Merlin the level 6 Shalore Archmage by dr_kosyak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp6 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic33 (base 29)
Willpower20 (base 17)
Cunning12 (base 11)

Resources

Life-22/120
Mana146/185
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance11%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+16%
Light+10%
Cold+6%
Arcane+9%
Fire+6%
Acid+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save12
Spell Save22
Mental Save17

Defense: Resistances

Blight+ 13%( 70%)
Lightning+ 21%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 04:15
see stats

Log

You gain 0.62 gold from the transmogrification of resilient linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 2.69 gold from the transmogrification of
flaming steel waraxe of daylight (12-16 power, 3 apr).
You gain 6.19 gold from the transmogrification of
Yvurin (3-3 power, 12 apr, nature damage).
You gain 2.68 gold from the transmogrification of
thought-forged iron battleaxe of massacre (21-32 power, 1 apr).
You gain 1.03 gold from the transmogrification of
flaming iron battleaxe (17-26 power, 1 apr).
You gain 3.06 gold from the transmogrification of
stabilizing steel amulet of cunning (+3).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 128; 15 cd).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Talent Command Staff is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the south (Forest Troll Hedge-Wizard)).


Merlin casts
Chain Lightning.
Merlin hits Forest Troll Hedge-Wizard for 158 lightning damage.

Merlin casts
Lightning.
Merlin hits Forest Troll Hedge-Wizard for 160 lightning damage.
Forest Troll Hedge-Wizard casts
Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.


Merlin casts
Manathrust.
Forest Troll Hedge-Wizard casts
Manathrust.
Forest Troll Hedge-Wizard reflects damage back to Merlin!
Merlin's Manathrust hits Forest Troll Hedge-Wizard for
(66 absorbed), 0 arcane (0 total damage).
Forest Troll Hedge-Wizard hits Merlin for 66 reflected damage.
Forest Troll Hedge-Wizard's Manathrust hits
Merlin for 76 arcane damage.
Merlin the level 6 shalore archmage was mana-torn to death by Forest Troll Hedge-Wizard on level 3 of Trollmire.