









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Cursed |
| Level / Exp | 20 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:43 / 70Killed by Half-Finished Bone Giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:03 Killed by skeleton warrior at level 5 on the 7th Mirth 122nd year of Ascendancy at 23:35 Killed by venom drake at level 5 on the 8th Mirth 122nd year of Ascendancy at 04:09 Killed by venom drake at level 5 on the 8th Mirth 122nd year of Ascendancy at 04:37 Killed by green mold at level 5 on the 9th Mirth 122nd year of Ascendancy at 06:05 Killed by rogue at level 7 on the 1st Summertide 122nd year of Ascendancy at 15:46 Killed by rogue at level 7 on the 1st Summertide 122nd year of Ascendancy at 16:03 Killed by bandit at level 10 on the 6th Flare 122nd year of Ascendancy at 05:33 Killed by bandit at level 10 on the 6th Flare 122nd year of Ascendancy at 06:32 Killed by icy orc wyrmic at level 10 on the 6th Flare 122nd year of Ascendancy at 07:46 Killed by orc soldier at level 10 on the 6th Flare 122nd year of Ascendancy at 08:19 Killed by Veledata the large brown snake at level 10 on the 6th Flare 122nd year of Ascendancy at 10:34 Killed by Norgos, the Guardian at level 12 on the 21st Dusk 122nd year of Ascendancy at 15:27 Killed by Aurbar the thalore at level 13 on the 51st Dusk 122nd year of Ascendancy at 18:08 Killed by Mayysera the ghast at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:38 Killed by Mayysera the ghast at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:16 Killed by Mayysera the ghast at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:06 Killed by cold drake hatchling at level 14 on the 7th Haze 122nd year of Ascendancy at 02:44 Killed by cold drake hatchling at level 14 on the 7th Haze 122nd year of Ascendancy at 07:16 Killed by Zogu the Bringer of Doom at level 15 on the 26th Haze 122nd year of Ascendancy at 10:47 Killed by skeleton mage at level 15 on the 27th Haze 122nd year of Ascendancy at 18:51 Killed by skeleton archer at level 15 on the 27th Haze 122nd year of Ascendancy at 19:44 Killed by skeleton master archer at level 15 on the 27th Haze 122nd year of Ascendancy at 21:14 Killed by skeleton warrior at level 15 on the 28th Haze 122nd year of Ascendancy at 07:40 Killed by skeleton assassin at level 16 on the 29th Haze 122nd year of Ascendancy at 07:52 Killed by thief at level 16 on the 29th Haze 122nd year of Ascendancy at 22:03 Killed by skeleton archer at level 16 on the 30th Haze 122nd year of Ascendancy at 12:05 Killed by degenerated skeleton warrior at level 16 on the 30th Haze 122nd year of Ascendancy at 22:39 Killed by Subject Z at level 16 on the 31st Haze 122nd year of Ascendancy at 05:34 Killed by Subject Z at level 16 on the 31st Haze 122nd year of Ascendancy at 07:05 Killed by Eilinodhelaith the copperhead snake at level 17 on the 65th Haze 122nd year of Ascendancy at 10:25 Killed by Siludheda the king cobra at level 17 on the 65th Haze 122nd year of Ascendancy at 12:46 Killed by rogue at level 18 on the 76th Haze 122nd year of Ascendancy at 10:16 Killed by orc master assassin at level 18 on the 77th Haze 122nd year of Ascendancy at 21:05 Killed by Adavea the Guardian at level 18 on the 78th Haze 122nd year of Ascendancy at 05:49 Killed by Adavea the Guardian at level 18 on the 78th Haze 122nd year of Ascendancy at 06:17 Killed by faeros at level 18 on the 78th Haze 122nd year of Ascendancy at 15:17 Killed by Polewe the black mamba at level 18 on the 78th Haze 122nd year of Ascendancy at 15:38 Killed by Polewe the black mamba at level 18 on the 78th Haze 122nd year of Ascendancy at 15:52 Killed by Voroda the Guardian at level 18 on the 78th Haze 122nd year of Ascendancy at 16:14 Killed by Polewe the black mamba at level 18 on the 78th Haze 122nd year of Ascendancy at 16:32 Killed by emperor wight at level 18 on the 78th Haze 122nd year of Ascendancy at 17:17 Killed by Islogavea the Guardian at level 19 on the 79th Haze 122nd year of Ascendancy at 05:03 Killed by Gathra the Guardian at level 19 on the 79th Haze 122nd year of Ascendancy at 18:38 Killed by Ce'Nith the Guardian at level 19 on the 80th Haze 122nd year of Ascendancy at 10:10 Killed by enthralled slave at level 19 on the 10th Decay 122nd year of Ascendancy at 22:58 Killed by Voruldawyn the slaver at level 19 on the 1st Wintertide 123rd year of Ascendancy at 16:06 Killed by slaver at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 14:57 Killed by slaver at level 19 on the 1st Allure 123rd year of Ascendancy at 07:58 Killed by Islira the grizzly bear at level 19 on the 3rd Allure 123rd year of Ascendancy at 03:19 Killed by Salyma the polar bear at level 19 on the 3rd Allure 123rd year of Ascendancy at 04:22 Killed by Ivytha the brown bear at level 19 on the 3rd Allure 123rd year of Ascendancy at 08:00 Killed by Ivytha the brown bear at level 19 on the 3rd Allure 123rd year of Ascendancy at 08:42 Killed by Ivytha the brown bear at level 19 on the 3rd Allure 123rd year of Ascendancy at 09:02 Killed by Polyma the black bear at level 19 on the 5th Allure 123rd year of Ascendancy at 02:17 Killed by Layona the brown bear at level 20 on the 5th Allure 123rd year of Ascendancy at 10:48 Killed by Betilena the cave bear at level 20 on the 5th Allure 123rd year of Ascendancy at 22:07 Killed by Ce'Nisemira the brown bear at level 20 on the 7th Allure 123rd year of Ascendancy at 04:25 Killed by Borius, Avatar of Bearness at level 20 on the 7th Allure 123rd year of Ascendancy at 19:43 Killed by Saleth the brown bear at level 20 on the 8th Allure 123rd year of Ascendancy at 02:17 Killed by Barnig the human at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 05:30 Killed by Linhan the human at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 06:06 Killed by Dagion the human at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 08:21 Killed by Dagion the human at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 08:55 Killed by Rrlaaed the human at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 09:35 Killed by Ickvio the human at level 20 on the 24th Regrowth 123rd year of Ascendancy at 14:43 Killed by Ickvio the human at level 20 on the 24th Regrowth 123rd year of Ascendancy at 15:05 Killed by Isnne the human at level 20 on the 24th Regrowth 123rd year of Ascendancy at 15:42 Killed by Orea the human at level 20 on the 24th Regrowth 123rd year of Ascendancy at 16:12 |
