Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 25 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:50 / 113Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:56 Killed by Khri the shalore at level 4 on the 2nd Flare 122nd year of Ascendancy at 10:17 Killed by red crystal at level 5 on the 5th Flare 122nd year of Ascendancy at 21:54 Killed by red crystal at level 5 on the 6th Flare 122nd year of Ascendancy at 04:22 Killed by Kelneann the human at level 8 on the 3rd Haze 122nd year of Ascendancy at 02:15 Killed by elven corruptor at level 8 on the 17th Haze 122nd year of Ascendancy at 13:01 Killed by elven corruptor at level 8 on the 17th Haze 122nd year of Ascendancy at 13:11 Killed by elven guard at level 8 on the 17th Haze 122nd year of Ascendancy at 15:29 Killed by elven guard at level 8 on the 18th Haze 122nd year of Ascendancy at 08:21 Killed by Rhaloren Inquisitor at level 8 on the 18th Haze 122nd year of Ascendancy at 10:53 Killed by red crystal at level 10 on the 24th Haze 122nd year of Ascendancy at 10:03 Killed by Neratta the treant at level 10 on the 24th Haze 122nd year of Ascendancy at 19:55 Killed by Shardskin at level 10 on the 25th Haze 122nd year of Ascendancy at 07:15 Killed by Xanywe the midge swarm at level 11 on the 25th Haze 122nd year of Ascendancy at 10:56 Killed by red crystal at level 11 on the 25th Haze 122nd year of Ascendancy at 13:38 Killed by The Shade at level 11 on the 29th Haze 122nd year of Ascendancy at 01:53 Killed by Potatoo at level 11 on the 29th Haze 122nd year of Ascendancy at 02:27 Killed by minotaur at level 13 on the 38th Haze 122nd year of Ascendancy at 06:44 Killed by minotaur at level 13 on the 38th Haze 122nd year of Ascendancy at 16:36 Killed by Amahare the shalore at level 14 on the 41st Haze 122nd year of Ascendancy at 05:13 Killed by Potatoo at level 14 on the 42nd Haze 122nd year of Ascendancy at 08:15 Killed by sand-drake at level 14 on the 42nd Haze 122nd year of Ascendancy at 09:15 Killed by sand-drake at level 14 on the 42nd Haze 122nd year of Ascendancy at 16:03 Killed by Potatoo at level 14 on the 42nd Haze 122nd year of Ascendancy at 19:08 Killed by Salyrelaith the blue ooze at level 14 on the 43rd Haze 122nd year of Ascendancy at 05:28 Killed by Potatoo at level 14 on the 43rd Haze 122nd year of Ascendancy at 06:26 Killed by Potatoo at level 14 on the 43rd Haze 122nd year of Ascendancy at 07:22 Killed by Sandworm Queen at level 14 on the 43rd Haze 122nd year of Ascendancy at 09:15 Killed by Potatoo at level 14 on the 43rd Haze 122nd year of Ascendancy at 09:26 Killed by Potatoo at level 14 on the 43rd Haze 122nd year of Ascendancy at 09:43 Killed by Rodnno the human at level 15 on the 50th Haze 122nd year of Ascendancy at 16:22 Killed by Potatoo at level 15 on the 50th Haze 122nd year of Ascendancy at 16:33 Killed by snow giant chieftain at level 15 on the 64th Haze 122nd year of Ascendancy at 11:20 Killed by skeleton archer at level 15 on the 64th Haze 122nd year of Ascendancy at 11:48 Killed by snow giant boulder thrower at level 15 on the 64th Haze 122nd year of Ascendancy at 12:47 Killed by snow giant boulder thrower at level 16 on the 64th Haze 122nd year of Ascendancy at 13:54 Killed by fire drake hatchling at level 16 on the 64th Haze 122nd year of Ascendancy at 17:25 Killed by Mayyyavea the fire drake at level 16 on the 64th Haze 122nd year of Ascendancy at 19:35 Killed by Mayyyavea the fire drake at level 16 on the 64th Haze 122nd year of Ascendancy at 23:09 Killed by snow giant boulder thrower at level 16 on the 66th Haze 122nd year of Ascendancy at 19:19 Killed by fire drake at level 16 on the 66th Haze 122nd year of Ascendancy at 21:31 Killed by telugoroth at level 17 on the 67th Haze 122nd year of Ascendancy at 10:23 Killed by Potatoo at level 17 on the 67th Haze 122nd year of Ascendancy at 10:28 Killed by Potatoo at level 17 on the 67th Haze 122nd year of Ascendancy at 11:15 Killed by Potatoo at level 17 on the 68th Haze 122nd year of Ascendancy at 10:41 Killed by Varsha the Writhing at level 18 on the 68th Haze 122nd year of Ascendancy at 17:40 Killed by minotaur at level 18 on the 68th Haze 122nd year of Ascendancy at 21:05 Killed by will o' the wisp at level 18 on the 69th Haze 122nd year of Ascendancy at 03:42 Killed by Belmobli the Bringer of Doom at level 18 on the 69th Haze 122nd year of Ascendancy at 05:31 Killed by Belmobli the Bringer of Doom at level 18 on the 69th Haze 122nd year of Ascendancy at 05:58 Killed by Belmobli the Bringer of Doom at level 18 on the 69th Haze 122nd year of Ascendancy at 06:07 Killed by Urkis, the High Tempest at level 19 on the 9th Decay 122nd year of Ascendancy at 16:30 Killed by Urkis, the High Tempest at level 19 on the 9th Decay 122nd year of Ascendancy at 17:44 Killed by Potatoo at level 19 on the 9th Decay 122nd year of Ascendancy at 17:52 Killed by snow giant boulder thrower at level 19 on the 9th Decay 122nd year of Ascendancy at 21:02 Killed by storm wyrm at level 19 on the 9th Decay 122nd year of Ascendancy at 21:49 Killed by storm wyrm at level 19 on the 9th Decay 122nd year of Ascendancy at 21:59 Killed by Potatoo at level 19 on the 10th Decay 122nd year of Ascendancy at 03:40 Killed by gwelgoroth at level 19 on the 10th Decay 122nd year of Ascendancy at 06:56 Killed by Salara the bone giant's temporal