Ratchet the level 6 Halfling Gunslinger by GreywolfBlacksock

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassGunslinger
Level / Exp6 / 65%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity42 (base 27)
Constitution12 (base 11)
Magic10 (base 10)
Willpower19 (base 10)
Cunning22 (base 16)

Resources

Life206/206
Steam100/100
Healing Factor1.2191526171258
Regeneration3.9622460056587

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage19
Accuracy47
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage19
Accuracy47
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+4%
Physical+8%
Nature+8%

Defense: Base

Armour (hardiness)5 (49.007671158813%)
Defense38
Ranged Defense38
Fatigue0
Physical Save17
Spell Save11
Mental Save22

Defense: Resistances

Cold+ 6%( 70%)
Lightning+ 5%( 70%)
Fire+ 5%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
2/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Ratchet wears (replacing
iron steamgun): Tinkerer's Twinblaster.

EUREKA!
Learnt new tinker schematic:
Saw Projector
EUREKA!
Learnt new tinker schematic:
Waterproof Coating
Resting starts...

Talent Double Shots is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Ratchet wears (replacing
pouch of iron shots of daylight (15/15, 12-14 power, 1 apr)): flaming pouch of iron shots of daylight (12/12, 13-16 power, 1 apr).

You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.00 gold from the melting of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.19 gold from the melting of
flaming iron dagger of massacre (16-21 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron battleaxe (14-22 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.