Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Necromancer |
| Level / Exp | 39 / 96% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 69 (base 60) |
| Magic | 63 (base 60) |
| Willpower | 48 (base 32) |
| Cunning | 16 (base 11) |
Resources
| Life | 877/877 |
| Mana | 418/467 |
| Souls | 12/12 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 15 |
| Crit Chance | 15% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53.333333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.5 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 15.7 |
| Ranged Defense | 15.7 |
| Fatigue | 3 |
| Physical Save | 42.970784313725 |
| Spell Save | 44.287450980392 |
| Mental Save | 43.470784313725 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 299 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1334% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Will o' the Wisp |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Haligas (0 def, 3 armour) Haligas (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 acid Changes stats: +6 Str / +6 Con Changes resistances: +9% light / +6% lightning Changes resistances penetration: +10% physical Changes damage: +6% acid / +7% physical Physical save: +10 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +5 (+2 eff.) Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour) stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances: +16% cold Changes damage: +11% cold Physical save: +7 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | arcane ash wand of conjuration [power 163] (10 cooldown) arcane ash wand of conjuration [power 163] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 82-163), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+6 eff.) Armour penetration: +9 Defense: +8 (+6 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | conjurer's gold ring of blinding strikes conjurer's gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to blind Effects on ranged hit: * 16% chance to blind Changes stats: +4 Mag / +5 Wil Spellpower: +8 (+3 eff.) Rings can have magical properties. |
| Around waist | skylord's hardened leather belt of recklessness skylord's hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Changes stats: +5 Str / +4 Dex / +5 Wil / +5 Cun Critical mult.: +10.00% Physical save: +15 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +13 (+4 eff.) A belt that goes around your waist. |
| In main hand | void walker's dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element) void walker's dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% darkness / +11% temporal Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.32 Spellpower: +29 (+9 eff.) Spell crit. chance: +5% Defense after a teleport: +18 Resist all after a teleport: +21% New effects duration reduction after a teleport: +14% Reduces paradox anomalies(equivalent to willpower): +14 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | mindwoven silk robe of lightning (+16%) (3 def, 0 armour) mindwoven silk robe of lightning (+16%) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +16% lightning Changes damage: +11% lightning Mental save: +19 (+6 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | shadow elven-silk cloak of protection (3 def, 0 armour) shadow elven-silk cloak of protection (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +10% darkness Changes resistances penetration: +12% darkness Changes damage: +22% darkness Stealth bonus: +14 Spell save: +10 (+3 eff.) Mental save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets can have magical properties. |
Inventory
Newly picked up rogue's voratun ring of nature (+36%)rogue's voratun ring of nature (+36%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+12 eff.) Changes stats: +10 Cun Changes resistances: +36% nature Changes damage: +18% nature Rings can have magical properties. |
Newly picked up acidic dwarven-steel battleaxe of torment (33-49.5 power, 2 apr)acidic dwarven-steel battleaxe of torment (33-49.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +16 acid When wielded/worn: Changes resistances penetration: +14% mind / +14% darkness Massive two-handed battleaxes. |
Newly picked up chilling stralite battleaxe of massacre (58-87 power, 3 apr)chilling stralite battleaxe of massacre (58-87 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +30 cold Massive two-handed battleaxes. |
Newly picked up plaguebringer's orichalcum trident of vileness (54-86.4 power, 16 apr)plaguebringer's orichalcum trident of vileness (54-86.4 power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 53% chance to disease Damage (Melee): +54 blight When wielded/worn: Disease immunity: +38% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up thunderous orichalcum trident of massacre (67-107.2 power, 16 apr)thunderous orichalcum trident of massacre (67-107.2 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 41% chance to daze When wielded/worn: Changes stats: +6 Str / +5 Dex / +3 Mag / +3 Wil / +5 Cun / +5 Con Changes resistances penetration: +20% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up inquisitor's voratun waraxe of nature (39.5-55.3 power, 6 apr)inquisitor's voratun waraxe of nature (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +10% nature One-handed war axes. |
Newly picked up stralite waraxe (32-44.8 power, 5 apr)stralite waraxe (32-44.8 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
Newly picked up spiked reinforced leather armour of delving (4 def, 7 armour)spiked reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes stats: +8 Str Changes resistances: +16% darkness / +9% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Newly picked up prismatic stralite plate armour of lightning resistance (7 def, 13 armour)prismatic stralite plate armour of lightning resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+6 eff.) Fatigue: +26% Changes resistances: +27% lightning / +16% light / +15% darkness A suit of armour made of metal plates. |
100 alchemist agate 100 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Negev. the Dwarf Necromancer level 20
17th Voratun 122nd year of Ascendancy at 21:00 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Negev. the Dwarf Necromancer level 34
20th Voratun 122nd year of Ascendancy at 12:30 see stats
Level 10 (Roguelike)
Got a character to level 10.By Negev. the Dwarf Necromancer level 10
16th Voratun 122nd year of Ascendancy at 22:38 see stats
Level 20 (Roguelike)
Got a character to level 20.By Negev. the Dwarf Necromancer level 20
17th Voratun 122nd year of Ascendancy at 21:00 see stats
Level 30 (Roguelike)
Got a character to level 30.By Negev. the Dwarf Necromancer level 30
19th Voratun 122nd year of Ascendancy at 13:28 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Negev. the Dwarf Necromancer level 39
21st Voratun 122nd year of Ascendancy at 18:20 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Negev. the Dwarf Necromancer level 39
21st Voratun 122nd year of Ascendancy at 15:55 see stats
Log
Talent Resilience of the Dwarves is ready to use.
You pickup 0.75 gold pieces.
You pickup 2.70 gold pieces.
Negev. stops surging mana.
Talent Forgery of Haze is ready to use.
Talent Teleport is ready to use.
Resting starts...
Talent Displacement Shield is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 78 turns (stop reason: all resources and life at maximum).
Negev. deactivates Will o' the Wisp.
Negev. activates Will o' the Wisp.
Negev. deactivates Animus Hoarder.
Negev. activates Animus Hoarder.
Negev. deactivates Necrotic Aura.
Negev. activates Necrotic Aura.
Talent Frostdusk is ready to use.
Negev. activates Frostdusk.
Negev. deactivates Frostdusk.
Negev. deactivates Will o' the Wisp.
Negev. deactivates Animus Hoarder.
Negev. deactivates Necrotic Aura.
