









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 50 / 2609% |
| Size | big |
| Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 41 on the 18th Pyre 123rd year of Ascendancy at 23:16 2 / 5Killed by Massok the Dragonslayer at level 46 on the 7th Dusk 123rd year of Ascendancy at 02:11 Killed by Yvyta the heavy bone giant at level 50 on the 48th Haze 123rd year of Ascendancy at 23:52 Killed by Xigalaith the blinkwyrm at level 50 on the 13rd Regrowth 124th year of Ascendancy at 05:40 Killed by Xamuror the champion of Urh'Rok at level 50 on the 9th Pyre 124th year of Ascendancy at 13:07 |
Primary Stats
| Strength | 91 (base 65) |
| Dexterity | 74 (base 46) |
| Constitution | 65 (base 42) |
| Magic | 92 (base 60) |
| Willpower | 26 (base 10) |
| Cunning | 50 (base 17) |
Resources
| Mana | 554/554 |
| Vim | 241/241 |
| Life | 1882/1882 |
| Steam | 0/100 |
| Stamina | 434/443 |
| Paradox | 150 |
| Healing Factor | 1.9748486086458 |
| Regeneration | 97.261293975806 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +119.41616685128% |
Vision
| Sight | 15 |
| Lite | 11 |
| Infravision | 18 |
| See Stealth | 50 |
| See Invisible | 60 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 233 |
| Accuracy | 103 |
| Crit Chance | 89% |
| APR | 66 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +43% |
| Light | +10% |
| Nature | +10% |
| Fire | +28% |
| Arcane | +13% |
| Cold | +10% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +101% |
| Physical | +95% |
| Fire | +91% |
| Arcane | +91% |
| Cold | +96% |
| All | +86% |
Defense: Base
| Armour (hardiness) | 86.08934837382 (81.151787968034%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 12 |
| Physical Save | 61 |
| Spell Save | 43 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 31%( 70%) |
| All | + 22%( 70%) |
| Physical | + 39%( 70%) |
| Lightning | + 62%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 57%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 83% |
| Disarm Resistance | 100% |
| Bleed Resistance | 90% |
| Pinning Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 175% efficiency and cooldown mod of 61%. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 163% efficiency and cooldown mod of 52%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Fearfire | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Eternal Suffering |
| talent | Horrifying Blows |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | This unit has 50% resistance penetration. Recklessness |
| beneficial effect | The target's accuracy is improved by 103. Perfect Accuracy |
| beneficial effect | The target is surrounded by a magical shield, absorbing 560/560 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
| detrimental effect | All damage decreased by 10%. Dazzled |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Porirakira the netherworm mass. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Gloreba the barrow wight. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 472. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Brightsorrow' (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.crit +5.0% Phys.pwr +4 (+0 eff.) Dmg.mod +10% physical +6% fire Res.pen +9% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +4% Resists +3% cold Spell.save +18 (+6 eff.) ---------- misc Stam/turn +1.30 Max.stam +26.00 Size +1 Talents +5 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Willowwar1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% nature Res.pen +15% all Phasing +20% Apr +15 ----- def ----- Resists +9% nature Phys.save +15 (+4 eff.) Heal.mod +21% Blind- +50% Confus- +30% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.27 Light +13 See.Stealth +25 See.Invis +20 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Xerayavea' (0 def, 19 armour) 3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +16 Lck +8 Str dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +8% ----- def ----- Armour +19 Fatigue +5% Resists +21% lightning +15% nature Max.HP +60.00 ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Ivuwyn the Nightwake [power 355] (11/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +10 Dex dps ---------- Dmg.mod +9% fire Res.pen +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +21% darkness Heal.mod +21% Cut- +20% Stun/Frz- +21% Blast the opponent's mind dealing 342 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Noonknave the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 31 physical Ranged+ 26 physical Dmg.mod +6% arcane +3% light Res.pen +5% arcane Melee Ret 6 temporal On Hit (Melee): * 17% chance to reduce all saves and defense by 23 * 21% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 16% chance to reduce all saves and defense by 23 ----- def ----- Resists +5% arcane Max.HP +137.00 HP.reg +20.00 Heal.mod +20% Disarm- +48% Pinning- +38% Knockbk- +50% ---------- misc Hate/m.crit +1.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Quenchransom the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 26 physical Ranged+ 30 physical Dmg.mod +18% physical +3% cold Res.pen +10% cold Melee Ret 2 temporal On Hit (Melee): * 17% chance to reduce all saves and defense by 23 * 20% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 19% chance to reduce all saves and defense by 23 ----- def ----- Resists +18% physical HP.reg +8.00 Stun/Frz- +47% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around waist | Eilinynn the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Dex +2 Wil dps ---------- Melee Ret 6 temporal ----- def ----- Resists +5% arcane Mind.save +12 (+4 eff.) Anom.red +18 Max.HP +269.00 Poison- +10% ---------- misc Max.mana +80.00 Max.stam +39.00 Max.hate +18.00 Max.psi +30.00 Max.vim +35.00 Max.P.En +32.00 Max.N.En +34.00 A belt that goes around your waist. |
