Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 1065% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 12 on the 6th Dusk 122nd year of Ascendancy at 02:36 / 158Killed by skeleton warrior at level 12 on the 6th Dusk 122nd year of Ascendancy at 02:52 Killed by skeleton mage at level 12 on the 6th Dusk 122nd year of Ascendancy at 03:58 Killed by skeleton mage at level 12 on the 6th Dusk 122nd year of Ascendancy at 05:04 Killed by Rantha the Worm at level 17 on the 51st Dusk 122nd year of Ascendancy at 16:33 Killed by cold drake hatchling at level 17 on the 51st Dusk 122nd year of Ascendancy at 17:24 Killed by Yvoranor the ultimate telugoroth at level 18 on the 52nd Dusk 122nd year of Ascendancy at 07:01 Killed by Yvoranor the ultimate telugoroth at level 18 on the 52nd Dusk 122nd year of Ascendancy at 08:19 Killed by temporal stalker at level 18 on the 52nd Dusk 122nd year of Ascendancy at 15:31 Killed by Kyless at level 19 on the 59th Dusk 122nd year of Ascendancy at 12:37 Killed by Eilinubrema the Guardian at level 21 on the 70th Dusk 122nd year of Ascendancy at 11:08 Killed by Gloremira the thief at level 21 on the 16th Haze 122nd year of Ascendancy at 02:17 Killed by cutpurse at level 21 on the 16th Haze 122nd year of Ascendancy at 06:13 Killed by degenerated skeleton warrior at level 22 on the 1st Regrowth 123rd year of Ascendancy at 09:17 Killed by Ivedhethra the ghoul at level 22 on the 1st Regrowth 123rd year of Ascendancy at 11:02 Killed by Polywe the lesser vampire at level 22 on the 1st Regrowth 123rd year of Ascendancy at 12:02 Killed by shadow at level 22 on the 1st Regrowth 123rd year of Ascendancy at 13:02 Killed by Layeda the lesser vampire at level 22 on the 1st Regrowth 123rd year of Ascendancy at 13:58 Killed by Layeda the lesser vampire at level 22 on the 1st Regrowth 123rd year of Ascendancy at 14:29 Killed by Belovea the bone giant at level 22 on the 1st Regrowth 123rd year of Ascendancy at 14:53 Killed by Silumitta the bone giant at level 22 on the 1st Regrowth 123rd year of Ascendancy at 16:12 Killed by Belovea the bone giant at level 22 on the 1st Regrowth 123rd year of Ascendancy at 16:58 Killed by Salayada the master vampire at level 22 on the 1st Regrowth 123rd year of Ascendancy at 17:20 Killed by venom drake at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 16:38 Killed by Arovea the snow giant thunderer at level 23 on the 68th Regrowth 123rd year of Ascendancy at 22:46 Killed by elven blood mage at level 24 on the 70th Regrowth 123rd year of Ascendancy at 22:38 Killed by elven cultist at level 24 on the 70th Regrowth 123rd year of Ascendancy at 23:55 Killed by elven corruptor at level 24 on the 72nd Regrowth 123rd year of Ascendancy at 14:39 Killed by elven corruptor at level 24 on the 72nd Regrowth 123rd year of Ascendancy at 15:20 Killed by Gledathra the eternal bone giant at level 25 on the 48th Pyre 123rd year of Ascendancy at 14:06 Killed by Grand Corruptor at level 25 on the 52nd Pyre 123rd year of Ascendancy at 13:09 Killed by Grand Corruptor at level 25 on the 52nd Pyre 123rd year of Ascendancy at 14:31 Killed by Borfast the Broken at level 27 on the 59th Pyre 123rd year of Ascendancy at 00:37 Killed by grave wight at level 28 on the 60th Pyre 123rd year of Ascendancy at 15:14 Killed by Silyriath the vampire at level 28 on the 61st Pyre 123rd year of Ascendancy at 10:34 Killed by Yvitta the carrion worm mass at level 28 on the 61st Pyre 123rd year of Ascendancy at 23:14 Killed by armoured skeleton warrior at level 28 on the 62nd Pyre 123rd year of Ascendancy at 06:29 Killed by The Master at level 28 on the 62nd Pyre 123rd year of Ascendancy at 08:19 Killed by The Master at level 28 on the 62nd Pyre 123rd year of Ascendancy at 11:02 Killed by lesser vampire at level 29 on the 62nd Pyre 123rd year of Ascendancy at 13:30 Killed by fire wyrm at level 29 on the 62nd Pyre 123rd year of Ascendancy at 14:48 Killed by forest wight at level 29 on the 62nd Pyre 123rd year of Ascendancy at 16:36 Killed by bandit at level 29 on the 62nd Pyre 123rd year of Ascendancy at 17:40 Killed by shadow at level 30 on the 63rd Pyre 123rd year of Ascendancy at 15:33 Killed by Silumitta the bone giant at level 30 on the 5th Mirth 123rd year of Ascendancy at 03:34 Killed by Haror the Bringer of Doom at level 31 on the 9th Flare 123rd year of Ascendancy at 00:34 Killed by Haror the Bringer of Doom at level 31 on the 9th Flare 123rd year of Ascendancy at 01:26 Killed by Haror the Bringer of Doom at level 31 on the 9th Flare 123rd year of Ascendancy at 03:47 Killed by Haror the Bringer of Doom at level 31 on the 9th Flare 123rd year of Ascendancy at 05:35 Killed by Ballakel the Bringer of Doom at level 32 on the 17th Dusk 123rd year of Ascendancy at 06:08 Killed by orc grand master assassin at level 32 on the 18th Dusk 123rd year of Ascendancy at 02:49 Killed by worm that walks at level 32 on the 18th Dusk 123rd year of Ascendancy at 03:52 Killed by Golbug the Destroyer at level 33 on the 19th Dusk 123rd year of Ascendancy at 19:20 Killed by Golbug the Destroyer at level 33 on the 19th Dusk 123rd year of Ascendancy at 20:27 Killed by Golbug the Destroyer at level 33 on the 19th Dusk 123rd year of Ascendancy at 21:10 Killed by Neredavena the ninurlhing at level 34 on the 25th Dusk 123rd year of Ascendancy at 02:24 Killed by orc pyromancer at level 35 