









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Steamtech UI 1.1.4 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 44 / 10% |
| Size | big |
| Lifes / Deaths | Killed by The Withering Thing at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:40 0 / 9Killed by skeleton mage at level 14 on the 23rd Dusk 122nd year of Ascendancy at 23:54 Killed by Layath the snow giant chieftain at level 18 on the 5th Allure 123rd year of Ascendancy at 14:49 Killed by Layath the snow giant chieftain at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 22:37 Killed by forge-giant at level 25 on the 16th Dusk 123rd year of Ascendancy at 00:43 Killed by overpowered greater multi-hued wyrm at level 32 on the 65th Haze 123rd year of Ascendancy at 11:37 Killed by Omae's Inner Demon at level 37 on the 8th Flare 124th year of Ascendancy at 04:10 Killed by Omae's Inner Demon at level 44 on the 8th Haze 124th year of Ascendancy at 06:45 Killed by nightmare horror at level 44 on the 8th Haze 124th year of Ascendancy at 06:54 |
| Antimagic | Follower |
Primary Stats
| Strength | 113 (base 27) |
| Dexterity | 88 (base 60) |
| Constitution | 72 (base 34) |
| Magic | 14 (base 10) |
| Willpower | 34 (base 14) |
| Cunning | 85 (base 60) |
Resources
| Life | -221/1532 |
| Stamina | 327/329 |
| Equilibrium | 0 |
| Healing Factor | 1.8642975206612 |
| Regeneration | 19.933579871161 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 13 |
| See Stealth | 11 |
| See Invisible | 11 |
Offense: Barehand
| Damage | 194 |
| Accuracy | 74 |
| Crit Chance | 84% |
| APR | 15 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 4.6666666666667 |
| Crit Chance | 50% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 54% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Light | -25% |
| Cold | -20% |
| Blight | -25% |
| Physical | -23% |
| Mind | -7% |
| All | -31% |
Offense: Damage Penetration
| Light | +5% |
| Temporal | +25% |
| Blight | +5% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30.463121864834 (66.274970622797%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 49 |
| Mental Save | 70 |
Defense: Resistances
| Acid | -2%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | -2%( 70%) |
| Cold | + 8%( 70%) |
| All | -2%( 70%) |
| Darkness | -11%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 52%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Bleed Resistance | 15% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
| Poison Resistance | 39% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 564% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Pugilism | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| beneficial effect | Countering melee attacks: Has a 19% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
| beneficial effect | The target is wide awake and has 101% resistance to sleep effects. Insomnia |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target's lite radius has been reduced by 7, and its darkness resistance by 58%. Abyssal Shroud |
| detrimental effect | The target is dismayed. The next melee attack against the target will be a guaranteed critical hit. Dismayed |
| detrimental effect | The target has been dominated. It is unable to move and has lost 26 armor and 37 defense. Attacks from Nightmare horror gain 58% damage penetration. Dominated |
| beneficial effect | You gain 40% resistance against darkness. Resolve |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | The target is lost in a nightmare that deals 73.24 mind damage each turn and has a 54% chance to cause a random detrimental effect. Waking Nightmare |
| beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
| detrimental effect | The gloom reduces damage the target inflicts by 31%. Gloom Weakness |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost anorithil from death by orc warrior. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 730. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Voretta the Dazzlequeen (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +6% blight Res.pen +5% light +5% blight Melee Ret 20 blight On Hit (Melee): * 15% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +15% light Phys.save +16 (+4 eff.) Mind.save +12 (+3 eff.) A pair of boots made of leather. |
| On hands | FUCK OUTTA HERE (0 def, 9 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Phys.crit +18.0% Spell.crit +19% Mind.crit +20% Crit.mult +15.00% Melee+ 13 cold Dmg.mod +11% cold Acc +22 (+6 eff.) On Hit (Melee): * Slows global speed by 35% ----- def ----- Armour +9 Resists +6% blight +10% cold Spell.save +10 (+3 eff.) Mind.save +13 (+3 eff.) Max.HP +75.00 Unarmed combat: Power 165% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Acc +21 Apr +15 Crit +36.0% Atk.spd 125% Melee+ +4 mind On Hit.r1 +8 nature On Crit.r2 +13 ice On Hit: 10% Ice Breath 5 On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 On Hit: * 47% chance to cause random gloom Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Turyzilahor the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% mind Res.pen +15% mind +25% temporal ----- def ----- Armour +5 Fatigue +5% Resists +16% mind +9% temporal Mind.save +30 (+7 eff.) Confus- +50% A cap made of leather. |
| Tool | dwarven-steel pickaxe 'Daynail' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% light Melee Ret 8 light ----- def ----- Die.at -80.00 life HP.reg +1.40 ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.4 Pwr.cost 30 out of 7/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | stralite amulet 'Moharazor'0.1 T4 amulet jewelry [Rare] Disrupt While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +44% nature +27% blight Poison- +39% Disease- +41% ---------- misc Hate/m.crit +2.00 Amulets can have magical properties. |
| Main armor | LMAO NIGGA (5 def, 14 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +14 Defense +5 (+2 eff.) Fatigue +8% Resists +15% nature +29% fire Phys.save +3 (+1 eff.) Mind.save +25 (+6 eff.) Max.HP +83.00 HP.reg +4.00 Heal.mod +30% Cut- +15% Knockbk- +5% A suit of armour made of leather. |
