Ndimial the level 9 Thalore Bulwark by Nornis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassBulwark
Level / Exp9 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 28)
Dexterity20 (base 17)
Constitution17 (base 16)
Magic8 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life316/316
Stamina108/108
Healing Factor1.0561497326203
Regeneration1.4258021390374

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage38
Accuracy24
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+6%
All0%

Offense: Damage Penetration

Mind+25%
Darkness+15%

Defense: Base

Armour (hardiness)23.990911130858 (73.452380952381%)
Defense25
Ranged Defense28
Fatigue17
Physical Save38
Spell Save17
Mental Save20

Defense: Resistances

Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance34%
Instadeath Resistance100%
Knockback Resistance34%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
2/5
3/5
1/5
0/5
Technique / Shield offense1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
3/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.45 gold pieces.

There is a previous level here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.77 gold from the transmogrification of
bright brass lantern of health.
You gain 1.69 gold from the transmogrification of
acidic iron shield of cold resistance (+15%) (4 def, 2 armour, 9.5-11.4 power, 18 block).
You gain 12.50 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 2.13 gold from the transmogrification of
acidic iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 11.41 gold from the transmogrification of
Splendourmarrow the iron greatmaul (18.5-27.75 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 21%; cure physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 38; turns 5; dispels darkness).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Ndimial deactivates Shield Wall.