on the 32nd Dusk 123rd year of Ascendancy at 13:59 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 33rd Dusk 123rd year of Ascendancy at 23:15 Killed by Vulgotloc the Invader at level 36 on the 34th Dusk 123rd year of Ascendancy at 11:15 Killed by Elyma the orc high pyromancer at level 36 on the 34th Dusk 123rd year of Ascendancy at 19:22 Killed by Adebreth the vampire at level 36 on the 35th Dusk 123rd year of Ascendancy at 05:05 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Dusk 123rd year of Ascendancy at 04:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Dusk 123rd year of Ascendancy at 05:04 Killed by blade horror at level 37 on the 36th Dusk 123rd year of Ascendancy at 06:05 Killed by Bethothra the orc fighter at level 37 on the 36th Dusk 123rd year of Ascendancy at 06:50 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Dusk 123rd year of Ascendancy at 07:42 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Dusk 123rd year of Ascendancy at 08:21 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Dusk 123rd year of Ascendancy at 08:42 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Dusk 123rd year of Ascendancy at 09:49 Killed by overpowered greater multi-hued wyrm at level 37 on the 36th Dusk 123rd year of Ascendancy at 11:10 Killed by overpowered greater multi-hued wyrm at level 38 on the 36th Dusk 123rd year of Ascendancy at 18:25 Killed by overpowered greater multi-hued wyrm at level 38 on the 36th Dusk 123rd year of Ascendancy at 19:09 Killed by overpowered greater multi-hued wyrm at level 38 on the 36th Dusk 123rd year of Ascendancy at 19:46 Killed by orc high cryomancer at level 38 on the 36th Dusk 123rd year of Ascendancy at 20:17 Killed by overpowered greater multi-hued wyrm at level 38 on the 36th Dusk 123rd year of Ascendancy at 20:52 Killed by overpowered greater multi-hued wyrm at level 38 on the 36th Dusk 123rd year of Ascendancy at 21:54 Killed by overpowered greater multi-hued wyrm at level 38 on the 36th Dusk 123rd year of Ascendancy at 22:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 36th Dusk 123rd year of Ascendancy at 22:51 Killed by overpowered greater multi-hued wyrm at level 39 on the 36th Dusk 123rd year of Ascendancy at 23:52 Killed by orc blood mage at level 39 on the 71st Dusk 123rd year of Ascendancy at 07:37 Killed by Maruko at level 39 on the 16th Haze 123rd year of Ascendancy at 04:03 Killed by Maruko at level 39 on the 16th Haze 123rd year of Ascendancy at 05:55 Killed by naga myrmidon at level 39 on the 16th Haze 123rd year of Ascendancy at 06:36 Killed by Maruko at level 39 on the 16th Haze 123rd year of Ascendancy at 08:27 Killed by naga myrmidon at level 39 on the 16th Haze 123rd year of Ascendancy at 10:09 Killed by Maruko at level 39 on the 16th Haze 123rd year of Ascendancy at 11:53 Killed by Maruko at level 39 on the 16th Haze 123rd year of Ascendancy at 13:38 Killed by naga myrmidon at level 39 on the 16th Haze 123rd year of Ascendancy at 15:16 Killed by naga myrmidon at level 39 on the 16th Haze 123rd year of Ascendancy at 17:00 Killed by Maruko at level 39 on the 16th Haze 123rd year of Ascendancy at 18:47 Killed by Slasul at level 39 on the 16th Haze 123rd year of Ascendancy at 20:06 Killed by skeleton master archer at level 40 on the 17th Haze 123rd year of Ascendancy at 06:58 Killed by Maruko at level 40 on the 28th Haze 123rd year of Ascendancy at 00:41 Killed by orc berserker at level 40 on the 28th Haze 123rd year of Ascendancy at 01:27 Killed by orc elite berserker at level 40 on the 28th Haze 123rd year of Ascendancy at 02:13 Killed by orc berserker at level 40 on the 28th Haze 123rd year of Ascendancy at 09:32 Killed by forge-giant at level 40 on the 29th Haze 123rd year of Ascendancy at 08:38 Killed by forge-giant at level 40 on the 29th Haze 123rd year of Ascendancy at 10:17 Killed by forge-giant at level 40 on the 29th Haze 123rd year of Ascendancy at 11:11 Killed by Xanyriada the orc elite fighter at level 41 on the 29th Haze 123rd year of Ascendancy at 20:04 Killed by Khulmanar, General of Urh'Rok at level 41 on the 30th Haze 123rd year of Ascendancy at 18:23 Killed by Khulmanar, General of Urh'Rok at level 41 on the 30th Haze 123rd year of Ascendancy at 19:26 Killed by Khulmanar, General of Urh'Rok at level 41 on the 30th Haze 123rd year of Ascendancy at 19:53 Killed by Khulmanar, General of Urh'Rok at level 41 on the 30th Haze 123rd year of Ascendancy at 20:40 Killed by Khulmanar, General of Urh'Rok at level 41 on the 30th Haze 123rd year of Ascendancy at 21:19 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 08:07 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 09:57 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 11:32 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 12:37 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 13:17 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 15:31 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 18:29 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 19:44 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 32nd Haze 123rd year of Ascendancy at 20:38 Killed by Xonor the Crusher at level 42 on the 34th Haze 123rd year of Ascendancy at 02:56 Killed by will o' the wisp at level 42 on the 51st Haze 123rd year of Ascendancy at 20:04 Killed by Doomed Shade of Maruko at level 42 on the 52nd Haze 