Tariemin the level 5 Thalore Wyrmic by naftung

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceThalore
ClassWyrmic
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity15 (base 10)
Constitution15 (base 14)
Magic8 (base 10)
Willpower23 (base 22)
Cunning10 (base 10)

Resources

Life202/202
Stamina144/144
Equilibrium25
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth7
See Invisible7

Offense: Mainhand

Damage24
Accuracy25
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)7.7340540331224 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save26
Spell Save23
Mental Save26

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.40
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
4/5
2/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
2/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 52 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Tariemin wears (replacing
rough leather armour (1 def, 2 armour)): prismatic rough leather armour (1 def, 2 armour).

Tariemin wears (replacing
brass lantern): bright brass lantern of clarity.

Tariemin wears (replacing
arcing iron greatmaul of phasing (18.5-27.75 power, 10 apr)): arcing iron greatmaul of projection (19-28.5 power, 1 apr).

You gain 2.56 gold from the transmogrification of
arcing iron greatmaul of phasing (18.5-27.75 power, 10 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.91 gold from the transmogrification of
iron plate armour of cold resistance (3 def, 7 armour).
You gain 0.49 gold from the transmogrification of
grounding linen wizard hat (1 def, 0 armour).
You gain 0.73 gold from the transmogrification of
enveloping linen cloak (6 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 3.43 gold from the transmogrification of
balanced iron longsword of projection (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16.5-26.4 power, 1 apr).
You gain 2.12 gold from the transmogrification of
balanced iron dagger (10-13 power, 5 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Tariemin deactivates Icy Skin.

Tariemin deactivates Wild Growth.