Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Doge |
Class | Doombringer |
Level / Exp | 55 / 22% |
Size | medium |
Lifes / Deaths | Killed by demonic clerk at level 2 on the 74th Pyre 122nd year of Ascendancy at 13:11 / 78Killed by demonic clerk at level 4 on the 76th Pyre 122nd year of Ascendancy at 01:47 Killed by Ssayl the human at level 17 on the 2nd Flare 122nd year of Ascendancy at 10:10 Killed by mucus ooze at level 17 on the 2nd Flare 122nd year of Ascendancy at 13:21 Killed by Unolck the halfling at level 17 on the 2nd Flare 122nd year of Ascendancy at 21:12 Killed by Unolck the halfling at level 17 on the 3rd Flare 122nd year of Ascendancy at 01:31 Killed by snow giant boulder thrower at level 22 on the 18th Dusk 122nd year of Ascendancy at 01:58 Killed by snow giant boulder thrower at level 25 on the 18th Dusk 122nd year of Ascendancy at 13:15 Killed by fire drake at level 30 on the 19th Dusk 122nd year of Ascendancy at 11:14 Killed by Saluthra the faeros at level 31 on the 19th Dusk 122nd year of Ascendancy at 20:07 Killed by Ce'Nemina the fire wyrm at level 33 on the 21st Dusk 122nd year of Ascendancy at 01:50 Killed by fire drake at level 33 on the 21st Dusk 122nd year of Ascendancy at 06:32 Killed by snow giant boulder thrower at level 33 on the 21st Dusk 122nd year of Ascendancy at 09:36 Killed by ultimate telugoroth at level 34 on the 21st Dusk 122nd year of Ascendancy at 22:41 Killed by greater telugoroth at level 36 on the 22nd Dusk 122nd year of Ascendancy at 09:10 Killed by ultimate telugoroth at level 36 on the 22nd Dusk 122nd year of Ascendancy at 11:52 Killed by Lisynne the greater telugoroth at level 37 on the 22nd Dusk 122nd year of Ascendancy at 13:33 Killed by Lisynne the greater telugoroth at level 37 on the 22nd Dusk 122nd year of Ascendancy at 16:47 Killed by Lisynne the greater telugoroth at level 37 on the 23rd Dusk 122nd year of Ascendancy at 11:35 Killed by ultimate telugoroth at level 37 on the 23rd Dusk 122nd year of Ascendancy at 13:02 Killed by Lisynne the greater telugoroth at level 38 on the 23rd Dusk 122nd year of Ascendancy at 15:59 Killed by Lisynne the greater telugoroth at level 38 on the 23rd Dusk 122nd year of Ascendancy at 21:07 Killed by Lisynne the greater telugoroth at level 38 on the 24th Dusk 122nd year of Ascendancy at 01:44 Killed by Lisynne the greater telugoroth at level 38 on the 24th Dusk 122nd year of Ascendancy at 11:44 Killed by Lisynne the greater telugoroth at level 38 on the 24th Dusk 122nd year of Ascendancy at 13:42 Killed by Lisynne the greater telugoroth at level 38 on the 24th Dusk 122nd year of Ascendancy at 15:12 Killed by Lisynne the greater telugoroth at level 38 on the 24th Dusk 122nd year of Ascendancy at 16:49 Killed by Lisynne the greater telugoroth at level 38 on the 24th Dusk 122nd year of Ascendancy at 21:42 Killed by Lisynne the greater telugoroth at level 38 on the 24th Dusk 122nd year of Ascendancy at 22:04 Killed by Lisynne the greater telugoroth at level 38 on the 25th Dusk 122nd year of Ascendancy at 03:13 Killed by Lisynne the greater telugoroth at level 38 on the 26th Dusk 122nd year of Ascendancy at 03:48 Killed by Lisynne the greater telugoroth at level 38 on the 26th Dusk 122nd year of Ascendancy at 08:20 Killed by Lisynne the greater telugoroth at level 38 on the 26th Dusk 122nd year of Ascendancy at 11:25 Killed by Lisynne the greater telugoroth at level 38 on the 26th Dusk 122nd year of Ascendancy at 13:29 Killed by Lisynne the greater telugoroth at level 38 on the 26th Dusk 122nd year of Ascendancy at 18:28 Killed by Ben Cruthdar, the Abomination at level 40 on the 27th Dusk 122nd year of Ascendancy at 03:14 Killed by Ben Cruthdar, the Abomination at level 40 on the 27th Dusk 122nd year of Ascendancy at 07:49 Killed by dredge at level 43 on the 27th Dusk 122nd year of Ascendancy at 14:31 Killed by dredge at level 44 on the 27th Dusk 122nd year of Ascendancy at 19:57 Killed by dredgling at level 46 on the 28th Dusk 122nd year of Ascendancy at 20:06 Killed by Forgery of Haze (Mayevena the dredgling) at level 47 on the 29th Dusk 122nd year of Ascendancy at 16:40 Killed by Mayevena the dredgling at level 47 on the 29th Dusk 122nd year of Ascendancy at 21:18 Killed by Valesti at level 47 on the 30th Dusk 122nd year of Ascendancy at 01:33 Killed by Mayevena the dredgling at level 47 on the 30th Dusk 122nd year of Ascendancy at 06:21 Killed by Islivena the temporal stalker at level 48 on the 30th Dusk 122nd year of Ascendancy at 23:40 Killed by Islivena the temporal stalker at level 48 on the 31st Dusk 122nd year of Ascendancy at 03:43 Killed by Islivena the temporal stalker at level 48 on the 31st Dusk 122nd year of Ascendancy at 07:46 Killed by Islivena the temporal stalker at level 49 on the 31st Dusk 122nd year of Ascendancy at 11:12 Killed by temporal stalker at level 49 on the 31st Dusk 122nd year of Ascendancy at 15:19 