Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 17 / 6% |
Size | small |
Lifes / Deaths | Killed by white wolf at level 1 on the 75th Pyre 122nd year of Ascendancy at 17:05 / 119Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:29 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:10 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:49 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:25 Killed by explosion trap at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:45 Killed by gladiator at level 6 on the 3rd Mirth 122nd year of Ascendancy at 14:57 Killed by gladiator at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:01 Killed by arcane blade at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:30 Killed by Same at level 6 on the 4th Mirth 122nd year of Ascendancy at 01:51 Killed by Iveda the large white snake at level 6 on the 6th Mirth 122nd year of Ascendancy at 03:34 Killed by rogue at level 7 on the 6th Mirth 122nd year of Ascendancy at 10:32 Killed by Bethudhenne the war bear at level 7 on the 8th Mirth 122nd year of Ascendancy at 11:04 Killed by Bethudhenne the war bear at level 7 on the 8th Mirth 122nd year of Ascendancy at 11:40 Killed by skeleton mage at level 7 on the 8th Mirth 122nd year of Ascendancy at 20:56 Killed by armoured skeleton warrior at level 8 on the 8th Mirth 122nd year of Ascendancy at 21:57 Killed by skeleton mage at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:19 Killed by armoured skeleton warrior at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:43 Killed by skeleton mage at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:58 Killed by skeleton warrior at level 8 on the 8th Mirth 122nd year of Ascendancy at 23:31 Killed by skeleton archer at level 8 on the 9th Mirth 122nd year of Ascendancy at 00:01 Killed by skeleton archer at level 8 on the 9th Mirth 122nd year of Ascendancy at 00:27 Killed by degenerated skeleton warrior at level 8 on the 9th Mirth 122nd year of Ascendancy at 02:09 Killed by Cyrima the armoured skeleton warrior at level 8 on the 9th Mirth 122nd year of Ascendancy at 04:08 Killed by Cyrima the armoured skeleton warrior at level 8 on the 9th Mirth 122nd year of Ascendancy at 04:45 Killed by venom drake hatchling at level 8 on the 9th Mirth 122nd year of Ascendancy at 22:32 Killed by venom drake hatchling at level 8 on the 9th Mirth 122nd year of Ascendancy at 22:55 Killed by Wrathroot at level 9 on the 1st Summertide 122nd year of Ascendancy at 10:24 Killed by water imp at level 10 on the 2nd Summertide 122nd year of Ascendancy at 21:26 Killed by ritch flamespitter at level 10 on the 3rd Summertide 122nd year of Ascendancy at 05:10 Killed by devourer at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:01 Killed by bloated horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:52 Killed by bloated horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 18:49 Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 19:33 Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 19:56 Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 21:53 Killed by luminous horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 23:21 Killed by devourer at level 10 on the 1st Flare 122nd year of Ascendancy at 00:40 Killed by blade horror at level 10 on the 1st Flare 122nd year of Ascendancy at 15:51 Killed by blade horror at level 10 on the 2nd Flare 122nd year of Ascendancy at 19:21 Killed by Weirdling Beast at level 10 on the 3rd Flare 122nd year of Ascendancy at 14:21 Killed by Weirdling Beast at level 10 on the 3rd Flare 122nd year of Ascendancy at 14:38 Killed by Weirdling Beast at level 10 on the 3rd Flare 122nd year of Ascendancy at 16:47 Killed by Weirdling Beast at level 10 on the 3rd Flare 122nd year of Ascendancy at 18:05 Killed by Betebressra the assassin at level 11 on the 20th Dusk 122nd year of Ascendancy at 10:35 Killed by bandit at level 11 on the 21st Dusk 122nd year of Ascendancy at 05:54 Killed by rogue at level 11 on the 21st Dusk 122nd year of Ascendancy at 06:39 Killed by rogue at level 11 on the 21st Dusk 122nd year of Ascendancy at 07:13 Killed by