| Light source | watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) Blind- +20% Confus- +19% ---------- misc Light +7 See.Stealth +11 See.Invis +11 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Hettachak the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +13% blight +6% temporal +12% nature Die.at -80.00 life HP.reg +1.90 Heal.mod +18% Disease- +10% Stun/Frz- +10% Knockbk- +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | WHIP ME DADDY1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +11 Dex +11 Cun +20 Lck dps ---------- Dmg.mod +6% mind ----- def ----- Armour +15 Defense +15 (+5 eff.) Resists +18% fire +12% mind +9% darkness Phys.save +25 (+6 eff.) Stealth +30 Max.HP +70.00 ---------- misc T.Disarm +60 Infravis +11 A belt that goes around your waist. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 41)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 41 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 245)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 245 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 10 turns, die at -338)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -338 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+18 for 10 turns, die at -539)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -539 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (24 nature damage, 39% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 24.31 nature damage per turn for 7 turns, and reducing the target's healing received by 39%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (11 nature damage, 47% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 24 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.59 nature damage per turn for 7 turns, and reducing the target's healing received by 47%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the duelist (31 nature damage, 31% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 30.98 nature damage per turn for 7 turns, and reducing the target's healing received by 31%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (629% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (318% speed; 5 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 318% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 60 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 313 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 172 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 20%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 21%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 23%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 170 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the warrior (196 acid damage; disarm 5 turns with power 70)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 196.01 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 70 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (111 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 111.18 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (72 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 72.06 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 9 for 12 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to become invisible (power 9) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (111 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 37.06 to 111.18 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 26; dur 4)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 86)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Aerolaith the steel amulet0.1 T2 amulet jewelry [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% light +13% blight +6% cold +12% nature +6% fire Spell.save +9 (+3 eff.) Poison- +27% Disease- +25% Amulets can have magical properties. |
Deludas0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Blind- +17% ---------- misc Max.stam +10.00 Infravis +4 Sight +2 See.Invis +8 Amulets can have magical properties. |
Gleamhunger0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% light Melee Ret 4 fire On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Light +3 Amulets can have magical properties. |
Goreraider0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% blight +15% nature Melee Ret 4 blight Amulets can have magical properties. |
Unrydig0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +5 Mag +10 Cun dps ---------- Crit.mult +9.00% Phys.pwr +12 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Die.at -60.00 life ---------- misc See.Invis +9 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing stralite amulet of healing0.1 T4 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +14% nature +17% blight Heal.mod +19% Poison- +30% Disease- +36% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 292 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets can have magical properties. |
protective voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +8 (+2 eff.) Dmg.mod +12% blight +7% fire ----- def ----- Armour +5 Defense +9 (+3 eff.) Res.Cap +4% all Phys.save +17 (+4 eff.) Amulets can have magical properties. |
stabilizing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% temporal Pinning- +24% Knockbk- +21% Amulets can have magical properties. |
vitalizing stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +10 (+3 eff.) Max.HP +63.00 HP.reg +1.00 Blind- +29% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets can have magical properties. |
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.40 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.40 ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
wanderer's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +6 Dex +7 Cun +9 Con dps ---------- Crit.mult +14.00% Mov.spd +10% Acc +7 (+2 eff.) Apr +12 ----- def ----- Fatigue -7% HP.reg +0.70 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
