Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Halfling |
Class | Doomed |
Level / Exp | 40 / 72% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 24 (base 10) |
Constitution | 46 (base 39) |
Magic | 10 (base 10) |
Willpower | 60 (base 60) |
Cunning | 77 (base 60) |
Resources
Life | 1032/1066 |
Hate | 37/100 |
Healing Factor | 0.83800787316811 |
Regeneration | 1.7179161399946 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 12 |
See Invisible | 8 |
Offense: Mainhand
Damage | 24 |
Accuracy | 44 |
Crit Chance | 44% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 44 |
Crit Chance | 38% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 51.266666666667 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Nature | +13% |
Darkness | +7% |
Cold | +19% |
All | 0% |
Offense: Damage Penetration
Cold | +6% |
Darkness | +7% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 23.45 |
Ranged Defense | 23.45 |
Fatigue | 0 |
Physical Save | 24.2625 |
Spell Save | 26.1875 |
Mental Save | 37.9125 |
Defense: Resistances
Darkness | + 11%( 70%) |
Blight | + 6%( 70%) |
All | 0%( 70%) |
Cold | + 25%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 75% |
Confusion Resistance | 75% |
Fear Resistance | 75% |
Knockback Resistance | 75% |
Blind Resistance | 39% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 17% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 139 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Darkness | 1.50 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Cursed / Punishments | 1.50 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Cursed / Shadows | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Cursed / Force of will | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Deflection |
talent | Call Shadows |
talent | Gesture of Pain |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | dark rough leather gloves of strength (+2) (0 def, 1 armour) dark rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 5 darkness Changes resistances: +5% darkness Changes damage: +3% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | dwarven-steel pickaxe of endurance (dig speed 30 turns) dwarven-steel pickaxe of endurance (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
On fingers | mule's gold ring of sensing mule's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +21 Blindness immunity: +21% See stealth: +12 See invisible: +8 Rings can have magical properties. |
On fingers | sneakthief's gold ring of life sneakthief's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +7 Dex Life regen: +0.50 Maximum life: +40.00 Healing mod.: +15% Rings can have magical properties. |
Around neck | wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Cun / +4 Con Amulets can have magical properties. |
In main hand | mitotic pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage) mitotic pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +10.5% Attack speed: 100% Damage when this weapon hits: +12 acid blind / +11 slime Burst (radius 2) on crit: +0 acid blind When wielded/worn: Damage when the wearer is hit: 6 cold Changes resistances: +5% cold Changes resistances penetration: +6% cold Changes damage: +4% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | nature's pulsing mindstar of nightfall (13-14.3 power, 32 apr, nature damage) nature's pulsing mindstar of nightfall (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness / +6% blight Changes resistances penetration: +7% darkness Changes damage: +5% nature / +4% darkness Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +18% Disease immunity: +21% Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | lightening linen cloak of resilience (1 def, 0 armour) lightening linen cloak of resilience (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -2% Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | verdant cashmere robe (2 def, 0 armour) verdant cashmere robe (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Con Changes damage: +8% nature Life regen: +1.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
psionicist's copper ring of darkness (+20%) psionicist's copper ring of darkness (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% darkness Changes damage: +10% darkness Mental save: +6 Rings can have magical properties. |
wizard's gold ring of perseverance wizard's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Stun/Freeze immunity: +31% Life regen: +2.20 Rings can have magical properties. |
Newly picked up voratun battleaxe of ruin (55.5-83.25 power, 4 apr)voratun battleaxe of ruin (55.5-83.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +17 Physical crit. chance: +9.0% Critical mult.: +22.00% Massive two-handed battleaxes. |
insidious voratun greatsword of erosion (59-94.4 power, 4 apr) insidious voratun greatsword of erosion (59-94.4 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +21 nature / +42 insidious poison / +14 temporal Massive two-handed swords. |
Newly picked up flaming orite trident (36-57.6 power, 13 apr)flaming orite trident (36-57.6 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +11 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orichalcum trident of shearing (54.5-87.2 power, 16 apr) quick orichalcum trident of shearing (54.5-87.2 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 90% When wielded/worn: Accuracy: +15 Armour penetration: +15 Changes stats: +5 Dex Changes resistances penetration: +14% physical Changes damage: +9% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up warbringer's orite trident of torment (39-62.4 power, 13 apr)warbringer's orite trident of torment (39-62.4 power, 13 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Physical power: +12 Changes stats: +6 Con Changes resistances penetration: +11% physical / +6% mind / +14% darkness Disarm immunity: +29% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick voratun waraxe of erosion (38-53.2 power, 6 apr) quick voratun waraxe of erosion (38-53.2 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 90% Damage when this weapon hits: +13 nature / +20 temporal When wielded/worn: Accuracy: +9 Changes stats: +2 Dex One-handed war axes. |
battlemaster's cashmere cloak (2 def, 0 armour) battlemaster's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +4 Dex / +3 Con Talent mastery: +0.20 Technique / Combat training Spell save: -21 Stamina each turn: +0.60 Mana each turn: -0.18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
tormentor's silk robe of corrosion (+19%) (3 def, 0 armour) tormentor's silk robe of corrosion (+19%) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Cun Changes resistances: +19% acid Changes damage: +13% acid Critical mult.: +29.00% Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing voratun plate armour (9 def, 16 armour) cleansing voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes resistances: +14% nature / +14% blight A suit of armour made of metal plates. |
Newly picked up voratun plate armour of implacability (9 def, 23 armour)voratun plate armour of implacability (9 def, 23 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +9 Fatigue: +18% Physical save: +11 A suit of armour made of metal plates. |
209 alchemist agate 209 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
defiled dragonbone wand of conjuration [power 220] (6 cooldown) defiled dragonbone wand of conjuration [power 220] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 110-220), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 13 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Arena the Halfling Doomed level 21
75th Pyre 122nd year of Ascendancy at 22:21 see stats
By Arena the Halfling Doomed level 35
78th Pyre 122nd year of Ascendancy at 14:20 see stats
By Arena the Halfling Doomed level 10
74th Pyre 122nd year of Ascendancy at 23:20 see stats
By Arena the Halfling Doomed level 20
75th Pyre 122nd year of Ascendancy at 22:21 see stats
By Arena the Halfling Doomed level 30
77th Pyre 122nd year of Ascendancy at 07:48 see stats
By Arena the Halfling Doomed level 40
79th Pyre 122nd year of Ascendancy at 15:01 see stats
By Arena the Halfling Doomed level 40
79th Pyre 122nd year of Ascendancy at 17:45 see stats
By Arena the Halfling Doomed level 30
77th Pyre 122nd year of Ascendancy at 13:10 see stats
Log
You have deflected 1 incoming damage!
Rej Arkatis hits Arena for 3 fire damage.
There is an item here: warbringer's orite trident of torment (39-62.4 power, 13 apr)
Shadow casts Arcane Reconstruction.
Talent Hateful Whisper is ready to use.
You have deflected 1 incoming damage!
Rej Arkatis hits Arena for 3 fire damage.
Arena picks up (f.): warbringer's orite trident of torment (39-62.4 power, 13 apr).
Arena stops burning.
There is an item here: flaming orite trident (36-57.6 power, 13 apr)
Arena picks up (n.): garnet.
Talent Willful Strike is ready to use.
Talent Devour Life is ready to use.
Talent Infusion: Regeneration is ready to use.
Arena picks up (e.): flaming orite trident (36-57.6 power, 13 apr).
Talent Rune: Shielding is ready to use.
Talent Blast is ready to use.
Talent Unseen Force is ready to use.
Shadow casts Phase Door.
Shadow casts Arcane Reconstruction.