| In main hand | voratun battleaxe 'Emeludhetha' (58-86 power, 24 apr) 3.0 T5 battleaxe 2H weapon [Random Unique] Master/Psionic Power 57.5 - 86.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +28.0% Atk.spd 100% Melee+ +8 temporal On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Str +1 Mag dps ---------- Res.pen +21% all Acc +51 (+8 eff.) Apr +20 On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +17 (+6 eff.) Disarm- +48% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +3 Massive two-handed battleaxes. |
| On hands | drakeskin leather gloves 'Burnquencher' (0 def, 3 armour) 1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Con dps ---------- Phys.crit +12.0% Spell.crit +19% Mind.crit +19% Crit.mult +15.00% Dmg.mod +6% fire Res.pen +5% fire On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Armour +3 Resists +15% fire Phys.save +26 (+6 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+2 eff.) HP.reg +11.00 Disarm- +128% ---------- misc Stam/turn +1.40 Max.stam +23.00 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Hand of the World-Shaper. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+5 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+8 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 7 Defense and your attacks will gain 13% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Karain the elven-silk cloak (3 def, 8 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Acc +42 (+7 eff.) ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue -14% Resists +30% lightning +4% physical Phys.save +10 (+2 eff.) Mind.save +14 (+5 eff.) Die.at -70.00 life Max.HP +97.00 Stun/Frz- +50% ---------- misc Max.stam +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Xerumira the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+1 eff.) Phys.spd +10% Dmg.mod +8% physical ----- def ----- Resists +3% acid +18% darkness +9% cold +5% arcane +20% mind Blind- +33% Confus- +50% ---------- misc Infravis +5 Sight +2 See.Invis +12 Amulets make your neck look great! |
Inventory
steam generator implant of the warrior (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.9 steam per turn. Can be activated for an instant burst of 84 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the wizard (die at -508; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -508 life. The duration and life will increase by 1% for every 1% life you have lost (currently 508 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 461; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 41%; mental; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, blight, arcane, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 blight, 5 arcane, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 244.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 7; phase 24; cd 20)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unrasin the Fogbane0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% darkness ----- def ----- Resists +5% arcane +13% physical Mind.save +18 (+6 eff.) Die.at -80.80 life Silence- +20% Disarm- +20% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
stralite amulet 'Chilllash'0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +9% acid Res.pen +10% cold Melee Ret 6 cold ----- def ----- Resists +9% acid +9% cold +26% light +23% darkness Phys.save +14 (+3 eff.) Max.HP +60.00 HP.reg +8.00 Blind- +63% ---------- misc Infravis +6 Sight +2 See.Invis +12 Amulets make your neck look great! |
voratun amulet 'Bethuvena'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +10 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +18% mind Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +7 Defense +9 (+3 eff.) Fatigue -7% Resists +41% mind Res.Cap +5% all Phys.save +16 (+4 eff.) HP.reg +5.00 Confus- +47% ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Scorpionusher the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Dmg.mod +6% nature +19% physical ----- def ----- Resists +12% lightning +19% physical +12% light Mind.save +14 (+5 eff.) Silence- +50% Confus- +48% ---------- misc Mana/turn +0.32 Rings make your fingers look great! |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 183.13 fire damage, and flames will be left dealing a further 42.60 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
stormbringer's voratun battleaxe of ruin (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +58 lightning +63 cold While equipped: dps ---------- Phys.crit +20.0% Crit.mult +49.00% Mov.spd +62% Res.pen +30% lightning +35% cold Apr +21 Massive two-handed battleaxes. |
caustic voratun dagger of torment (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +45 acid +45 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +25% acid +17% nature Apr +13 Sharp, short and deadly. |