warrior's copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Iviranor the Dawnworm0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +6% blight Res.pen +5% blight +10% light On Hit (Melee): * 20% chance to disease ----- def ----- Resists +15% light +9% blight ---------- misc Light +3 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 27 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Noonwind the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid Res.pen +5% acid Melee Ret 20 light On Hit (Melee): * 30% chance to corrode armour by 30% * 20% chance to disease * 30% chance to blind ----- def ----- Resists +42% acid Rings can have magical properties. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Finishing moves +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Superiority +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Dual techniques +0.30 Technique/Shield defense +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Combat techniques +0.30 Technique/Archery excellence +0.30 Technique/Unarmed training +0.30 Technique/Grappling +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 9.86 cold and 9.49 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings can have magical properties. |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 bleed Ranged+ 5 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ---------- misc Hate/m.crit +3.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
pixie's voratun ring of blinding strikes0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +2 Mag dps ---------- Spell.pwr +13 (+3 eff.) Melee+ 33 light Ranged+ 33 light On Hit (Melee): * 17% chance to blind On Hit (Ranged): * 13% chance to blind Rings can have magical properties. |
rogue's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 5 bleed Ranged+ 11 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Defense +12 (+4 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
savage's voratun ring of time (+15%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Spell.save +13 (+4 eff.) ---------- misc Max.stam +40.00 Rings can have magical properties. |
sneakthief's gold ring of speed0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Mov.spd +12% Acc +13 (+4 eff.) ----- def ----- Defense +10 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
warrior's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Resists +18% acid +26% fire +14% cold +21% lightning Rings can have magical properties. |
warrior's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Str dps ---------- Acc +13 (+4 eff.) Apr +9 ----- def ----- Armour +20 Defense +17 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.4 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
caustic voratun battleaxe of paradox (171% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Nature Power 172% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 temporal On Hit: * 19% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +14% acid Melee Ret 16 temporal ----- def ----- Resists +16% temporal HP.reg +3.00 Massive two-handed battleaxes. |
elemental voratun battleaxe of crippling (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Arcane/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: dps ---------- Phys.crit +16.0% Res.pen +24% acid +19% fire +20% cold +13% lightning Massive two-handed battleaxes. |
truestriking stralite battleaxe (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +13 (+4 eff.) Apr +10 Massive two-handed battleaxes. |
manaburning voratun dagger of projection (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Disrupt/Psionic Power 149% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 14 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, short and deadly. |
thunderous stralite dagger of purging (138% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Disrupt Power 138% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 nature On Hit: * 14% chance to daze at end of turn * 25% chance to remove a magical effect While equipped: Stats +2 Str +3 Dex +1 Mag +1 Wil +2 Cun +3 Con dps ---------- Res.pen +8% lightning Sharp, short and deadly. |
acidic stralite greatmaul of amnesia (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Psionic Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +23 acid On Hit: * 25% chance to put talents on cooldown On Crit: * splashes the target with acid While equipped: Massive two-handed mauls. |
thunderous stralite greatmaul of shearing (165% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 37% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +5 Mag +5 Wil +6 Cun +5 Con dps ---------- Dmg.mod +13% physical Res.pen +13% lightning +13% physical Apr +13 Massive two-handed mauls. |
chilling voratun greatsword of paradox (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 temporal +23 cold While equipped: dps ---------- Melee Ret 17 temporal ----- def ----- Resists +17% temporal Massive two-handed swords. |
quick voratun greatsword of torment (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master/Psionic Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 111% On Hit: * 20% chance to torment the target While equipped: Stats +6 Dex dps ---------- Res.pen +14% mind +14% darkness Acc +10 (+3 eff.) Massive two-handed swords. |
elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +17.0% Acc +15 (+4 eff.) Longbows are used to shoot arrows at your foes. |
mage-hunter's dragonbone longbow of nature4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Nature/Disrupt Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +26 nature While equipped: Stats +9 Cun +6 Wil dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +15% nature On Hit (Ranged): * 30 arcane resource burn ----- def ----- Resists +11% all ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
caustic stralite longsword of ruin (138% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 138% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 15% chance to corrode armour by 30% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +10.00% Res.pen +9% acid Apr +9 ----- def ----- HP.reg +1.10 Sharp, long, and deadly. |
elemental voratun longsword (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +14% acid +13% fire +14% cold +12% lightning Sharp, long, and deadly. |
hateful stralite longsword of crippling (140% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master/Psionic Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 darkness Against +10% Living On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Sharp, long, and deadly. |
