Fort the level 14 Whitehoof Archmage by percet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp14 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity13 (base 10)
Constitution22 (base 10)
Magic42 (base 35)
Willpower35 (base 33)
Cunning26 (base 13)

Resources

Life347/347
Mana266/266
Steam100/100
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement+65.851795037758%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7
See Stealth13
See Invisible8

Offense: Mainhand

Damage21
Accuracy19
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower35
Crit Chance8%
Speed1

Offense: Mind

Mindpower34
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+15%
Cold+15%
Darkness+12%

Defense: Base

Armour (hardiness)14 (30%)
Defense21
Ranged Defense27
Fatigue0
Physical Save34
Spell Save23
Mental Save28

Defense: Resistances

Lightning+ 15%( 70%)
Darkness+ 24%( 70%)
Fire+ 13%( 70%)
Cold+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Confusion Resistance40%
Stun Resistance46%
Pinning Resistance93%
Poison Resistance100%
Blind Resistance72%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Ice1.30
1/5
1/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
4/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
2/5
0/5
0/5
Spell / Water1.30
2/5
1/5
1/5
1/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Race / Whitehooves1.00
2/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Fort the Whitehoof Archmage level 13
32nd Retaking 124th year of Ascendancy at 23:16
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Fort the Whitehoof Archmage level 10
20th Retaking 124th year of Ascendancy at 11:36
see stats

Log

You feel very confident walking into this place.
Saving game...


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an eerie cave here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


Ran for 10 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).

There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.