Killed by Islivena the temporal stalker at level 49 on the 31st Dusk 122nd year of Ascendancy at 19:23 Killed by Islivena the temporal stalker at level 49 on the 31st Dusk 122nd year of Ascendancy at 22:36 Killed by Islivena the temporal stalker at level 49 on the 32nd Dusk 122nd year of Ascendancy at 02:39 Killed by Islivena the temporal stalker at level 49 on the 32nd Dusk 122nd year of Ascendancy at 06:41 Killed by Islivena the temporal stalker at level 49 on the 32nd Dusk 122nd year of Ascendancy at 11:05 Killed by Islivena the temporal stalker at level 49 on the 32nd Dusk 122nd year of Ascendancy at 15:12 Killed by Chronolith Twin at level 49 on the 32nd Dusk 122nd year of Ascendancy at 23:48 Killed by Chronolith Twin at level 49 on the 33rd Dusk 122nd year of Ascendancy at 04:54 Killed by Valesti at level 49 on the 33rd Dusk 122nd year of Ascendancy at 10:58 Killed by Valesti at level 49 on the 33rd Dusk 122nd year of Ascendancy at 17:09 Killed by Chronolith Clone at level 49 on the 33rd Dusk 122nd year of Ascendancy at 23:49 Killed by Chronolith Clone at level 49 on the 34th Dusk 122nd year of Ascendancy at 09:25 Killed by Care the human at level 50 on the 37th Dusk 122nd year of Ascendancy at 06:24 Killed by Care the human at level 50 on the 37th Dusk 122nd year of Ascendancy at 11:00 Killed by Care the human at level 50 on the 37th Dusk 122nd year of Ascendancy at 15:08 Killed by Mataund the thalore at level 50 on the 37th Dusk 122nd year of Ascendancy at 19:38 Killed by treant at level 50 on the 37th Dusk 122nd year of Ascendancy at 23:49 Killed by Mataund the thalore at level 50 on the 38th Dusk 122nd year of Ascendancy at 04:13 Killed by wretchling at level 51 on the 53rd Dusk 122nd year of Ascendancy at 06:43 Killed by elven corruptor at level 51 on the 53rd Dusk 122nd year of Ascendancy at 10:56 Killed by elven corruptor at level 51 on the 53rd Dusk 122nd year of Ascendancy at 15:12 Killed by elven corruptor at level 53 on the 53rd Dusk 122nd year of Ascendancy at 17:04 Killed by elven corruptor at level 54 on the 53rd Dusk 122nd year of Ascendancy at 19:19 Killed by Betulle the elven cultist at level 54 on the 53rd Dusk 122nd year of Ascendancy at 22:55 Killed by elven blood mage at level 54 on the 54th Dusk 122nd year of Ascendancy at 02:17 Killed by Aeraba the elven cultist at level 55 on the 54th Dusk 122nd year of Ascendancy at 03:35 Killed by Aeraba the elven cultist at level 55 on the 54th Dusk 122nd year of Ascendancy at 05:39 Killed by Aeraba the elven cultist at level 55 on the 54th Dusk 122nd year of Ascendancy at 07:43 Killed by Aeraba the elven cultist at level 55 on the 54th Dusk 122nd year of Ascendancy at 09:40 |
Primary Stats
Strength | 95 (base 60) |
Dexterity | 36 (base 20) |
Constitution | 83 (base 64) |
Magic | 94 (base 60) |
Willpower | 63 (base 22) |
Cunning | 42 (base 11) |
Resources
Life | 1962/1962 |
Stamina | 394/394 |
Vim | 381/381 |
Healing Factor | 1.18 |
Regeneration | 10.792459905141 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 6 |
Offense: Mainhand
Damage | 254 |
Accuracy | 28 |
Crit Chance | 120% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 61.1 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +27% |
Defense: Base
Armour (hardiness) | 27 (30%) |
Defense | 22.05 |
Ranged Defense | 25.05 |
Fatigue | 0 |
Physical Save | 63.325 |
Spell Save | 57.816666666667 |
Mental Save | 35.875 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Knockback Resistance | 5% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 189.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 64. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Class Talents
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Torture | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by red crystal. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
Equipment
On feet | traveler's pair of iron boots of uncanny dodging (3 def, 3 armour) traveler's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -2% Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of yew arrows 'Shadowshine' (46/46, 134% power, 10 apr) quiver of yew arrows 'Shadowshine' (46/46, 134% power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Power: 134% Range: 1.4x Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 46 Turns elapse between self-loadings: 0 On weapon hit: * Slows global speed by 40% * 20% chance to inflict damage reduction Damage (Ranged): +8 nature / +20 darkness Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 nature When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 22 power out of 24/24) : Effective talent level: 2.0 Power cost: 22 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 316.81 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
