





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 17 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 16 (base 15) |
| Dexterity | 32 (base 32) |
| Constitution | 12 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 15 (base 15) |
Resources
| Life | 481/508 |
| Steam | 100/100 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 0.25412087912088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 43 |
| Crit Chance | 22% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 43 |
| Crit Chance | 22% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -36% |
| All | -45% |
Defense: Base
| Armour (hardiness) | 12.413408721348 (66.666666666667%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 12 |
| Physical Save | 13 |
| Spell Save | 9 |
| Mental Save | 11 |
Defense: Resistances
| Lightning | + 10%(100%) |
| Cold | + 10%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 25% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Generic Talents
Effects
| talent | Mecharachnid Link |
| detrimental effect | Reduces all damage done by 45% and increase all detrimental effects durations by 6 turns on application. Covered in Gastric Fluids |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
Quests
Equipment
| Quiver | barbed pouch of dwarven-steel shots of crippling (19/19, 151% power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 151% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +18.0% Capacity: 19 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| In off hand | mighty iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+3 eff.) Changes stats: +1 Str Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | steel mail armour of resilience (2 def, 6 armour)Requires: - Heavy armour training - Dexterity 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Maximum life: +32.00 A suit of armour made of mail. |
| In main hand | steady iron steamgun of coldRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Damage (Ranged): +6 cold Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +2.0% Changes damage: +9% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Inventory
Achievements
Log
You gain 3.05 gold from the melting of balanced dwarven-steel mace (132% power, 4 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 4.42 gold from the melting of arcing dwarven-steel mace of rage (132% power, 4 apr).
You collect a new ingredient: lump of steel (1).
You gain 2.70 gold from the melting of balanced steel dagger (103% power, 6 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.45 gold from the melting of acidic dwarven-steel dagger of massacre (127% power, 7 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 14.49 gold from the melting of Ravenquill of the Blightspawn (138% power, 2 apr).
You gain 1.05 gold from the melting of gold amulet of cunning (+4).
Saving game...
Saving done.
Saving game...
Saving done.
You give barbed pouch of dwarven-steel shots of crippling (19/19, 151% power, 3 apr) to mecharachnid (servant of Annihilator).
Character control switched to mecharachnid (servant of Annihilator).
Annihilator brandishes Vargh Redemption, calling forth the might of the oceans!
Mecharachnid (servant of Annihilator) resists the wave!
Annihilator's tidal wave hits mecharachnid (servant of Annihilator) for 7 cold, 7 physical (14 total damage).
New shimmer option unlocked: pouch of dwarven-steel shots
Mecharachnid (servant of Annihilator) wears (replacing flaming pouch of steel shots of daylight (16/16, 125% power, 2 apr)): barbed pouch of dwarven-steel shots of crippling (19/19, 151% power, 3 apr).
Annihilator activates Shock Grenade.
Mecharachnid (servant of Annihilator) resists the wave!
Annihilator's tidal wave hits mecharachnid (servant of Annihilator) for 7 cold, 7 physical (14 total damage).
You give flaming pouch of steel shots of daylight (16/16, 125% power, 2 apr) to Annihilator.
Mecharachnid (servant of Annihilator) deactivates Mecharachnid Link.
Annihilator deactivates Exoskeleton.
Annihilator deactivates Shock Grenade.