123rd year of Ascendancy at 13:46 Killed by orc blood mage at level 42 on the 69th Haze 123rd year of Ascendancy at 20:26 Killed by dreadmaster at level 42 on the 69th Haze 123rd year of Ascendancy at 21:14 Killed by skeleton mage at level 42 on the 69th Haze 123rd year of Ascendancy at 22:30 Killed by skeleton mage at level 42 on the 69th Haze 123rd year of Ascendancy at 23:19 Killed by Vorybeth the thief at level 42 on the 70th Haze 123rd year of Ascendancy at 11:30 Killed by forest wight at level 42 on the 70th Haze 123rd year of Ascendancy at 12:14 Killed by skeleton mage at level 42 on the 70th Haze 123rd year of Ascendancy at 15:49 Killed by ghoulking at level 42 on the 70th Haze 123rd year of Ascendancy at 17:45 Killed by war hound at level 42 on the 71st Haze 123rd year of Ascendancy at 06:34 Killed by runed bone giant at level 43 on the 73rd Haze 123rd year of Ascendancy at 20:07 Killed by Glacial Legion at level 43 on the 73rd Haze 123rd year of Ascendancy at 21:24 Killed by runed bone giant at level 43 on the 73rd Haze 123rd year of Ascendancy at 23:23 Killed by Maruko at level 43 on the 74th Haze 123rd year of Ascendancy at 10:34 Killed by worm that walks at level 44 on the 74th Haze 123rd year of Ascendancy at 21:43 Killed by worm that walks at level 44 on the 74th Haze 123rd year of Ascendancy at 22:28 Killed by Maruko at level 44 on the 79th Haze 123rd year of Ascendancy at 06:49 Killed by Adywen the orc master wyrmic at level 46 on the 1st Wintertide 124th year of Ascendancy at 04:13 Killed by Adywen the orc master wyrmic at level 46 on the 1st Wintertide 124th year of Ascendancy at 05:14 Killed by minotaur at level 47 on the 1st Wintertide 124th year of Ascendancy at 20:52 Killed by orc cryomancer at level 47 on the 43rd Regrowth 124th year of Ascendancy at 10:59 Killed by skeleton warrior at level 47 on the 43rd Regrowth 124th year of Ascendancy at 11:58 Killed by skeleton master archer at level 49 on the 6th Mirth 124th year of Ascendancy at 13:41 Killed by ghast at level 49 on the 6th Mirth 124th year of Ascendancy at 14:25 Killed by Arulle the temporal stalker at level 49 on the 8th Mirth 124th year of Ascendancy at 08:25 Killed by orc pyromancer at level 49 on the 8th Mirth 124th year of Ascendancy at 09:22 Killed by Arulle the temporal stalker at level 49 on the 8th Mirth 124th year of Ascendancy at 10:15 Killed by Arulle the temporal stalker at level 49 on the 8th Mirth 124th year of Ascendancy at 10:58 Killed by Arulle the temporal stalker at level 49 on the 8th Mirth 124th year of Ascendancy at 11:29 Killed by Arulle the temporal stalker at level 49 on the 8th Mirth 124th year of Ascendancy at 12:16 Killed by Arulle the temporal stalker at level 49 on the 8th Mirth 124th year of Ascendancy at 13:05 Killed by Arulle the temporal stalker at level 49 on the 8th Mirth 124th year of Ascendancy at 13:53 Killed by Salibrebeth the bloated horror at level 50 on the 9th Mirth 124th year of Ascendancy at 19:59 Killed by Isikira the orc assassin at level 50 on the 10th Mirth 124th year of Ascendancy at 09:34 Killed by Mayeldariba the orc master assassin at level 50 on the 10th Mirth 124th year of Ascendancy at 21:00 Killed by Islulle the orc pyromancer at level 50 on the 10th Mirth 124th year of Ascendancy at 22:28 Killed by Mayeldariba the orc master assassin at level 50 on the 10th Mirth 124th year of Ascendancy at 23:21 Killed by armoured skeleton warrior at level 50 on the 2nd Summertide 124th year of Ascendancy at 03:00 Killed by orc cryomancer at level 50 on the 2nd Summertide 124th year of Ascendancy at 22:11 Killed by Fallen Sun Paladin Aeryn at level 50 on the 3rd Summertide 124th year of Ascendancy at 01:22 Killed by Elandar at level 50 on the 3rd Summertide 124th year of Ascendancy at 10:54 Killed by Maruko at level 50 on the 3rd Summertide 124th year of Ascendancy at 12:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 105 (base 60) |
| Dexterity | 45 (base 10) |
| Constitution | 101 (base 60) |
| Magic | 18 (base 10) |
| Willpower | 99 (base 60) |
| Cunning | 80 (base 36) |
Resources
| Life | 1183/1523 |
| Hate | 111/111 |
| Equilibrium | 64 |
| Healing Factor | 1.25 |
| Regeneration | 155.1875 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +443.33658432747% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 4 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 200 |
| Accuracy | 50 |
| Crit Chance | 43% |
| APR | 53 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74.575 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 76.2 (93.924050632911%) |
| Defense | 50.787405435817 |
| Ranged Defense | 52.12073876915 |
| Fatigue | 22 |
| Physical Save | 72.8 |
| Spell Save | 43.85 |
| Mental Save | 67.1875 |
Defense: Resistances
| All | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 42% |
| Pinning Resistance | 46% |
