SquirmyWormy the level 8 Ogre Writhing One by Obligated

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeEasy Roguelike
SexFemale
RaceOgre
ClassWrithing One
Level / Exp8 / 60%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 26)
Dexterity10 (base 10)
Constitution17 (base 13)
Magic26 (base 21)
Willpower13 (base 10)
Cunning21 (base 10)

Resources

Life390/390
Insanity0/100
Healing Factor1.0629415192739
Regeneration2.3916184183664

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision5
See Stealth25.223953584336
See Invisible25.223953584336

Offense: Mainhand

Damage31
Accuracy23
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower13.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+12%
All0%

Offense: Damage Penetration

Lightning+10%

Defense: Base

Armour (hardiness)29.413408721348 (65.897138898113%)
Defense4
Ranged Defense4
Fatigue2
Physical Save21
Spell Save18
Mental Save11

Defense: Resistances

Darkness+ 14%( 70%)
Temporal+ 9%( 70%)
Blight+ 13%( 70%)
Arcane+ 8%( 70%)
Cold+ 14%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log

You gain 1.77 gold from the transmogrification of acid wave rune of the psychic (damage 84; dur 4; cd 18).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.