Nathan the level 7 Cornac Oozemancer by Rangeclaw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassOozemancer
Level / Exp7 / 52%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower35 (base 30)
Cunning22 (base 20)

Resources

Life182/182
Equilibrium10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage9
Accuracy25
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy25
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save9
Spell Save18
Mental Save21

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
3/5
4/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
active
done

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Nathan the Cornac Oozemancer level 7
79th Pyre 122nd year of Ascendancy at 08:20
see stats

Log

Resting starts...
Talent Slime Spit is ready to use.
Talent Poisonous Spores is ready to use.
Talent Meditation is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 6 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Nathan picks up (a.):
iron dagger (9-12 power, 5 apr).
You pickup 0.80 gold pieces.

You pickup 0.40 gold pieces.

Ran for 7 turns (stop reason: something interesting).


Nathan picks up (c.):
shimmering ash magestaff of might (15-18 power, 3 apr, lightning element).
You pickup 0.80 gold pieces.

You pickup 0.65 gold pieces.


There is an exit to Derth here (press '' or right click to use).

You gain 3.19 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, lightning element).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.