On head | dwarven-steel helm 'Yvomiba' (4 def, 10 armour) dwarven-steel helm 'Yvomiba' (4 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +4% Changes stats: +6 Str / +6 Mag / +10 Wil / +4 Cun / +10 Con Changes resistances: +5% arcane Changes damage: +11% blight / +13% arcane Physical save: +30 (+8 eff.) Mental save: +11 (+5 eff.) Blindness immunity: +20% Silence immunity: +10% Knockback immunity: +5% Only die when reaching: -80.00 life Spell crit. chance: +3% Mindpower: +5 (+1 eff.) Infravision radius: +3 It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Goretolathachik the Duskrace (dig speed 17 turns) Goretolathachik the Duskrace (dig speed 17 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Fatigue: -14% Damage when hit (Melee): 4 physical Changes stats: +14 Str / +9 Mag / +6 Wil Changes resistances penetration: +10% darkness Changes damage: +9% darkness Physical save: +6 (+2 eff.) Maximum mana: +91.00 Spell crit. chance: +15% Mental crit. chance: +9% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Rings can have magical properties. |
On fingers | Erokalthogrim the gold ring Erokalthogrim the gold ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Physical power: +11 (+2 eff.) Armour: +8 Changes stats: +9 Str / +5 Dex / +6 Cun / +9 Con Changes damage: +3% physical Maximum life: +10.00 Rings can have magical properties. |
Around neck | copper amulet of magic (+3) copper amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
In main hand | voratun battleaxe 'Mucusumbra' (167% power, 4 apr) voratun battleaxe 'Mucusumbra' (167% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +28 mind / +16 nature Burst (radius 1) on hit: +12 nature When wielded/worn: Physical crit. chance: +36.0% Physical power: +28 (+6 eff.) Damage when hit (Melee): 4 mind Changes stats: +7 Mag / +10 Wil Changes resistances: +9% nature Changes resistances penetration: +24% acid / +21% fire / +21% cold / +15% nature / +19% lightning Changes damage: +3% mind Spellpower: +14 (+4 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Main armor | Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Light source | Forestquarry the dwarven lantern Forestquarry the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +26 Damage when hit (Melee): 8 arcane / 28 fire Changes stats: +4 Cun Changes resistances: +3% nature / +9% fire Changes resistances penetration: +15% nature / +27% all Changes damage: +6% nature Physical save: +14 (+4 eff.) Maximum life: +72.00 Light radius: +12 Infravision radius: +2 Healing mod.: +18% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Around waist | Lavaquill LavaquillPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +34.0% Physical power: +5 (+1 eff.) Changes stats: +11 Dex / +3 Mag / +8 Wil / +11 Cun Changes resistances: +3% acid / +6% fire Critical mult.: +15.00% Physical save: +15 (+4 eff.) Mana when firing critical spell: +2.00 Maximum vim: +20.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +7% Mindpower: +11 (+3 eff.) Mental crit. chance: +23% A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 30) healing infusion (heal 30)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 30 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 7; power 63; turns 4; dispells darkness) sun infusion of the wizard (rad 7; power 63; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 32). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 63) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 17%; cure magical) wild infusion (resist 17%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (402.00 temporal damage, removed from time 4 turns) Rune of the Rift (402.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 402.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 14; power 35; dur 3) phase door rune of the warrior (range 14; power 35; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 180 for 7 turns) shielding rune (absorb 180 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 180 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 15; dur 22; see demon) vision rune of the wizard (radius 15; dur 22; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 33) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any demon around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying gold amulet of strength (+7) clarifying gold amulet of strength (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Str Changes resistances: +18% mind Confusion immunity: +23% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
mindweaver's gold amulet mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+4 eff.) Confusion immunity: +16% Mindpower: +11 (+3 eff.) Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
marksman's copper ring of light (+22%) marksman's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
rogue's stralite ring rogue's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +14 (+7 eff.) Changes stats: +7 Cun Rings can have magical properties. |