| Knockback Resistance | 87% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 559 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 591 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 32). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 65) for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Cursed / Gloom | 1.50 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+15% resist all). Shroud of Death |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +37% physical damage, +18 physical save, +18 mental save, 0/70 damage shrugged off this turn) Rampaging |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | You gain 57% resistance against acid. Resolve |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A flow of life spins around the target, regenerating 118.20 life per turn. Regeneration |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 5. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| beneficial effect | The target has appeared out of nowhere! It's defense is boosted by 41. Blindside Bonus |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -1 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Wrathroot. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You failed to protect the lost anorithil from death by ghoul. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 861. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of drakeskin leather boots of strife (Corpses) (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of strife (Corpses) (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Wil / +5 Con Changes resistances penetration: +9% physical Mindpower: +4 (+1 eff.) Curse of Corpses It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 28 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 145, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 445.49 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | elven-silk wizard hat 'Oludrabers' (Misfortune) (3 def, 0 armour) elven-silk wizard hat 'Oludrabers' (Misfortune) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 16 mind Changes resistances: +27% lightning / +15% physical / +10% darkness / +3% nature / +3% cold / +16% mind / +9% acid Changes damage: +18% lightning / +17% physical / +25% mind / +17% darkness Physical save: +14 (+4 eff.) Mental save: +7 (+2 eff.) Maximum hate: +11.00 Maximum psi: +30.00 Mindpower: +17 (+4 eff.) Mental crit. chance: +7% Curse of Misfortune A pointy cloth hat, very wizardly... |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Grinanik the Satyrmire (Shrouds) Grinanik the Satyrmire (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 mind Changes resistances: +3% mind Changes resistances penetration: +20% nature Changes damage: +6% mind Mental save: +11 (+3 eff.) Confusion immunity: +44% Curse of Shrouds Rings can have magical properties. |
| On fingers | solipsist's voratun ring of tenacity (Nightmares) solipsist's voratun ring of tenacity (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Disarm immunity: +42% Pinning immunity: +46% Knockback immunity: +37% Maximum life: +20.00 Mindpower: +11 (+3 eff.) Curse of Nightmares Rings can have magical properties. |
| Around waist | Bokaldil (Madness) Bokaldil (Madness)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 4 arcane Changes stats: +4 Cun / +4 Dex Changes resistances: +11% cold / +12% fire Critical mult.: +5.00% Physical save: +14 (+4 eff.) Spell save: +20 (+7 eff.) Mana each turn: +0.04 Mindpower: +8 (+2 eff.) Mental crit. chance: +9% Damage Shield penetration: +50% Curse of Madness A belt that goes around your waist. |
| In main hand | Warmaster Gnarg's Murderblade (Misfortune) (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (Misfortune) (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed weapons Curse of Misfortune A blood-etched greatsword, it has seen many foes. From the inside. |
| On hands | Starwreck the voratun gauntlets (Shrouds) (0 def, 3 armour) Starwreck the voratun gauntlets (Shrouds) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 40 mind / 36 darkness Changes stats: +9 Cun / +7 Dex Changes resistances: +6% blight / +5% arcane / +6% lightning Mental save: -5 (-1 eff.) Life regen: +5.70 Stamina each turn: +1.20 Psi each turn: +0.31 Mindpower: +10 (+2 eff.) Curse of Shrouds It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Plate of the Blackened Mind (Misfortune) (15 def, 40 armour) Plate of the Blackened Mind (Misfortune) (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 Curse of Misfortune It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.6 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 17 Armour, 25 Defense and your attacks will gain 48% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | murderer's elven-silk cloak of the guardian (Shrouds) (16 def, 6 armour) murderer's elven-silk cloak of the guardian (Shrouds) (16 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +9 Armour: +6 Defense: +16 (+5 eff.) Changes stats: +4 Cun / +2 Dex Physical save: +14 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +21 (+5 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Yarosin' gold amulet 'Yarosin'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +6 Str / +6 Dex / +4 Wil / +4 Cun Changes resistances: +18% light / +16% darkness Physical save: +25 (+6 eff.) Blindness immunity: +28% Maximum stamina: +10.00 Mental crit. chance: +3% Amulets can have magical properties. |
Inventory
heroism infusion (+5 for 12 turns, die at -100) heroism infusion (+5 for 12 turns, die at -100)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 12 turns. While Heroism is active, you will only die when reaching -100 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (546.00 temporal damage, removed from time 4 turns) Rune of the Rift (546.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 600.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 224 for 7 turns)shielding rune (absorb 224 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+5 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+5 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 535.04 physical damage (based on Magic) in a radius of 3, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