hateful voratun greatmaul of evisceration (70-104 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Master/Psionic Power 69.5 - 104.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 darkness Against +28% Living On Crit: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +19 (+3 eff.) Massive two-handed mauls. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con dps ---------- Dmg.mod +10% all ----- def ----- Resists +10% all ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Latafayn (68-109 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 50% Mag, 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Ragygohek (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 64.0 - 102.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage While equipped: Stats +1 Cun +5 Con dps ---------- Phys.crit +17.0% Crit.mult +44.00% Res.pen +7% physical Acc +35 (+6 eff.) Apr +36 Melee Ret 8 arcane ----- def ----- Resists +5% arcane Crit.chn- 15.66% Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
runic dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +11 Mag dps ---------- Phys.crit +23.0% Spell.pwr +17 (+4 eff.) Dmg.mod +23% arcane Acc +23 (+4 eff.) Longbows are used to shoot arrows at your foes. |
caustic voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +44 acid +33 nature While equipped: dps ---------- Res.pen +25% acid +15% nature Apr +10 Sharp, long, and deadly. |
Ureslak's Femur (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
acidic voratun mace of torment (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Psionic Power 45.5 - 63.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 Blunt and deadly. |
chilling stralite mace of shearing (38-53 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane/Master Power 38.0 - 53.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +25 cold While equipped: dps ---------- Res.pen +6% all Acc +17 (+3 eff.) Apr +13 Blunt and deadly. |
voratun mace of ruin (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 44.0 - 61.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +35.00% Apr +15 Blunt and deadly. |
imbued yew vilestaff of might (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +9 (+2 eff.) Dmg.mod +20% blight ---------- misc Talents +1 Command Staff On Spell Hit: 10% Earthen Missiles 4 Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of protection (41-49 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 41.0 - 49.2 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +41% blight ----- def ----- Resists +20% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
penetrating voratun steamgun4.0 T5 steamgun 1H weapon Reqs Shoot [Ego+] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +20% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
caustic voratun steamsaw (41-62 power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego+] Nature/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +93 On Crit.r2 +36 acid +45 nature Uses 1.0 Steam While equipped: dps ---------- Res.pen +25% acid +25% nature Apr +15 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking voratun steamsaw of cold resistance (+30%) (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam While equipped: dps ---------- Melee+ 29 lightning Melee Ret 21 lightning ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +30% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
orichalcum trident of shearing (52-84 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 52.5 - 84.0 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +17% all Acc +35 (+6 eff.) Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
dwarven-steel waraxe of corruption (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 19.5 - 27.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 3 One-handed war axes. |
quick voratun waraxe (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +22 (+4 eff.) One-handed war axes. |
stormbringer's voratun waraxe of erosion (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature On Crit.r2 +45 lightning +45 cold While equipped: dps ---------- Mov.spd +50% Res.pen +25% lightning +25% cold One-handed war axes. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
drakeskin leather belt 'Layowe'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Mag +19 Wil +16 Cun dps ---------- S.pwr/crit +2 Res.pen +20% arcane Against +90% Summoned Melee Ret 8 arcane ----- def ----- Fatigue -10% D.Red.from +83% Summoned Spell.save +6 (+2 eff.) ---------- misc Max.enc +60 Mana/s.crit +1.00 A belt that goes around your waist. |
grounding drakeskin leather belt of resilience1.0 T5 belt armor [Ego] Nature While equipped: ----- def ----- Resists +15% lightning +15% temporal Max.HP +70.00 A belt that goes around your waist. |
hardened leather belt 'Tykalthorand'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% temporal +4% physical Die.at -80.00 life Max.HP +41.00 Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Blackwend the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +26.00% Phys.pwr +4 (+0 eff.) Acc +13 (+2 eff.) Apr +15 On Hit (Melee): * 21% chance to slow global speed by 49% ----- def ----- Defense +3 (+1 eff.) Fatigue -6% Resists +12% lightning +3% light +3% blight +9% cold +3% darkness Stealth +14 Max.HP +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour) =Sleep=2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 37 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
