











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!Godmode Merchant 1.7.6Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Oozemancer |
| Level / Exp | 23 / 66% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 46) |
| Dexterity | 21 (base 16) |
| Constitution | 16 (base 13) |
| Magic | 18 (base 14) |
| Willpower | 24 (base 21) |
| Cunning | 30 (base 19) |
Resources
| Life | 582/582 |
| Equilibrium | 0 |
| Healing Factor | 1.3545771506545 |
| Regeneration | 4.673291169758 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 43.03326605996 |
| See Invisible | 43.03326605996 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 22 |
| Crit Chance | 15% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 23 |
| Crit Chance | 15% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +1410065410% |
| Lightning | +1410065422% |
| Nature | +1410065412% |
| Physical | +1410065413% |
| Cold | +1410065422% |
| All | +1410065407% |
Offense: Damage Penetration
| Physical | +12% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 37 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 18%( 70%) |
| Cold | + 20%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 34%( 70%) |
| Lightning | + 20%( 70%) |
| Mind | + 32%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 12. Intimidated |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | You gain 15% resistance against darkness. Resolve |
Quests
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You abandoned lost defiler, to death. Escort: lost defiler (level 2 of Trollmire) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
| On feet | Venomvengeance (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Mag +1 Con +7 Lck ----- def ----- Armour +1 Resists +12% nature Crit.chn- 5.00% Stealth +6 ---------- misc Infravis +1 A pair of boots made of leather. |
| Light source | Glarespawner2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +18% acid +3% temporal +3% light Phys.save +6 (+2 eff.) Spell.save +9 (+4 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 1360710359.00 to 4082131076.99 lightning damage (2721420718.00 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | naturalist's drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 11 nature Dmg.mod +5% nature ----- def ----- Armour +3 Resists +7% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Ce'Nebeth'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Mind.crit +4% Mind.pwr +10 (+5 eff.) ----- def ----- Fatigue -5% Crit.chn- 15.00% ---------- misc Max.enc +23 Max.psi +50.00 Rings make your fingers look great! |
| Around neck | stabilizing copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +21% Amulets make your neck look great! |
| In main hand | Glintmaim the iron longsword (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +8 light On Hit: * 10 arcane resource burn While equipped: dps ---------- Res.pen +7% physical Acc +7 (+4 eff.) Apr +6 ----- def ----- Resists +6% light +12% temporal Knockbk- +20% Teleport- +10% Sharp, long, and deadly. |
| Around waist | Dimstrider the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +3% darkness Res.pen +5% physical Apr +1 ----- def ----- Armour +8 Defense +7 (+3 eff.) Resists +9% mind Phys.save +12 (+4 eff.) A belt that goes around your waist. |
| In off hand | Ravenpeal (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +5% lightning +5% cold +6% physical ----- def ----- Defense +29 (+10 eff.) Resists +12% darkness +6% acid Crit.chn- 10.00% Phys.save +9 (+3 eff.) Mind.save +6 (+3 eff.) Pinning- +18% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 21/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 32 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +8% blight +11% all Max.HP +57.00 HP.reg +3.20 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
67 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Madness (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Plop the Ogre Oozemancer level 22
46th Dusk 122nd year of Ascendancy at 19:22 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Plop the Ogre Oozemancer level 10
5th Mirth 122nd year of Ascendancy at 20:44 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Plop the Ogre Oozemancer level 20
5th Mirth 122nd year of Ascendancy at 20:44 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Plop the Ogre Oozemancer level 20
26th Dusk 122nd year of Ascendancy at 23:03 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Plop the Ogre Oozemancer level 20
26th Dusk 122nd year of Ascendancy at 23:03 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Plop the Ogre Oozemancer level 20
26th Dusk 122nd year of Ascendancy at 23:03 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Plop the Ogre Oozemancer level 20
26th Dusk 122nd year of Ascendancy at 23:03 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Plop the Ogre Oozemancer level 21
30th Dusk 122nd year of Ascendancy at 01:30 see stats
Log
Grand Necromancer's darkness area effect hits Captive krog for 0 darkness damage.
Grand Necromancer's darkness area effect hits Captive krog for 0 darkness damage.
Grand Necromancer casts Twilight Surge.
Grand Necromancer's spell attains critical power!
Grand Necromancer hits Captive krog for 0 light, 0 darkness (0 total damage).
Grand Necromancer hits Plop for 0 light, 0 darkness (0 total damage).
Grand Necromancer hits Captive krog for 0 light, 0 darkness (0 total damage).
Grand Necromancer hits Captive krog for 0 light, 0 darkness (0 total damage).
Grand Necromancer hits Captive krog for 0 light, 0 darkness (0 total damage).
Grand Necromancer casts Invoke Darkness.
Talent Attune Mindstar is ready to use.
Talent Rune: Blink is ready to use.
Talent Dig is ready to use.
Grand Necromancer is recovering from the damage!
Quest 'Cleaning the trash' status updated! (Press 'j' to see the quest log)
Quest 'Cleaning the trash' is done! (Press 'j' to see the quest log)
Quest 'Cleaning the trash' completed! (Press 'j' to see the quest log)
Option unlocked: New Race: Krog
Plop hits Grand Necromancer for (22 flat reduction), 527421579 lightning (527421579 total damage).
Grand Necromancer hits Plop for 0 darkness damage.
Plop killed Grand Necromancer!
Grand Necromancer's darkness area effect hits Captive krog for 137 darkness damage.
Grand Necromancer's darkness area effect hits Plop for 0 darkness damage.
Grand Necromancer's darkness area effect hits Captive krog for 137 darkness damage.
Grand Necromancer's darkness area effect hits Captive krog for 137 darkness damage.
Grand Necromancer's darkness area effect hits Captive krog for 137 darkness damage.
Captive krog uses Infusion: Regeneration.
Captive krog starts regenerating health quickly.
Plop seems more focused.




























































