





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 16 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 33 (base 33) |
Dexterity | 12 (base 12) |
Constitution | 20 (base 20) |
Magic | 20 (base 15) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 393/393 |
Mana | 154/160 |
Stamina | 136/145 |
Healing Factor | 1.5401015489471 |
Regeneration | 4.6203046468412 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 53 |
Accuracy | 46 |
Crit Chance | 4% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 20 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Fire | +12% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 16 |
Physical Save | 23 |
Spell Save | 17 |
Mental Save | 13 |
Defense: Resistances
Lightning | + 26%(100%) |
Light | + 17%(100%) |
Cold | + 35%(100%) |
Blight | + 15%(100%) |
Mind | + 15%(100%) |
Fire | + 22%(100%) |
All | + 13%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
In off hand | ![]() wrathful dwarven-steel shield (0 def, 6 armour, 84.5 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 43 light and fire damage to each enemy blocked Changes resistances: +5% light / +8% fire Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Glorema the Charstun (9 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+7 eff.) Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Changes resistances: +15% lightning / +3% fire / +9% cold / +3% blight Changes damage: +12% fire A suit of armour made of leather. |
In main hand | ![]() dwarven-steel waraxe 'Isosevena' (20-29 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Armour: +4 Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% mind Changes resistances penetration: +7% all Cut immunity: +20% Life regen: +2.00 One-handed war axes. |
Inventory
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +28% Changes stats: +7 Con Changes resistances: +18% cold / +6% fire / -12% light / +8% darkness Physical save: +5 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +5 (+5 eff.) A suit of armour made of metal plates. |
Achievements
Log
Golem (servant of Higal) casts Rune: Shielding.
A shield forms around golem (servant of Higal).
The shield around golem (servant of Higal) crumbles.
Ran for 2 turns (stop reason: hostile spotted to the west (warg)).
Higal's morale has been lowered.
Higal casts Invoke Golem.
Golem (servant of Higal) uses Block.
Golem (servant of Higal)'s morale has been lowered.
Warg hits Golem (servant of Higal) for (12 blocked), 0 physical (0 total damage).
Golem (servant of Higal) hits Warg for 17 fire, 14 light (31 total damage).
Higal casts Channel Staff.
Higal's Channel Staff hits Warg for 70 lightning damage.
Golem (servant of Higal) uses Crush.
Warg is recovering from the damage!
You collect a new ingredient: warg claw (1).
Golem (servant of Higal) hits Warg for 204 nature damage.
Golem (servant of Higal) killed Warg!
The shield around golem (servant of Higal) crumbles.
Higal has regained its confidence.
Golem (servant of Higal) has regained its confidence.
Golem (servant of Higal) looks less menacing.
Character control switched to golem (servant of Higal).