cleansing gold amulet cleansing gold amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% nature / +15% blight Poison immunity: +25% Disease immunity: +28% Amulets can have magical properties. |
savior's stralite amulet of constitution (+5) savior's stralite amulet of constitution (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Physical save: +14 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +10 (+2 eff.) Amulets can have magical properties. |
steel amulet of healing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 375 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller (Madness) Bloodcaller (Madness)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% Curse of Madness You won the Ring of Blood trial, and this is your reward. |
Mnemonic (Shrouds) Mnemonic (Shrouds)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Curse of Shrouds It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Ring of Growth (Shrouds) Ring of Growth (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% Curse of Shrouds This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the War Master (Shrouds) Ring of the War Master (Shrouds)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Finishing moves +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Archery excellence +0.30 Technique / Shield offense +0.30 Technique / Grappling +0.30 Technique / Dual weapons Curse of Shrouds A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
gladiator's stralite ring of misery (Shrouds) gladiator's stralite ring of misery (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +5 Str / +1 Cun / +4 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Curse of Shrouds It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
sneakthief's gold ring of tenacity (Madness) sneakthief's gold ring of tenacity (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +4 Cun / +6 Dex Disarm immunity: +28% Pinning immunity: +22% Knockback immunity: +29% Maximum life: +27.00 Curse of Madness Rings can have magical properties. |
warrior's copper ring of frost (+20%) (Madness) warrior's copper ring of frost (+20%) (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% cold Changes damage: +10% cold Curse of Madness Rings can have magical properties. |
Bregamas the voratun battleaxe (Madness) (56.5-84.75 power, 4 apr) Bregamas the voratun battleaxe (Madness) (56.5-84.75 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +37 insidious poison When wielded/worn: Accuracy: +2 (+1 eff.) Changes resistances: +3% darkness Maximum life: +40.00 Curse of Madness Massive two-handed battleaxes. |
The Gaping Maw (Corpses) (72-108 power, 4 apr) The Gaping Maw (Corpses) (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) Curse of Corpses This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of massacre (Shrouds) (77.5-116.25 power, 4 apr)elemental voratun battleaxe of massacre (Shrouds) (77.5-116.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 77.5 - 116.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +24% acid / +17% fire / +17% cold / +20% lightning Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Radhublek' (Misfortune) (37.5-48.75 power, 9 apr)voratun dagger 'Radhublek' (Misfortune) (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 nature / +16 temporal Burst (radius 1) on hit: +8 temporal When wielded/worn: Damage when hit (Melee): 12 blight Changes resistances: +6% blight / +6% temporal Curse of Misfortune Sharp, short and deadly. |
Festerglean the voratun greatmaul (Nightmares) (66.5-99.75 power, 4 apr) Festerglean the voratun greatmaul (Nightmares) (66.5-99.75 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to cause random gloom * Slows global speed by 26% * leeches stamina from the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +35 mind / +32 nature Burst (radius 1) on hit: +8 fire When wielded/worn: Physical crit. chance: +20.0% Physical power: +16 (+4 eff.) Damage when hit (Melee): 23 nature slow Changes stats: +7 Cun / +5 Wil Changes resistances: +6% fire Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatmaul of massacre (Nightmares) (79.5-119.25 power, 4 apr)caustic voratun greatmaul of massacre (Nightmares) (79.5-119.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 79.5 - 119.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 33% chance to corrode armour When wielded/worn: Changes resistances penetration: +16% acid Life regen: +3.00 Curse of Nightmares Massive two-handed mauls. |
Genocide (Misfortune) (42-67.2 power, 4 apr) Genocide (Misfortune) (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Curse of Misfortune Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (Shrouds) (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (Shrouds) (49-78.4 power, 9 apr)Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness Curse of Shrouds The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Posaw (79-126.4 power, 4 apr) Posaw (79-126.4 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * disrupts spell-casting Damage against: +40% Unnatural When wielded/worn: Accuracy: +44 (+13 eff.) Defense: +19 (+6 eff.) Changes stats: +11 Dex Changes resistances: +9% cold / +9% temporal Changes resistances penetration: +10% fire Maximum encumbrance: +30 Disarm immunity: +66% Stun/Freeze immunity: +10% Curse of Nightmares Massive two-handed swords. |