savior's copper ring of arcana(+0.11/turn) savior's copper ring of arcana(+0.11/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+4 eff.) Silence immunity: +21% Mana each turn: +0.11 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
titan's gold ring of fire (+30%) titan's gold ring of fire (+30%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +30% fire Changes damage: +15% fire Physical save: +4 (+1 eff.) Rings can have magical properties. |
Stormfront (120% power, 2 apr) Stormfront (120% power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 121% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
voratun battleaxe of torment (168% power, 4 apr) voratun battleaxe of torment (168% power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +16% mind / +14% darkness Massive two-handed battleaxes. |
Galestinger the steel dagger (104% power, 6 apr) Galestinger the steel dagger (104% power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom Damage (Melee): +20 acid / +7 mind When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Cun / +2 Wil Changes resistances: +9% acid / +4% all Changes resistances penetration: +6% nature / +10% lightning Sharp, short and deadly. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 30% Wil, 55% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
insidious voratun dagger of projection (147% power, 9 apr) insidious voratun dagger of projection (147% power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +13 mind / +35 insidious poison It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
voratun dagger of erosion (149% power, 9 apr) voratun dagger of erosion (149% power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +9 nature / +12 temporal Sharp, short and deadly. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 30% Wil, 60% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 9 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
mighty dragonbone longbow of recursion mighty dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +7 Str Longbows are used to shoot arrows at your foes. |
arcing iron longsword of daylight (103% power, 2 apr) arcing iron longsword of daylight (103% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 light / +6 lightning Damage against: +9% Undead Sharp, long, and deadly. |
Kindleripper the living mindstar (116% power, 40 apr, nature damage) Kindleripper the living mindstar (116% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Power: 116% Range: 1.1x Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 44% chance to blind When wielded/worn: Damage when hit (Melee): 36 acid / 10 mind / 14 darkness Changes stats: +7 Cun Changes resistances: +40% acid / +6% light / +5% arcane Changes resistances penetration: +39% acid / +5% darkness Changes damage: +35% acid / +6% light / +9% mind / +8% darkness Critical mult.: +13.00% Mental save: +6 (+3 eff.) Stun/Freeze immunity: +5% Life regen: +3.80 Mindpower: +34 (+8 eff.) Mental crit. chance: +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar (91% power, 24 apr, nature damage) gifted thorny mindstar (91% power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 92% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +12 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of balance (77% power, 12 apr, mind damage) mossy mindstar of balance (77% power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +3 (+2 eff.) Equilibrium when hit: +0.60 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bolbum's Big Knocker (176% power, 10 apr, physical element) Bolbum's Big Knocker (176% power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 176% Range: 1.2x Uses stats: 190% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 8 power out of 20/20) : Effective talent level: 2.0 Power cost: 8 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Halylin the Ebonymalice (120% power, 4 apr, arcane element) Halylin the Ebonymalice (120% power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage when hit (Melee): 4 darkness Changes stats: +4 Con Changes resistances: +7% darkness / +5% temporal Changes resistances penetration: +5% darkness Changes damage: +20% arcane Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +26.00% Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Defense after a teleport: +11 Resist all after a teleport: +6% New effects duration reduction after a teleport: +13% Reduces paradox anomalies(equivalent to willpower): +13 Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Nerudamivena' (148% power, 6 apr, physical element) dragonbone starstaff 'Nerudamivena' (148% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 149% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 blight When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +28.