clone at level 19 on the 5th Allure 123rd year of Ascendancy at 15:16 Killed by Salara the bone giant's temporal clone at level 20 on the 5th Allure 123rd year of Ascendancy at 16:55 Killed by Xanomiba the vampire at level 20 on the 5th Allure 123rd year of Ascendancy at 18:09 Killed by armoured skeleton warrior at level 20 on the 5th Allure 123rd year of Ascendancy at 19:15 Killed by armoured skeleton warrior at level 20 on the 5th Allure 123rd year of Ascendancy at 20:12 Killed by skeleton warrior at level 20 on the 5th Allure 123rd year of Ascendancy at 21:03 Killed by Celia at level 20 on the 5th Allure 123rd year of Ascendancy at 21:31 Killed by Velyvea the elder vampire at level 20 on the 5th Allure 123rd year of Ascendancy at 22:55 Killed by skeleton master archer at level 20 on the 8th Allure 123rd year of Ascendancy at 15:50 Killed by Potatoo at level 20 on the 9th Allure 123rd year of Ascendancy at 05:11 Killed by skeleton archer at level 20 on the 9th Allure 123rd year of Ascendancy at 05:39 Killed by skeleton warrior at level 20 on the 9th Allure 123rd year of Ascendancy at 05:58 Killed by elder vampire at level 21 on the 9th Allure 123rd year of Ascendancy at 22:16 Killed by Borfast the Broken at level 21 on the 9th Allure 123rd year of Ascendancy at 23:22 Killed by dread at level 21 on the 10th Allure 123rd year of Ascendancy at 00:24 Killed by skeleton archer at level 21 on the 10th Allure 123rd year of Ascendancy at 03:38 Killed by Filio Flightfond at level 21 on the 1st Regrowth 123rd year of Ascendancy at 05:57 Killed by skeleton mage at level 22 on the 1st Regrowth 123rd year of Ascendancy at 18:36 Killed by Potatoo at level 22 on the 1st Regrowth 123rd year of Ascendancy at 18:58 Killed by luminous horror at level 22 on the 1st Regrowth 123rd year of Ascendancy at 23:55 Killed by fire drake at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 04:58 Killed by skeleton warrior at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 07:35 Killed by Elina the skeleton archer at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 11:09 Killed by master vampire at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 14:45 Killed by The Master at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 16:03 Killed by skeleton mage at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 17:10 Killed by The Master at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 17:54 Killed by Potatoo at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 18:55 Killed by will o' the wisp at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 20:04 Killed by multi-hued drake hatchling at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 21:29 Killed by The Master at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 22:42 Killed by The Master at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 23:50 Killed by The Master at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 01:04 Killed by The Master at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 02:19 Killed by skeleton archer at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 09:50 Killed by ancient elven mummy at level 24 on the 24th Regrowth 123rd year of Ascendancy at 12:24 Killed by mean looking elven guard at level 24 on the 25th Regrowth 123rd year of Ascendancy at 17:34 Killed by elven cultist at level 24 on the 26th Regrowth 123rd year of Ascendancy at 04:42 Killed by elven cultist at level 24 on the 26th Regrowth 123rd year of Ascendancy at 04:52 Killed by elven blood mage at level 24 on the 26th Regrowth 123rd year of Ascendancy at 05:48 Killed by Potatoo at level 24 on the 26th Regrowth 123rd year of Ascendancy at 06:59 Killed by Potatoo at level 24 on the 26th Regrowth 123rd year of Ascendancy at 07:58 Killed by elven cultist at level 24 on the 26th Regrowth 123rd year of Ascendancy at 08:57 Killed by elven blood mage at level 24 on the 26th Regrowth 123rd year of Ascendancy at 10:18 Killed by Potatoo at level 24 on the 26th Regrowth 123rd year of Ascendancy at 11:34 Killed by Eilinuma the elven corruptor at level 24 on the 26th Regrowth 123rd year of Ascendancy at 13:13 Killed by Eilinuma the elven corruptor at level 24 on the 26th Regrowth 123rd year of Ascendancy at 13:23 Killed by Eilinuma the elven corruptor at level 24 on the 26th Regrowth 123rd year of Ascendancy at 14:15 Killed by elven cultist at level 24 on the 26th Regrowth 123rd year of Ascendancy at 19:54 Killed by Eliriarin the elven cultist at level 24 on the 26th Regrowth 123rd year of Ascendancy at 21:25 Killed by ogre guard at level 25 on the 27th Regrowth 123rd year of Ascendancy at 02:55 Killed by elven blood mage at level 25 on the 27th Regrowth 123rd year of Ascendancy at 04:21 Killed by elven cultist at level 25 on the 27th Regrowth 123rd year of Ascendancy at 07:56 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 67 (base 55) |
| Willpower | 67 (base 51) |
| Cunning | 24 (base 11) |
Resources
| Life | 321/321 |
| Mana | 468/553 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 16 |
| Crit Chance | 36% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.166666666667 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 20.175 |
| Ranged Defense | 20.175 |
| Fatigue | 1 |
| Physical Save | 32.100140261482 |
| Spell Save | 47.900093507655 |
