:38 see stats
By Kollr the Shalore Paradox Mage level 10
74th Pyre 122nd year of Ascendancy at 22:46 see stats
By Kollr the Shalore Paradox Mage level 20
76th Pyre 122nd year of Ascendancy at 01:38 see stats
By Kollr the Shalore Paradox Mage level 30
78th Pyre 122nd year of Ascendancy at 00:16 see stats
By Kollr the Shalore Paradox Mage level 32
78th Pyre 122nd year of Ascendancy at 17:59 see stats
Log
Today is the 35th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 36th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 37th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 38th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 39th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 40th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 41st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 42nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Sold: shielding rune (absorb 398; dur 6; cd 15) for 1.00 gold.
Today is the 43rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 44th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 45th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 46th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 47th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 48th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 49th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 50th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 51st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Bought: potent dragonbone starstaff of greater warding (34-40.8 power, 6 apr, light element) for 215.73 gold.
Today is the 52nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 53rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 54th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 55th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Kollr deactivates Reality Smearing.
Kollr stops weaving fate.
Kollr deactivates Matter Weaving.
Kollr stops spinning fate.
Kollr is no longer invisible.
Kollr slows down.
Kollr deactivates Disintegration.