
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 41 / 51% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 63 (base 60) |
| Magic | 67 (base 60) |
| Willpower | 47 (base 40) |
| Cunning | 19 (base 12) |
Resources
| Life | 980/980 |
| Mana | 597/597 |
| Healing Factor | 1.15 |
| Regeneration | 2.9325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +18% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 33 |
| Crit Chance | 19% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58.463941084984 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 38.225 |
| Ranged Defense | 38.225 |
| Fatigue | 5 |
| Physical Save | 38.7875 |
| Spell Save | 30.3875 |
| Mental Save | 33.4875 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 668% over 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 339 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1021% over 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Burning Wake |
| talent | Wildfire |
| talent | Arcane Power |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of evasion (12 def, 5 armour) wanderer's pair of drakeskin leather boots of evasion (12 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +12 (+5 eff.) Fatigue: +5% Changes stats: +5 Cun / +3 Con Physical save: +22 (+8 eff.) Mental save: +18 (+8 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 19% chance to completely evade them and granting you 7 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | shimmering linen wizard hat (1 def, 0 armour) shimmering linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes damage: +11% arcane Maximum mana: +10.00 A pointy cloth hat, very wizardly... |
| Tool | defiled yew wand of conjuration [power 229] (10 cooldown) defiled yew wand of conjuration [power 229] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum vim: +5.00 It can be used to fire a bolt of a random element (dam 114-229), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | painweaver's voratun ring of speed painweaver's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+5 eff.) Physical power: +13 (+6 eff.) Defense: +11 (+4 eff.) Changes damage: +7% all Spellpower: +11 (+3 eff.) Mindpower: +10 (+5 eff.) Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| On fingers | rogue's steel ring of pilfering rogue's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +8 Defense: +15 (+6 eff.) Changes stats: +2 Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | noble's drakeskin leather belt of containment noble's drakeskin leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Reduced damage from: +39% Summoned Maximum life: +108.00 Maximum mana: +66.00 Maximum stamina: +52.00 Maximum hate: +18.00 Maximum psi: +32.00 Maximum vim: +37.00 Maximum pos.energy: +34.00 Maximum neg.energy: +35.00 Reduces paradox anomalies(equivalent to willpower): +19 A belt that goes around your waist. |
| In main hand | magelord's dragonbone magestaff of blasting (30-36 power, 6 apr, fire element) magelord's dragonbone magestaff of blasting (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 33 arcane Changes damage: +30% fire Talent granted: +1 Command Staff Maximum mana: +71.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 42.49 - 50.98 fire damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | steady hardened leather gloves of strength (+3) (0 def, 2 armour) steady hardened leather gloves of strength (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +9 (+4 eff.) Armour: +2 Changes stats: +3 Str Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +25% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | focusing silk robe of life (3 def, 0 armour) focusing silk robe of life (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +6 Wil Changes resistances: +9% blight Life regen: +2.30 Mana each turn: +0.10 Psi each turn: +0.18 Maximum life: +46.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +9 (+4 eff.) Changes stats: +5 Lck Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Inventory
ethereal elven-wood vilestaff of breaching (25-30 power, 5 apr, darkness element) ethereal elven-wood vilestaff of breaching (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +19 (+7 eff.) Damage (Melee): 9 % chance of confusion Changes resistances penetration: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +18 (+5 eff.) Spell crit. chance: +4% Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
reinforced drakeskin leather belt of the vagrant reinforced drakeskin leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Changes stats: +4 Con Physical save: +18 (+6 eff.) Mental save: +6 (+3 eff.) Mindpower: +7 (+4 eff.) A belt that goes around your waist. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Skelly the Skeleton Archmage level 23
76th Pyre 122nd year of Ascendancy at 08:01 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Skelly the Skeleton Archmage level 37
79th Pyre 122nd year of Ascendancy at 11:38 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Skelly the Skeleton Archmage level 40
1st Mirth 122nd year of Ascendancy at 10:59 see stats
Level 10 (Roguelike)
Got a character to level 10.By Skelly the Skeleton Archmage level 10
74th Pyre 122nd year of Ascendancy at 23:11 see stats
Level 20 (Roguelike)
Got a character to level 20.By Skelly the Skeleton Archmage level 20
75th Pyre 122nd year of Ascendancy at 19:50 see stats
Level 30 (Roguelike)
Got a character to level 30.By Skelly the Skeleton Archmage level 30
77th Pyre 122nd year of Ascendancy at 12:55 see stats
Level 40 (Roguelike)
Got a character to level 40.By Skelly the Skeleton Archmage level 40
1st Mirth 122nd year of Ascendancy at 05:46 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Skelly the Skeleton Archmage level 41
1st Mirth 122nd year of Ascendancy at 13:59 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Skelly the Skeleton Archmage level 16
75th Pyre 122nd year of Ascendancy at 12:51 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Skelly the Skeleton Archmage level 19
75th Pyre 122nd year of Ascendancy at 19:41 see stats
Log
Talent Rune: Manasurge is ready to use.
Skelly deactivates Burning Wake.
Skelly activates Burning Wake.
Skelly deactivates Wildfire.
Skelly activates Wildfire.
Skelly deactivates Arcane Power.
Skelly activates Arcane Power.
Skelly casts Rune: Manasurge.
Skelly starts to surge mana.
Skelly stops surging mana.
Skelly casts Rune: Manasurge.
Skelly starts to surge mana.
Talent Rune: Manasurge is ready to use.
Skelly stops surging mana.
Skelly casts Rune: Manasurge.
Skelly starts to surge mana.
Talent Rune: Manasurge is ready to use.
Skelly stops surging mana.
Skelly deactivates Wildfire.
Skelly deactivates Arcane Power.
Skelly deactivates Burning Wake.
