ff the level 1 Cornac Oozemancer by eddoras78

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassOozemancer
Level / Exp1 / 19%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning14 (base 14)

Resources

Life90/90
Equilibrium20
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy12
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy12
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Ff picks up (a.): insulating pair of rough leather boots (0 def, 1 armour).
Ff picks up (a.):
creative mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
Ran for 2 turns (stop reason: hostile spotted to the south (wolf - offscreen)).


You may not auto-explore with enemies in sight (wolf to the south - offscreen)!

Ff uses
Slime Spit.

You may not auto-explore with enemies in sight (wolf to the south - offscreen)!

Slime Spit is still on cooldown for 4 turns.

You may not auto-explore with enemies in sight (wolf to the south - offscreen)!

Slime Spit is still on cooldown for 4 turns.

Ff's Slime Spit hits Wolf for
87 nature damage.
Ff's Slime Spit killed Wolf!

Slime Spit is still on cooldown for 3 turns.


Slime Spit is still on cooldown for 2 turns.

Slime Spit is still on cooldown for 2 turns.

Talent Slime Spit is ready to use.

Ran for 2 turns (stop reason: hostile spotted to the southeast (forest troll)).


Ff uses
Slime Spit.
You collect a new ingredient:
length of troll intestine (1).
Ff's Slime Spit hits Forest troll for
87 nature damage.
Ff's Slime Spit killed Forest troll!

You pickup 0.60 gold pieces.

Talent Slime Spit is ready to use.