hateful voratun longsword of amnesia (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 darkness Against +8% Living On Hit: * 25% chance to put talents on cooldown While equipped: Sharp, long, and deadly. |
quick stralite longsword of crippling (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master Power 143% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 111% On Crit: * cripple the target While equipped: Stats +1 Dex dps ---------- Phys.crit +10.0% Acc +8 (+2 eff.) Sharp, long, and deadly. |
flaming voratun mace of crippling (157% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +12 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Blunt and deadly. |
Eyal's Will (124% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 26.45 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
blooming pulsing mindstar of slime (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Disrupt Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +6% nature On Melee Ret: * Slows global speed by 6% ----- def ----- Heal.mod +16% Heal/summ +25 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of the jelly (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +13 (+4 eff.) Dmg.mod +6% acid ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of frost (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature This natural frost should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +6% nature +7% cold Res.pen +6% nature +12% cold Melee Ret 10 ice ----- def ----- Armour +7 Resists +6% nature +11% cold ---------- misc Equi/ret +1.40 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful pulsing mindstar of storms (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic This psionic mindstar hates not to be wrathful. This natural lightning should be returned to the wyrm. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +3 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% lightning +13% mind +9% darkness Res.pen +13% lightning +12% mind +12% darkness Melee Ret 16 lightning ----- def ----- Resists +9% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- HP.leech%% +10% HP.leech +14% ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic pulsing mindstar (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 108% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.leech%% +9% HP.leech +16% ---------- misc Hate/m.crit +4.00 Max.hate +20.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of balance (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +18% lightning +23% fire +19% cold ----- def ----- Phys.save +10 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +1.60 Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of sand (111% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This natural sand should be returned to the wyrm. Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +11% lightning +22% fire +10% cold +17% physical Res.pen +12% physical Melee Ret 8 physical ----- def ----- Resists +13% physical ---------- misc Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 18 of target armor and 9% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of persecution (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Disrupt Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +9% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of venom (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic This natural venom should be returned to the wyrm. This psionic mindstar is wrathful to the hated. Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +12% acid Res.pen +12% acid Melee Ret 9 acid ----- def ----- Resists +18% acid HP.reg +1.20 ---------- misc Hate/m.crit +1.00 Psi/m.crit +3.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nithan's Force4.0 T5 sling 1H weapon Reqs Shoot [Unique] Master Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 236% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
steady drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +4.0% Acc +10 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Razorblade, the Cursed Waraxe (170% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 170% Range: 1.4x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
blazebringer's voratun waraxe of projection (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +9 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- All.spd +3% Res.pen +10% fire One-handed war axes. |
elemental voratun waraxe of corruption (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 12% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target While equipped: dps ---------- Res.pen +12% acid +8% fire +11% cold +10% lightning One-handed war axes. |
flaming voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +10 fire One-handed war axes. |
thunderous stralite waraxe (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 140% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 13% chance to daze at end of turn While equipped: Stats +1 Str +3 Dex +3 Mag +2 Wil +3 Cun +3 Con dps ---------- Res.pen +12% lightning One-handed war axes. |
drakeskin leather belt 'Isiretira'1.0 T5 belt armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +28 (+10 eff.) Rng.Def +9 (+3 eff.) Resists +9% mind +2% physical Crit.dmg- 15.00% Stealth +12 Blind- +5% Disarm- +10% Stun/Frz- +15% A belt that goes around your waist. |
grounding drakeskin leather belt of valiance1.0 T5 belt armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Resists +10% lightning +11% temporal Mind.save +12 (+3 eff.) Max.HP +78.00 A belt that goes around your waist. |
reinforced hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +3 (+1 eff.) ----- def ----- Armour +7 Defense +8 (+3 eff.) Phys.save +18 (+5 eff.) A belt that goes around your waist. |
rough leather belt 'Rhemathel'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +2 Con +6 Lck dps ---------- Phys.pwr +4 (+1 eff.) Melee Ret 16 physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +6% light Stealth +6 Heal.mod +5% ---------- misc T.Disarm +9 Max.stam +5.00 Infravis +4 A belt that goes around your waist. |