| Mental Save | 38.425 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 32% |
| Silence Resistance | 23% |
| Confusion Resistance | 20% |
| Stun Resistance | 21% |
| Pinning Resistance | 34% |
| Poison Resistance | 20% |
| Knockback Resistance | 63% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 418.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| talent | Secrets of the Eternals |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +1. | done |
You failed to protect the worried loremaster from death by Potatoo. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed mummified bone. * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of evasion (10 def, 1 armour) undeterred pair of rough leather boots of evasion (10 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +1% Silence immunity: +23% Confusion immunity: +20% Stun/Freeze immunity: +21% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.7 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them and granting you 9 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 110, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 177). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 227.13 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | linen wizard hat of the Brotherhood (1 def, 0 armour) linen wizard hat of the Brotherhood (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Con Changes damage: +6% arcane It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Emelitha the Coalslicer Emelitha the CoalslicerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% darkness / +12% acid Spell save: +3 (+1 eff.) Disarm immunity: +32% Pinning immunity: +34% Knockback immunity: +23% Maximum life: +28.00 Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Vilewake the elven-wood magestaff (32-38.4 power, 5 apr, cold element) Vilewake the elven-wood magestaff (32-38.4 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 32.0 - 38.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 arcane Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +11 (+7 eff.) Physical crit. chance: +17.0% Physical power: +11 (+6 eff.) Damage when hit (Melee): 8 arcane Changes resistances: +12% nature Changes resistances penetration: +5% arcane Changes damage: +3% nature / +32% cold Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +23 (+8 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Main armor | Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion of the psychic (heal 181) healing infusion of the psychic (heal 181)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 181 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (772% regen over 10 turns; 39 instant mana) manasurge rune of the duelist (772% regen over 10 turns; 39 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 772% over 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (852% regen over 10 turns; 43 instant mana) manasurge rune of the warrior (852% regen over 10 turns; 43 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 852% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 284 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
copper amulet of magic (+2) copper amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Amulets can have magical properties. |
Sulfurbreacher SulfurbreacherCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+6 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) Changes resistances: +5% arcane Changes damage: +6% nature It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Rings can have magical properties. |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. flaming iron battleaxe of massacre (22.5-33.75 power, 1 apr)flaming iron battleaxe of massacre (22.5-33.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of storms (5-5.5 power, 18 apr, mind damage)gifted vined mindstar of storms (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +2 Str / +2 Dex / +1 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances: +6% lightning Changes resistances penetration: +6% lightning Changes damage: +4% lightning Mindpower: +9 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Branodurin the ash starstaff (15-18 power, 3 apr, darkness element) Branodurin the ash starstaff (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 9% chance to blind Changes resistances: +3% blight Changes resistances penetration: +5% acid Changes damage: +15% darkness Talent granted: +1 Command Staff Mental save: +9 (+4 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 83.16 light damage. Staves designed for wielders of magic, by the greats of the art. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Cyrurimina the elven-wood starstaff (25-30 power, 5 apr, physical element) Cyrurimina the elven-wood starstaff (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Armour Hardiness: +6% Changes resistances: +6% lightning Changes damage: +25% temporal / +25% physical / +25% light / +25% darkness Talent granted: +1 Command Staff Physical save: +14 (+7 eff.) Spell save: +9 (+3 eff.) Mental save: +11 (+4 eff.) Blindness immunity: +10% Disease immunity: +5% Spellpower: +17 (+6 eff.) Spell crit. chance: +9% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff of might (15-18 power, 3 apr, lightning element)ash magestaff of might (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