inquisitor's dwarven-steel greatsword of massacre (Corpses) (48.5-77.6 power, 2 apr) inquisitor's dwarven-steel greatsword of massacre (Corpses) (48.5-77.6 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 23 arcane resource burn On weapon crit: * burns latent spell energy Curse of Corpses Massive two-handed swords. |
Bokolar the Coalstone (Misfortune) (43.5-60.9 power, 5 apr) Bokolar the Coalstone (Misfortune) (43.5-60.9 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Physical power: +8 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +10% physical / +5% darkness / +5% arcane Changes damage: +9% arcane / +15% darkness Disarm immunity: +18% Curse of Misfortune Blunt and deadly. |
Telos's Staff (Bottom Half) (Madness) Telos's Staff (Bottom Half) (Madness)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% Curse of Madness The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone magestaff of wizardry (Madness) (30-36 power, 6 apr, fire element)earthen dragonbone magestaff of wizardry (Madness) (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +12% Changes stats: +6 Wil / +4 Mag Changes damage: +30% fire Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Maximum mana: +62.00 Spellpower: +26 (+14 eff.) Spell crit. chance: +5% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone starstaff (Corpses) (30-36 power, 6 apr, light element)lifebinding dragonbone starstaff (Corpses) (30-36 power, 6 apr, light element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +30% light Talent granted: +1 Command Staff Life regen: +1.60 Spellpower: +22 (+12 eff.) Spell crit. chance: +5% Healing mod.: +24% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. warbringer's orichalcum trident of ruin (Corpses) (55.5-88.8 power, 16 apr)warbringer's orichalcum trident of ruin (Corpses) (55.5-88.8 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +16.0% Physical power: +14 (+4 eff.) Changes stats: +6 Con Changes resistances penetration: +20% physical Critical mult.: +24.00% Disarm immunity: +29% Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Emblem of Evasion (Nightmares) Emblem of Evasion (Nightmares)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Curse of Nightmares It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 33 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Isuba the hardened leather belt (Shrouds) Isuba the hardened leather belt (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun Reduces incoming crit damage: 10.00% Physical save: +13 (+3 eff.) Spell save: +14 (+5 eff.) Mental save: +10 (+2 eff.) Confusion immunity: +10% Pinning immunity: +30% Curse of Shrouds A belt that goes around your waist. |
Mighty Girdle (Nightmares) Mighty Girdle (Nightmares)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Curse of Nightmares This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. ravager's drakeskin leather belt of valiance (Shrouds)ravager's drakeskin leather belt of valiance (Shrouds) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes resistances penetration: +17% physical Changes damage: +13% physical Mental save: +12 (+3 eff.) Maximum life: +72.00 Curse of Shrouds A belt that goes around your waist. |
linen cloak of the guardian (Nightmares) (7 def, 4 armour) linen cloak of the guardian (Nightmares) (7 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Physical save: +11 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +10 (+2 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (Shrouds) (12 def, 0 armour) Crimson Robe (Shrouds) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of Linaniil (Shrouds) (5 def, 0 armour)mindwoven elven-silk robe of Linaniil (Shrouds) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Mental save: +30 (+8 eff.) Mana each turn: +0.36 Maximum mana: +79.00 Spellpower: +23 (+12 eff.) Spell crit. chance: +15% Mindpower: +5 (+1 eff.) Mental crit. chance: +4% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xygawe the pair of hardened leather boots (Madness) (0 def, 9 armour) Xygawe the pair of hardened leather boots (Madness) (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +1 Mag Changes resistances: +8% acid / +5% fire / +10% cold / +8% lightning Grants telepathy: Demon/Minor Demon/Major Teleport immunity: +15% Infravision radius: +1 Curse of Madness A pair of boots made of leather. |
pair of hardened leather boots 'Blazekarma' (Nightmares) (0 def, 9 armour) pair of hardened leather boots 'Blazekarma' (Nightmares) (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Effects on melee hit: * 15% chance to daze Changes resistances: +6% darkness Changes resistances penetration: +10% lightning Infravision radius: +2 Curse of Nightmares A pair of boots made of leather. |