Primary Stats
| Strength | 57 (base 46) |
| Dexterity | 11 (base 10) |
| Constitution | 35 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 42 (base 31) |
| Cunning | 18 (base 10) |
Resources
| Life | 413/736 |
| Hate | 53/100 |
| Healing Factor | 0.95614477363022 |
| Regeneration | 0.23903619340756 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 45 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Light | +15% |
| Lightning | +3% |
| Darkness | +22% |
| Physical | +10% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Acid | +15% |
| Darkness | +25% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 39.08934837382 (81.151787968034%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 29 |
| Physical Save | 41 |
| Spell Save | 25 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Lightning | + 15%( 70%) |
| Nature | + 21%( 70%) |
| Temporal | + 15%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 18%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 18% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 90% |
| Bleed Resistance | 100% |
| Stun Resistance | 68% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 56% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| beneficial effect | Hunting: Marked Prey- Porubeth the white ooze - Arama the sandworm 10% Received damage reduction against: - Oozes - Sandworm |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed hummerhorn wing. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Flashwisp' (Misfortune) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 30 Damage when hit (Melee): 4 light Changes stats: +5 Wil Changes resistances: +8% lightning / +8% temporal Mindpower: +30 (+10 eff.) Mental crit. chance: +2% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | dwarven-steel gauntlets 'Tokan' (Madness) (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes resistances penetration: +15% arcane Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +26% Psi when hit: +0.08 Mindpower: +5 (+1 eff.) Mental crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steel Helm of Garkul (Misfortune) (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) Curse of Misfortune A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | focusing steel torque of mindblast [power 150] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Dairedan the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +12% blight Disarm immunity: +29% Pinning immunity: +21% Knockback immunity: +38% Only die when reaching: -80.00 life Maximum life: +35.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Nimbustrencher' (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes resistances: +1% physical Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +6% fire Damage against: +18% Summoned Reduced damage from: +19% Summoned Physical save: +6 (+2 eff.) Only die when reaching: -60.00 life Curse of Misfortune A belt that goes around your waist. |
| Main armor | Coalknave (Shrouds) (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +15% nature Changes resistances penetration: +25% darkness Changes damage: +12% darkness Maximum life: +45.00 Curse of Shrouds A suit of armour made of metal plates. |
| In main hand | Shiverraven (Madness) (52-78 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 15% Damage (Melee): +8 light When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +12 (+6 eff.) Changes resistances: +6% acid / +12% cold Changes damage: +6% acid Disarm immunity: +35% Curse of Madness Massive two-handed mauls. |
| Cloak | Glimmertrencher (Corpses) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances penetration: +15% acid Changes damage: +15% light / +27% acid Physical save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Only die when reaching: -50.00 life Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | nightwalker's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Changes stats: +3 Wil Critical mult.: +11.00% Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, nature, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 3 light, 3 nature, 5 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 21; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Urthuchik the stralite battleaxe (Corpses) (46-69 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +4 Defense: +13 (+6 eff.) Changes resistances: +9% acid / +6% nature Mental save: +9 (+3 eff.) Disarm immunity: +41% Maximum life: +40.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Corpses Massive two-handed battleaxes. |
Bill's Tree Trunk (Madness) (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Madness It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
stralite greatsword 'Bethema' (Shrouds) (48-78 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +14% Living When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% blight Changes resistances penetration: +20% mind Changes damage: +6% mind Maximum psi: +10.00 Mindpower: +5 (+1 eff.) Curse of Shrouds Massive two-handed swords. |
