Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Halfling |
Class | Doomed |
Level / Exp | 3 / 7% |
Size | small |
Lifes / Deaths | Killed by ritch flamespitter at level 3 on the 75th Pyre 122nd year of Ascendancy at 00:06 / 1 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 13 (base 12) |
Magic | 10 (base 10) |
Willpower | 23 (base 21) |
Cunning | 18 (base 15) |
Resources
Life | -4/130 |
Hate | 100/100 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 4 |
Accuracy | 19 |
Crit Chance | 25% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 4 |
Accuracy | 19 |
Crit Chance | 25% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 22.65 |
Crit Chance | 26% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 4.1 |
Ranged Defense | 4.1 |
Fatigue | 0 |
Physical Save | 23.4375 |
Spell Save | 27.2125 |
Mental Save | 27.1125 |
Defense: Resistances
Temporal | + 22%( 70%) |
All | + 14%( 70%) |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Punishments | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Gestures | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Gesture of Pain |
talent | Call Shadows |
beneficial effect | The target's luck and cunning combine to grant it 19% higher combat critical chance, 19% higher mental critical chance, and 19% higher spell critical chance. Halflings's Luck |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Main armor | Isalevea (0 def, 0 armour) Isalevea (0 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour penetration: +4 Fatigue: -6% Changes resistances: +9% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | Eremagar (2.5-2.75 power, 12 apr, nature damage) Eremagar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Allows you to breathe in: water Spell save: +3 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
In off hand | mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On head | rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
You have taken the life of an experienced foe! (+4 hate)
Beludherin the great wolf resists the mind attack!
Calabria hits Beludherin the great wolf for 23 mind damage.
Calabria hits war hound for 45 mind damage.
Calabria killed war hound!
Beludherin the great wolf summons a Ritch Flamespitter!
Calabria uses Luck of the Little Folk.
Calabria seems more aware.
Ritch flamespitter resists the Gesture of Pain.
Ritch flamespitter uses Flamespit.
You fight through the pain! (+11 hate)
Ritch flamespitter hits Calabria for 44 fire damage.
Calabria resists the mind attack!
Beludherin the great wolf hits Calabria for 5 mind, 7 nature damage (total 11.59).
Calabria uses Infusion: Wild.
Calabria lessens the pain.
Calabria's mind surges with critical power!
Calabria hits Beludherin the great wolf for 47 mind damage.
Ritch flamespitter uses Flamespit.
You fight through the pain! (+9 hate)
Ritch flamespitter hits Calabria for 38 fire damage.
Beludherin the great wolf hits Calabria for 8 mind, 6 nature damage (total 13.42).
Talent Willful Strike is ready to use.
Calabria uses Willful Strike.
Ritch flamespitter uses Flamespit.
Your hatred grows even as your life fades! (+13 hate)
Saving game...