hardened leather gloves 'Adoriwen' (Madness) (0 def, 2 armour) hardened leather gloves 'Adoriwen' (Madness) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 11 fire Changes resistances: +5% arcane / +8% fire Changes damage: +7% fire / +3% temporal Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of butchering (Nightmares) (0 def, 1 armour) steady rough leather gloves of butchering (Nightmares) (0 def, 1 armour)Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +6 Physical power: +4 (+1 eff.) Armour: +1 Changes resistances: +6% blight Physical save: +6 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +20% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (Corpses) (0 def, 0 armour) Aletta's Diadem (Corpses) (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Curse of Corpses It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 214.99 mind damage and cripples the target's higher mental functions, reducing cunning by 18 and confusing (35% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Dragon-helm of Kroltar (Madness) (5 def, 9 armour) Dragon-helm of Kroltar (Madness) (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Curse of Madness It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.4 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Omniscience (Nightmares) (7 def, 0 armour) Omniscience (Nightmares) (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+6 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Infravision radius: +5 Curse of Nightmares It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Steel Helm of Garkul (Misfortune) (0 def, 6 armour) Steel Helm of Garkul (Misfortune) (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) Curse of Misfortune A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
elven-silk wizard hat 'Forestreek' (Corpses) (3 def, 0 armour) elven-silk wizard hat 'Forestreek' (Corpses) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +12% lightning / +30% fire / +33% nature Changes damage: +27% nature / +20% fire Disease immunity: +25% Equilibrium when hit: +0.90 Psi when hit: +2.10 Hate when hit: +3.00 Curse of Corpses A pointy cloth hat, very wizardly... |
Ulfelin (Nightmares) (18 def, 19 armour) Ulfelin (Nightmares) (18 def, 19 armour)Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +18 (+6 eff.) Fatigue: +16% Changes stats: +4 Cun Changes resistances: +26% acid / +17% nature / +17% blight Maximum encumbrance: +50 Mental save: +10 (+2 eff.) Life regen: +0.60 Only die when reaching: -80.00 life Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of the deep (Nightmares) (9 def, 21 armour)enlightening voratun plate armour of the deep (Nightmares) (9 def, 21 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +6 Cun / +6 Wil Changes resistances: +12% acid / +14% cold Allows you to breathe in: water Mental save: +25 (+6 eff.) Curse of Nightmares A suit of armour made of metal plates. |
Titanic (Misfortune) (20 def, 18 armour, 320 block) Titanic (Misfortune) (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +4 Block Curse of Misfortune This shield made of the darkest stralite is huge, heavy and very solid. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
686 alchemist agate 686 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tarrakath the dwarven-steel pickaxe (dig speed 23 turns) Tarrakath the dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 40% chance to corrode armour Changes stats: +2 Str / +3 Dex Changes damage: +3% acid Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 jade 17 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Runygrim RunygrimInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +6% blight / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +6% blight Maximum life: +51.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Salirath SalirathCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +1 Dex Changes resistances penetration: +5% mind Reduces incoming crit damage: 15.00% Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+2 eff.) Blindness immunity: +23% Confusion immunity: +16% Light radius: +6 See stealth: +13 See invisible: +9 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
58 alchemist bloodstone 58 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber 13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Maruko the Cornac Cursed level 30
65th Pyre 123rd year of Ascendancy at 10:06 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Maruko the Cornac Cursed level 36
34th Dusk 123rd year of Ascendancy at 08:59 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Maruko the Cornac Cursed level 23
64th Regrowth 123rd year of Ascendancy at 18:20 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Maruko the Cornac Cursed level 35
26th Dusk 123rd year of Ascendancy at 02:02 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Maruko the Cornac Cursed level 36
36th Dusk 123rd year of Ascendancy at 01:40 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Maruko the Cornac Cursed level 49
78th Pyre 124th year of Ascendancy at 16:30 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Maruko the Cornac Cursed level 34
24th Dusk 123rd year of Ascendancy at 00:46 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Maruko the Cornac Cursed level 31
9th Flare 123rd year of Ascendancy at 07:27 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Maruko the Cornac Cursed level 42
52nd Haze 123rd year of Ascendancy at 17:59 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Maruko the Cornac Cursed level 21
2nd Haze 122nd year of Ascendancy at 04:12 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Maruko the Cornac Cursed level 36