focusing elven-silk robe of blight (+29%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Dmg.mod +29% blight ----- def ----- Resists +29% blight +15% all ---------- misc Mana/turn +0.40 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +8% blight +7% all Mind.save +17 (+6 eff.) Max.HP +52.00 HP.reg +2.40 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) Dmg.mod +9% mind Res.pen +8% mind ----- def ----- Resists +7% all ---------- misc Psi/turn +0.44 Max.psi +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerekalthofast the Starvault (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Cun +5 Con dps ---------- Dmg.mod +30% light Phasing +41% ----- def ----- Armour +5 Resists +12% nature +18% light Phys.save +41 (+10 eff.) Mind.save +25 (+8 eff.) Max.HP +136.01 Poison- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.stam +40.80 A pair of boots made of leather. |
Shivervortex (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Mag +6 Wil +3 Con dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +6% physical +6% cold Res.pen +5% physical ----- def ----- Armour +5 Fatigue -10% Phys.save +27 (+7 eff.) ---------- misc Max.enc +50 Stam/turn +3.00 Mana/turn +0.54 Max.mana +60.00 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of drakeskin leather boots 'Girinn' (46 def, 9 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +15 Dex dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Res.pen +15% mind Acc +15 (+2 eff.) Apr +12 ----- def ----- Armour +9 Defense +46 (+13 eff.) Resists +9% nature Phys.save +6 (+1 eff.) HP.reg +7.00 Heal.mod +20% ---------- misc Stam/turn +4.00 A pair of boots made of leather. |
pair of voratun boots 'Durabers' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.crit +10.0% Phys.pwr +11 (+2 eff.) Dmg.mod +9% physical Res.pen +10% physical Apr +13 Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +4% Resists +12% temporal ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +31 (+8 eff.) Mind.pwr +18 (+8 eff.) ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Cun +6 Con dps ---------- Res.pen +20% darkness +20% temporal ----- def ----- Armour +5 Fatigue +4% Resists +30% darkness +30% temporal Phys.save +25 (+6 eff.) Mind.save +25 (+8 eff.) Def/telep +27 Res/telep +19% Dur/telep +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 10% Darkfire: Level 6.5 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 119.06 fire damage and 99.53 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.9 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +20 (+3 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
catburglar's drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +8 A cap made of leather. |
insulating drakeskin leather hat of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +15% cold A hat made of leather. Very stylish. |
warlord's voratun helm of strength (+16) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +16 Str +7 Wil dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +14 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shimmercrypt (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun dps ---------- Crit.mult +27.20% Mind.pwr +41 (+15 eff.) Dmg.mod +18% mind Res.pen +30% acid +20% lightning +15% mind +34% blight Melee Ret 8 lightning ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +10% physical Phys.save +25 (+6 eff.) Mind.save +15 (+5 eff.) A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +7 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +99.00 A suit of armour made of mail. |
rejuvenating stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +24% cold HP.reg +6.60 ---------- misc Stam/turn +2.10 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
enlightening voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +16 Fatigue +22% Mind.save +24 (+8 eff.) A suit of armour made of metal plates. |
radiant voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +22% blight +30% darkness Max.HP +63.00 HP.reg +11.00 Heal.mod +20% ---------- misc Light +2 A suit of armour made of metal plates. |
flaming voratun shield of resilience (0 def, 10 armour, 212.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 fire Melee Ret 20 fire ----- def ----- Armour +10 Fatigue +8% Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield (0 def, 22 armour, 308.