skylord's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +3 Str +5 Dex +5 Wil +5 Cun dps ---------- Phys.crit +6.0% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) ----- def ----- Phys.save +16 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +13 (+3 eff.) A belt that goes around your waist. |
skylord's hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +3 Dex +4 Wil +4 Cun ----- def ----- Phys.save +12 (+3 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+3 eff.) A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Layarin (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +6% Crit.mult +9.00% Res.pen +10% physical ----- def ----- Defense +2 (+1 eff.) Die.at -60.00 life Heal.mod +5% ---------- misc Light +3 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +6 Cun +8 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 94 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Wrap of Stone (0 def, 10 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 22.55 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
elven-silk cloak 'Berekan' (22 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil +4 Cun +2 Con dps ---------- Spell.crit +3% Mind.crit +6% ----- def ----- Defense +22 (+8 eff.) Crit.dmg- 15.00% Phys.save +20 (+5 eff.) Spell.save +20 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of the Shaloren (12 def, 0 armour)2.0 T5 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +3 Mag ----- def ----- Defense +12 (+4 eff.) Phys.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's silk robe of lightning (+19%) (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +13% lightning ----- def ----- Defense +3 (+1 eff.) Resists +19% lightning +18% mind +10% darkness Phys.save +15 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +24 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Angolwen (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.pwr +17 (+4 eff.) S.pwr/crit +2 ----- def ----- Defense +5 (+2 eff.) Silence- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% ----- def ----- Defense +3 (+1 eff.) Resists +11% blight Max.HP +50.00 HP.reg +3.80 Heal.mod +17% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 8 turns. Each creature hit by the storm takes 3.21 blight damage and is poisoned for 12.84 blight damage over 4 turns. The blight poison is especially virulent, and has a 61% chance to ignore poison immunity. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Shaderupture (9 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical Res.pen +5% darkness ----- def ----- Armour +7 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +1% ---------- misc Infravis +1 A pair of boots made of leather. |
Vorina the pair of hardened leather boots (13 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +20% acid +25% mind Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +13 (+5 eff.) Fatigue +3% Resists +15% mind +9% acid Evasion: (Instant) Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
blightbringer's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +7% acid +8% blight ----- def ----- Armour +5 Fatigue +5% Disease- +28% A pair of boots made of leather. |
insulating pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +5 Fatigue +5% Resists +13% cold +11% fire Disengage: Puts all charms on 15 cooldown Level 3.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 180% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -2% Max.HP +44.00 ---------- misc Stam/turn +2.10 Max.stam +19.00 A pair of boots made of leather. |
pair of hardened leather boots 'Unlighttyphoon' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +15% physical Apr +3 On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +6% fire +6% darkness +5% cold HP.reg +0.40 A pair of boots made of leather. |
restorative pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +5 Fatigue +5% HP.reg +2.50 Heal.mod +22% Disengage: Puts all charms on 15 cooldown Level 1.2 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 111% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
stealthy pair of drakeskin leather boots of uncanny dodging (10 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: Stats +8 Lck +6 Dex ----- def ----- Armour +5 Defense +10 (+4 eff.) Rng.Def +6 (+2 eff.) Fatigue +5% Stealth +10 A pair of boots made of leather. |
Dagaharazor the Bleakclash (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 4 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +2 HP.reg +1.10 ---------- misc Stam/turn +1.00 Max.stam +18.00 Unarmed combat: Power 116% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 167% On Crit.r2 +8 darkness On Hit: 10% Slumber 3 On Hit: * 40 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lightglory (9 def, 2 armour)1.5 T3 hands armor [Random Unique] Disrupt/Master While equipped: Stats +6 Dex dps ---------- Phys.pwr +6 (+1 eff.) Acc +33 (+8 eff.) Apr +7 Melee Ret 4 light 8 physical ----- def ----- Armour +2 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +6% blight Spell.save +11 (+4 eff.) Die.at -80.00 life Unarmed combat: Power 123% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +14 Apr +17 Crit +20.0% Atk.spd 125% Melee+ +8 light On Hit: * Slows global speed by 15% * 11% chance to corrode armour by 30% Metal gloves protecting the hands up to the middle of the lower arm. |
Nerytira (6 def, 2 armour)1.0 T3 hands armor [Rare] Disrupt While equipped: Stats +6 Dex +3 Con dps ---------- Dmg.mod +9% physical On Melee Ret: * 24% chance to reduce effective powers by 20% * 18 arcane resource burn ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Spell.save +14 (+5 eff.) ---------- misc Max.stam +25.00 Unarmed combat: Power 114% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 167% On Hit: * 24% chance to reduce effective powers by 20% * 21 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 167% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
brawler's rough leather gloves of sorrow (0 def, 1 armour)1.0 T1 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Str +2 Dex +2 Cun dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 10 mind 12 darkness On Hit (Melee): * 10% chance to cause random gloom ----- def ----- Armour +1 Phys.save +5 (+1 eff.) Mind.save -15 (-4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 95% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +4 Apr +1 Crit +5.0% Atk.spd 167% On Hit: 10% Reproach 1 On Hit: 10% Set Up 1 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