Betylaith the thief at level 11 on the 21st Dusk 122nd year of Ascendancy at 07:47 Killed by greater gwelgoroth at level 12 on the 41st Dusk 122nd year of Ascendancy at 13:11 Killed by greater gwelgoroth at level 12 on the 41st Dusk 122nd year of Ascendancy at 14:22 Killed by fire imp at level 12 on the 41st Dusk 122nd year of Ascendancy at 14:49 Killed by greater gwelgoroth at level 12 on the 41st Dusk 122nd year of Ascendancy at 16:24 Killed by faeros at level 12 on the 41st Dusk 122nd year of Ascendancy at 17:49 Killed by orc corruptor at level 12 on the 41st Dusk 122nd year of Ascendancy at 19:02 Killed by orc corruptor at level 12 on the 41st Dusk 122nd year of Ascendancy at 19:20 Killed by orc corruptor at level 12 on the 41st Dusk 122nd year of Ascendancy at 19:42 Killed by Same at level 12 on the 42nd Dusk 122nd year of Ascendancy at 11:03 Killed by Same at level 12 on the 42nd Dusk 122nd year of Ascendancy at 11:45 Killed by Zubavena the master vampire at level 12 on the 50th Dusk 122nd year of Ascendancy at 21:43 Killed by Zubavena the master vampire at level 12 on the 50th Dusk 122nd year of Ascendancy at 22:21 Killed by Zubavena the master vampire at level 12 on the 50th Dusk 122nd year of Ascendancy at 23:03 Killed by Zubavena the master vampire at level 12 on the 50th Dusk 122nd year of Ascendancy at 23:53 Killed by Zubavena the master vampire at level 12 on the 51st Dusk 122nd year of Ascendancy at 00:27 Killed by Silovena the master vampire at level 12 on the 51st Dusk 122nd year of Ascendancy at 09:05 Killed by Ce'Natha the elder vampire at level 12 on the 51st Dusk 122nd year of Ascendancy at 11:14 Killed by Forgery of Haze (Ce'Natha the elder vampire) at level 12 on the 51st Dusk 122nd year of Ascendancy at 11:58 Killed by Emumina the skeleton mage at level 12 on the 51st Dusk 122nd year of Ascendancy at 13:16 Killed by Emumina the skeleton mage at level 12 on the 51st Dusk 122nd year of Ascendancy at 14:09 Killed by Emumina the skeleton mage at level 12 on the 51st Dusk 122nd year of Ascendancy at 16:30 Killed by Nerema the ghoul at level 12 on the 51st Dusk 122nd year of Ascendancy at 17:49 Killed by Nerema the ghoul at level 12 on the 51st Dusk 122nd year of Ascendancy at 18:33 Killed by Nerema the ghoul at level 12 on the 51st Dusk 122nd year of Ascendancy at 19:28 Killed by Nerema the ghoul at level 12 on the 51st Dusk 122nd year of Ascendancy at 20:11 Killed by Nerema the ghoul at level 12 on the 51st Dusk 122nd year of Ascendancy at 20:57 Killed by Nerema the ghoul at level 12 on the 51st Dusk 122nd year of Ascendancy at 21:09 Killed by Celia at level 12 on the 51st Dusk 122nd year of Ascendancy at 23:43 Killed by will o' the wisp at level 12 on the 52nd Dusk 122nd year of Ascendancy at 00:29 Killed by Celia at level 12 on the 52nd Dusk 122nd year of Ascendancy at 00:47 Killed by will o' the wisp at level 12 on the 52nd Dusk 122nd year of Ascendancy at 01:44 Killed by Celia at level 12 on the 52nd Dusk 122nd year of Ascendancy at 02:44 Killed by rimebark at level 13 on the 19th Pyre 123rd year of Ascendancy at 23:16 Killed by The Shade at level 13 on the 45th Pyre 123rd year of Ascendancy at 12:31 Killed by bandit at level 14 on the 72nd Pyre 123rd year of Ascendancy at 02:49 Killed by dredgling at level 14 on the 72nd Pyre 123rd year of Ascendancy at 16:36 Killed by void horror at level 14 on the 73rd Pyre 123rd year of Ascendancy at 05:43 Killed by cutpurse at level 14 on the 73rd Pyre 123rd year of Ascendancy at 06:38 Killed by Silyvea the red ooze at level 14 on the 73rd Pyre 123rd year of Ascendancy at 13:01 Killed by cutpurse at level 14 on the 73rd Pyre 123rd year of Ascendancy at 23:19 Killed by Yvussra the grannor'vor at level 14 on the 74th Pyre 123rd year of Ascendancy at 15:45 Killed by dredge at level 14 on the 75th Pyre 123rd year of Ascendancy at 03:05 Killed by Poluseba the dredgling at level 14 on the 75th Pyre 123rd year of Ascendancy at 11:21 Killed by Ematira the thief at level 14 on the 75th Pyre 123rd year of Ascendancy at 11:53 Killed by dredge at level 15 on the 77th Pyre 123rd year of Ascendancy at 00:28 