34th Dusk 123rd year of Ascendancy at 12:17 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Maruko the Cornac Cursed level 39
16th Haze 123rd year of Ascendancy at 20:31 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Maruko the Cornac Cursed level 33
19th Dusk 123rd year of Ascendancy at 22:39 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Maruko the Cornac Cursed level 46
10th Decay 123rd year of Ascendancy at 02:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Maruko the Cornac Cursed level 19
53rd Dusk 122nd year of Ascendancy at 04:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Maruko the Cornac Cursed level 23
69th Regrowth 123rd year of Ascendancy at 01:10 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Maruko the Cornac Cursed level 50
9th Mirth 124th year of Ascendancy at 02:35 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Maruko the Cornac Cursed level 49
7th Mirth 124th year of Ascendancy at 11:23 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Maruko the Cornac Cursed level 47
10th Regrowth 124th year of Ascendancy at 07:14 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Maruko the Cornac Cursed level 23
61st Regrowth 123rd year of Ascendancy at 17:51 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Maruko the Cornac Cursed level 39
37th Dusk 123rd year of Ascendancy at 00:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Maruko the Cornac Cursed level 10
10th Mirth 122nd year of Ascendancy at 20:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Maruko the Cornac Cursed level 20
59th Dusk 122nd year of Ascendancy at 13:22 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Maruko the Cornac Cursed level 30
63rd Pyre 123rd year of Ascendancy at 08:47 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Maruko the Cornac Cursed level 40
16th Haze 123rd year of Ascendancy at 20:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Maruko the Cornac Cursed level 50
9th Mirth 124th year of Ascendancy at 00:19 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Maruko the Cornac Cursed level 47
1st Wintertide 124th year of Ascendancy at 12:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Maruko the Cornac Cursed level 22
16th Haze 122nd year of Ascendancy at 09:09 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Maruko the Cornac Cursed level 25
75th Regrowth 123rd year of Ascendancy at 14:31 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Maruko the Cornac Cursed level 36
33rd Dusk 123rd year of Ascendancy at 23:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Maruko the Cornac Cursed level 22
49th Regrowth 123rd year of Ascendancy at 04:48 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Maruko the Cornac Cursed level 33
20th Dusk 123rd year of Ascendancy at 02:23 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Maruko the Cornac Cursed level 50
3rd Summertide 124th year of Ascendancy at 12:24 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Maruko the Cornac Cursed level 36
35th Dusk 123rd year of Ascendancy at 07:14 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Maruko the Cornac Cursed level 41
32nd Haze 123rd year of Ascendancy at 03:08 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Maruko the Cornac Cursed level 12
6th Dusk 122nd year of Ascendancy at 04:49 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Maruko the Cornac Cursed level 12
5th Dusk 122nd year of Ascendancy at 11:04 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Maruko the Cornac Cursed level 48
59th Regrowth 124th year of Ascendancy at 18:59 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Maruko the Cornac Cursed level 22
19th Haze 122nd year of Ascendancy at 23:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Maruko the Cornac Cursed level 34
20th Dusk 123rd year of Ascendancy at 04:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Maruko the Cornac Cursed level 21
71st Dusk 122nd year of Ascendancy at 07:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Maruko the Cornac Cursed level 28
62nd Pyre 123rd year of Ascendancy at 11:45 see stats
Log
High Sun Paladin Aeryn hits Venom drake hatchling for 72 fire, 72 light, 70 physical (213 total damage).
Maruko has shrugged off 54 damage and is ready for more.
Talent Blindside is ready to use.
Elandar misses Maruko.
Maruko hits Eternal bone giant for 4 nature damage.
Eternal bone giant misses Maruko.
Maruko uses Blindside.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Your hate has conquered a great adversary! (+92 hate)
Elandar is no longer being stalked by Maruko.
Maruko is invigorated by the attack!
You feel your rampage slowing down. (-1 duration)
Maruko HEALS from darkness damage!
Maruko hits Elandar for 1187 physical damage.
Elandar hits Maruko for 0 darkness, 14 healing (0 total damage) [14 healing].
Maruko's mind surges with critical power!
Maruko is invigorated by the attack!
Maruko shrugs off the effect 'Corrode'!
Maruko killed Elandar!
Venom wyrm's corrosive acid area effect hits Maruko for 0 acid damage.
Venom wyrm's corrosive acid area effect hits High Sun Paladin Aeryn for 47 acid damage.
High Sun Paladin Aeryn is not silenced anymore.
Maruko has shrugged off 36 damage and is ready for more.
Maruko receives 27 healing from Unnatural Body.
An elite foe has fallen to your hate! (+8 hate)
Saving game...