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con ----- def ----- Armour +22 Fatigue +8% Phys.save +15 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of the stars (0 def, 9 armour, 91 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Cun +3 Mag dps ---------- Dmg.mod +14% light +14% darkness ----- def ----- Armour +9 Fatigue +8% Resists +14% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of dragonbone arrows of grasping (22/22, 53-74 power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature Power 53.0 - 74.2 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 137 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Lightblur' (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +14 Str dps ---------- Spell.crit +3% Crit.mult +15.00% S.pwr/crit +6 Res.pen +10% blight Apr +20 ----- def ----- Armour +4 Defense +8 (+3 eff.) Resists +9% physical ---------- misc Mana/turn +0.08 Max.vim +10.00 Light +1 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Starsmasher the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +20 (+4 eff.) Acc +20 (+3 eff.) Apr +4 ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 557.57 fire damage (based on Magic). Uses 50 power out of 28/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 35] amazing fiery salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 175% efficiency and 61% cooldown modifier. Remove 3 magical effects and grants a fiery aura (35% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 35] amazing frost salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 175% efficiency and 61% cooldown modifier. Remove 3 physical effects and grants a frost aura (35% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 501] amazing healing salve [power 501]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 175% efficiency and 61% cooldown modifier. Heal 501 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 439] amazing pain suppressor salve [power 439]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 175% efficiency and 61% cooldown modifier. Let you fight up to -439 life and reduces all damage by 24% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 35] amazing water salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 175% efficiency and 61% cooldown modifier. Remove 3 mental effects and grants a water aura (35% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun grapple0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
voratun saw projector0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
voratun toxic cannister launcher0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Toxic Cannister Launcher Tinkers can be attached to normal items to improve them with steam power! |
Glaldamina the Shiverbloom [power 370] (11/15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +4 Resists +6% acid +12% cold +9% temporal Die.at -40.00 life Max.HP +20.00 Heal.mod +20% Poison- +20% Blast the opponent's mind dealing 356 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Glorona the voratun torque of gale force [power 385] (11/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Cun +1 Con dps ---------- Crit.mult +5.00% Acc +20 (+3 eff.) Apr +1 ----- def ----- Armour +4 Defense +15 (+5 eff.) Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 495 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 22% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Mucusworth' [power 131] (11/25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Mag +6 Con ----- def ----- Resists +5% arcane +9% temporal +9% light +9% nature Die.at -40.00 life Max.HP +104.40 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Xanytha the Lustrespitter [power 434] (11/15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +9% light +9% mind +5% arcane Crit.chn- 15.00% Die.at -40.00 life Def/telep +5 Res/telep +5% Dur/telep +5% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Mood the Shalore Doombringer level 22
2nd Haze 122nd year of Ascendancy at 14:31 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Mood the Shalore Doombringer level 37
51st Regrowth 123rd year of Ascendancy at 22:36 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mood the Shalore Doombringer level 50
34th Haze 123rd year of Ascendancy at 08:28 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Mood the Shalore Doombringer level 37
49th Regrowth 123rd year of Ascendancy at 18:43 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mood the Shalore Doombringer level 41
18th Pyre 123rd year of Ascendancy at 16:27 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Mood the Shalore Doombringer level 49
25th Haze 123rd year of Ascendancy at 13:02 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Mood the Shalore Doombringer level 40
3rd Pyre 123rd year of Ascendancy at 03:04 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Mood the Shalore Doombringer level 28
27th Haze 122nd year of Ascendancy at 01:24 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Mood the Shalore Doombringer level 47
14th Dusk 123rd year of Ascendancy at 11:23 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Mood the Shalore Doombringer level 12
18th Dusk 122nd year of Ascendancy at 05:43 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Mood the Shalore Doombringer level 39
79th Regrowth 123rd year of Ascendancy at 02:15 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Mood the Shalore Doombringer level 31
9th Regrowth 123rd year of Ascendancy at 09:05 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Mood the Shalore Doombringer level 29
40th Haze 122nd year of Ascendancy at 16:48 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Mood the Shalore Doombringer level 50
11st Pyre 124th year of Ascendancy at 11:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Mood the Shalore Doombringer level 23
8th Haze 122nd year of Ascendancy at 01:50 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mood the Shalore Doombringer level 33