Killed by Emitta the dremling at level 15 on the 77th Pyre 123rd year of Ascendancy at 20:33 Killed by Horned Horror at level 15 on the 78th Pyre 123rd year of Ascendancy at 08:05 Killed by Xavena the dredge at level 15 on the 78th Pyre 123rd year of Ascendancy at 12:56 Killed by black jelly at level 15 on the 78th Pyre 123rd year of Ascendancy at 13:35 Killed by Xavena the dredge at level 15 on the 78th Pyre 123rd year of Ascendancy at 13:52 Killed by bandit at level 15 on the 78th Pyre 123rd year of Ascendancy at 15:00 Killed by thief at level 15 on the 79th Pyre 123rd year of Ascendancy at 00:56 Killed by war hound at level 15 on the 79th Pyre 123rd year of Ascendancy at 11:15 Killed by gwelgoroth at level 16 on the 4th Flare 123rd year of Ascendancy at 07:04 Killed by gwelgoroth at level 16 on the 4th Flare 123rd year of Ascendancy at 07:41 Killed by ultimate gwelgoroth at level 16 on the 4th Flare 123rd year of Ascendancy at 08:11 Killed by gwelgoroth at level 16 on the 4th Flare 123rd year of Ascendancy at 09:04 Killed by snow giant boulder thrower at level 16 on the 16th Dusk 123rd year of Ascendancy at 17:57 Killed by explosion trap at level 16 on the 16th Dusk 123rd year of Ascendancy at 18:19 Killed by storm drake hatchling at level 16 on the 16th Dusk 123rd year of Ascendancy at 19:38 Killed by storm drake hatchling at level 16 on the 18th Dusk 123rd year of Ascendancy at 05:37 Killed by ultimate gwelgoroth at level 16 on the 18th Dusk 123rd year of Ascendancy at 11:13 Killed by greater gwelgoroth at level 16 on the 18th Dusk 123rd year of Ascendancy at 13:58 Killed by snow giant chieftain at level 16 on the 18th Dusk 123rd year of Ascendancy at 14:33 Killed by snow giant boulder thrower at level 16 on the 18th Dusk 123rd year of Ascendancy at 15:21 Killed by red ooze at level 16 on the 19th Dusk 123rd year of Ascendancy at 14:44 Killed by Urkis, the High Tempest at level 16 on the 19th Dusk 123rd year of Ascendancy at 15:10 Killed by Urkis, the High Tempest at level 16 on the 19th Dusk 123rd year of Ascendancy at 15:28 Killed by Urkis, the High Tempest at level 16 on the 19th Dusk 123rd year of Ascendancy at 15:54 Killed by Urkis, the High Tempest at level 16 on the 19th Dusk 123rd year of Ascendancy at 16:05 |
Antimagic | Follower |
Primary Stats
Strength | 25 (base 28) |
Dexterity | 42 (base 33) |
Constitution | 20 (base 19) |
Magic | 10 (base 10) |
Willpower | 19 (base 10) |
Cunning | 34 (base 20) |
Resources
Life | 397/397 |
Stamina | 150/150 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 8 |
Offense: Mainhand
Damage | 61 |
Accuracy | 43 |
Crit Chance | 22% |
APR | 36 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 43 |
Crit Chance | 20% |
APR | 33 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 28.45 |
Crit Chance | 10% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 39.533779409726 |
Ranged Defense | 39.533779409726 |
Fatigue | 10 |
Physical Save | 27.8125 |
Spell Save | 17.025 |
Mental Save | 25.2125 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 30% |
Knockback Resistance | 40% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Precision |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Technique / Mobility (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 43. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed electric eel tail. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed snow giant kidney. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * You've found the needed vial of squid ink. * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots (0 def, 3 armour) pair of hardened leather boots (0 def, 3 armour)2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (68 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | iron helm of dexterity (+3) (0 def, 3 armour) iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 47 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+4 eff.) Spell save: +6 (+4 eff.) Mental save: +7 (+4 eff.) Rings can have magical properties. |