cleansing rough leather belt of transcendence cleansing rough leather belt of transcendenceInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Physical save: +5 (+2 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
Glulratira (0 def, 0 armour) Glulratira (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +10% blight Changes damage: +10% blight Critical mult.: +5.00% Mana when firing critical spell: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of power (5 def, 0 armour) mindwoven elven-silk robe of power (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes damage: +6% all Mental save: +18 (+7 eff.) Spellpower: +10 (+3 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
stone warden's rough leather gloves of dexterity (+2) (0 def, 6 armour) stone warden's rough leather gloves of dexterity (+2) (0 def, 6 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+6 eff.) Armour: +6 Armour Hardiness: +6% Changes stats: +2 Dex / +5 Con Changes resistances: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +11 (+6 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic cured leather armour (2 def, 10 armour)volcanic cured leather armour (2 def, 10 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +12% fire / +11% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. high-capacity quiver of ash arrows of annihilation (50/50, 22.5-31.5 power, 10 apr)high-capacity quiver of ash arrows of annihilation (50/50, 22.5-31.5 power, 10 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.5% Capacity: 50 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
186 alchemist agate 186 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 aquamarine 16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (123 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 39.37 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Durydur [power 18] (14 cooldown) Durydur [power 18] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Critical mult.: +5.00% Mental save: +6 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum psi: +10.00 It can be used to harden the skin for 7 turns increasing armour by 18 and armour hardiness by 40%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Potatoo the Shalore Archmage level 23
5th Regrowth 123rd year of Ascendancy at 08:52 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Potatoo the Shalore Archmage level 18
69th Haze 122nd year of Ascendancy at 06:27 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Potatoo the Shalore Archmage level 8
53rd Dusk 122nd year of Ascendancy at 08:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Potatoo the Shalore Archmage level 16
67th Haze 122nd year of Ascendancy at 00:21 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Potatoo the Shalore Archmage level 19
9th Decay 122nd year of Ascendancy at 17:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Potatoo the Shalore Archmage level 25
60th Regrowth 123rd year of Ascendancy at 02:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Potatoo the Shalore Archmage level 10
24th Haze 122nd year of Ascendancy at 08:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Potatoo the Shalore Archmage level 20
5th Allure 123rd year of Ascendancy at 16:53 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Potatoo the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Potatoo the Shalore Archmage level 24
18th Regrowth 123rd year of Ascendancy at 18:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Potatoo the Shalore Archmage level 23
3rd Regrowth 123rd year of Ascendancy at 06:58 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Potatoo the Shalore Archmage level 15
43rd Haze 122nd year of Ascendancy at 09:43 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Potatoo the Shalore Archmage level 22
3rd Regrowth 123rd year of Ascendancy at 02:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Potatoo the Shalore Archmage level 16
65th Haze 122nd year of Ascendancy at 03:26 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Potatoo the Shalore Archmage level 22
3rd Regrowth 123rd year of Ascendancy at 03:15 see stats
Log
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Potatoo hits Weirdling Beast for 131 fire damage.
Potatoo killed Weirdling Beast!
Talent Lightning is ready to use.
Talent Manathrust is ready to use.
Talent Flame is ready to use.
Potatoo picks up (j.): gifted vined mindstar of storms (5-5.5 power, 18 apr, mind damage).
Potatoo picks up (j.): flaming iron battleaxe of massacre (22.5-33.75 power, 1 apr).
Potatoo picks up (w.): high-capacity quiver of ash arrows of annihilation (50/50, 22.5-31.5 power, 10 apr).
Potatoo picks up (w.): volcanic cured leather armour (2 def, 10 armour).
Potatoo picks up (o.): ash magestaff of might (15-18 power, 3 apr, lightning element).
Talent Fireflash is ready to use.
There is a teleportation circle to the surface here (press '' or right click to use).
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
New Achievement: Home sweet home (Exploration mode)!
Splash screen unlocked: Yiilkgur, the Sher'Tul Fortress
Ran for 5 turns (stop reason: didn't move).
Ran for 5 turns (stop reason: didn't move).
You transfer Feathersteel Amulet to the online item's vault.
Saving done.
Saving game...
Saving done.
Potatoo deactivates Secrets of the Eternals.
Potatoo deactivates Chant of Fortitude.