heroic voratun gauntlets (0 def, 7 armour)1.5 T5 hands armor [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +13 (+3 eff.) Max.HP +49.00 Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Battle Shout 5 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of regeneration (0 def, 2 armour)1.5 T3 hands armor [Ego++] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 18% chance to reduce effective powers by 20% * 19 arcane resource burn ----- def ----- Armour +2 Spell.save +11 (+4 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.50 Psi/turn +0.16 Unarmed combat: Power 118% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 125% On Hit: 10% Second Wind 1 On Hit: * 22% chance to reduce effective powers by 20% * 16 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of archery (0 def, 14 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Dex +3 Cun +9 Con dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Armour +14 Hardiness +10% Resists +8% physical Unarmed combat: Power 132% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +23 Crit +10.0% Atk.spd 125% On Hit: 5% Stone Touch 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
storm drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T5 hands armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Wil +3 Con dps ---------- Melee+ 9 lightning Dmg.mod +6% lightning ----- def ----- Armour +3 Resists +5% lightning Disarm- +20% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 132% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% On Crit.r2 +11 lightning On Hit: 10% Disarm 5 On Hit: 10% Lightning Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T3 hands armor [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Melee+ 10 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Resists +6% lightning Phys.save +15 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +32% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 167% Melee+ +14 physical On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm voratun gauntlets of archery (0 def, 3 armour)1.5 T5 hands armor [Ego+] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Melee+ 10 lightning Dmg.mod +11% lightning Acc +8 (+2 eff.) Apr +10 ----- def ----- Armour +3 Resists +8% lightning Unarmed combat: Power 139% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +24 Crit +10.0% Atk.spd 125% On Crit.r2 +14 lightning On Hit: 10% Lightning Breath 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Ivina (0 def, 4 armour)3.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +10% physical Melee Ret 12 mind 12 physical ----- def ----- Armour +4 Fatigue +4% Resists +15% mind Mind.save +22 (+5 eff.) HP.reg +1.40 Confus- +29% ---------- misc Equi/ret +0.12 Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayuta (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +1% Resists +6% mind Disease- +15% Pinning- +5% A cap made of leather. |
bladed drakeskin leather cap of fortune (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +14 Lck +3 Str dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +4% Melee Ret 8 physical ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 296.3 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
dragonslayer's hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +3 Fatigue +3% Resists +9% acid +7% fire +7% cold +8% lightning A cap made of leather. |
hardened leather cap 'Sunsquall' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- S.pwr/crit +4 Dmg.mod +12% arcane Res.pen +15% light Melee Ret 6 physical On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 296.3 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
cleansing stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Disrupt/Master While equipped: Stats +7 Str ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +14% blight +9% physical +18% darkness +14% nature ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Mind.save +18 (+4 eff.) A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Max.HP +39.00 A suit of armour made of mail. |
spiked voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 16 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +23% fire A suit of armour made of mail. |
voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +16% nature +15% blight D.Red.from +6% Unnatural A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+6 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 26, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +4 Con +3 Wil ----- def ----- Armour +6 Defense +8 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+6 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
enlightening reinforced leather armour of stability (4 def, 7 armour)9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +7 Cun +8 Wil ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +9% physical Phys.save +16 (+4 eff.) Mind.save +15 (+4 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of delving (10 def, 8 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +12 Str +6 Dex ----- def ----- Armour +8 Defense +10 (+4 eff.) Fatigue +8% Resists +15% darkness +12% physical Phys.save +13 (+3 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
marauder's reinforced leather armour of the deep (9 def, 10 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +8% Resists +11% acid +10% cold Phys.save +12 (+3 eff.) ---------- misc Breathe water A suit of armour made of leather. |
nimble reinforced leather armour of the hero (7 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +9 Dex +5 Mag +6 Wil +7 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +7 (+3 eff.) Rng.Def +7 (+3 eff.) Fatigue +8% Max.HP +46.00 A suit of armour made of leather. |
radiant drakeskin leather armour of Toknor (5 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +8 (+2 eff.) Melee Ret 9 light ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +28% blight +19% darkness ---------- misc Light +2 A suit of armour made of leather. |