25th Regrowth 123rd year of Ascendancy at 00:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Mood the Shalore Doombringer level 34
40th Regrowth 123rd year of Ascendancy at 23:14 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Mood the Shalore Doombringer level 50
6th Pyre 124th year of Ascendancy at 02:08 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Mood the Shalore Doombringer level 5
1st Mirth 122nd year of Ascendancy at 02:52 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mood the Shalore Doombringer level 37
60th Regrowth 123rd year of Ascendancy at 13:34 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mood the Shalore Doombringer level 43
20th Pyre 123rd year of Ascendancy at 21:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Mood the Shalore Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 04:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Mood the Shalore Doombringer level 20
75th Dusk 122nd year of Ascendancy at 22:57 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Mood the Shalore Doombringer level 30
42nd Haze 122nd year of Ascendancy at 12:47 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Mood the Shalore Doombringer level 40
79th Regrowth 123rd year of Ascendancy at 02:15 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Mood the Shalore Doombringer level 50
29th Haze 123rd year of Ascendancy at 06:55 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Mood the Shalore Doombringer level 26
15th Haze 122nd year of Ascendancy at 11:43 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Mood the Shalore Doombringer level 50
26th Regrowth 124th year of Ascendancy at 10:02 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Mood the Shalore Doombringer level 50
26th Regrowth 124th year of Ascendancy at 02:22 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Mood the Shalore Doombringer level 30
54th Haze 122nd year of Ascendancy at 14:29 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Mood the Shalore Doombringer level 50
74th Regrowth 124th year of Ascendancy at 05:14 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Mood the Shalore Doombringer level 44
59th Pyre 123rd year of Ascendancy at 22:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Mood the Shalore Doombringer level 30
42nd Haze 122nd year of Ascendancy at 23:56 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Mood the Shalore Doombringer level 40
79th Regrowth 123rd year of Ascendancy at 11:25 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Mood the Shalore Doombringer level 50
11st Pyre 124th year of Ascendancy at 11:36 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Mood the Shalore Doombringer level 27
25th Haze 122nd year of Ascendancy at 19:13 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Mood the Shalore Doombringer level 7
7th Mirth 122nd year of Ascendancy at 17:34 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Mood the Shalore Doombringer level 50
25th Regrowth 124th year of Ascendancy at 20:41 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Mood the Shalore Doombringer level 49
29th Haze 123rd year of Ascendancy at 06:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Mood the Shalore Doombringer level 11
8th Flare 122nd year of Ascendancy at 08:12 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Mood the Shalore Doombringer level 44
42nd Pyre 123rd year of Ascendancy at 03:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Mood the Shalore Doombringer level 21
1st Haze 122nd year of Ascendancy at 09:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Mood the Shalore Doombringer level 15
46th Dusk 122nd year of Ascendancy at 23:28 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Mood the Shalore Doombringer level 36
46th Regrowth 123rd year of Ascendancy at 19:52 see stats
Log
Mood steals life from Elandar!
Elandar hits Mood for 105 healing, 4 healing, 9 healing, 33 healing, 9 healing (0 total damage) [159 healing].
Xaren hits Mood for 70 healing, 4 healing, 37 healing, 9 healing (0 total damage) [120 healing].
Mood hits Elandar for (519 ignored), 0 physical, 8 temporal, (18 ignored), 0 arcane, 70 physical, 18 fire (96 total damage).
Mood hits Xaren for 148 mind, 8 temporal, 0 arcane, 79 physical, 19 fire (254 total damage).
Mood steals life from Xaren!
Mood receives 3 healing from Devouring flames from Mood.
Burning from Mood hits Xaren for 106 fire damage.
Mood receives 50 healing from Xaren.
Elandar misses Mood.
Talent Disarm is ready to use.
Talent Incinerating Blows is ready to use.
Mood casts Rune: Reflection Shield.
A shield forms around Mood.
Rune: Reflection Shield is still on cooldown for 15 turns.
--------------------------------
Mood uses Disarm.
Mood performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Mood's spell attains critical power!
Mood steals life from Elandar!
Mood receives 59 healing from Elandar.
Mood hits Elandar for 372 physical damage.
Mood killed Elandar!
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Evil denied (Insane (Adventure) difficulty)!















































































































































