Eliyaba (Corpses) (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 acid When wielded/worn: Changes stats: +1 Dex / +2 Mag / +2 Wil / +1 Con Talent granted: +1 Attune Mindstar Spell save: +2 (+1 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayedheth the thorny mindstar (Corpses) (8-9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 30 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 15% * 20% chance to reduce all saves and defense by 30 Changes stats: +4 Cun Changes resistances: +11% lightning / +10% fire / +4% mind / +11% cold Changes resistances penetration: +10% mind / +10% acid Changes damage: +7% mind Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Talent granted: +1 Attune Mindstar Critical mult.: +11.00% Psi when hit: +1.30 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Damage Resonance (when hit): +10% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Nuregosta (Corpses) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Dex / +1 Con Changes resistances: +5% fire / +5% cold Changes damage: +12% acid Infravision radius: +1 Curse of Corpses A pair of boots made of leather. |
Sludgegrip (Corpses) (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses These gloves are coated with a thick, green liquid. |
Glacierking the rough leather cap (Nightmares) (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold Changes damage: +3% cold Allows you to breathe in: water Mental save: +3 (+1 eff.) Cut immunity: +10% Only die when reaching: -60.00 life Curse of Nightmares A cap made of leather. |
rejuvenating iron mail armour of lightning resistance (Shrouds) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% lightning Life regen: +2.00 Stamina each turn: +0.50 Curse of Shrouds A suit of armour made of mail. |
Goriathra (Corpses) (0 def, 21 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Fatigue: +22% Changes resistances: +1% physical / +17% fire Critical mult.: +20.00% Maximum hate: +8.00 Curse of Corpses A suit of armour made of metal plates. |
radiant steel plate armour (Misfortune) (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +3 Wil Changes resistances: +11% blight / +13% darkness Light radius: +1 Curse of Misfortune A suit of armour made of metal plates. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Grrr the Ghoul Cursed level 15
26th Haze 122nd year of Ascendancy at 11:36 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Grrr the Ghoul Cursed level 20
7th Allure 123rd year of Ascendancy at 20:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Grrr the Ghoul Cursed level 13
32nd Dusk 122nd year of Ascendancy at 22:24 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Grrr the Ghoul Cursed level 18
68th Haze 122nd year of Ascendancy at 19:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Grrr the Ghoul Cursed level 10
1st Flare 122nd year of Ascendancy at 17:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Grrr the Ghoul Cursed level 20
5th Allure 123rd year of Ascendancy at 10:08 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Grrr the Ghoul Cursed level 18
77th Haze 122nd year of Ascendancy at 06:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Grrr the Ghoul Cursed level 5
9th Mirth 122nd year of Ascendancy at 06:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Grrr the Ghoul Cursed level 10
2nd Flare 122nd year of Ascendancy at 15:45 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Grrr the Ghoul Cursed level 19
2nd Wintertide 123rd year of Ascendancy at 14:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Grrr the Ghoul Cursed level 17
66th Haze 122nd year of Ascendancy at 09:59 see stats
Log
You gain 6.32 gold from the transmogrification of enlightening dwarven-steel mail armour of command (Corpses) (11 def, 11 armour).
You gain 7.20 gold from the transmogrification of scouring hardened leather gloves of butchering (Shrouds) (0 def, 2 armour).
You gain 1.49 gold from the transmogrification of spellwoven cashmere robe of time (+11%) (Madness) (0 def, 0 armour).
You gain 1.21 gold from the transmogrification of mindwoven cashmere robe of fire (+11%) (Shrouds) (0 def, 0 armour).
You gain 1.11 gold from the transmogrification of mindwoven cashmere robe of corrosion (+15%) (Corpses) (0 def, 0 armour).
You gain 4.42 gold from the transmogrification of steel waraxe of enduring (Shrouds) (16-22 power, 3 apr).
You gain 4.28 gold from the transmogrification of shimmering yew starstaff of illumination (Misfortune) (20-24 power, 4 apr, physical element).
You gain 2.62 gold from the transmogrification of potent yew vilestaff of might (Corpses) (22-26 power, 4 apr, blight element).
You gain 7.70 gold from the transmogrification of magelord's ash magestaff of greater warding (Nightmares) (15-18 power, 3 apr, lightning element).
You gain 3.74 gold from the transmogrification of balanced dwarven-steel greatsword of massacre (Shrouds) (44-70 power, 2 apr).
You gain 1.01 gold from the transmogrification of shatter afflictions rune of the titan (absorb 78; cd 19).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 25th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 26th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Today is the 27th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Today is the 28th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 29th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 30th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
There is a A mysterious hole in the beach here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.




















































