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 8 blight Changes stats: +2 Str / +3 Dex / +2 Mag / +1 Cun / +2 Con Changes damage: +30% temporal / +39% physical / +30% darkness / +30% light Talent granted: +1 Command Staff Critical mult.: +43.00% Reduces incoming crit damage: 5.00% Spellpower: +36 (+9 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff of warding (100% power, 2 apr, temporal element) shimmering elm starstaff of warding (100% power, 2 apr, temporal element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Maximum wards: +2 temporal Changes damage: +10% temporal Talents granted: +1 Ward +1 Command Staff Mana each turn: +0.11 Maximum mana: +30.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Arerivea' (122% power, 4 apr) dwarven-steel waraxe 'Arerivea' (122% power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +14 mind Burst (radius 2) on crit: +14 fire When wielded/worn: Accuracy: +11 (+6 eff.) Armour penetration: +10 Physical crit. chance: +22.0% Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes stats: +5 Str / +2 Mag Changes resistances: +3% fire / +7% all Changes resistances penetration: +11% nature / +10% fire Changes damage: +11% physical Critical mult.: +13.00% Physical save: +20 (+5 eff.) Disease immunity: +30% Pinning immunity: +15% Stamina when hit: +1.50 Mana when firing critical spell: +2.00 Maximum vim: +20.00 Spell crit. chance: +2% Global speed: +4% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 335, based on Magic) for 10 turns, costing 18 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt of carrying hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +31 A belt that goes around your waist. |
rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
Layatha the Corruptionbone (0 def, 0 armour) Layatha the Corruptionbone (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +3 Con Changes resistances: +18% cold Changes resistances penetration: +20% nature Changes damage: +16% nature / +12% cold Poison immunity: +25% Disease immunity: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Voritta the Sunoath (7 def, 5 armour) Voritta the Sunoath (7 def, 5 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+4 eff.) Damage when hit (Melee): 8 arcane / 8 light Changes stats: +5 Mag Changes resistances: +22% lightning / +9% light / +24% fire / +17% mind / +26% darkness Changes resistances penetration: +20% arcane Changes damage: +15% lightning / +16% fire / +26% light / +6% arcane Physical save: +13 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +30 (+11 eff.) Maximum life: +50.00 Light radius: +3 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of frost (+15%) (0 def, 0 armour) linen robe of frost (+15%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% cold Changes damage: +10% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of alchemy (2 def, 0 armour) mindwoven cashmere robe of alchemy (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +13% acid / +13% physical / +13% fire / +12% cold Changes damage: +10% acid / +10% physical / +8% fire / +8% cold Talent cooldown: Refit Golem (-4 turns) Mental save: +20 (+8 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of power (5 def, 0 armour) shimmering elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes damage: +15% arcane / +14% all Maximum mana: +16.00 Spellpower: +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 93.81 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
alchemist's drakeskin leather gloves of archery (0 def, 3 armour) alchemist's drakeskin leather gloves of archery (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +13 Armour: +3 Damage (Melee): 8 acid / 7 fire / 9 cold / 8 lightning Changes stats: +7 Dex / +4 Mag / +5 Wil / +7 Cun It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted rough leather gloves of dexterity (+3) (0 def, 1 armour) blighted rough leather gloves of dexterity (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +1 Damage (Melee): 5 blight Changes stats: +3 Dex Changes resistances: +5% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
elven-silk wizard hat of madness (3 def, 0 armour) elven-silk wizard hat of madness (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +8 Cun / +7 Wil Mental save: +18 (+7 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 210 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Physical save: +11 (+3 eff.) A cap made of leather. |
hardened dwarven-steel mail armour of natural resilience (3 def, 16 armour) hardened dwarven-steel mail armour of natural resilience (3 def, 16 armour)Requires: - Strength 28 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+2 eff.) Fatigue: +16% Changes resistances: +8% acid / +8% physical / +10% lightning / +16% blight / +8% fire / +14% nature / +8% cold Reduced damage from: +10% Unnatural A suit of armour made of mail. |
spiked iron mail armour of stability (2 def, 4 armour) spiked iron mail armour of stability (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +5% physical Physical save: +12 (+3 eff.) A suit of armour made of mail. |