troll-hide drakeskin leather armour of command (17 def, 14 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +14 Defense +17 (+6 eff.) Fatigue +8% Mind.save +17 (+4 eff.) Max.HP +61.00 HP.reg +7.20 Heal.mod +17% A suit of armour made of leather. |
enlightening voratun plate armour of lightning resistance (9 def, 16 armour)17.0 T5 massive armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +24% lightning Mind.save +17 (+4 eff.) A suit of armour made of metal plates. |
radiant voratun plate armour (9 def, 16 armour)17.0 T5 massive armor [Ego+] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 12 light ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +19% blight +22% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
enlightening mummy wrappings of the deep (5 def, 5 armour)6.0 T3 mummy armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +2% Resists +8% acid -25% fire +8% cold Mind.save +15 (+4 eff.) ---------- misc Breathe water Decaying mummy wrappings. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+5 eff.) Fatigue +28% ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
corrosive stralite shield of patience (10 def, 2 armour, 138.5 block)7.0 T4 shield armor [Ego++] Arcane While equipped: Stats +2 Con dps ---------- Melee Ret 13 temporal On Melee Ret: * 14% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +13% acid +14% temporal ---------- misc Talents +4 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (182) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
impervious voratun shield of crushing (12 def, 9 armour, 255.5 block)7.0 T5 shield armor [Ego++] Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Phys.save +10 (+3 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
living stralite shield of resistance (10 def, 2 armour, 140.5 block)7.0 T4 shield armor [Ego++] Nature While equipped: dps ---------- Melee Ret 14 nature ----- def ----- Armour +2 Defense +10 (+4 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +7% acid +9% lightning +14% blight +8% cold +15% nature +8% fire Max.HP +63.00 ---------- misc Talents +4 Block Handheld deflection devices. |
reinforced voratun shield of radiance (12 def, 11 armour, 250.5 block)7.0 T5 shield armor [Ego+] Arcane/Master While equipped: Stats +5 Con +4 Mag dps ---------- On Melee Ret: * 16% chance to blind ----- def ----- Armour +11 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +15% light ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Belytira' (12 def, 3 armour, 201 block)7.0 T5 shield armor [Random Unique] Arcane While equipped: Stats +6 Str +5 Dex +6 Mag +5 Con dps ---------- Melee Ret 28 fire On Melee Ret: * 17% chance to daze at end of turn * 30% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +12% lightning +14% fire +17% light ---------- misc Equi/ret +0.12 Light +2 Talents +5 Block Handheld deflection devices. |
warded voratun shield of fire resistance (+24%) (12 def, 3 armour, 198 block)7.0 T5 shield armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +24% fire ---------- misc Wards +3 lightning +3 temporal +1 blight +3 fire +2 cold Talents +5 Block +1 Ward Handheld deflection devices. |
insidious quiver of dragonbone arrows of torment (18/18, 167% power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Psionic Power 167% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 18 Ranged+ +45 insidious poison +23 mind +17 darkness On Hit: * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
thought-forged quiver of dragonbone arrows of gravity (20/20, 167% power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Psionic Power 168% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 20 Rld cld 6 Ranged+ +14 gravity +27 mind On Hit: * 26% chance to cause random gloom * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
346 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 65.85 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of wreckage (dig speed 18 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +7 Str dps ---------- Apr +9 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.4 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 100.89 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Kilathalin'1.0 T3 lite [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% mind ----- def ----- Resists +9% temporal Blind- +20% Confus- +14% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Light +7 See.Stealth +14 See.Invis +9 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +5% all Apr +6 ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's alchemist's lamp of the zealot1.0 T3 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Heal.mod +13% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 36.86 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
65 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 175.70 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethyvea the pouch of iron shots (15/15, 119% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 120% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 15 Ranged+ +16 mind On Hit.r1 +4 mind Shots are used with slings to pummel your foes to death. |
hateful pouch of voratun shots of the leech (22/22, 165% power, 6 apr)3.0 T5 shot ammo [Ego++] Disrupt/Psionic Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +14 darkness Against +5% Living On Hit: * Slows global speed by 9% * leeches stamina from the target Shots are used with slings to pummel your foes to death. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 46 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
telekinetic stralite torque of thermal psionic shield [power 109] (20 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 109 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 78.24 temporal and 78.24 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
striking elven-wood wand of clairvoyance [power 12] (6 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Strike Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 12, power 41 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic elven-wood wand of firewall [power 249] (6 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Volcano Cooldown Volcano -2 Creates a wall of flames lasting 4 turns (dealing 171 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Omae the Thalore Brawler level 27