On fingers | solipsist's gold ring of pilfering solipsist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Defense: +7 (+2 eff.) Changes stats: +5 Cun / +4 Wil Mindpower: +7 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | grounding copper amulet of cunning (+2) grounding copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +12% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
In main hand | Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. This item has been sent to the Item's Vault. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | manaburning dwarven-steel dagger of erosion (18-23.4 power, 7 apr) manaburning dwarven-steel dagger of erosion (18-23.4 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 8 arcane resource burn Damage (Melee): +4 temporal / +7 nature Sharp, short and deadly. |
Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 16 power out of 50/50) : Effective talent level: 2.0 Power cost: 16 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.83 to 113.48 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 170 strength, based on Magic) for 5 turns, costing 21 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
balanced steel dagger of purging (11.5-14.95 power, 6 apr) balanced steel dagger of purging (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +5 nature When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +5 (+2 eff.) Disarm immunity: +17% Sharp, short and deadly. |
mighty elm longbow mighty elm longbowRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str Longbows are used to shoot arrows at your foes. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Eldoral Last Resort Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns) A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Kor's Fall (10-12 power, 0 apr, physical element) Kor's Fall (10-12 power, 0 apr, physical element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+4 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 40.51 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +5 (+4 eff.) Size category: +1 A belt that goes around your waist. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 14 power out of 16/16) : Effective talent level: 3.0 Power cost: 14 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 10.34 to 31.02 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
quiver of ash arrows 'Chamurach' (17/17, 21-29.4 power, 7 apr) quiver of ash arrows 'Chamurach' (17/17, 21-29.4 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +6.5% Capacity: 17 On weapon hit: * Slows global speed by 40% On weapon crit: * cripple the target Damage (Ranged): +4 mind Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
95 alchemist agate 95 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 35 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeRequires: - Level 25 Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. This item has been sent to the Item's Vault. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Same the Halfling Rogue level 12
41st Dusk 122nd year of Ascendancy at 23:58 see stats
By Same the Halfling Rogue level 13
24th Pyre 123rd year of Ascendancy at 17:40 see stats
By Same the Halfling Rogue level 16
19th Dusk 123rd year of Ascendancy at 16:27 see stats
By Same the Halfling Rogue level 6
4th Mirth 122nd year of Ascendancy at 01:51 see stats
By Same the Halfling Rogue level 11
4th Flare 122nd year of Ascendancy at 04:19 see stats
By Same the Halfling Rogue level 10
1st Summertide 122nd year of Ascendancy at 10:48 see stats
By Same the Halfling Rogue level 12
21st Dusk 122nd year of Ascendancy at 13:05 see stats
By Same the Halfling Rogue level 16
16th Dusk 123rd year of Ascendancy at 19:31 see stats
By Same the Halfling Rogue level 6
3rd Mirth 122nd year of Ascendancy at 18:09 see stats
By Same the Halfling Rogue level 8
8th Mirth 122nd year of Ascendancy at 23:59 see stats
By Same the Halfling Rogue level 12
32nd Dusk 122nd year of Ascendancy at 07:08 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Saving game...
Saving done.
Today is the 33rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You don't see how to get there...
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Same deactivates Precision.