Emelathra the hardened leather armour (3 def, 12 armour) Emelathra the hardened leather armour (3 def, 12 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +3 (+2 eff.) Fatigue: +4% Damage when hit (Melee): 9 light / 14 physical Changes stats: +3 Wil Changes resistances: +13% blight / +16% darkness / +20% acid Blindness immunity: +20% Confusion immunity: +5% Stamina each turn: +0.20 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +10% A suit of armour made of leather. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+5 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
enlightening hardened leather armour of cold resistance (3 def, 6 armour) enlightening hardened leather armour of cold resistance (3 def, 6 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +4 Wil Changes resistances: +15% cold Mental save: +14 (+6 eff.) A suit of armour made of leather. |
prismatic rough leather armour of lightning resistance (1 def, 2 armour) prismatic rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +18% lightning / +12% light / +12% darkness A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (5 def, 8 armour) rejuvenating drakeskin leather armour of Toknor (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Critical mult.: +15.00% Life regen: +6.00 Stamina each turn: +2.00 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of temporal resistance (5 def, 8 armour) rejuvenating drakeskin leather armour of temporal resistance (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +26% temporal Life regen: +4.00 Stamina each turn: +1.00 A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Ivivea the voratun shield (27 def, 27 armour, 402.5 block) Ivivea the voratun shield (27 def, 27 armour, 402.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +2 (+0 eff.) Armour: +27 Defense: +27 (+13 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage when hit (Melee): 20 ice / 8 physical / 20 nature Changes stats: +2 Str / +6 Wil / +7 Con Changes resistances: +14% blight / +20% cold / +20% nature Maximum wards: +5 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Talents granted: +1 Ward +5 Block Critical mult.: +5.00% Physical save: +25 (+6 eff.) Maximum life: +110.00 Spellpower: +2 (+0 eff.) Light radius: +1 Deflect projectiles away: +15% Handheld deflection devices. |
inquisitor's quiver of dragonbone arrows of accuracy (20/20, 163% power, 18 apr) inquisitor's quiver of dragonbone arrows of accuracy (20/20, 163% power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 On weapon crit: * burns latent spell energy Damage (Ranged): +20 manaburn arcane Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate 75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Obsidianbrand the steel torque of kinetic psionic shield [power 47] (18 cooldown) Obsidianbrand the steel torque of kinetic psionic shield [power 47] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun Maximum wards: +2 physical / +2 mind / +3 darkness Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +2 Telekinetic Blast +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of cure ailments [power 1] (9 cooldown) elm totem of cure ailments [power 1] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Valesti the Doge Doombringer level 16
2nd Summertide 122nd year of Ascendancy at 09:48 see stats
By Valesti the Doge Doombringer level 8
79th Pyre 122nd year of Ascendancy at 01:15 see stats
By Valesti the Doge Doombringer level 10
79th Pyre 122nd year of Ascendancy at 03:38 see stats
By Valesti the Doge Doombringer level 20
17th Dusk 122nd year of Ascendancy at 22:04 see stats
By Valesti the Doge Doombringer level 30
19th Dusk 122nd year of Ascendancy at 09:56 see stats
By Valesti the Doge Doombringer level 40
27th Dusk 122nd year of Ascendancy at 01:48 see stats
By Valesti the Doge Doombringer level 50
34th Dusk 122nd year of Ascendancy at 14:21 see stats
By Valesti the Doge Doombringer level 50
35th Dusk 122nd year of Ascendancy at 00:18 see stats
By Valesti the Doge Doombringer level 51
53rd Dusk 122nd year of Ascendancy at 06:42 see stats
Log
Valesti killed Forest troll!
White worm mass uses Multiply.
You pickup 0.65 gold pieces.
White worm mass misses Valesti.
Valesti performs a melee critical strike against White worm mass!
Valesti hits White worm mass for 18 nature damage.
Valesti hits White worm mass for 927 physical damage.
Valesti killed White worm mass!
Talent Burning Sacrifice is ready to use.
Valesti performs a melee critical strike against White worm mass!
Valesti hits White worm mass for 739 physical damage.
Valesti killed White worm mass!
Valesti's weapon stops glowing.
Talent Burning Sacrifice is ready to use.
Talent Voracious Blade is ready to use.
Ran for 6 turns (stop reason: hostile spotted to the southeast (poison ivy)).
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Quest 'Escort: lost sun paladin (level 2 of Trollmire)' is failed! (Press 'j' to see the quest log)