Iron Will the level 50 Whitehoof Arcane Blade by Kydus

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassArcane Blade
Level / Exp50 / 863%
Sizemedium
Lifes / Deaths

Primary Stats

Strength70 (base 20)
Dexterity60 (base 16)
Constitution60 (base 39)
Magic131 (base 60)
Willpower75 (base 34)
Cunning141 (base 60)

Resources

Life1813/1813
Mana472/472
Stamina388/388
Steam65/100
Healing Factor1.5360869565218
Regeneration1.7665000000001

Speed

Mental-12%
Attack-12%
Movement+200.18105373397%
Spell-12%
Global+100%

Vision

Sight10
Lite6
See Invisible24
ESP Range20
ESP Kindsanimal/canine, humanoid, giant

Offense: Mainhand

Damage227
Accuracy57
Crit Chance65%
APR32
Speed1.14

Offense: Spell

Spellpower94
Crit Chance51%
Speed1.1363636363636

Offense: Mind

Mindpower68
Crit Chance42%
Speed1.1363636363636

Offense: Damage Bonus

Lightning+116%
Temporal+55%
Acid+50%
Physical+45%
Fire+66%
All+40%

Offense: Damage Penetration

Acid+23%
Lightning+23%
Physical+23%
Fire+23%
All+8%

Defense: Base

Armour (hardiness)33 (51.618610747051%)
Defense44
Ranged Defense55
Fatigue0
Physical Save43
Spell Save43
Mental Save49

Defense: Resistances

Acid+ 43%( 80%)
Arcane+ 33%( 70%)
Mind+ 47%( 70%)
All+ 29%( 70%)
Darkness+ 36%( 70%)
Light+ 40%( 70%)
Temporal+ 42%( 70%)
Physical+ 43%( 75%)
Fire+ 47%( 70%)
Lightning+ 60%( 70%)

Defense: Immunities

Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance92%
Poison Resistance100%
Silence Resistance92%

Inscriptions (4/4)

Implants
Runes
Runes
Implants

Class Talents

Spell / Air1.20
5/5
5/5
5/5
5/5
Spell / Enhancement1.20
2/5
2/5
5/5
5/5
Technique / Magical combat1.30
5/5
5/5
5/5
5/5
Technique / Two-handed assault1.00
1/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
1/5
1/5
2/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
5/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Celestial / Chants0.80
1/5
2/5
0/5
0/5
Steamtech / Physics1.00
4/5
5/5
5/5
0/5
Steamtech / Chemistry1.00
3/5
2/5
0/5
0/5
Spell / Divination0.80
0/5
0/5
0/5
1/5
Technique / Combat training1.10
2/5
1/5
1/5
3/5
1/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Whitehooves1.40
5/5
5/5
5/5
1/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Iron Will the Whitehoof Arcane Blade level 39
17th Destruction 124th year of Ascendancy at 01:19
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Iron Will the Whitehoof Arcane Blade level 11
35th Retaking 124th year of Ascendancy at 06:23
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Iron Will the Whitehoof Arcane Blade level 29
33rd Pain 124th year of Ascendancy at 09:10
see stats
Imp'ing Away (Nightmare (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Iron Will the Whitehoof Arcane Blade level 50
19th Retaking 125th year of Ascendancy at 15:53
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Iron Will the Whitehoof Arcane Blade level 10
27th Retaking 124th year of Ascendancy at 22:04
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Iron Will the Whitehoof Arcane Blade level 20
45th Revenge 124th year of Ascendancy at 05:35
see stats
Level 30 (Nightmare (Roguelike) difficulty) Got a character to level 30.
By Iron Will the Whitehoof Arcane Blade level 30
33rd Pain 124th year of Ascendancy at 20:24
see stats
Level 40 (Nightmare (Roguelike) difficulty) Got a character to level 40.
By Iron Will the Whitehoof Arcane Blade level 40
17th Destruction 124th year of Ascendancy at 07:00
see stats
Level 50 (Nightmare (Roguelike) difficulty) Got a character to level 50.
By Iron Will the Whitehoof Arcane Blade level 50
37th Remembrance 125th year of Ascendancy at 06:39
see stats
Once Upon A Time, In the West... (Nightmare (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Iron Will the Whitehoof Arcane Blade level 48
36th Remembrance 125th year of Ascendancy at 11:41
see stats
One Ill Turn Deserves Another (Nightmare (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Iron Will the Whitehoof Arcane Blade level 50
5th Retaking 125th year of Ascendancy at 01:33
see stats
Reclaiming Garkul's Heritage (Nightmare (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Iron Will the Whitehoof Arcane Blade level 32
45th Dearth 124th year of Ascendancy at 08:58
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By Iron Will the Whitehoof Arcane Blade level 24
5th Pain 124th year of Ascendancy at 20:38
see stats
The Dead God Rests (Nightmare (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Iron Will the Whitehoof Arcane Blade level 50
19th Retaking 125th year of Ascendancy at 08:07
see stats
The High Lady's Destiny (Finale) (Nightmare (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Iron Will the Whitehoof Arcane Blade level 37
14th Destruction 124th year of Ascendancy at 21:03
see stats
The Rat Lich (Nightmare (Roguelike) difficulty) Killed the terrible Rat Lich.
By Iron Will the Whitehoof Arcane Blade level 44
14th Remembrance 125th year of Ascendancy at 08:38
see stats
This will make a big Omelette! (Nightmare (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Iron Will the Whitehoof Arcane Blade level 23
4th Pain 124th year of Ascendancy at 15:11
see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) Amassed 3000 gold pieces.
By Iron Will the Whitehoof Arcane Blade level 27
11st Pain 124th year of Ascendancy at 14:48
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Iron Will the Whitehoof Arcane Blade level 16
14th Revenge 124th year of Ascendancy at 06:51
see stats

Log


There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Today is the 22nd Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.


There is a Entrance to the Sunwall Outpost here (press '' or right click to use).

Today is the 23rd Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:51.


Today is the 24th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.


There is a Entrance to Krimbul territory here (press '' or right click to use).

Today is the 25th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:13.


There is a Entrance to Krimbul territory here (press '' or right click to use).

Today is the 26th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 08:18.


Today is the 27th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.


Iron Will deactivates Chant of Fortress.

Iron Will deactivates Inner Power.

Iron Will deactivates Fiery Hands.

Iron Will deactivates Feather Wind.

Iron Will deactivates Premonition.

Iron Will deactivates Arcane Combat.

Iron Will deactivates Arcane Feed.

Iron Will deactivates Shock Hands.