24th Dusk 123rd year of Ascendancy at 16:43 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Omae the Thalore Brawler level 41
52nd Dusk 124th year of Ascendancy at 07:27 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Omae the Thalore Brawler level 15
45th Dusk 122nd year of Ascendancy at 16:21 see stats
Arachnophobia
Destroyed the spydric menace.By Omae the Thalore Brawler level 32
13rd Haze 123rd year of Ascendancy at 00:16 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Omae the Thalore Brawler level 32
65th Haze 123rd year of Ascendancy at 11:35 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Omae the Thalore Brawler level 34
28th Regrowth 124th year of Ascendancy at 06:37 see stats
Brave new world
Went to the Far East and took part in the war.By Omae the Thalore Brawler level 31
9th Haze 123rd year of Ascendancy at 08:11 see stats
Clone War
Destroyed your own Shade.By Omae the Thalore Brawler level 36
77th Pyre 124th year of Ascendancy at 14:30 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Omae the Thalore Brawler level 18
6th Regrowth 123rd year of Ascendancy at 07:34 see stats
Destroyer of the creation
Killed Slasul.By Omae the Thalore Brawler level 40
39th Dusk 124th year of Ascendancy at 21:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Omae the Thalore Brawler level 30
5th Haze 123rd year of Ascendancy at 16:09 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Omae the Thalore Brawler level 19
13rd Regrowth 123rd year of Ascendancy at 17:07 see stats
Exterminator
Killed 1000 creatures.By Omae the Thalore Brawler level 15
27th Dusk 122nd year of Ascendancy at 12:36 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Omae the Thalore Brawler level 21
25th Pyre 123rd year of Ascendancy at 15:45 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Omae the Thalore Brawler level 40
39th Dusk 124th year of Ascendancy at 22:47 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Omae the Thalore Brawler level 37
3rd Flare 124th year of Ascendancy at 10:15 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Omae the Thalore Brawler level 19
40th Regrowth 123rd year of Ascendancy at 02:13 see stats
Level 10
Got a character to level 10.By Omae the Thalore Brawler level 10
4th Flare 122nd year of Ascendancy at 15:44 see stats
Level 20
Got a character to level 20.By Omae the Thalore Brawler level 20
42nd Regrowth 123rd year of Ascendancy at 06:53 see stats
Level 30
Got a character to level 30.By Omae the Thalore Brawler level 30
3rd Haze 123rd year of Ascendancy at 02:13 see stats
Level 40
Got a character to level 40.By Omae the Thalore Brawler level 40
38th Dusk 124th year of Ascendancy at 13:15 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Omae the Thalore Brawler level 35
6th Pyre 124th year of Ascendancy at 09:35 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Omae the Thalore Brawler level 16
7th Haze 122nd year of Ascendancy at 21:09 see stats
Size matters
Did over 600 damage in one attack.By Omae the Thalore Brawler level 33
1st Allure 124th year of Ascendancy at 15:25 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Omae the Thalore Brawler level 31
5th Haze 123rd year of Ascendancy at 18:57 see stats
That was close
Killed your target while having only 1 life left.By Omae the Thalore Brawler level 35
6th Pyre 124th year of Ascendancy at 08:35 see stats
The Arena
Unlocked Arena mode.By Omae the Thalore Brawler level 10
5th Flare 122nd year of Ascendancy at 15:50 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Omae the Thalore Brawler level 43
65th Dusk 124th year of Ascendancy at 18:41 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Omae the Thalore Brawler level 17
2nd Allure 123rd year of Ascendancy at 21:54 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Omae the Thalore Brawler level 18
1st Regrowth 123rd year of Ascendancy at 10:53 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Omae the Thalore Brawler level 39
30th Dusk 124th year of Ascendancy at 19:24 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Omae the Thalore Brawler level 33
3rd Regrowth 124th year of Ascendancy at 15:34 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Omae the Thalore Brawler level 18
10th Allure 123rd year of Ascendancy at 21:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Omae the Thalore Brawler level 24
12nd Dusk 123rd year of Ascendancy at 14:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Omae the Thalore Brawler level 16
58th Haze 122nd year of Ascendancy at 14:52 see stats
Unstoppable
Returned from the dead.By Omae the Thalore Brawler level 44
8th Haze 124th year of Ascendancy at 06:45 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Omae the Thalore Brawler level 27
22nd Dusk 123rd year of Ascendancy at 12:50 see stats
Log
Nightmare horror's abyssal darkness area effect hits Omae for 54 darkness damage.
You are asleep and unable to move!
Omae is invigorated by the attack!
Omae is suffering from insomnia.
Omae speeds up.
Talent Infusion: Movement is ready to use.
Nightmare from Nightmare horror hits Omae for 90 darkness damage.
Nightmare horror uses Waking Nightmare.
Omae is lost in a nightmare.
Omae's mind surges with critical power!
Omae is invigorated by the attack!
Nightmare horror's abyssal darkness area effect hits Omae for 65 darkness damage.
You are asleep and unable to move!
Omae's mind surges with critical power!
Omae is invigorated by the attack!
Omae is invigorated by the attack!
Omae loses sight!
Omae succumbs to the nightmare!
Omae is not crippled anymore.
Omae recovers sight.
Omae has recovered!
Waking Nightmare from Nightmare horror hits Omae for 69 darkness damage.
Nightmare from Nightmare horror hits Omae for 75 darkness damage.
Omae is free from the nightmare.
Omae moves reluctantly!
Omae is weakened by the gloom.
Nightmare horror casts Invoke Darkness.
Saving game...























































































































































































