







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 29 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by Xeressra the water imp at level 29 on the 3rd Mirth 122nd year of Ascendancy at 10:28 / 1 |
Primary Stats
| Strength | 30 (base 10) |
| Dexterity | 30 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 69 (base 60) |
| Willpower | 68 (base 55) |
| Cunning | 18 (base 11) |
Resources
| Life | -75/402 |
| Mana | 83/412 |
| Positive | 99/134 |
| Healing Factor | 1.183829787234 |
| Regeneration | 3.1371489361702 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 22 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +45% |
| Blight | +6% |
| Arcane | +6% |
| Cold | +27% |
| Darkness | +14% |
| Light | +19% |
| Temporal | +8% |
| Physical | +8% |
| Mind | +3% |
| Fire | +18% |
| Lightning | +15% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +20% |
| Blight | +10% |
| Physical | +5% |
| Fire | +56% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 9 |
| Physical Save | 36 |
| Spell Save | 33 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 59%( 70%) |
| Lightning | + 7%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 25%( 70%) |
| Darkness | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 16.03 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Burning Wake |
| talent | Wildfire |
| talent | Arcane Power |
| talent | Shielding |
| talent | Arcane Shield |
| beneficial effect | Improves/gives invisibility (power 21), reducing damage dealt by 0%. Invisibility |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 11% of the way to your next Rank. You have killed: 10 Uniques 4 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| On hands | Mayowe (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +1 Changes stats: +3 Str / +3 Dex / +2 Cun Changes resistances penetration: +5% physical Changes damage: +3% physical Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+3 eff.) Life regen: +1.40 Stamina each turn: +0.60 Maximum stamina: +23.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Bokalathathel the Glintwing (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 darkness Changes stats: +7 Str / +12 Dex / +6 Wil Changes resistances: +10% acid / +6% light / +8% blight / +8% fire / +7% lightning / +9% cold Changes resistances penetration: +15% light / +10% blight Changes damage: +6% blight Mental save: +8 (+4 eff.) Light radius: +1 A cap made of leather. |
| Tool | Coalwire (dig speed 9 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+5 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +1 Str Changes resistances: +6% physical / +15% darkness / +6% fire Changes damage: +3% darkness Critical mult.: +3.00% Physical save: +30 (+11 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Tempestvagrant'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Damage when hit (Melee): 12 lightning Changes stats: +5 Str / +5 Con Changes resistances: +22% cold Changes resistances penetration: +10% lightning Changes damage: +15% acid / +11% cold / +9% lightning Rings can have magical properties. |
| Around neck | IsegavenaPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +2 Mag Changes resistances: +3% acid / +11% fire / +11% cold Changes resistances penetration: +15% mind Changes damage: +24% acid / +5% temporal / +4% light / +5% darkness / +3% mind / +5% physical Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
| In main hand | shimmering elm magestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +31.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | Goromavor the Voidwreath (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +17% cold / +6% darkness / +3% temporal Changes damage: +6% darkness / +3% temporal Maximum life: +38.00 A suit of armour made of leather. |
| Light source | Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% lightning / +6% fire / +6% arcane / +6% cold Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 11.96 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| Around waist | Durulathabar the LightrainInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Mag / +3 Con Changes resistances: +6% light Changes resistances penetration: +5% light Changes damage: +15% light Grants telepathy: Dragon Mental save: +6 (+3 eff.) Life regen: +1.00 Maximum life: +34.00 Mindpower: +4 (+1 eff.) Healing mod.: +12% A belt that goes around your waist. |
Inventory
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Rhorek the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +9 (+4 eff.) Armour: +4 Fatigue: -3% Changes resistances: +6% blight / +3% temporal / +6% light / +6% lightning Changes resistances penetration: +8% physical Reduces incoming crit damage: 15.00% Maximum encumbrance: +25 Physical save: +11 (+5 eff.) Poison immunity: +10% Silence immunity: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By Ender the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By Ender the Shalore Archmage level 20
2nd Mirth 122nd year of Ascendancy at 03:05 see stats
Matrix style! (Roguelike) (Uniques)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By Ender the Shalore Archmage level 15
75th Pyre 122nd year of Ascendancy at 06:15 see stats
Orbituary (Roguelike) (Uniques)
Stabilized the Abashed Expanse to maintain it in orbit.By Ender the Shalore Archmage level 14
75th Pyre 122nd year of Ascendancy at 00:28 see stats
Log
Ender's cleansing fire area effect hits Ender for (2 absorbed), 0 fire (0 total damage).
Ender casts Flame.
Ender hits Xeressra the water imp for (65 to psi shield), 48 arcane, (65 to psi shield), 58 fire (106 total damage).
Ender hits Golem (servant of Porokira the ink squid) for 115 fire damage.
Ender killed Golem (servant of Porokira the ink squid)!
Burning from Ender hits Xeressra the water imp for (38 to psi shield), 24 fire (24 total damage).
Burning Shock from Ender hits Xeressra the water imp for (21 to psi shield), 13 fire (13 total damage).
Xeressra the water imp uses Blinding Speed.
Xeressra the water imp speeds up.
Ender's cleansing fire area effect hits Xeressra the water imp for (13 to psi shield), 8 fire (8 total damage).
Ender's cleansing fire area effect hits Xeressra the water imp for (13 to psi shield), 8 fire (8 total damage).
Ender's cleansing fire area effect hits Ender for (2 absorbed), 0 fire (0 total damage).
Ender casts Fireflash.
Xeressra the water imp casts Phase Door.
Xeressra the water imp is not stunned anymore.
Burning from Ender hits Xeressra the water imp for (38 to psi shield), 24 fire (24 total damage).
Ender hits Xeressra the water imp for 14 lightning, 18 darkness (32 total damage).
Xeressra the water imp's Beyond the Flesh hits Ender for (54 absorbed), 0 physical, (23 absorbed), 0 physical, (15 absorbed), 0 fire (0 total damage).
Ender's cleansing fire area effect hits Ender for (2 absorbed), 0 fire (0 total damage).
Ender's cleansing fire area effect hits Xeressra the water imp for (13 to psi shield), 8 fire (8 total damage).
Xeressra the water imp uses Dual Strike.
Your shield crumbles under the damage!
The shield around Ender crumbles.
Ender vanishes from sight.
Ender deactivates Secrets of the Eternals.
Ender is stunned!
Xeressra the water imp performs a melee critical strike against Ender!
Saving game...


































































